this mod's author said as much about 2 years ago. and he should know, he also wrote the player API
well perhaps he was passing the buck, or things have changed, or more likely he was talking about the request to make SM specifically compatible with a mod, ie making the thaumostatic harness work with the SM flying animation. That would require Azanor to add PlayerAPI compatibility to Thaumcraft.
What I'm talking about is adding an option to smart moving to make the rendering optional, so that people can still get the flight mechanics to use in conjunction with the harness, without the rendering causing the harness to move independent of the body. Somethings, like diving and crawling, require the character model to be reoriented, which I'm unsure can be done without PlayerAPI, so those would likely have to be unavailable in an animation-free version.
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Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
Could you add Back flips and front flips??? I know thats not Parkour, but freerunning, but it would be cool. And you would take damage if you land on your head. But you can jump from 6 block without getting hurt if you do the front/back flip right.
also, if any come zipped, make sure you look inside the zips to make sure you don't have to take out the right one for your situation. I know at one point SM did that and IDK if 1.7.x does anymore or not.
Could you add wallrunning to this mod? I'm trying to set up a parkour modpack but I haven't found anything other than a bukkit plugin that supports that. If this mod already supprts wallrunning, or if you know of one that does, please tell me.
He can fix the compatibility with other mods. But he doesn't want to do it for 1.7.10? :/
The problem is that he has built a api which has a custom playermodel class. Other mods dont use this api, so it doesn't work. He did that, because if you hook into the base playermodel class modelbiped it would affect also monsters which use the same modelbiped class.
I suggested a fix to just check if the model is a player or not. I still hope he does that for 1.7.10, because Thaumcraft will be skipping 1.8 completely.
Hate to remove smartmoving from my modpack.
Wait...so if he hooked into the modelbiped zombies and skeletons would swim, climb, run, etc. and it would render like the player?!? That sounds awesome, WHY WOULD HE PREVENT THAT!
Wait...so if he hooked into the modelbiped zombies and skeletons would swim, climb, run, etc. and it would render like the player?!? That sounds awesome, WHY WOULD HE PREVENT THAT!
I think what he means is that these animations would be correlated. As in, while you sprint, the mobs would appear to be sprinting. If you swam, the other mobs would appear to be swimming in the same direction, etc.
I think what he means is that these animations would be correlated. As in, while you sprint, the mobs would appear to be sprinting. If you swam, the other mobs would appear to be swimming in the same direction, etc.
I'd assume that each entity hooks into the class separately, otherwise zombies and skeletons would already appear to run and climb ladders when the player does it, not to mention other players in smp, but I speculate of course.
Point is, if it was only done to prevent other entities that use the biped class from being effected by the mod, why bother? Zombies and skeletons that appeared to be swimming instead of bobbing up and down in the water or flailing their arms around as they fell off a cliff (about the only two cases I can think that smart moving would actually affect) would have made this mod even better. It also wouldn't make any mod that uses custom models for equipment (which is starting to be a significant number) look ridiculous.
I hate to say while I love smart moving, on my private server I leave it out because of the visual problems it causes with mods.
Hi, this plugin is awesome I really love it but 4 of my crew members can't run it, they instal the smart core and the player api but his launcher chrashes at the momment of star Minecraft. You can help me? There is some reasons for that? may be the launcher? a pc virus? java troubles? any idea?
I'm going to open a great server the next month ("great" specially thanks to your mod) but surely my staff members gonna be dissapointed if they can't play in. You can help me please? :c
A question: the alternative flying animation is available only on creative mode? Is there any way for modders to enable it on survival?
Modular PowerSuits mod was ported to 1.7.10 with SM compatibility, it works wonders, but still some "weirdnesses" were left behind. For example, if the player is flying on survival he plays the walking animation wildly instead of playing the flying animation (this video illustrates what I'm saying: ).
I don't know if it's on SM end or MPS end, I would like to inform the modder in this regard.
Smart vaulting allows one, if timed correctly, to flawlessly go over 1 block high obstacles. Not sure of a key combo for this, but it'd be something you could do quickly as it is meant to be a speed movement.
Smart vaulting allows one, if timed correctly, to flawlessly go over 1 block high obstacles. Not sure of a key combo for this, but it'd be something you could do quickly as it is meant to be a speed movement.
This has already been noted in his development log, although I don't know if he'll actually put it in.
I'm not Trying to Pressure you or anything, But when shall you Update it to 1.7 Thats the version that i use (I Dislike 1.8) And i ReallyWant to use Smart moving mod. I Heard alot. Its one of the Most excellent mods out there!
