Hey guys, Found a really great program to merge to different class files together. Its called Meld. It only has support for linux but I got it running on windows 7. It helped me merge the codes together In less than five minutes! I'm going to compile the code in eclipse and then patch it up and see what happens.
Minecraft crashes upon creating a new world, i installed ModLoader Beta 1.7.3 on a fresh install (25.08.2011 20:30), and then copied all the files from version 1.4.6 of CubicChunks. In my .minecraft folder there now is a .txt file which reads:
I am running Win 7 64bit and Java Version 6 Update 27 (64bit).
hey guys, quick question. I can't compile the .java file because I keep getting errors. Any fix for this?
Well, since you didn't provide an error log, I can only give you a shot in the dark. Have you tried touching your nose, with your eyes closed, while spinning in circles and clicking your heels saying "There's no place like home. There's no place like home." 36 times, followed by dunking your head in the toilet? It worked for me last time, so you might have some luck with that. If that doesn't work, my only other suggestion is to use a hammer. A hammer always fixes everything. Well, 50% of the time anyway.... Or was that a 50% success rate? Whatever it was, a hammer is always a good fallback method, just in case.
Sorry I'm not more helpful. Hopefully this works for you (though, it'd be even better if you realized this for what it was, and laughed instead). Mouser X over and out.
Heheh, Sorry bout that. What I meant was that in the code itself there were errors and that when I tried to do something like javac I got all the errors that was in the code. Also, I presume that eclipse autocompiles files? I thought it did at least.
Here is the Error report in the cmd.
symbol : class ls
location: class px
ls entityliving = this.j.i;
^
px.java:186: cannot find symbol
symbol : variable ln
location: class px
if (entityliving.a(ln.g))
^
px.java:192: operator + cannot be applied to ls.ad,float
float f2 = entityliving.ad + f;
^
px.java:192: incompatible types
found : <nulltype>
required: float
float f2 = entityliving.ad + f;
^
px.java:200: cannot find symbol
symbol : class ls
location: class px
ls entityliving = this.j.i;
^
px.java:204: operator + cannot be applied to ls.ad,float
float f2 = entityliving.ad + f;
^
px.java:204: incompatible types
found : <nulltype>
required: float
float f2 = entityliving.ad + f;
^
px.java:205: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(40.0F - 8000.0F / (f2 + 200.0F), 0.0F, 0.0F, 1.0F);
^
px.java:213: cannot find symbol
symbol : variable in
location: class px
f1 = in.a(f1 * f1 * f1 * f1 * 3.141593F);
^
px.java:215: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(-f3, 0.0F, 1.0F, 0.0F);
^
px.java:216: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(-f1 * 14.0F, 0.0F, 0.0F, 1.0F);
^
px.java:217: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(f3, 0.0F, 1.0F, 0.0F);
^
px.java:222: cannot find symbol
symbol : class gs
location: class px
if (!(this.j.i instanceof gs))
^
px.java:227: cannot find symbol
symbol : class gs
location: class px
gs entityplayer = (gs)this.j.i;
^
px.java:227: cannot find symbol
symbol : class gs
location: class px
gs entityplayer = (gs)this.j.i;
^
px.java:229: operator + cannot be applied to gs.bj,float
float f2 = -(entityplayer.bj + f1 * f);
^
px.java:229: operator - cannot be applied to <nulltype>
float f2 = -(entityplayer.bj + f1 * f);
^
px.java:230: operator + cannot be applied to gs.h,float
float f3 = entityplayer.h + (entityplayer.i - entityplayer.h) * f;
^
px.java:230: incompatible types
found : <nulltype>
required: float
float f3 = entityplayer.h + (entityplayer.i - entityplayer.h) * f;
^
px.java:231: operator + cannot be applied to gs.ag,float
float f4 = entityplayer.ag + (entityplayer.ag - entityplayer.ag) * f;
^
px.java:231: incompatible types
