So far the mod is solid. A couple of small fixes as this does cause errors.
This is hard to reproduce, but it can be done...
If you craft a stack of source blocks into eighth blocks, place the held eighth blocks into the source block and vice versa then place the source block back in and pull from the eighth blocks again, it gives a really funky error. Like, the hammer disappears.
Also, gold blocks don't seem to be breakable. I'll look into it more.
This NEEDS to be implemented in SMP one way or another.
That's planned, but only when the implementation will be satisfying enough on SSP (and I had time to see how networking is done and what it would need to do). I don't want to fight on two fronts at the same time.
Furthermore, before adding SMP support there would be the problem of the ease of destroying the eighth blocks.
I mean, in the actual implementation it would be really easy for a griefer with a hammer to super-fastly destroy everything made of eighth blocks.
If you craft a stack of source blocks into eighth blocks, place the held eighth blocks into the source block and vice versa then place the source block back in and pull from the eighth blocks again, it gives a really funky error. Like, the hammer disappears.
I guess that have to do with the way damages are done to the hammer when you craft eighth blocks (as of now, I think that damage is done to the hammer each time you click on the destination slot -- that was not the behaviour I thought, but I guess I misunderstood the way that part of crafting worked).
I'll investigate that.
Also, gold blocks don't seem to be breakable. I'll look into it more.
No, they aren't, cause they weren't listed in the OP of the suggestion thread on which I based the craftable eighth blocks.
I don't really like that list, though - too many things the wooden hammer can do when you compare with what other hammers can - , but I don't think I'm the best one to propose another, so I'm waiting for suggestions.
I created a forums account just so I could comment on your mod, because it's FREAKING AWESOME!! I've been waiting for more detail blocks to come out, but this is effing perfect.
Another bug with TooManyItems: The hammers show up just fine for me, but the lava and water microblocks don't show up in my TMI inventory, only blank spaces with alt-text "Unnamed 100-8" and "Unnamed 100-10", as well as a blank "Microcube (DO NOT USE AS IS) 100", which I'm assuming is the result of TMI pulling something from your dev blocks into game use.
Excellent mod, though. I would LOVE to see this supported in beta. Keep up the good work!
I see what you mean with the idea of even smaller blocks. Also, as someone recommended in an earlier post, make redstone tiny, it would make things more compact and I could definitely see people using it. I'm definitely going to keep an eye on this thread, especially for when SMP comes.
I love mods that add more building options like this. Using it already. I only have two things to say:
1. I think the eighth blocks look a little silly with the full texture of the normal block being put on them. They look to be much higher resolution than normal blocks when placed side by side. This looks awkward. I would recommend making eighth blocks use partial textures depending on where they are placed.
2. Glitch. If placing micro colored wool blocks beside each other, all of the blocks will adopt the color of the last placed one.
If we ever need any more 8th blocks, we could expand to another ID. That's 16 more blocks.
No need for that with the way microcubes are implemented. The actual implementation (which is using a tile entity for storing the data) is able to handle every blocks in the game with only one ID.
Bug notice: Sometimes when colored wool [8ths] gets placed, it turns into white wool [8ths].
I know. This feature wasn't meant to be published in the 0.2 release, that was a mistake and it hadn't be tested at all. I will publish a bugfix release for that as soon as I have access to my dev computer again.
I created a forums account just so I could comment on your mod, because it's FREAKING AWESOME!! I've been waiting for more detail blocks to come out, but this is effing perfect.
Another bug with TooManyItems: The hammers show up just fine for me, but the lava and water microblocks don't show up in my TMI inventory, only blank spaces with alt-text "Unnamed 100-8" and "Unnamed 100-10", as well as a blank "Microcube (DO NOT USE AS IS) 100", which I'm assuming is the result of TMI pulling something from your dev blocks into game use.
Yeah, that's on TMI side. I have no idea about how to prevent it to show these. Placing a microcube without any damages (that is, with no block ID) is not a valid option for the system, thus the "DO NOT USE AS IS" warning.
About the water and lava, they are not implemented yet (if ever), so shouldn't be used, and thus any part of the system may fail (actually, rendering the blocks in the inventory fails because I assume blocks are standard blocks for rendering microcubes in the inventory).
I love mods that add more building options like this. Using it already. I only have two things to say:
1. I think the eighth blocks look a little silly with the full texture of the normal block being put on them. They look to be much higher resolution than normal blocks when placed side by side. This looks awkward. I would recommend making eighth blocks use partial textures depending on where they are placed.
2. Glitch. If placing micro colored wool blocks beside each other, all of the blocks will adopt the color of the last placed one.
1. I thought a full block texture was better than the opposite corner's texture we had on version 0.1
I tried to implement the behaviour you suggest, but it would need recoding a great part of the displaying method (as of now, I'm lazy so I'm just using minecraft's built-in rendering methods).
There is only one ID used: 100. According to Elarnon, that is all we need to use. Awesome.
Would this be a lighting issue? This probably has something to with the already-known issue with light being let through microcubes.
There is only one ID used for the microblock, but there are five more for the hammers (items ID 4001 to 4005, I think - again, don't have an access to my development computer for the moment), but they are customizable through a configuration file (I forgot its name cause I don't use it, will tell you when I will be able to access my development computer).
And yes, that's a lighting issue I am aware of ; however I fear the only way to get rid of it would be to fully recode the rendering part of the microcube - that's not that long because I can re-use minecraft's code with a few modifications, but I still need time to do it. Maybe in version 0.3. Or 0.4.
