just thought i would mention this, cubic chunks, from what i currently know, loads only the chunks that would be visible to the player, so it wouldn't load chunks that wont be viewed from the surface, like in a huge mountain, this saves unnecessary loading, and is what causes the performance boosts that some people have reported having. I'm not entirely sure, but when you recently integrated sevenfours view mod, with the increased rendering distance, do the chunks still load in the aforementioned efficient way? or does it load by loading EVERY chunk in the 2048 block radius, or spherical radius around you? I am mentioning this because of the huge performance hit i receive whilst viewing on short render dist. with sevenfours mod set on true. And i mean my frame rate drops way down to 28 fps. Don't get me wrong here, i love what you have been doing, the mod is an amazing feat! The lag could be caused by many different things. But I am curious if you may have forgot to adjust the mod during integration into your method of efficient chunk loading.
currently I'm suspecting the lag is caused by:
1. sevenfours increased render dist. loads ALL chunks in a radius around the player, thus causing lag
2. efficient chunk loading technique is still working, but the lag caused by cave? generation adds to the lag?
3. my computer may not be powerful enough. (for reference, i allocated 6GB of RAM to minecraft, overall RAM is 12GB)
4. some bug in coding?
^ This is all speculation btw.
Im no programmer, so please excuse any discrepancies in this post.
Thank you and have a nice day. :biggrin.gif:
It's a good question, I'm interested to see what Robinton says, However; It's loading everything in a circle around you, so the further out beyond regular view distance it goes the amount it must load becomes essentially exponential. It's not as simple as thinking of the distance as being 4x or something, the amount of chunks, visible or otherwise, becomes faaaar more than 4x the number of chunks it previously had to load. Faaar more. No matter how you slice it, mathematics will require the load to go up.
* On a funny note. The 28 fps you get with FarView on is what I get with it off, heh heh. So that tells me that with a better computer I could play with FarView on all the time! That's actually pretty friggin cool! I'm excited. :smile.gif:
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Optifine is forge compatible?
*immediately downloads optifog*
Rollback Post to RevisionRollBack
Quote from Aqualize »
it will obviously be CHOCOLATE ORE
used to make cocoa beans and CHOCOLATE CAKE and CHOCOLATE INGOTS
CHOCOLATE INGOTS will be used to make CHOCOLATE TOOLS which are obviously much stronger than diamond and also may be eaten if you are hungry.
Hey guys, sorry I haven't been on the forums recently, I was just wondering, how would somebody go around to building a craftable sun? I was thinking about building a huge underground cavern with this mod, and then using a craftable sun and blue wool blocks to make the sky underground. It would look like mid day! The thing is, I haven't found anyone who has made a mod like that, so I thought I would make it myself. The thing is, is doing that easy?
To everyone waiting for me to update to 1.8.1, I'm working on it. So far, I've done everything through ChunkProvider, except Chunk itself, which I'm halfway through working on. So, I'm maybe 1/4 of the way through.
@buggy1997123: I don't think air blocks are rendered, but I don't know enough about the rendering to be sure.
@astormutt: That is crazy! I've never seen that bug before. Could you send me a screenshot?
@MineCrak: More time for the update that I'm 1/4 way through to be useful, good. :biggrin.gif:
@DiEvAl: It should would work with CC, but it will need tested. Hopefully, I'll get CC updated sooner rather than later.
@madinehead: While updating Chunk/ChunkCube, I integrated a new bright idea that should improve MoreIDs performance, when I write MoreIDs at all...
@MineCrak: Yes, the generateCaves line does enable/disable all cave generation, no matter what height.