found : <nulltype>
required: float
float f4 = entityplayer.ag + (entityplayer.ag - entityplayer.ag) * f;
^
px.java:232: f4 is already defined in f(float)
float f4 = entityplayer.af + (entityplayer.ag - entityplayer.af) * f;
^
px.java:232: operator + cannot be applied to gs.af,float
float f4 = entityplayer.af + (entityplayer.ag - entityplayer.af) * f;
^
px.java:232: incompatible types
found : <nulltype>
required: float
float f4 = entityplayer.af + (entityplayer.ag - entityplayer.af) * f;
^
px.java:233: cannot find symbol
symbol : variable in
location: class px
GL11.glTranslatef(in.a(f2 * 3.141593F) * f3 * 0.5F, -Math.abs(in.b(f2 * 3.14
1593F) * f3), 0.0F);
^
px.java:233: cannot find symbol
symbol : variable in
location: class px
GL11.glTranslatef(in.a(f2 * 3.141593F) * f3 * 0.5F, -Math.abs(in.b(f2 * 3.14
1593F) * f3), 0.0F);
^
px.java:233: cannot find symbol
symbol : variable GL11
location: class px
GL11.glTranslatef(in.a(f2 * 3.141593F) * f3 * 0.5F, -Math.abs(in.b(f2 * 3.14
1593F) * f3), 0.0F);
^
px.java:234: cannot find symbol
symbol : variable in
location: class px
GL11.glRotatef(in.a(f2 * 3.141593F) * f3 * 3.0F, 0.0F, 0.0F, 1.0F);
^
px.java:234: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(in.a(f2 * 3.141593F) * f3 * 3.0F, 0.0F, 0.0F, 1.0F);
^
px.java:235: cannot find symbol
symbol : variable in
location: class px
GL11.glRotatef(Math.abs(in.b(f2 * 3.141593F - 0.2F) * f3) * 5.0F, 1.0F, 0.0F
, 0.0F);
^
px.java:235: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(Math.abs(in.b(f2 * 3.141593F - 0.2F) * f3) * 5.0F, 1.0F, 0.0F
, 0.0F);
^
px.java:236: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(f4, 1.0F, 0.0F, 0.0F);
^
px.java:241: cannot find symbol
symbol : class ls
location: class px
ls entityliving = this.j.i;
^
px.java:243: operator + cannot be applied to ls.aJ,float
double d = entityliving.aJ + (entityliving.aM - entityliving.aJ) * f;
^
px.java:243: incompatible types
found : <nulltype>
required: double
double d = entityliving.aJ + (entityliving.aM - entityliving.aJ) * f;
^
px.java:244: operator + cannot be applied to ls.aK,float
double d1 = entityliving.aK + (entityliving.aN - entityliving.aK) * f - f1;
^
px.java:244: operator - cannot be applied to <nulltype>,float
double d1 = entityliving.aK + (entityliving.aN - entityliving.aK) * f - f1;
^
px.java:245: operator + cannot be applied to ls.aL,float
double d2 = entityliving.aL + (entityliving.aO - entityliving.aL) * f;
^
px.java:245: incompatible types
found : <nulltype>
required: double
double d2 = entityliving.aL + (entityliving.aO - entityliving.aL) * f;
^
px.java:246: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(this.C + (this.B - this.C) * f, 0.0F, 0.0F, 1.0F);
^
px.java:250: cannot find symbol
symbol : variable GL11
location: class px
GL11.glTranslatef(0.0F, 0.3F, 0.0F);
^
px.java:253: cannot find symbol
symbol : variable in
location: class px
int i = this.j.f.a(in.b(entityliving.aM), in.b(entityliving.aN), in.b(en
tityliving.aO));
^
px.java:253: cannot find symbol
symbol : variable in
location: class px
int i = this.j.f.a(in.b(entityliving.aM), in.b(entityliving.aN), in.b(en
tityliving.aO));
^
px.java:253: cannot find symbol
symbol : variable in
location: class px
int i = this.j.f.a(in.b(entityliving.aM), in.b(entityliving.aN), in.b(en
tityliving.aO));
^
px.java:254: package uu does not exist
if (i == uu.T.bn)
^
px.java:256: cannot find symbol
symbol : variable in
location: class px
int j = this.j.f.e(in.b(entityliving.aM), in.b(entityliving.aN), in.b(
entityliving.aO));
^
px.java:256: cannot find symbol
symbol : variable in
location: class px
int j = this.j.f.e(in.b(entityliving.aM), in.b(entityliving.aN), in.b(
entityliving.aO));
^
px.java:256: cannot find symbol
symbol : variable in
location: class px
int j = this.j.f.e(in.b(entityliving.aM), in.b(entityliving.aN), in.b(
entityliving.aO));
^
px.java:258: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(k * 90, 0.0F, 1.0F, 0.0F);
