Using replaceStone:<insert terrain block name> causes the game world to not generate and black screen on creation attempt.
As far as I know, only Stone causes this. "Rock" seems to work as intended but it prevents all ore's from spawning, the only rock it doesn't affect is sandstone.
Using replaceStone:<insert terrain block name> causes the game world to not generate and black screen on creation attempt.
As far as I know, only Stone causes this. "Rock" seems to work as intended but it prevents all ore's from spawning, the only rock it doesn't affect is sandstone.
The vast majority of the world is stone. Most servers and computers cannot handle it. I doubt you will be able to replace all stone with something else due to the memory issues.
The vast majority of the world is stone. Most servers and computers cannot handle it. I doubt you will be able to replace all stone with something else due to the memory issues.
Using replaceRock:Sand (replace Sand with anything else will show same results) will not only replace all Stone, all Ores too with no hitch in speed (at least on my computer). As previously said, Rock works, not Stone.
I think Rock in the config file is referring to Stone. It may be that resources only generate on stone locations. In other words, no stone, no ore. Which would be the reason my map would be barren of resources when using replaceRock:.
Tonight I manage to make a Windows installer for this mod, just for anyone who's having troubles downloading the mod. You can download it here, and to do it, just run all the installers, install_1, install_2, and install_3.
I hope this can clear up any confusion so that you can install the mod easier. Peace.
This is sad news, and I send my best wishes to R-T-B. Cheer up, all the hard work you have
done in reviving the Biometerrain Mod will not be forgotten. You brought it to the forefront
of the Modding community and showed us all what it could do, and it has *finally* become a
plugin that Bukkit can cope with. A large part of that was down to your dogged persistence
with this bizarre package. I will always be grateful for what you (and Bucyruss) delivered.
Two of the four worlds on my server are PhoenixTerrain products, and the denizens knew
from the very outset what wonders it was capable of (our second world was an original
BiomeTerrain world too). We shall erect a palace in your honour, sir! Be Well!
Regards, Inscrutable
Rollback Post to RevisionRollBack
Chief Editor of the SpongeDocs- Learn about the new SpongeAPI for Minecraft
Tonight I manage to make a Windows installer for this mod, just for anyone who's having troubles downloading the mod. You can download it here, and to do it, just run all the installers, install_1, install_2, and install_3.
I hope this can clear up any confusion so that you can install the mod easier. Peace.
This is very nice! Thanks for doing that, I always meant to make a java installer but this windows installer will clear up most confusion for windows users and that is the majority audience.
Hey guys just wondering if yallcould help me out a bit. i installed the mod and everything seems to be ok, although i have2 probs
1 my worlds all seem to be relatively normal, eve though i have used settings for supposed crazy worlds[ it does alter the terrain when i change the settings and keep theseed the same{ im also using theseeds that people who made the settins used}]( although this may be a factor of a lack of exploration on my part)
2im not getting any object spawns,none of my custom bobjects no bo2s,none of notches trees will spawn,and the bobjects that come with ptm wont even spawn. { have all the biomes ancd i jacked up the globel tree density and enabled custom objects and notch biome trees. ive made multiple new worlds with diff seeds and still nothing.
if anyone can figure this out that would be great. thanks.
Rollback Post to RevisionRollBack
"Who will take up the mantle?" I cried, "Who will show us into new and wonderful worlds?"
But there was no answer. for it seams that, for now, nothing stirs amongst the ashes.
This is very nice! Thanks for doing that, I always meant to make a java installer but this windows installer will clear up most confusion for windows users and that is the majority audience.
Thanks man!
-RTB
No probs, man. Anything to help this amazing mod develop is good with me. :smile.gif:
Tonight I manage to make a Windows installer for this mod, just for anyone who's having troubles downloading the mod. You can download it here, and to do it, just run all the installers, install_1, install_2, and install_3.
I hope this can clear up any confusion so that you can install the mod easier. Peace.
