Yes, I'm also finding that the BOBjects are much too rare in this latest version. I can't make forests of BOBjects anymore. RTB, do you think you could adjust this? Ideally it would be good to see about 10x more BOBjects at spawn frequency 100. Maybe a somewhat nonlinear scale would be best?
Only the latest bugfix has the new change. It will be tweaked sometime early this week, amongst a package of other fixes.
In the meantime Bugfix 12 should work and have longgrass.
Im very confused, how do I use this mod? I would really appreciate someone explaining this to me.
The main mod website (http://phoenixterrainmod.com/) with the wiki instructions and mod download files is down right now, otherwise that would be the place to go. Until the website is up and running, you won't be able to download the mod. If you've already got the mod downloaded and installed, and just want to use it, here's a slightly out-of-date copy of the FAQ from the wiki (I don't have a saved current copy of the installation instructions, but could post an older copy which will be nearly as good):
What does BiomeTerrainMod do?
This mod allows alteration to Minecraft’s biome and terrain generation controls/algorithms. This includes altering physical terrain generation, biome size/types, ore deposits, surface material generation, block replacement/manipulation, and the generation custom user-designed objects (anything from custom trees to dungeons). For some examples of terrains generated by BiomeTerrainMod, see this thread: http://www.minecraftforum.net/viewtopic.php?f=25&t=93573
Which version do I download?
For single player survival mode (if you're not doing multiplayer, this is probably you), get the version with "SSP" in the name.
For multiplayer, get the version with "SMP" in the name.
I'm getting a black-screen error when I try to run Minecraft with the mod installed.
First, make sure that you've got the right version of BiomeTerrainMod for the version of Minecraft you're running. Also make sure you've downloaded the right version of the mod (SSP for single player or SMP for multiplayer). Make sure you've deleted the Meta-inf folder. Also make sure you've got a valid BiomeTerrainModSettings.ini file in your minecraft folder - some variable values are known to cause crashes. When in doubt, try the default .ini file (which will generate ordinary worlds, but at least won't crash Minecraft).
I installed the mod with no errors, but Minecraft generates ordinary-looking worlds. Why doesn't it look weird?
First, the default BiomeTerrainModSettings.ini file that's included with the mod has fairly ordinary terrain-generating parameters, so any world generated with these settings will look mostly like vanilla Minecraft. To make sure the mod is working, try changing FractureVertical and FractureHorizontal to something extreme, like 10. You should see a really crazy landscape with lots of small floating islands. Another thing you can try is changing WaterLevel to 120; in that case, you should spawn at the very top of the world. You could also try adding the line replaceStationarywater:Lava somewhere in Minecraft. The oceans should all turn to lava. If you try these settings and still get ordinary worlds, you have probably installed the mod incorrectly.
How do I change the settings?
All the settings variables are in the BiomeTerrainModSettings.ini file, which is included in the mod download.
Where does the BiomeTerrainModSettings.ini file go?
The .ini file goes in the main minecraft folder (the one that has /bin/ and /BOBPlugins/, etc). When you generate a new world, the mod will make a copy of the .ini file and put it in the new world's save folder.
How do I edit the BiomeTerrainModSettings.ini file?
Open it in wordpad, notepad, textEdit, or any other text editor. Just make sure to save it with the same name (not as a .txt file).
The BiomeTerrainModSettings.ini file is all on one line and impossible to read.
Open it in wordpad instead of notepad. It should look all right now. After you've saved it once in wordpad, notepad should be able to read the file normally.
Why don't I see savanna trees or those super-tall redwoods?
Those trees came default in an earlier version of the mod for Minecraft Alpha, the version Bucyruss made. The current version of the mod doesn't have default custom trees, but it does have the BOB plugin system, which allows the mod to generate custom objects whose .BOB files you put in the BOBPlugins folder. It's possible to make trees with this system, or other custom objects like towers or dungeons. There are none included default with BiomeTerrainMod, so you'll have to create or find your own.
Where can I get BOB files?
There are a couple of ways.
You can make your own using Ohmusama's really handy GUI-based BBOB editor. You can find it here: http://faskerstudio.com/minecraft/BBOB/ Note that the .bo2 format is not implemented in BiomeTerrainMod yet, so just use the .bob format save option for now.
If you download the BOB editor that RTB made (BOB15.zip), it has the option of downloading and uploading .BOB files from an online repository.
There is also a .schematic to .BOB convertor (WEExport.zip) which you can use to convert WorldEdit schematics to .BOB format.
In SMP, I get a bright line with different colored grass/terrain going through the center of my map. I also get a red sky from time to time.
This is a known display glitch that shows up when you have BTM for single player installed, then try to play SMP. There's no known fix, except to not have the SSP version of BTM installed.
There are ponds in my desert worlds! How do I get them to go away?
What happened to Bucyruss and his original BiomeTerrainMod? Does Bucyruss know that R-T-B took over the mod?
Right around the time Minecraft Beta was released, Bucyruss had to take a break from modding due to health and personal reasons. Bucyruss is alive and well, and is delighted that R-T-B has kept the mod alive by taking over its development.
First of all, AMAZING mod, love it love it love it.
I just have one quick question, shouldn't be too difficult to answer.
When creating multiple worlds with PTM, do the individual settings used get saved to each world?
For example, say in one world I replace all water with lava.
I then make a second world without the water lava/water swap.
If I go back and play on the first world, will new chunks generated contain water, or will they stay true to the original settings and spawn lava?
Thank you in advance for taking the time to read my question (and hopefully answering it).
Curiously, I've been unable to get the latest craftbukkit release to work. I just wanted to verify, since I am working off the /releases dir due to database outage.
I am using craft bukkit 818 with PhoenixTerrainModBukkitR1B7.zip
I was under the impression that it was working due to this post (that is, no one said it was working. I just noticed newer bukkit files when I looked at the releases page):
Posted Today, 01:24 PM
sintri, on 26 June 2011 - 11:50 AM, said:
Error connecting to database or something for the site. Also any news on a bukkit version?
Bukkit version will come this evening after testing. Also, my sites database crashed. This means pretty much everything has to be rebuilt. This will take a few days. In the meantime, you can still get releases here:
Since it affects the generator, dose this make the map going on forever like regular minecraft generator? Also someone said website is down so you cant download the "latest version", is true, or can I get from somewhere else?