Looking for new or updated mods on this forum is near impossible now. The first few pages are usually filled with people requesting dead mods be updated which pushes down any threads with REAL mod updates. For the love of god people, please PM the mod creator if you want to ask for an update and stop necro-ing threads.
the $50 update bounty placed on this mod has generated what appears to be one interested person so far, there may just be hope yet.
Daheck what?!
Bounty? What did I miss: Explain
Plus, the mod was hyper complex and that says somebody with basically 0 modding experience. I hope that the new animations in the newer versions lay some groundwork for animation mods in the future.
Rollback Post to RevisionRollBack
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
i'm not sure but i think jonnynova might be a divisor alias, maybe already had the github before minecraft.
[edit]whoever did that posted it in 2017, so it's nothing new. [/edit]
also didn't they at least start on 1.10?
i swear the library mod or whatever it was called for smart moving updated but the actual content mod never did.
also whoever asked about the bounty here is the curse bounty board thread, bounties for code is an OLD as dirt thing, microsoft has maintained bounties for issues in windows forever just about, yeah, that's right, cash, for fixes, coding is a wholly ability dependent job.
[edit] double checked and render player api was updated to 1.12 even, from what i can tell preparations were being made for 1.12 but either those were only there for other people using the api or nothing happened with the content mod portion [/edit]
Well I've tried to port it over but I don't have any coding knowledge so I didn't know how to fix a lot of the errors to even compile it back into a jar file.
If there is an effort underway to port to 1.12, it might be worth considering if it could be done by subclassing and extending the existing player class instead of replacing it. The one drawback Smart Moving always had was that it was not compatible with third-party mod-added custom armors, or with other mods that modify the player such as Gender. There was the player class replacer add-on that made it work with third-party armors such as Thaumcraft's magnificent Thaumium Fortress armor, but that had bizarre side effects on things like Bibliocraft armor stands.
If there is an effort underway to port to 1.12, it might be worth considering if it could be done by subclassing and extending the existing player class instead of replacing it. The one drawback Smart Moving always had was that it was not compatible with third-party mod-added custom armors, or with other mods that modify the player such as Gender. There was the player class replacer add-on that made it work with third-party armors such as Thaumcraft's magnificent Thaumium Fortress armor, but that had bizarre side effects on things like Bibliocraft armor stands.
From what I know about coding, the author should have gone for third party integration from the beginning.
Replacing something that other mods are going to rely on is basically saying: "My mod is only mod you need!"
In cases like Terrafirmacraft, that might be true.
Here, it is not.
Plus I also wonder why the animations can't just be done like in the vanilla game.
They have basic walking animations there, smacking stuff and now even smimming.
Even if that stuff is hardcoded in, one would simply need to make the mod a coremod to replicate it and that oughta do the trick.
Correct me.
No, not *if* I am wrong. Because I surely am. Or else the original mod author would have done the way I just described
Rollback Post to RevisionRollBack
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Is this mod & thread dead? I'm stuck with 1.8.9, but I need 1.12.2. I don't think it's coming any time soon, is it?
The mod sure as heck is dead.
The thread though seems to linger on. None of us have gotten anything in terms of necroposting
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
Is there a 1.12.2 version of this mod yet? I couldn't find it anywhere :(.
did you even bother to read the posts above you
Looking for new or updated mods on this forum is near impossible now. The first few pages are usually filled with people requesting dead mods be updated which pushes down any threads with REAL mod updates. For the love of god people, please PM the mod creator if you want to ask for an update and stop necro-ing threads.
Does not seem like it
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
the $50 update bounty placed on this mod has generated what appears to be one interested person so far, there may just be hope yet.
Daheck what?!
Bounty? What did I miss: Explain
Plus, the mod was hyper complex and that says somebody with basically 0 modding experience. I hope that the new animations in the newer versions lay some groundwork for animation mods in the future.
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?
At this point, I just want to know if it's still being worked on, on the back burner, or collecting dust.
I wonder if anyone has attempted to port this mod to 1.12.2
It looks like someone tried to port it over to 1.10.2
https://github.com/JonnyNova/SmartMoving/releases
elytra dont work
Well I didn't port it so I can't help you. :/
i'm not sure but i think jonnynova might be a divisor alias, maybe already had the github before minecraft.
[edit]whoever did that posted it in 2017, so it's nothing new. [/edit]
also didn't they at least start on 1.10?
i swear the library mod or whatever it was called for smart moving updated but the actual content mod never did.
also whoever asked about the bounty here is the curse bounty board thread, bounties for code is an OLD as dirt thing, microsoft has maintained bounties for issues in windows forever just about, yeah, that's right, cash, for fixes, coding is a wholly ability dependent job.
https://authors.curseforge.com/forums/bounty-board/minecraft/233181-smart-movement-update-remake
[edit] double checked and render player api was updated to 1.12 even, from what i can tell preparations were being made for 1.12 but either those were only there for other people using the api or nothing happened with the content mod portion [/edit]
So wait, are people actually trying to recreate or port the mod over to 1.12.2?
we hope? but it looks like the only fork i see is even with the main one so i doubt he actually did anything.
Well I've tried to port it over but I don't have any coding knowledge so I didn't know how to fix a lot of the errors to even compile it back into a jar file.
If there is an effort underway to port to 1.12, it might be worth considering if it could be done by subclassing and extending the existing player class instead of replacing it. The one drawback Smart Moving always had was that it was not compatible with third-party mod-added custom armors, or with other mods that modify the player such as Gender. There was the player class replacer add-on that made it work with third-party armors such as Thaumcraft's magnificent Thaumium Fortress armor, but that had bizarre side effects on things like Bibliocraft armor stands.
Well I've opened up a GitHub issue asking if he can port the mod over to 1.12.2 since PlayerAPI 1.12.1 is out. Hopefully he responds.
From what I know about coding, the author should have gone for third party integration from the beginning.
Replacing something that other mods are going to rely on is basically saying: "My mod is only mod you need!"
In cases like Terrafirmacraft, that might be true.
Here, it is not.
Plus I also wonder why the animations can't just be done like in the vanilla game.
They have basic walking animations there, smacking stuff and now even smimming.
Even if that stuff is hardcoded in, one would simply need to make the mod a coremod to replicate it and that oughta do the trick.
Correct me.
No, not *if* I am wrong. Because I surely am. Or else the original mod author would have done the way I just described
Yes, I AM a Vampire. Nice of you to notice.
Why is that box so big? What do you mean I should stop breaking the fourth wall?