wow thats great!!! please can you explain for me on the map converter .. i dont understand what should i type instead of CubicChunks , i typed Ymod but it wont work also i dont understand what should i type in Vanilla , can you give me further explanations on this
thank you :smile.gif:
nadine! So Great to see you in this thread! You ninja'd me, heh heh. Please go to this link for at least some more info about using the World Save Converter, it's readme file is also listed at this link.
@David Gilmour: I suspect you can simply overwrite my files. You will probably be frozen for a few seconds every time you load a world, and be unable to use CoordsInfo. Detailed explanation:
uq.class is GiuIngame. I'm pretty sure my only edit to that is for CoordsInfo. You can probably overwrite it; you just won't be able to see the coordinates.
net/Minecraft, on the other hand, I had to overwrite both to make loading work correctly, and in order to enable/disable CoordsInfo. You can probably overwrite it, you will probably just freeze for the first several seconds every time you load a world.
@nadine: You're looking into CC. Cool. :biggrin.gif:
1. Did you type "Ymod" or "YMod"? The file is case-sensitive, though really, it probably shouldn't be... (improvement time). Maybe I'll write a GUI for the tool later today.
2. Your map is 512 tall, right? If it isn't, you need to type in "YMod1024" or "YMod256" instead of just "YMod".
3. I think this is what the first line of the bat file should look like:
@David Gilmour: What version of CC were you using? Sometime yesterday, I fixed a MetaData save-format conversion bug. If you downloaded CC or the conversion tool before that, I suggest you re-download.
@MineCrak:
1. Actually, Nadine, is Sea-level on your world at y=16? I'm not sure whether it is supposed to be or not. If it is, there actually isn't a bug. If it isn't supposed to be, there is a bug.
2. Well, there are a few things I could do, but I suspect I will write code to make the chunks fully update lighting on load, at least for conversions to CC.
1. Did you type "Ymod" or "YMod"? The file is case-sensitive, though really, it probably shouldn't be... (improvement time). Maybe I'll write a GUI for the tool later today.
Oh YES Please! :biggrin.gif:
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
1. Actually, Nadine, is Sea-level on your world at y=16? I'm not sure whether it is supposed to be or not. If it is, there actually isn't a bug. If it isn't supposed to be, there is a bug.
I'll PM or email nadine regarding this question too if it wasn't seen. It would be great if it was like that on purpose and it's not a bug! :wink.gif:
2. Well, there are a few things I could do, but I suspect I will write code to make the chunks fully update lighting on load, at least for conversions to CC.
Great! Would this be a one time thing that would need to be done to a converted map right after it was converted, and then not bothered with again afterwards?
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
SMP would be EPIC! Would be cool if you combined the Nether, the Surface, and Notch's sky dimension all into one! And add a patch or something for the Aether mod :biggrin.gif:
I was indeed using an older version, I'm redownloading it now. Quick question, would I need a clean .jar or could I just overwrite it all?
Rollback Post to RevisionRollBack
Our posturings, our imagined self-importance, the delusion that we have some privileged position in the Universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity, in all this vastness, there is no hint that help will come from elsewhere to save us from ourselves.
Great news! The LBW Map sea-level is very close to where it comes out after conversion! nadine says that in ymod this maps sea-level is at 13 on a 512 map. I'm guessing for the sake of enough room for some of the huge buildings.
Quote from nadine »
the sea level is at 13 with a map height of 512
:smile.gif: :biggrin.gif:
Just wondering here; Would there be an easy way for the "Sea-level" or even the "0" coordinate of a map being converted (any type of map) to be selectively raised or lowered in the output map? That way nadine's map, for instance, could be raised to sea-level @ 64 in a Cubic map since there is waaay more overhead space available than in the original map. :smile.gif:
* There are other people too who have created large constructions on Vanilla maps by clearing the entire map to bedrock in order to have enough room. I'm sure they would LOVE it if they could remap their construct up to sea-level @ 64 when moving it to a Cubic map!
[EDIT] Nevermind about that Robinton if it would create too many complications. I'm feeling really confident that you may be getting MCEdit support at some point, which would take care of those issues. I've asked nadine to also have a chat with codewarrior. :wink.gif:
Wow, codewarrior wasn't kidding me, MCEdit DOES work with some versions of ymod maps!
Nadine just told me that MCEdit works with the LBP map in it's ymod form and that it reports the sea-level as being at 13. It was in fact purposely lowered in order to fit some of the buildings.