Sorry people, but I am a bit confused. I may have seen this mod a few months ago, and was looking for it again. I believe the one I am looking for redistributed ores so that there was a reason to move your house to find an area rich in ores. It had pictures in the OP like: and compared the original minecraft distribution to a new distribution... does anyone know if this is that mod? Any information would be appreciated.
Could someone please help me? When I'm on my Multiplayer server, all the grass is a cold-green colour. Yet in Single Player it's bright green. Could someone help? I hate the cold hue, I want my world to look beautiful! xD
Known bug, and basically unfixable. You need to remove the SSP mod when playing on a multiplayer server.
I'm sorry to hear about your loss R-T-B
I hope whatever you're doing now is fulfilling. You deserve it after such amazing work you've done for the minecraft community.
I was just wondering if anyone could tell me something...
Is it possible at all to make this compatible with the World Generator Mod?
I'd love to be able to play with this alongside my other custom worlds.
:dry.gif:
SSSSSsssSSSS........ :angry.gif: you have to be kiding me :angry.gif:
As far as I know, only Stone causes this. "Rock" seems to work as intended but it prevents all ore's from spawning, the only rock it doesn't affect is sandstone.
The vast majority of the world is stone. Most servers and computers cannot handle it. I doubt you will be able to replace all stone with something else due to the memory issues.
Using replaceRock:Sand (replace Sand with anything else will show same results) will not only replace all Stone, all Ores too with no hitch in speed (at least on my computer). As previously said, Rock works, not Stone.
Still didn't get an answer to this.
Tonight I manage to make a Windows installer for this mod, just for anyone who's having troubles downloading the mod. You can download it here, and to do it, just run all the installers, install_1, install_2, and install_3.
I hope this can clear up any confusion so that you can install the mod easier. Peace.
done in reviving the Biometerrain Mod will not be forgotten. You brought it to the forefront
of the Modding community and showed us all what it could do, and it has *finally* become a
plugin that Bukkit can cope with. A large part of that was down to your dogged persistence
with this bizarre package. I will always be grateful for what you (and Bucyruss) delivered.
Two of the four worlds on my server are PhoenixTerrain products, and the denizens knew
from the very outset what wonders it was capable of (our second world was an original
BiomeTerrain world too). We shall erect a palace in your honour, sir! Be Well!
Regards, Inscrutable
This is very nice! Thanks for doing that, I always meant to make a java installer but this windows installer will clear up most confusion for windows users and that is the majority audience.
Thanks man!
-RTB
1 my worlds all seem to be relatively normal, eve though i have used settings for supposed crazy worlds[ it does alter the terrain when i change the settings and keep theseed the same{ im also using theseeds that people who made the settins used}]( although this may be a factor of a lack of exploration on my part)
2im not getting any object spawns,none of my custom bobjects no bo2s,none of notches trees will spawn,and the bobjects that come with ptm wont even spawn. { have all the biomes ancd i jacked up the globel tree density and enabled custom objects and notch biome trees. ive made multiple new worlds with diff seeds and still nothing.
if anyone can figure this out that would be great. thanks.
But there was no answer. for it seams that, for now, nothing stirs amongst the ashes.
No probs, man. Anything to help this amazing mod develop is good with me. :smile.gif:
Good luck in the future.
Wow, that is SO EASY! Thanks a ton. :smile.gif:
what mod
Known bug, and basically unfixable. You need to remove the SSP mod when playing on a multiplayer server.
[META]
version=2.0
spawnOnBlockType=12
spawnSunlight=True
spawnDarkness=True
spawnWater=False
spawnLava=False
underFill=False
randomRotation=True
dig=True
tree=False
branch=False
needsFoundation=True
rarity=40
collisionPercentage=2
spawnElevationMin=0
spawnElevationMax=128
spawnInBiome=Desert
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I hope whatever you're doing now is fulfilling. You deserve it after such amazing work you've done for the minecraft community.
I was just wondering if anyone could tell me something...
Is it possible at all to make this compatible with the World Generator Mod?
I'd love to be able to play with this alongside my other custom worlds.