^
px.java:260: operator + cannot be applied to ls.aU,float
GL11.glRotatef(entityliving.aU + (entityliving.aS - entityliving.aU) * f
+ 180.0F, 0.0F, -1.0F, 0.0F);
^
px.java:260: operator + cannot be applied to <nulltype>,float
GL11.glRotatef(entityliving.aU + (entityliving.aS - entityliving.aU) * f
+ 180.0F, 0.0F, -1.0F, 0.0F);
^
px.java:260: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(entityliving.aU + (entityliving.aS - entityliving.aU) * f
+ 180.0F, 0.0F, -1.0F, 0.0F);
^
px.java:261: operator + cannot be applied to ls.aV,float
GL11.glRotatef(entityliving.aV + (entityliving.aT - entityliving.aV) * f
, -1.0F, 0.0F, 0.0F);
^
px.java:261: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(entityliving.aV + (entityliving.aT - entityliving.aV) * f
, -1.0F, 0.0F, 0.0F);
^
px.java:271: cannot find symbol
symbol : variable GL11
location: class px
GL11.glTranslatef(0.0F, 0.0F, (float)(-d3));
^
px.java:272: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(f4, 1.0F, 0.0F, 0.0F);
^
px.java:273: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(f2, 0.0F, 1.0F, 0.0F);
^
px.java:278: cannot find symbol
symbol : variable in
location: class px
double d4 = -in.a(f3 / 180.0F * 3.141593F) * in.b(f5 / 180.0F * 3.141593
F) * d3;
^
px.java:278: cannot find symbol
symbol : variable in
location: class px
double d4 = -in.a(f3 / 180.0F * 3.141593F) * in.b(f5 / 180.0F * 3.141593
F) * d3;
^
px.java:279: cannot find symbol
symbol : variable in
location: class px
double d5 = in.b(f3 / 180.0F * 3.141593F) * in.b(f5 / 180.0F * 3.141593F
) * d3;
^
px.java:279: cannot find symbol
symbol : variable in
location: class px
double d5 = in.b(f3 / 180.0F * 3.141593F) * in.b(f5 / 180.0F * 3.141593F
) * d3;
^
px.java:280: cannot find symbol
symbol : variable in
location: class px
double d6 = -in.a(f5 / 180.0F * 3.141593F) * d3;
^
100 errors
C:\JavaProjects\CC patch>
also, if you wan't to see the merged code for px.java, tell me so that I can upload it. I'll be gone for a few hours then most likely i'm gonna go to bed.
Where can I get old downloads of cubic chunks?My computer isn't good enough to run the 65000+ blocks.
It won't generate 65000 blocks... most likely EVER. Chunks are in cubes, so it will generate more chunks as you go down or up. It'll only generate the chunks around you, in x, y or z direction. You don't need to worry about the limit being too much for your computer, because the chunks from higher up get unloaded as you go further down and vice-versa.
Heheh, Sorry bout that. What I meant was that in the code itself there were errors and that when I tried to do something like javac I got all the errors that was in the code. Also, I presume that eclipse autocompiles files? I thought it did at least.
Here is the Error report in the cmd.
symbol : class ls
location: class px
ls entityliving = this.j.i;
^
px.java:186: cannot find symbol
symbol : variable ln
location: class px
if (entityliving.a(ln.g))
^
px.java:192: operator + cannot be applied to ls.ad,float
float f2 = entityliving.ad + f;
^
px.java:192: incompatible types
found : <nulltype>
required: float
float f2 = entityliving.ad + f;
^
px.java:200: cannot find symbol
symbol : class ls
location: class px
ls entityliving = this.j.i;
^
px.java:204: operator + cannot be applied to ls.ad,float
float f2 = entityliving.ad + f;
^
px.java:204: incompatible types
found : <nulltype>
required: float
float f2 = entityliving.ad + f;
^
px.java:205: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(40.0F - 8000.0F / (f2 + 200.0F), 0.0F, 0.0F, 1.0F);
^
px.java:213: cannot find symbol
symbol : variable in
location: class px
f1 = in.a(f1 * f1 * f1 * f1 * 3.141593F);
^
px.java:215: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(-f3, 0.0F, 1.0F, 0.0F);
^
px.java:216: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(-f1 * 14.0F, 0.0F, 0.0F, 1.0F);
^