Settings:
There is a certain chance that cave generation will be skipped in a chunk.
evenCaveDistribution:true disables this chance. caveRarity governs its power (assuming it's not turned off).
caveFrequency is pretty much what it sounds like: higher number = more caves
generateCaves is basically the same: true = always create caves, false = don't ever create caves.
noise6Val is a variable governing some aspect of terrain height. What it does, exactly, I'm not sure.
lavaTableFactors 1 & 2 govern the lava-table randomness. Not sure exactly what they do, either, but they affect where lava starts filling caves, and how jittery that is from point to point.
cloudHeight: kinnikinnick was joking. It just governs where clouds display.
@MineCrak: I didn't deliberately "slip it in", but I did forget to add it to the ChangeLog... Fixed.
@Libraryaddict: Yes, I've never had problems with void fog, which presumably means it's gone.
@TheAddMe: As I've said, working on it...
@Mathir_Girelad: Awesome! Thanks for telling me. Forge Compatibile Optifine!
@Alex owns OMG: Because Minecraft loads everything in a cube around you, the number of loaded ChunkCubes multiplies by 64 (4*4*4) if you use sevenfour's FarViewMod. I'm guessing that's causing your lag...
@WatcherInTheShadows: Thanks. :biggrin.gif:
@MineCrak: I second this whole post.
@creator4: Well, you would have to modify MetaDataChunkBlock.java, which CC also modifies. You'd also want to modify a few bits of Chunk.java... Also, the sun would give light like a torch, except that it would beam downward without losing brilliance.
I could give you a few hooks for that (in CC Beta 1.8.1) if you'd like.
Hey Robinton! Good news! You no longer have to make CubicChunks compatible with Optifine! It's Forge compatible now! The only thing now is to update it to 1.8...
Don't worry, we know that 1.8 was a huge change, but we all hope that you can make the transsition :smile.gif:
That's awesome news for me, however I imagine that optifine would need a specially made version for CC, at the very least for the chunk loading mechanism.
Hi Robinton, as to request for screenshots to the invisible blocks on the negative X; values I still haven't managed to work out how to upload pictures to the forums yet (if you could tell me how to do this would be appreciated) in the meanwhile here's a link for you to check out the images from my web album on Picasa. The images your interested in are the last 5.
On another note, for some reason I'm now contending with invisible Redpower Integrated blocks which makes for crafting circuits interesting to say the least!
Chunk: updated. Beginning work on ChunkProviderGenerate. Wish me luck.
@dinoff: I'll add a link to it to the OP. Check.
@daedroug: You're quite possibly right.*sigh* Maybe it wouldn't, though...
@astromutt: I usually keep my pictures in my Dropbox, but just use:
[img]<your image's url>[/img]
That -x_is_invisible bug has got to be the strangest bug I've ever seen... I'm guessing that it is caused by a mod conflict. For My Information, is ModLoaderMP supposed to be installed client-side?
That -x_is_invisible bug has got to be the strangest bug I've ever seen... I'm guessing that it is caused by a mod conflict. For My Information, is ModLoaderMP supposed to be installed client-side?
Yes. There's a client version, and a server version. The client version is required, as it allows the server version to communicate the changes the mod makes. There are some mods that, regardless of being single/multiplayer, require ModloaderMP, even if you never get online, ever. Why, I have no idea (it most likely has to do with the "hooks" provided, or something. That's my guess). That said, I obviously have no additional information for you. Hopefully what little information I provided, was still helpful nonetheless. Mouser X over and out.
@Sllypper: Well, in all fairness, Minecraft has to load, but doesn't have to display, everything around you. IE: would you want mushrooms in caves below you to never update just because you can't see them? If not, then Minecraft will need to have their ChunkCubes loaded, but it wouldn't need to display them. And display is a point I should work on optimizing...
@Mouser X: Ah, Thanks for telling me.
@astromutt: Just so you know, you don't have to use DropBox to do that: MediaFire, PhotoBucket, etc. work. However, for some reason it won't let me display the pictures direct from picasaweb; it gives me a "You are not allowed to use that image extension on this board." error.
