cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/smart/moving/SmartMoving
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:236)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:297)
at org.multimc.EntryPoint.listen(EntryPoint.java:162)
at org.multimc.EntryPoint.main(EntryPoint.java:53)
Caused by: java.lang.NoClassDefFoundError: net/smart/moving/SmartMoving
at net.smart.moving.playerapi.SmartMoving.register(SmartMoving.java:30)
at net.smart.moving.SmartMovingMod.init(SmartMovingMod.java:61)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 18 more
Caused by: java.lang.ClassNotFoundException: net.smart.moving.SmartMoving
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 47 more
Caused by: java.lang.NoClassDefFoundError: net/smart/moving/SmartMovingBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:763)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 49 more
Caused by: java.lang.ClassNotFoundException: net.smart.moving.SmartMovingBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 53 more
Strage. I have enythink works. Interesting . Do you have exactly 1.7.10? Just assembly with this mod I gave 4 friends. Everything works.
heya @Divisor - i was wondering if you had any intentions of updating it to 1.12 / 1.13... or if you abandoned this mod, if you were willing to make it open-source so someone else can take the mantle? (i really hope you continue it though...)
I really want a 1.10.2 for my sky factory map I'm building for parkour puzzles.
Hopefully if the OP can't update it he'll allow open source so someone else might do it. Such a great simple mod.
This might have been first mod that made me want to try modding. Now I'm giving it a go! Nothing like custom coding, just getting my toes wet right now.
I am actually including the concept of this mod in my "Minecraft 2.0" list. Not that I will actually write any kind of MC 2.0, probably, but if I did, the possibility of imprmovement, rendering coolness and changing hitboxes that this mod adds, would certainly be considered.
Minecraft really, really needs an updated Smart Moving, but modifying the existing player class instead of adding a new class so as to avoid the compatibility issues between Smart Moving and mods like Gender that modify the player class. Yeah, there's the Smart Moving player modified doodad whose name I forget, but that does not work with all mods (Gender for one), and has weird side effects on some things (Bibliocraft armor stands for example).
And flight ... creative flight is dumb. Flight in Minecraft should ALWAYS look like Superman.
Looking for new or updated mods on this forum is near impossible now. The first few pages are usually filled with people requesting dead mods be updated which pushes down any threads with REAL mod updates. For the love of god people, please PM the mod creator if you want to ask for an update and stop necro-ing threads.
the $50 update bounty placed on this mod has generated what appears to be one interested person so far, there may just be hope yet.
Daheck what?!
Bounty? What did I miss: Explain
Plus, the mod was hyper complex and that says somebody with basically 0 modding experience. I hope that the new animations in the newer versions lay some groundwork for animation mods in the future.
Rollback Post to RevisionRollBack
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
i'm not sure but i think jonnynova might be a divisor alias, maybe already had the github before minecraft.
[edit]whoever did that posted it in 2017, so it's nothing new. [/edit]
also didn't they at least start on 1.10?
i swear the library mod or whatever it was called for smart moving updated but the actual content mod never did.
also whoever asked about the bounty here is the curse bounty board thread, bounties for code is an OLD as dirt thing, microsoft has maintained bounties for issues in windows forever just about, yeah, that's right, cash, for fixes, coding is a wholly ability dependent job.
[edit] double checked and render player api was updated to 1.12 even, from what i can tell preparations were being made for 1.12 but either those were only there for other people using the api or nothing happened with the content mod portion [/edit]
You can find out. No one forbids testing. Maybe you'll fix it better.
Strage. I have enythink works. Interesting . Do you have exactly 1.7.10? Just assembly with this mod I gave 4 friends. Everything works.
heya @Divisor - i was wondering if you had any intentions of updating it to 1.12 / 1.13... or if you abandoned this mod, if you were willing to make it open-source so someone else can take the mantle? (i really hope you continue it though...)
thanks in advance! hope to hear from you soon.
I really want a 1.10.2 for my sky factory map I'm building for parkour puzzles.
Hopefully if the OP can't update it he'll allow open source so someone else might do it. Such a great simple mod.
This might have been first mod that made me want to try modding. Now I'm giving it a go! Nothing like custom coding, just getting my toes wet right now.
Minecraft really, really needs an updated Smart Moving, but modifying the existing player class instead of adding a new class so as to avoid the compatibility issues between Smart Moving and mods like Gender that modify the player class. Yeah, there's the Smart Moving player modified doodad whose name I forget, but that does not work with all mods (Gender for one), and has weird side effects on some things (Bibliocraft armor stands for example).
And flight ... creative flight is dumb. Flight in Minecraft should ALWAYS look like Superman.
Sooo I guess a mod that makes me crawl into the End Gateway is off the table
Can't make a railway through it, can't crawl through it
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Is this mod & thread dead? I'm stuck with 1.8.9, but I need 1.12.2. I don't think it's coming any time soon, is it?
The mod sure as heck is dead.
The thread though seems to linger on. None of us have gotten anything in terms of necroposting
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Is there a 1.12.2 version of this mod yet? I couldn't find it anywhere :(.
did you even bother to read the posts above you
Looking for new or updated mods on this forum is near impossible now. The first few pages are usually filled with people requesting dead mods be updated which pushes down any threads with REAL mod updates. For the love of god people, please PM the mod creator if you want to ask for an update and stop necro-ing threads.
Does not seem like it
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
the $50 update bounty placed on this mod has generated what appears to be one interested person so far, there may just be hope yet.
Daheck what?!
Bounty? What did I miss: Explain
Plus, the mod was hyper complex and that says somebody with basically 0 modding experience. I hope that the new animations in the newer versions lay some groundwork for animation mods in the future.
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
At this point, I just want to know if it's still being worked on, on the back burner, or collecting dust.
I wonder if anyone has attempted to port this mod to 1.12.2
It looks like someone tried to port it over to 1.10.2
https://github.com/JonnyNova/SmartMoving/releases
elytra dont work
Well I didn't port it so I can't help you. :/
i'm not sure but i think jonnynova might be a divisor alias, maybe already had the github before minecraft.
[edit]whoever did that posted it in 2017, so it's nothing new. [/edit]
also didn't they at least start on 1.10?
i swear the library mod or whatever it was called for smart moving updated but the actual content mod never did.
also whoever asked about the bounty here is the curse bounty board thread, bounties for code is an OLD as dirt thing, microsoft has maintained bounties for issues in windows forever just about, yeah, that's right, cash, for fixes, coding is a wholly ability dependent job.
https://authors.curseforge.com/forums/bounty-board/minecraft/233181-smart-movement-update-remake
[edit] double checked and render player api was updated to 1.12 even, from what i can tell preparations were being made for 1.12 but either those were only there for other people using the api or nothing happened with the content mod portion [/edit]