px.java:217: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(f3, 0.0F, 1.0F, 0.0F);
^
px.java:222: cannot find symbol
symbol : class gs
location: class px
if (!(this.j.i instanceof gs))
^
px.java:227: cannot find symbol
symbol : class gs
location: class px
gs entityplayer = (gs)this.j.i;
^
px.java:227: cannot find symbol
symbol : class gs
location: class px
gs entityplayer = (gs)this.j.i;
^
px.java:229: operator + cannot be applied to gs.bj,float
float f2 = -(entityplayer.bj + f1 * f);
^
px.java:229: operator - cannot be applied to <nulltype>
float f2 = -(entityplayer.bj + f1 * f);
^
px.java:230: operator + cannot be applied to gs.h,float
float f3 = entityplayer.h + (entityplayer.i - entityplayer.h) * f;
^
px.java:230: incompatible types
found : <nulltype>
required: float
float f3 = entityplayer.h + (entityplayer.i - entityplayer.h) * f;
^
px.java:231: operator + cannot be applied to gs.ag,float
float f4 = entityplayer.ag + (entityplayer.ag - entityplayer.ag) * f;
^
px.java:231: incompatible types
found : <nulltype>
required: float
float f4 = entityplayer.ag + (entityplayer.ag - entityplayer.ag) * f;
^
px.java:232: f4 is already defined in f(float)
float f4 = entityplayer.af + (entityplayer.ag - entityplayer.af) * f;
^
px.java:232: operator + cannot be applied to gs.af,float
float f4 = entityplayer.af + (entityplayer.ag - entityplayer.af) * f;
^
px.java:232: incompatible types
found : <nulltype>
required: float
float f4 = entityplayer.af + (entityplayer.ag - entityplayer.af) * f;
^
px.java:233: cannot find symbol
symbol : variable in
location: class px
GL11.glTranslatef(in.a(f2 * 3.141593F) * f3 * 0.5F, -Math.abs(in.b(f2 * 3.14
1593F) * f3), 0.0F);
^
px.java:233: cannot find symbol
symbol : variable in
location: class px
GL11.glTranslatef(in.a(f2 * 3.141593F) * f3 * 0.5F, -Math.abs(in.b(f2 * 3.14
1593F) * f3), 0.0F);
^
px.java:233: cannot find symbol
symbol : variable GL11
location: class px
GL11.glTranslatef(in.a(f2 * 3.141593F) * f3 * 0.5F, -Math.abs(in.b(f2 * 3.14
1593F) * f3), 0.0F);
^
px.java:234: cannot find symbol
symbol : variable in
location: class px
GL11.glRotatef(in.a(f2 * 3.141593F) * f3 * 3.0F, 0.0F, 0.0F, 1.0F);
^
px.java:234: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(in.a(f2 * 3.141593F) * f3 * 3.0F, 0.0F, 0.0F, 1.0F);
^
px.java:235: cannot find symbol
symbol : variable in
location: class px
GL11.glRotatef(Math.abs(in.b(f2 * 3.141593F - 0.2F) * f3) * 5.0F, 1.0F, 0.0F
, 0.0F);
^
px.java:235: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(Math.abs(in.b(f2 * 3.141593F - 0.2F) * f3) * 5.0F, 1.0F, 0.0F
, 0.0F);
^
px.java:236: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(f4, 1.0F, 0.0F, 0.0F);
^
px.java:241: cannot find symbol
symbol : class ls
location: class px
ls entityliving = this.j.i;
^
px.java:243: operator + cannot be applied to ls.aJ,float
double d = entityliving.aJ + (entityliving.aM - entityliving.aJ) * f;
^
px.java:243: incompatible types
found : <nulltype>
required: double
double d = entityliving.aJ + (entityliving.aM - entityliving.aJ) * f;
^
px.java:244: operator + cannot be applied to ls.aK,float
double d1 = entityliving.aK + (entityliving.aN - entityliving.aK) * f - f1;
^
px.java:244: operator - cannot be applied to <nulltype>,float
double d1 = entityliving.aK + (entityliving.aN - entityliving.aK) * f - f1;
^
px.java:245: operator + cannot be applied to ls.aL,float
double d2 = entityliving.aL + (entityliving.aO - entityliving.aL) * f;
^
px.java:245: incompatible types
found : <nulltype>
required: double
double d2 = entityliving.aL + (entityliving.aO - entityliving.aL) * f;
^
px.java:246: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(this.C + (this.B - this.C) * f, 0.0F, 0.0F, 1.0F);
^
px.java:250: cannot find symbol
symbol : variable GL11
location: class px
GL11.glTranslatef(0.0F, 0.3F, 0.0F);
^
px.java:253: cannot find symbol
symbol : variable in
location: class px