Not sure if I installed it wrong or not, but with Cubic Chunks version 1.51, blocks that I have removed beyond 128 reappear when I quit and reload the world. I tried out the latest test version for 1.52, but the world generation is extremely odd with steep cliffs everywhere and no trees in sight so it was a turn off for me. Other than that, Cubic Chunks is probably one of the more stable height mods I've tried out yet.
Edit: I should add that for some reason, blocks are saved above 128 if you place them, but when removed, they reappear after quitting and loading. Makes no sense.
I assume he's talking about how Jeb said this past Monday on twitter that notch said in their Monday meeting that he wants to just keep releasing 1.9pre-beta's until Minecon, whereupon jeb stated that we could forget what he had previously said about 1.9's release...
@creator4: Well, you would have to modify MetaDataChunkBlock.java, which CC also modifies. You'd also want to modify a few bits of Chunk.java... Also, the sun would give light like a torch, except that it would beam downward without losing brilliance.
I could give you a few hooks for that (in CC Beta 1.8.1) if you'd like.
It's ok, I was just considering the aspects of what it would be like.
Also, I wasn't thinking about it beaming down, I was thinking about having the room it is in being lit like it was day time. So like there would be a really high ceiling, with blue wool everywhere, and then somewhere up there is a 4x4 or 10x10 sun block that projects light everywhere, without any shadows.
@astromutt: Just so you know, you don't have to use DropBox to do that: MediaFire, PhotoBucket, etc. work. However, for some reason it won't let me display the pictures direct from picasaweb; it gives me a "You are not allowed to use that image extension on this board." error.
I've had this error before, it's usually because the URL doesn't end in .jpg or some other .something that the board supports, you have to open the image in it's own window s you get the url for the actual image.
It's a good question, I'm interested to see what Robinton says, However; It's loading everything in a circle around you, so the further out beyond regular view distance it goes the amount it must load becomes essentially exponential. It's not as simple as thinking of the distance as being 4x or something, the amount of chunks, visible or otherwise, becomes faaaar more than 4x the number of chunks it previously had to load. Faaar more. No matter how you slice it, mathematics will require the load to go up.
* On a funny note. The 28 fps you get with FarView on is what I get with it off, heh heh. So that tells me that with a better computer I could play with FarView on all the time! That's actually pretty friggin cool! I'm excited. :smile.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
*immediately downloads optifog*
@buggy1997123: I don't think air blocks are rendered, but I don't know enough about the rendering to be sure.
@astormutt: That is crazy! I've never seen that bug before. Could you send me a screenshot?
@MineCrak: More time for the update that I'm 1/4 way through to be useful, good. :biggrin.gif:
@DiEvAl: It should would work with CC, but it will need tested. Hopefully, I'll get CC updated sooner rather than later.
@madinehead: While updating Chunk/ChunkCube, I integrated a new bright idea that should improve MoreIDs performance, when I write MoreIDs at all...
@MineCrak: Yes, the generateCaves line does enable/disable all cave generation, no matter what height.
Settings:
There is a certain chance that cave generation will be skipped in a chunk.
evenCaveDistribution:true disables this chance. caveRarity governs its power (assuming it's not turned off).
caveFrequency is pretty much what it sounds like: higher number = more caves
generateCaves is basically the same: true = always create caves, false = don't ever create caves.
noise6Val is a variable governing some aspect of terrain height. What it does, exactly, I'm not sure.
lavaTableFactors 1 & 2 govern the lava-table randomness. Not sure exactly what they do, either, but they affect where lava starts filling caves, and how jittery that is from point to point.
cloudHeight: kinnikinnick was joking. It just governs where clouds display.
@MineCrak: I didn't deliberately "slip it in", but I did forget to add it to the ChangeLog... Fixed.
@Libraryaddict: Yes, I've never had problems with void fog, which presumably means it's gone.
@TheAddMe: As I've said, working on it...
@Mathir_Girelad: Awesome! Thanks for telling me. Forge Compatibile Optifine!