8th blocks have so much potential. you could make chairs so much more easily. Make a machine that splits up 8th blocks to 16th blocks.
NO.
Once again, that is way too tiny. The size of each 1/16th block would be an irrational decimal. Impossible. 8th blocks work perfectly because their cube root is a whole number, 2.
And we're talking cubes here. We're not splitting the block 2x2x3.
This mod, after watching one of the linked videos, is awesome.
I think that if this was modified it could/should be implemented into Vanilla Minecraft.
If only 100 is used for blocks...
...lots of metadata, aye?
Anyway, this mod is great, i am trying to make it work for SMP with dynncraft, hope it works.
Rollback Post to RevisionRollBack
I don't judge people by their usernames, grammar or comments.
I judge them by their avatars.
This is hard to reproduce, but it can be done...
If you craft a stack of source blocks into eighth blocks, place the held eighth blocks into the source block and vice versa then place the source block back in and pull from the eighth blocks again, it gives a really funky error. Like, the hammer disappears.
Also, gold blocks don't seem to be breakable. I'll look into it more.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I like that idea.
That's planned, but only when the implementation will be satisfying enough on SSP (and I had time to see how networking is done and what it would need to do). I don't want to fight on two fronts at the same time.
Furthermore, before adding SMP support there would be the problem of the ease of destroying the eighth blocks.
I mean, in the actual implementation it would be really easy for a griefer with a hammer to super-fastly destroy everything made of eighth blocks.
Not sure I understood what you meant. Currently, there is only one ID, and you can make glass eighth blocks.
I guess that have to do with the way damages are done to the hammer when you craft eighth blocks (as of now, I think that damage is done to the hammer each time you click on the destination slot -- that was not the behaviour I thought, but I guess I misunderstood the way that part of crafting worked).
I'll investigate that.
No, they aren't, cause they weren't listed in the OP of the suggestion thread on which I based the craftable eighth blocks.
I don't really like that list, though - too many things the wooden hammer can do when you compare with what other hammers can - , but I don't think I'm the best one to propose another, so I'm waiting for suggestions.
If we ever need any more 8th blocks, we could expand to another ID. That's 16 more blocks.
Another bug with TooManyItems: The hammers show up just fine for me, but the lava and water microblocks don't show up in my TMI inventory, only blank spaces with alt-text "Unnamed 100-8" and "Unnamed 100-10", as well as a blank "Microcube (DO NOT USE AS IS) 100", which I'm assuming is the result of TMI pulling something from your dev blocks into game use.
Excellent mod, though. I would LOVE to see this supported in beta. Keep up the good work!
1. I think the eighth blocks look a little silly with the full texture of the normal block being put on them. They look to be much higher resolution than normal blocks when placed side by side. This looks awkward. I would recommend making eighth blocks use partial textures depending on where they are placed.
2. Glitch. If placing micro colored wool blocks beside each other, all of the blocks will adopt the color of the last placed one.
No need for that with the way microcubes are implemented. The actual implementation (which is using a tile entity for storing the data) is able to handle every blocks in the game with only one ID.
Dunno. I will have to look at how Better Glass is implemented before being able to answer.
I know. This feature wasn't meant to be published in the 0.2 release, that was a mistake and it hadn't be tested at all. I will publish a bugfix release for that as soon as I have access to my dev computer again.
Thanks !
Yeah, that's on TMI side. I have no idea about how to prevent it to show these. Placing a microcube without any damages (that is, with no block ID) is not a valid option for the system, thus the "DO NOT USE AS IS" warning.
About the water and lava, they are not implemented yet (if ever), so shouldn't be used, and thus any part of the system may fail (actually, rendering the blocks in the inventory fails because I assume blocks are standard blocks for rendering microcubes in the inventory).
1. I thought a full block texture was better than the opposite corner's texture we had on version 0.1
I tried to implement the behaviour you suggest, but it would need recoding a great part of the displaying method (as of now, I'm lazy so I'm just using minecraft's built-in rendering methods).
2. I know. See before.
I judge them by their avatars.
There is only one ID used: 100. According to Elarnon, that is all we need to use. Awesome.
Would this be a lighting issue? This probably has something to with the already-known issue with light being let through microcubes.
Just make an eighth block dam to contain and stem it.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I won't make that, unless you have a really, really, really good reason able to convince me they are necessary.
There is only one ID used for the microblock, but there are five more for the hammers (items ID 4001 to 4005, I think - again, don't have an access to my development computer for the moment), but they are customizable through a configuration file (I forgot its name cause I don't use it, will tell you when I will be able to access my development computer).
And yes, that's a lighting issue I am aware of ; however I fear the only way to get rid of it would be to fully recode the rendering part of the microcube - that's not that long because I can re-use minecraft's code with a few modifications, but I still need time to do it. Maybe in version 0.3. Or 0.4.
http://trystanr.deviantart.com/
EDIT:Now the microcubes aren't showing up at all
NO.
Once again, that is way too tiny. The size of each 1/16th block would be an irrational decimal. Impossible. 8th blocks work perfectly because their cube root is a whole number, 2.
And we're talking cubes here. We're not splitting the block 2x2x3.
I think that if this was modified it could/should be implemented into Vanilla Minecraft.
Yeehaw.
It dose too work with pistons. Edit your pistons.prop file
BTW on next update of MICROCUBES add a props file.
Check out my texture pack
...lots of metadata, aye?
Anyway, this mod is great, i am trying to make it work for SMP with dynncraft, hope it works.
I judge them by their avatars.