int i = this.j.f.a(in.b(entityliving.aM), in.b(entityliving.aN), in.b(en
tityliving.aO));
^
px.java:253: cannot find symbol
symbol : variable in
location: class px
int i = this.j.f.a(in.b(entityliving.aM), in.b(entityliving.aN), in.b(en
tityliving.aO));
^
px.java:253: cannot find symbol
symbol : variable in
location: class px
int i = this.j.f.a(in.b(entityliving.aM), in.b(entityliving.aN), in.b(en
tityliving.aO));
^
px.java:254: package uu does not exist
if (i == uu.T.bn)
^
px.java:256: cannot find symbol
symbol : variable in
location: class px
int j = this.j.f.e(in.b(entityliving.aM), in.b(entityliving.aN), in.b(
entityliving.aO));
^
px.java:256: cannot find symbol
symbol : variable in
location: class px
int j = this.j.f.e(in.b(entityliving.aM), in.b(entityliving.aN), in.b(
entityliving.aO));
^
px.java:256: cannot find symbol
symbol : variable in
location: class px
int j = this.j.f.e(in.b(entityliving.aM), in.b(entityliving.aN), in.b(
entityliving.aO));
^
px.java:258: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(k * 90, 0.0F, 1.0F, 0.0F);
^
px.java:260: operator + cannot be applied to ls.aU,float
GL11.glRotatef(entityliving.aU + (entityliving.aS - entityliving.aU) * f
+ 180.0F, 0.0F, -1.0F, 0.0F);
^
px.java:260: operator + cannot be applied to <nulltype>,float
GL11.glRotatef(entityliving.aU + (entityliving.aS - entityliving.aU) * f
+ 180.0F, 0.0F, -1.0F, 0.0F);
^
px.java:260: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(entityliving.aU + (entityliving.aS - entityliving.aU) * f
+ 180.0F, 0.0F, -1.0F, 0.0F);
^
px.java:261: operator + cannot be applied to ls.aV,float
GL11.glRotatef(entityliving.aV + (entityliving.aT - entityliving.aV) * f
, -1.0F, 0.0F, 0.0F);
^
px.java:261: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(entityliving.aV + (entityliving.aT - entityliving.aV) * f
, -1.0F, 0.0F, 0.0F);
^
px.java:271: cannot find symbol
symbol : variable GL11
location: class px
GL11.glTranslatef(0.0F, 0.0F, (float)(-d3));
^
px.java:272: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(f4, 1.0F, 0.0F, 0.0F);
^
px.java:273: cannot find symbol
symbol : variable GL11
location: class px
GL11.glRotatef(f2, 0.0F, 1.0F, 0.0F);
^
px.java:278: cannot find symbol
symbol : variable in
location: class px
double d4 = -in.a(f3 / 180.0F * 3.141593F) * in.b(f5 / 180.0F * 3.141593
F) * d3;
^
px.java:278: cannot find symbol
symbol : variable in
location: class px
double d4 = -in.a(f3 / 180.0F * 3.141593F) * in.b(f5 / 180.0F * 3.141593
F) * d3;
^
px.java:279: cannot find symbol
symbol : variable in
location: class px
double d5 = in.b(f3 / 180.0F * 3.141593F) * in.b(f5 / 180.0F * 3.141593F
) * d3;
^
px.java:279: cannot find symbol
symbol : variable in
location: class px
double d5 = in.b(f3 / 180.0F * 3.141593F) * in.b(f5 / 180.0F * 3.141593F
) * d3;
^
px.java:280: cannot find symbol
symbol : variable in
location: class px
double d6 = -in.a(f5 / 180.0F * 3.141593F) * d3;
^
100 errors
C:\JavaProjects\CC patch>
Well, I'm no master Java coder, but it does appear that where it looks like you've tried to write "is", you've written "ls" ('l' instead of 'i'). That looks to be happening a lot, so tell me if it's supposed to be that way or not. The ones near the end with an error referring to the variable "in" may just need some extra brackets - "double d6 = -(in.a(f5 / 180.0F * 3.141593F)) * d3
Apart from that, I'll be of little help till I get round to properly learning Java myself.
Well, I'm no master Java coder, but it does appear that where it looks like you've tried to write "is", you've written "ls" ('l' instead of 'i'). That looks to be happening a lot, so tell me if it's supposed to be that way or not. The ones near the end with an error referring to the variable "in" may just need some extra brackets - "double d6 = -(in.a(f5 / 180.0F * 3.141593F)) * d3
Apart from that, I'll be of little help till I get round to properly learning Java myself.