@Alex owns OMG: Because Minecraft loads everything in a cube around you, the number of loaded ChunkCubes multiplies by 64 (4*4*4) if you use sevenfour's FarViewMod. I'm guessing that's causing your lag...
@WatcherInTheShadows: Thanks. :biggrin.gif:
@MineCrak: I second this whole post.
@creator4: Well, you would have to modify MetaDataChunkBlock.java, which CC also modifies. You'd also want to modify a few bits of Chunk.java... Also, the sun would give light like a torch, except that it would beam downward without losing brilliance.
I could give you a few hooks for that (in CC Beta 1.8.1) if you'd like.
That's awesome news for me, however I imagine that optifine would need a specially made version for CC, at the very least for the chunk loading mechanism.
https://picasaweb.google.com/102018366273900802231/DropBox?authkey=Gv1sRgCL-q_tG89tuvsgE&gsessionid=UbqVqdCQScXkgnk3q7QlIA#
With this version (which is the latest 1.52 CC for 1.73 I'm running the following mods:
Redpower
Wireless Redstone
Kaeveator Super Slopes
Exandu's eleavtor
Useful TNT
TMI
Zepplin
Minecarts Advanced
MCForge 1.06
Modloader
MoadloaderMP
Your thoughts would be appreciated.
On another note, for some reason I'm now contending with invisible Redpower Integrated blocks which makes for crafting circuits interesting to say the least!
@dinoff: I'll add a link to it to the OP. Check.
@daedroug: You're quite possibly right.*sigh* Maybe it wouldn't, though...
@astromutt: I usually keep my pictures in my Dropbox, but just use:
That -x_is_invisible bug has got to be the strangest bug I've ever seen... I'm guessing that it is caused by a mod conflict. For My Information, is ModLoaderMP supposed to be installed client-side?
Please optimize this. Then you would have a 3x faster Minecraft. Maybe even more.
Yes. There's a client version, and a server version. The client version is required, as it allows the server version to communicate the changes the mod makes. There are some mods that, regardless of being single/multiplayer, require ModloaderMP, even if you never get online, ever. Why, I have no idea (it most likely has to do with the "hooks" provided, or something. That's my guess). That said, I obviously have no additional information for you. Hopefully what little information I provided, was still helpful nonetheless. Mouser X over and out.
I opened a dropbox account to test so I'll paste one of the pics here:
Cheers
Ace, looking forward to it :smile.gif:
Quickly running out of block IDs here :wink.gif: Haha
@Mouser X: Ah, Thanks for telling me.
@astromutt: Just so you know, you don't have to use DropBox to do that: MediaFire, PhotoBucket, etc. work. However, for some reason it won't let me display the pictures direct from picasaweb; it gives me a "You are not allowed to use that image extension on this board." error.
Edit: I should add that for some reason, blocks are saved above 128 if you place them, but when removed, they reappear after quitting and loading. Makes no sense.
I don't see why not. Can you explain yourself?
I assume he's talking about how Jeb said this past Monday on twitter that notch said in their Monday meeting that he wants to just keep releasing 1.9pre-beta's until Minecon, whereupon jeb stated that we could forget what he had previously said about 1.9's release...
[ Details here ]
Of course, there could also be even more references now, I'm not always catching every single like I used to. :wink.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
It's ok, I was just considering the aspects of what it would be like.
Also, I wasn't thinking about it beaming down, I was thinking about having the room it is in being lit like it was day time. So like there would be a really high ceiling, with blue wool everywhere, and then somewhere up there is a 4x4 or 10x10 sun block that projects light everywhere, without any shadows.
I've had this error before, it's usually because the URL doesn't end in .jpg or some other .something that the board supports, you have to open the image in it's own window s you get the url for the actual image.
I've been out for a while, and have lost track of this awesome mod :biggrin.gif:. How's progress going? Anything new that's interesting?
Also, is there any new far view mod that lets us see up more than 200 blocks?
Great job!