That Map is going to be an Incredible way to introduce everyone to the Glories of Higher Worlds!! :biggrin.gif:
Plus, the MCEdit support for ymod as well as codewarrior's Excited response to my introducing him to Cubic Chunks bodes VERY well for MCEdit support for Cubic Maps!!!
@MrManNo1: I've never seen this problem before. Does saving and reloading fix the problem? If not, could you send me a save file that you have this problem on?
I've had it on 2 separate maps. I'll start another map, find an area where it happens, and save there. Just give me a few minutes.
EDIT: Hmm...saving and reloading does seem to fix the issue. I'll upload a map anyway, just in case there's anything in there that you can see. You should be facing the tall grass that was previously invisible.
It just dawned on me, regarding some of the things that just looked like white wool on nadine's map. She also uses her own custom texture pack with the map to get the desired look. So i wonder if that is responsible for some things not looking quite right?
Well, in any case, nadine will be QC'ing the final map conversion to see if things look right. I might also update her texture pack for mc 1.7.3 so that people see the map the way it was meant to be seen.
* I just had a funny thought. If people don't run her map in Peaceful mode they will stand the very real chance of being accosted by a Creeper in a dark city alley! LOLOLOL!!! Muhahahahaha! I'll have to update the creeper texture to be holding a bottle in a wrinkled brown paper bag, heh heh. :wink.gif: Or maybe that would be best for zombies?
@MineCrak: The sluggishness should be only while loading a recently-converted map. It should go away after a little exploring, and a few saves and reloads.
@GroundwaIkr: Thanks. I'm trying for SMP. The many-dimensions idea sounds like something someone elso would mod onto my mod. :biggrin.gif:
@David Gilmour: (sorry if I'm a lot late) You shouldn't need a fresh jar, as each version should overwrite all of the previous version.
@Heerz: It should make all smoothstone dissappear from chunks as you load them from a save. If you save and reload your world, the smoothstone should dissappear. If it still doesn't, then I have no clue what the problem is.
@MineCrak: It'd be complicated, but I could do it. Generation is the largest obstacle (Cubes with y 0 through 7 are currently generated together, trying to re-generate just some of them would be tricky).
@MineCrak: Yes, it does (I tested it with the LittleBigPlanet map, and figured out that the player really is supposed to start in midair). Also, thanks for finding out that the sea level is not a bug. I will remove mention of it from the Readme. Finally, I really hope MCEdit does end up supporting CubicChunks. That would be awesome!
@MrManNo1: If it's a temporary glitch, it probably has something to do with the rendering. Did you find it after walking a ways? (IE: Out of sight at startup.)
@MineCrak: That would make a lot of sense, because of course I'm not using the custom texture pack... DUH! (I feel bone-headed) Plus it just dawned on me that colored wool was a relatively recent update (though how recent I can't quite remember).
Finally, to all, I just released Save Converter V1.1. It has a GUI, so no more fiddling around with .bat files.
I could improve the file text lines... Maybe in V1.2?
But probably I won't bother, and will focus on SMP compatibility.
EDIT: Just tested an idea I had for reducing startup lag in recently converted worlds, and it worked great! Lag reduced by a factor of ten or more! Could cause possible temporary lighting glitches, but removes tons of existing temporary lighting glitches. :biggrin.gif:
EDIT2: Just uploaded it, and updated the links.
Nice! So, was it off by 3 levels? Will that be a problem to fix? This is so exciting! This is all coming together so well.
I figure Nadine might end up wanting to spend a little time touching things up after conversion, now that she will have access to colored wools etc. Hopefully the toomanyitems mod works well with it in cubic, I'm assuming she used it in ymod?
btw: I couldn't figure out how to set the path in the v 1.0 Map Converter. Will I have to place the .jar into a specific folder etc or is there a dialog for that?
* And if it ever comes up, nadine used one of the ymod versions that works with mc 1.2_02, so either ymod 0.1 or 0.15, likely 0.15. codewarrior told me that the later version, I'm guessing ymod 0.19 for mc 1.3_01, changed the map in a way that he could not support with MCEdit. ** So it might be prudent to put a disclaimer in your Save File Converter saying that your converter only supports ymod v0.15 maps, and possibly some ymod v0.1 maps. Unless we could get our hands on maps from each version to test.
At the very least; I'll be recommending to people that if they wish to play with ymod that they will want to stick with the mc 1.2_02 version 0.15 . Both for MCEdit support and Cubic Chunks Support. :smile.gif:
I might not get to add this ymod info to my thread today though, got to get to bed soon.
