Just wanted to remind you that you are missing the actual Revolvers' recipe in the OP.
Also, you should change the delay to occur every 6 shots. That way the delay is similar to a sort of reload, and every 6 shots can still be used as a machine gun.
Very nice mod, but can u make it a random damage, i feel it renders other gun mods useless with its gold bulets. make it shoot 2x as fast but make the gold bullet a 1 or 2 shot (random)kill. u dont have to but this is only my suggestion.. anyways i already downloaded and am loving it.
Very nice mod, but can u make it a random damage, i feel it renders other gun mods useless with its gold bulets. make it shoot 2x as fast but make the gold bullet a 1 or 2 shot (random)kill. u dont have to but this is only my suggestion.. anyways i already downloaded and am loving it.
It does not, unless you use it with TMI. It is balanced and a good exchange, unlike things like SDK's and Flan's.
1. Easy mode should just have a few iron, redstone, and leather in a single recipe to create the gun. The current easy-mode really isn't that easy and it's overly complex.
2. The post doesn't even tell you how to combine the things for the gun.
Sorry about not having the revolver recipe in the original post, I must have accidentally deleted it. It's there now and easy mode and a few changes to normal mode will be up later today.
Okay, I added the new easy mode and made some changes to the original (see changelog for list of changes). Please vote on what you want to see next. The reason that it won't be a Bukkit plugin is because Bukkit doesn't allow the addition ofnew items. If I'm wrong and it does support it then, great, please inform me how it's done.
Easy mode seems to have an error:
java.lang.Exception: Image not found: /Revolver/IBullet.png
at ModLoader.loadImage(ModLoader.java:953)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1243)
at ModLoader.OnTick(ModLoader.java:988)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Unknown Source)
Easy mode seems to have an error:
java.lang.Exception: Image not found: /Revolver/IBullet.png
at ModLoader.loadImage(ModLoader.java:953)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1243)
at ModLoader.OnTick(ModLoader.java:988)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Unknown Source)
I have an idea for you.
I don't know if you've played Borderlands, but one of the big things is guns. And the fact they have elemental effects, i.e fire...I was thinking, If you put the revolver with a torch in the crafting grid, (or bullets with torch) It could have a chance to light enemies on fire if it hits...(like on borderlands) And doesn't steal away from the idea that its a revolver
My brain objects because of the silliness, but I guess with the Snowmen and Mooshrooms it will blend in better. It's not up to me to decide though.
I have an idea:
This seems quite similar to the Minegunner mod.
Why not update Minegunner,make it compatible,tweak it to your liking and release it and the revolver mod in a "pistols pack",or something?
Rollback Post to RevisionRollBack
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The fact that it is a revolver is the fact that there are MANY types of revolvers. A revolver is NOT limited to one type. So the suggestion of different revolvers would not negate the purpose of the mod.
Also, you should change the delay to occur every 6 shots. That way the delay is similar to a sort of reload, and every 6 shots can still be used as a machine gun.
Revolvers don't use clips.
It does not, unless you use it with TMI. It is balanced and a good exchange, unlike things like SDK's and Flan's.
1. Easy mode should just have a few iron, redstone, and leather in a single recipe to create the gun. The current easy-mode really isn't that easy and it's overly complex.
2. The post doesn't even tell you how to combine the things for the gun.
java.lang.Exception: Image not found: /Revolver/IBullet.png
at ModLoader.loadImage(ModLoader.java:953)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1243)
at ModLoader.OnTick(ModLoader.java:988)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Unknown Source)
Thanks for catching that. It should be fixed now.
Thanks! I'll add it to the main post.
There's a reason that it is called the Revolver mod.
My brain objects because of the silliness, but I guess with the Snowmen and Mooshrooms it will blend in better. It's not up to me to decide though.
This seems quite similar to the Minegunner mod.
Why not update Minegunner,make it compatible,tweak it to your liking and release it and the revolver mod in a "pistols pack",or something?
Revolver
Keep up the good work, this mod has a LOT of potential. :smile.gif:
Creator of Minecraft_BSU, MCModInstaller, MCModPageViewer, and ZM_FSJ.