Thanks, and just for the record, We're in the same boat here since i'm also learning java. :wink.gif:
Okay, this would be awesome.... Cubic Chunks+Zeppelin Mod+This= "HOLY AWESOME!!" Import the *.schematic into the CC created world (put it way above y=128, since it covers most of the build height of vanilla Minecraft), and then build some airships to travel to it! The newest version of the Zeppelin mod (v0.10) now has a setting that allows you to choose the maximum height it can travel to. As for importing the *.schematic file, there are a number of options available to do this. MCedit can be used, but requires a transitionary phase where you use the yMod format. However, you can also try Worldedit XT, but I don't know if it can import *.schematic files. Personally, I would use MinePrinter, but the way I understand it, is that you'd have to move around a lot for your character to be able to build all of the places. But perhaps that's only limited to SMP. There's also this, but apparently the mod author isn't happy with it, and will probably abandon it (thats the way I read it, anyway). There's also the fact that, as near as I can tell, it doesn't use *.schematic files. But, you could import the *.schematic into a vanilla world (using MCedit), then open that world up with CC installed (which will then convert the world), and "copy" the object using that mod, and paste it into your proper CC world/save.
Seriously, that Airship depot/station/hanger would be a blast to play in, especially with airships coming and going to it. If you want to see more (he's got another airship station/fortress, and some airships), check it out here. He posted that in the Zeppelin mod thread. It's awesome. I might actually install CC just so that I can actually do all the stuff I mentioned above.... Minecraft really needs a height adjustment.... Mouser X over and out.
@marcopolo1613: Did you type "import net.minecraft.client.Minecraft" in your imports section?
To make a block emit light, just call the "Block.setLightValue(float f)" function. For instance, the lava block creation code:
lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().disableNeighborNotifyOnMetadataChange();
i'll try the import to fix the "minecraft" problem
as for the light, I am well aware of how to make blocks illuminated, but i don't know how they are illuminated. i need to know so i can see how notch makes blocks glow, so i can maybe make the player glow in a similar way. there is currently no way to make the player emit light (that i know of), so i have to program it :/
edit: and that should be the last piece of the mod before it's done
Just as a thought for something you may want to work on in the future, is there any way that a block could be created that begins to spawn a floating island/continent wherever it's placed?
I'm pretty sure you only need Java 6, but Java 7 tends to help you avoid a few random bugs.
Has anything changed in the last week or so? Last time I tried installing CubicChunks+BTM, it didn't work at all (froze in the "done loading" screen) until I upgraded to Java 7. If it now works in Java 6, that's great news - it would mean I can finally play it on my mac.
Has anything changed in the last week or so? Last time I tried installing CubicChunks+BTM, it didn't work at all (froze in the "done loading" screen) until I upgraded to Java 7. If it now works in Java 6, that's great news - it would mean I can finally play it on my mac.
The other person was only asking about installing Cubic Chunks, not the BTM experimental add-on. Cubic Chunks works fine with Java 6. That experimental BTM add-on appears to have been compiled against the Java 7 JDK, which makes it only work with Java 7. Hopefully kinn comes back one of these days and fixes the add-on.
hey sounds great can you really set the map height on 4.294.967.296 blocks? Will the mod with the 4096 Block ID's a new MoreBlockID's?
It is possible for him to adjust the code to allow 4.2 billion block height, but he's sticking with 65504 height for now. I don't understand your second question but he's considering modding CC in the future to allow that many blockID's to exist. It would be up to other modders to use that availability.
Just as a thought for something you may want to work on in the future, is there any way that a block could be created that begins to spawn a floating island/continent wherever it's placed?
Sounds like the nanoseeds used in the novel "The Diamond Age" by Neal Stephenson. I've always thought the concept would work very well in MC Mods.
i don't know how they are illuminated. i need to know so i can see how notch makes blocks glow, so i can maybe make the player glow in a similar way. there is currently no way to make the player emit light (that i know of), so i have to program it :/
edit: and that should be the last piece of the mod before it's done
Moving light sources in MC are supposed to be very problematic, which is why notch keeps refusing to make torches that can be held and walked with. So don't knock yourself out over trying to make that part work. :wink.gif:
* I wonder though.. Perhaps the mushrooms paste could be crafted with or applied to other blocks to make them glow? If you could make chests or workbenches glow then it might be a doorway into making a moving light-source when combined with the [WIP] Pullcart Mod since with it a player can successfully pull around a working chest or workbench. Heck, the Pullcart mod even allows people to bring and use functional chests and workbenches onto craft in the Zeppelin mod [Post# 1933], apparently without the problems that storage minecarts have! :smile.gif:
Okay, this would be awesome.... Cubic Chunks+Zeppelin Mod+This= "HOLY AWESOME!!"
Wowzers! That is a work of art too. Yeah, this MCEdit business has got to get worked out. Robinton, we need that Save-Splice method to be in the Converter please. :wink.gif: Yeah, it would be great if the WorldEdit SPC Wand could apply schematics, I'll have to check out it's abilities to see if it does that and if so if it's one of the facets that Ciduxek has gotten working above y=128 in WorldEdit XT.