But the Map Converter 1.0 reference is on my page. :wink.gif:
@MineCrak: 1. I suspect it may have been off by nothing at all - I saw it near 16 and assumed is was 16. 2. I never tested it, but I sure hope so. Tell me if you find any problems, everyone. 3. You can put either an absolute path (something like "C:\Documents and Settings\User\Application Data\.minecraft\saves\World1") or a relative path (something like "..\saves\World1") in the two text areas. I recommend you use the Address Bar in the file explorer (if you have an OS that lets you) to find the absolute path of the file. I guess I'll probably add FileChooser Dialog boxes in V1.2 in a day or two. 4. Check. 5. And I just updated to V1.1. :mellow.gif: Anyone know how to put in a "Latest" link that I can update, to save everyone else the trouble?
@dude123456789: Yes, and no.
If you check the WorldGenDeepCavern source code (see the main post), you could figure out that it is based off of the lake generation code, but adapted to create either filled lava lakes, with minerals occasionally trapped inside, or large empty caverns, with occasional mushrooms (since regular caves don't yet extend past y=0).
I only altered generation's effect a few other ways: mainly large variable-size deep sandstone deposits, and slightly less redstone ore.
But, yes, I did put in a small joke, though not in generation, and it only effects someone with the username "Robinton" (me), and it does nothing on SMP. So you guys can all ignore it, unless I release a video of me jumping off of a cliff in SSP...
Confirmed: TooManyItems works with Cubic Chunks, along with Single Player Commands.
Rollback Post to RevisionRollBack
Our posturings, our imagined self-importance, the delusion that we have some privileged position in the Universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity, in all this vastness, there is no hint that help will come from elsewhere to save us from ourselves.
3. You can put either an absolute path (something like "C:\Documents and Settings\User\Application Data\.minecraft\saves\World1") or a relative path (something like "..\saves\World1") in the two text areas. I recommend you use the Address Bar in the file explorer (if you have an OS that lets you) to find the absolute path of the file. I guess I'll probably add FileChooser Dialog boxes in V1.2 in a day or two.
That's the thing, there are no text areas that I can select. Here is a screen of what I'm seeing. I wonder if my security software is affecting something?
Here's what I see, I changed the two drop downs then pressed GO because there was nothing else I could do.
sfc v 1.0
5. And I just updated to V1.1. :mellow.gif: Anyone know how to put in a "Latest" link that I can update, to save everyone else the trouble?
Well, if you put an Anchor link in your OP to take us straight to your DL for each file and let us know what the name of those anchors are, then I could have a "DL" link on my page that takes them straight to your updated Link on your page. :smile.gif: Would that work well enough?
Confirmed: TooManyItems works with Cubic Chunks, along with Single Player Commands.
Fantastic! Thanks for checking! Would you also mind checkout out the spc wand above level 128? sk89q told me that he has hard y limits built into WorldEdit atm.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
@MineCrak: Try resizing the window a bit. Try expanding it both sideways and vertically. However, I guess this means I'll really have to improve the GUI. *sigh*
@MineCrak: Good idea. I put in anchors, and here are their names:
CubicChunksOverwrittenFiles
CubicChunksConverterTool
CubicChunksGenerationCode
CubicChunksDownload
SandstoneConversionMod
@MineCrak: Try resizing the window a bit. Try expanding it both sideways and vertically. However, I guess this means I'll really have to improve the GUI. *sigh*
< smacks head > DOH! Yeah, that was it. When I started stretching it the text boxes suddenly appeared... I'd never seen anything like that happen before, used to there being some graphical sign that an input box is present even if too small. I may not be very bright, :tongue.gif: , but I suspect others might get confused too. :wink.gif:
Thanks so much for making a GUI version though! It is going to make a HUGE difference for accessibility for everyone. LOTS of people will end up using this, and you will save yourself a thousand support requests per day by making the gui version, heh heh. :wink.gif:
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
nadine! So Great to see you in this thread! You ninja'd me, heh heh. Please go to this link for at least some more info about using the World Save Converter, it's readme file is also listed at this link.
World Save Converter
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
net/Minecraft, on the other hand, I had to overwrite both to make loading work correctly, and in order to enable/disable CoordsInfo. You can probably overwrite it, you will probably just freeze for the first several seconds every time you load a world.
@nadine: You're looking into CC. Cool. :biggrin.gif:
1. Did you type "Ymod" or "YMod"? The file is case-sensitive, though really, it probably shouldn't be... (improvement time). Maybe I'll write a GUI for the tool later today.
2. Your map is 512 tall, right? If it isn't, you need to type in "YMod1024" or "YMod256" instead of just "YMod".
3. I think this is what the first line of the bat file should look like:
@David Gilmour: What version of CC were you using? Sometime yesterday, I fixed a MetaData save-format conversion bug. If you downloaded CC or the conversion tool before that, I suggest you re-download.