I'm not Trying to Pressure you or anything, But when shall you Update it to 1.7 Thats the version that i use (I Dislike 1.8) And i ReallyWant to use Smart moving mod. I Heard alot. Its one of the Most excellent mods out there!
It already HAS been updated to 1.7. I've been using it on 1.7.10 for a long time now....
Hello dude,nice mod, really like it. I am a spanish guy new in youtube and i just made a guide of installation, hope you like it. Would be helpful if you post it in this forum.
No me funciona en server lo instalé bien y todo pero no aparecen las animaciones de movimiento en server, y no puedo arrastrarme ni deslizarme (I do not work on server I installed fine and everything but the motion animations server does not appear, and I can not drag or slip)
well perhaps he was passing the buck, or things have changed, or more likely he was talking about the request to make SM specifically compatible with a mod, ie making the thaumostatic harness work with the SM flying animation. That would require Azanor to add PlayerAPI compatibility to Thaumcraft.
What I'm talking about is adding an option to smart moving to make the rendering optional, so that people can still get the flight mechanics to use in conjunction with the harness, without the rendering causing the harness to move independent of the body. Somethings, like diving and crawling, require the character model to be reoriented, which I'm unsure can be done without PlayerAPI, so those would likely have to be unavailable in an animation-free version.
That would be pretty neat actually
Wait...so if he hooked into the modelbiped zombies and skeletons would swim, climb, run, etc. and it would render like the player?!? That sounds awesome, WHY WOULD HE PREVENT THAT!
I think what he means is that these animations would be correlated. As in, while you sprint, the mobs would appear to be sprinting. If you swam, the other mobs would appear to be swimming in the same direction, etc.
Never arbitrary,
-DaBlizz
I'd assume that each entity hooks into the class separately, otherwise zombies and skeletons would already appear to run and climb ladders when the player does it, not to mention other players in smp, but I speculate of course.
Point is, if it was only done to prevent other entities that use the biped class from being effected by the mod, why bother? Zombies and skeletons that appeared to be swimming instead of bobbing up and down in the water or flailing their arms around as they fell off a cliff (about the only two cases I can think that smart moving would actually affect) would have made this mod even better. It also wouldn't make any mod that uses custom models for equipment (which is starting to be a significant number) look ridiculous.
I hate to say while I love smart moving, on my private server I leave it out because of the visual problems it causes with mods.
I'm going to open a great server the next month ("great" specially thanks to your mod) but surely my staff members gonna be dissapointed if they can't play in. You can help me please? :c
Modular PowerSuits mod was ported to 1.7.10 with SM compatibility, it works wonders, but still some "weirdnesses" were left behind. For example, if the player is flying on survival he plays the walking animation wildly instead of playing the flying animation (this video illustrates what I'm saying: ).
I don't know if it's on SM end or MPS end, I would like to inform the modder in this regard.
BTW, SM is also compatible with Galacticraft 1.7.10, again: http://wiki.micdoodle8.com/wiki/Compatibility#Smart_Moving
(off-topic: Minecraft Forum is breaking in-text video URLs. Sorry.)
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Smart vaulting allows one, if timed correctly, to flawlessly go over 1 block high obstacles. Not sure of a key combo for this, but it'd be something you could do quickly as it is meant to be a speed movement.
This has already been noted in his development log, although I don't know if he'll actually put it in.
It already HAS been updated to 1.7. I've been using it on 1.7.10 for a long time now....
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I'd like to suggest one addition to it.
WINGSUITS !
Since you already mastered the art of controlling player physics I believe that you would be the best developer to create that.
Would be nice something that feels somewhat realistic.
Falling at optimal velocity and angle wingsuit jumpers cant go about 2.5 time as far as he there altitude. Jump from 250 Blocks high and end up 500 Blocks further if the floor is at 64. But some generated have the sea level at 15 like this one : http://www.planetminecraft.com/project/le-monde---a-16k-blocks-wide-gigantic-survival-world-map-18-ready/
Here is a very good presentation on Wingsuit physics https://prezi.com/nwd0lyftvepq/the-physics-of-wing-suit-skydiving/
Maybe use the leather armor or create a wingsuit armor with wool.
Also this wingsuit armor must include a Parachute *(space bar to deploy)
Would be nice to control the angle of the flight with the direction your looking at so the first person experience would feel more intense.
If you need help with the physics of it just ask
Thanks !
I hope someone will support that
WALL RUNNING!
Because i dont like to use stairs to fake wallrun.
Oh, Sorry I Never seen the download. Because it says "Current version: 1.5.2" So...