And MouserX, thanks for letting us know that the 0.10 version of Zeppelin with new adjustable height limit is now out! I will add that to my CC Support Tools & Mods section.
yeah book four is epic. everybody gets whats comming to them and more. except its only the kings landing characters. book five is everyone else and is going on at the same time as book 4
Thanks! And now that I know both books 4 & 5 are out I might think about getting back into the series.
Nice! Not only did blakmajik make the height ceiling raisable in the Zeppelin mod 0.10, but he clearly added the custom Chest & Workbench code from the pullcart mod that I recommended & tested for him to the newest version of Zeppelin mod! So now he has working ones for the zeppelins. He seems to have forgotten to mention this attribution or inspiration but at least we will all benefit from it now and forever more so it was worth it. :wink.gif:
Moving light sources in MC are supposed to be very problematic, which is why notch keeps refusing to make torches that can be held and walked with. So don't knock yourself out over trying to make that part work. :wink.gif:
Am I missing something? No one here has heard of Dynamic Lights (it's been available in various forms for months)? With this, using a config file, you can set any item in your hand to emit light, and it will continually light your path. The reason I don't use it is because it modifies base classes of Minecraft, and they often cause conflicts. If you could find a less intrusive method to do it though, that'd be awesome.
Heck, the Pullcart mod even allows people to bring and use functional chests and workbenches onto craft in the Zeppelin mod [Post# 1933], apparently without the problems that storage minecarts have! :smile.gif:
Chests are working now with v0.10 of the Zeppelin mod. I haven't tried them myself, but others have said they work as advertised.
Wowzers! That is a work of art too. Yeah, this MCEdit business has got to get worked out. Robinton, we need that Save-Splice method to be in the Converter please. :wink.gif: Yeah, it would be great if the WorldEdit SPC Wand could apply schematics, I'll have to check out it's abilities to see if it does that and if so if it's one of the facets that Ciduxek has gotten working above y=128 in WorldEdit XT.
I posted links to mods that can "import" *.schematic files into Minecraft. True, I haven't tested them, but considering their method of implementation, it sounds like they should work. I may run CC just to get that awesome Airship station into a world, in which case I'll be using one of those mods I linked. However, since I'm not currently running CC, anyone else want to test them out?
And MouserX, thanks for letting us know that the 0.10 version of Zeppelin with new adjustable height limit is now out! I will add that to my CC Support Tools & Mods section.
I realize I'm repeating myself, but v0.10 of the Zeppelin mod has had a number of fixes (fences and stairs no longer go skiwompus is another fix), including working chests and crafting tables (while in flight even). I can't think of any good reason not to use it at this point, but I'm sure someone else can come up with some reasons (good or not).
Anyway, this post was mostly to point out the Dynamic Lights thread, since it essentially already does what you're trying to do (except "better", IMO, as it allows you to choose which items emit light). My biggest concern is that you may end up altering additional Minecraft base classes, and I prefer to keep those classes as un-edited as I can (for compatibility reasons. The fewer that are edited, the fewer problems I'll have later). Hopefully you find it helpful, one way or another. Mouser X over and out.
Donate to help me buy people Minecraft accounts!
I believe you need Java 7 to run CubicChunks.
Well, since you didn't provide an error log, I can only give you a shot in the dark. Have you tried touching your nose, with your eyes closed, while spinning in circles and clicking your heels saying "There's no place like home. There's no place like home." 36 times, followed by dunking your head in the toilet? It worked for me last time, so you might have some luck with that. If that doesn't work, my only other suggestion is to use a hammer. A hammer always fixes everything. Well, 50% of the time anyway.... Or was that a 50% success rate? Whatever it was, a hammer is always a good fallback method, just in case.
Sorry I'm not more helpful. Hopefully this works for you (though, it'd be even better if you realized this for what it was, and laughed instead). Mouser X over and out.
Here is the Error report in the cmd.
I'm pretty sure you only need Java 6, but Java 7 tends to help you avoid a few random bugs.
Well, I'm no master Java coder, but it does appear that where it looks like you've tried to write "is", you've written "ls" ('l' instead of 'i'). That looks to be happening a lot, so tell me if it's supposed to be that way or not. The ones near the end with an error referring to the variable "in" may just need some extra brackets - "double d6 = -(in.a(f5 / 180.0F * 3.141593F)) * d3
Apart from that, I'll be of little help till I get round to properly learning Java myself.
Donate to help me buy people Minecraft accounts!
Thanks, and just for the record, We're in the same boat here since i'm also learning java. :wink.gif:
Donate to help me buy people Minecraft accounts!
Seriously, that Airship depot/station/hanger would be a blast to play in, especially with airships coming and going to it. If you want to see more (he's got another airship station/fortress, and some airships), check it out here. He posted that in the Zeppelin mod thread. It's awesome. I might actually install CC just so that I can actually do all the stuff I mentioned above.... Minecraft really needs a height adjustment.... Mouser X over and out.
i'll try the import to fix the "minecraft" problem
as for the light, I am well aware of how to make blocks illuminated, but i don't know how they are illuminated. i need to know so i can see how notch makes blocks glow, so i can maybe make the player glow in a similar way. there is currently no way to make the player emit light (that i know of), so i have to program it :/
edit: and that should be the last piece of the mod before it's done
Donate to help me buy people Minecraft accounts!
Has anything changed in the last week or so? Last time I tried installing CubicChunks+BTM, it didn't work at all (froze in the "done loading" screen) until I upgraded to Java 7. If it now works in Java 6, that's great news - it would mean I can finally play it on my mac.
Donate to help me buy people Minecraft accounts!
The other person was only asking about installing Cubic Chunks, not the BTM experimental add-on. Cubic Chunks works fine with Java 6. That experimental BTM add-on appears to have been compiled against the Java 7 JDK, which makes it only work with Java 7. Hopefully kinn comes back one of these days and fixes the add-on.
Please follow the Install Instructions on my thread, then let us know how things go. :smile.gif:
It is possible for him to adjust the code to allow 4.2 billion block height, but he's sticking with 65504 height for now. I don't understand your second question but he's considering modding CC in the future to allow that many blockID's to exist. It would be up to other modders to use that availability.
Sounds like the nanoseeds used in the novel "The Diamond Age" by Neal Stephenson. I've always thought the concept would work very well in MC Mods.
Moving light sources in MC are supposed to be very problematic, which is why notch keeps refusing to make torches that can be held and walked with. So don't knock yourself out over trying to make that part work. :wink.gif:
* I wonder though.. Perhaps the mushrooms paste could be crafted with or applied to other blocks to make them glow? If you could make chests or workbenches glow then it might be a doorway into making a moving light-source when combined with the [WIP] Pullcart Mod since with it a player can successfully pull around a working chest or workbench. Heck, the Pullcart mod even allows people to bring and use functional chests and workbenches onto craft in the Zeppelin mod [Post# 1933], apparently without the problems that storage minecarts have! :smile.gif:
Wowzers! That is a work of art too. Yeah, this MCEdit business has got to get worked out. Robinton, we need that Save-Splice method to be in the Converter please. :wink.gif: Yeah, it would be great if the WorldEdit SPC Wand could apply schematics, I'll have to check out it's abilities to see if it does that and if so if it's one of the facets that Ciduxek has gotten working above y=128 in WorldEdit XT.
And MouserX, thanks for letting us know that the 0.10 version of Zeppelin with new adjustable height limit is now out! I will add that to my CC Support Tools & Mods section.
Thanks! And now that I know both books 4 & 5 are out I might think about getting back into the series.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Am I missing something? No one here has heard of Dynamic Lights (it's been available in various forms for months)? With this, using a config file, you can set any item in your hand to emit light, and it will continually light your path. The reason I don't use it is because it modifies base classes of Minecraft, and they often cause conflicts. If you could find a less intrusive method to do it though, that'd be awesome.
Chests are working now with v0.10 of the Zeppelin mod. I haven't tried them myself, but others have said they work as advertised.
I posted links to mods that can "import" *.schematic files into Minecraft. True, I haven't tested them, but considering their method of implementation, it sounds like they should work. I may run CC just to get that awesome Airship station into a world, in which case I'll be using one of those mods I linked. However, since I'm not currently running CC, anyone else want to test them out?
I realize I'm repeating myself, but v0.10 of the Zeppelin mod has had a number of fixes (fences and stairs no longer go skiwompus is another fix), including working chests and crafting tables (while in flight even). I can't think of any good reason not to use it at this point, but I'm sure someone else can come up with some reasons (good or not).
Anyway, this post was mostly to point out the Dynamic Lights thread, since it essentially already does what you're trying to do (except "better", IMO, as it allows you to choose which items emit light). My biggest concern is that you may end up altering additional Minecraft base classes, and I prefer to keep those classes as un-edited as I can (for compatibility reasons. The fewer that are edited, the fewer problems I'll have later). Hopefully you find it helpful, one way or another. Mouser X over and out.