@MineCrak:
1. Actually, Nadine, is Sea-level on your world at y=16? I'm not sure whether it is supposed to be or not. If it is, there actually isn't a bug. If it isn't supposed to be, there is a bug.
2. Well, there are a few things I could do, but I suspect I will write code to make the chunks fully update lighting on load, at least for conversions to CC.
Oh YES Please! :biggrin.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
nice :smile.gif: thank you for the help ill try to convert the map as soon and possible and give a feedback within the 2 days
thanks minecrak :smile.gif: and robinton too for both of the help
much greatly appreciated
<!-- l -->List of all my other mods,creations,maps,etc..:
viewtopic.php?f=1039&t=325080&p=4488802#p4488802
<!-- l -->I'll PM or email nadine regarding this question too if it wasn't seen. It would be great if it was like that on purpose and it's not a bug! :wink.gif:
Great! Would this be a one time thing that would need to be done to a converted map right after it was converted, and then not bothered with again afterwards?
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
SMP would be EPIC! Would be cool if you combined the Nether, the Surface, and Notch's sky dimension all into one! And add a patch or something for the Aether mod :biggrin.gif:
Just wondering here; Would there be an easy way for the "Sea-level" or even the "0" coordinate of a map being converted (any type of map) to be selectively raised or lowered in the output map? That way nadine's map, for instance, could be raised to sea-level @ 64 in a Cubic map since there is waaay more overhead space available than in the original map. :smile.gif:
* There are other people too who have created large constructions on Vanilla maps by clearing the entire map to bedrock in order to have enough room. I'm sure they would LOVE it if they could remap their construct up to sea-level @ 64 when moving it to a Cubic map!
[EDIT] Nevermind about that Robinton if it would create too many complications. I'm feeling really confident that you may be getting MCEdit support at some point, which would take care of those issues. I've asked nadine to also have a chat with codewarrior. :wink.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Nadine just told me that MCEdit works with the LBP map in it's ymod form and that it reports the sea-level as being at 13. It was in fact purposely lowered in order to fit some of the buildings.
That Map is going to be an Incredible way to introduce everyone to the Glories of Higher Worlds!! :biggrin.gif:
Plus, the MCEdit support for ymod as well as codewarrior's Excited response to my introducing him to Cubic Chunks bodes VERY well for MCEdit support for Cubic Maps!!!
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
I've had it on 2 separate maps. I'll start another map, find an area where it happens, and save there. Just give me a few minutes.
EDIT: Hmm...saving and reloading does seem to fix the issue. I'll upload a map anyway, just in case there's anything in there that you can see. You should be facing the tall grass that was previously invisible.
Save File
Well, in any case, nadine will be QC'ing the final map conversion to see if things look right. I might also update her texture pack for mc 1.7.3 so that people see the map the way it was meant to be seen.
* I just had a funny thought. If people don't run her map in Peaceful mode they will stand the very real chance of being accosted by a Creeper in a dark city alley! LOLOLOL!!! Muhahahahaha! I'll have to update the creeper texture to be holding a bottle in a wrinkled brown paper bag, heh heh. :wink.gif: Or maybe that would be best for zombies?
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
@MineCrak: The sluggishness should be only while loading a recently-converted map. It should go away after a little exploring, and a few saves and reloads.
@GroundwaIkr: Thanks. I'm trying for SMP. The many-dimensions idea sounds like something someone elso would mod onto my mod. :biggrin.gif:
@David Gilmour: (sorry if I'm a lot late) You shouldn't need a fresh jar, as each version should overwrite all of the previous version.
@Heerz: It should make all smoothstone dissappear from chunks as you load them from a save. If you save and reload your world, the smoothstone should dissappear. If it still doesn't, then I have no clue what the problem is.
@MineCrak: It'd be complicated, but I could do it. Generation is the largest obstacle (Cubes with y 0 through 7 are currently generated together, trying to re-generate just some of them would be tricky).
@MineCrak: Yes, it does (I tested it with the LittleBigPlanet map, and figured out that the player really is supposed to start in midair). Also, thanks for finding out that the sea level is not a bug. I will remove mention of it from the Readme. Finally, I really hope MCEdit does end up supporting CubicChunks. That would be awesome!
@MrManNo1: If it's a temporary glitch, it probably has something to do with the rendering. Did you find it after walking a ways? (IE: Out of sight at startup.)
@MineCrak: That would make a lot of sense, because of course I'm not using the custom texture pack... DUH! (I feel bone-headed) Plus it just dawned on me that colored wool was a relatively recent update (though how recent I can't quite remember).
Finally, to all, I just released Save Converter V1.1. It has a GUI, so no more fiddling around with .bat files.
I could improve the file text lines... Maybe in V1.2?
But probably I won't bother, and will focus on SMP compatibility.
EDIT: Just tested an idea I had for reducing startup lag in recently converted worlds, and it worked great! Lag reduced by a factor of ten or more! Could cause possible temporary lighting glitches, but removes tons of existing temporary lighting glitches. :biggrin.gif:
EDIT2: Just uploaded it, and updated the links.
I figure Nadine might end up wanting to spend a little time touching things up after conversion, now that she will have access to colored wools etc. Hopefully the toomanyitems mod works well with it in cubic, I'm assuming she used it in ymod?
btw: I couldn't figure out how to set the path in the v 1.0 Map Converter. Will I have to place the .jar into a specific folder etc or is there a dialog for that?
* And if it ever comes up, nadine used one of the ymod versions that works with mc 1.2_02, so either ymod 0.1 or 0.15, likely 0.15. codewarrior told me that the later version, I'm guessing ymod 0.19 for mc 1.3_01, changed the map in a way that he could not support with MCEdit. ** So it might be prudent to put a disclaimer in your Save File Converter saying that your converter only supports ymod v0.15 maps, and possibly some ymod v0.1 maps. Unless we could get our hands on maps from each version to test.
At the very least; I'll be recommending to people that if they wish to play with ymod that they will want to stick with the mc 1.2_02 version 0.15 . Both for MCEdit support and Cubic Chunks Support. :smile.gif:
I might not get to add this ymod info to my thread today though, got to get to bed soon.
But the Map Converter 1.0 reference is on my page. :wink.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
1. I suspect it may have been off by nothing at all - I saw it near 16 and assumed is was 16.
2. I never tested it, but I sure hope so. Tell me if you find any problems, everyone.
3. You can put either an absolute path (something like "C:\Documents and Settings\User\Application Data\.minecraft\saves\World1") or a relative path (something like "..\saves\World1") in the two text areas. I recommend you use the Address Bar in the file explorer (if you have an OS that lets you) to find the absolute path of the file. I guess I'll probably add FileChooser Dialog boxes in V1.2 in a day or two.
4. Check.
5. And I just updated to V1.1. :mellow.gif: Anyone know how to put in a "Latest" link that I can update, to save everyone else the trouble?
@dude123456789: Yes, and no.
If you check the WorldGenDeepCavern source code (see the main post), you could figure out that it is based off of the lake generation code, but adapted to create either filled lava lakes, with minerals occasionally trapped inside, or large empty caverns, with occasional mushrooms (since regular caves don't yet extend past y=0).
I only altered generation's effect a few other ways: mainly large variable-size deep sandstone deposits, and slightly less redstone ore.
But, yes, I did put in a small joke, though not in generation, and it only effects someone with the username "Robinton" (me), and it does nothing on SMP. So you guys can all ignore it, unless I release a video of me jumping off of a cliff in SSP...
That's the thing, there are no text areas that I can select. Here is a screen of what I'm seeing. I wonder if my security software is affecting something?
Here's what I see, I changed the two drop downs then pressed GO because there was nothing else I could do.
sfc v 1.0
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Well, if you put an Anchor link in your OP to take us straight to your DL for each file and let us know what the name of those anchors are, then I could have a "DL" link on my page that takes them straight to your updated Link on your page. :smile.gif: Would that work well enough?
Fantastic! Thanks for checking! Would you also mind checkout out the spc wand above level 128? sk89q told me that he has hard y limits built into WorldEdit atm.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
@MineCrak: Try resizing the window a bit. Try expanding it both sideways and vertically. However, I guess this means I'll really have to improve the GUI. *sigh*
@MineCrak: Good idea. I put in anchors, and here are their names:
CubicChunksOverwrittenFiles
CubicChunksConverterTool
CubicChunksGenerationCode
CubicChunksDownload
SandstoneConversionMod
< smacks head > DOH! Yeah, that was it. When I started stretching it the text boxes suddenly appeared... I'd never seen anything like that happen before, used to there being some graphical sign that an input box is present even if too small. I may not be very bright, :tongue.gif: , but I suspect others might get confused too. :wink.gif:
Thanks so much for making a GUI version though! It is going to make a HUGE difference for accessibility for everyone. LOTS of people will end up using this, and you will save yourself a thousand support requests per day by making the gui version, heh heh. :wink.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod