So, I thought I'd give this a try, to see if my input makes any difference. It probably won't, since it crashed for me as well. Here's my error log -
--- BEGIN ERROR REPORT e9df3db --------
Generated 8/15/11 10:55 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_25, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.UnsupportedClassVersionError: to : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ld.<init>(McRegionChunkLoader.java:20)
at mx.a(SourceFile:31)
at fd.b(World.java:185)
at fd.<init>(World.java:174)
at fd.<init>(World.java:115)
at net.minecraft.client.Minecraft.a(Minecraft.java:1244)
at fj.a(SourceFile:100)
at da.a(SourceFile:72)
at fj.a(SourceFile:119)
at da.f(SourceFile:120)
at da.e(SourceFile:108)
at net.minecraft.client.Minecraft.k(Minecraft.java:1004)
at net.minecraft.client.Minecraft.run(Minecraft.java:480)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2c939f31 ----------
Just to clarify, I created a new Minecraft install (I have essentially every version from Alpha 1.2.something backed up) from a backup, and made sure it ran (it did). Then I installed Modloader, and made sure it ran (it did). Then I installed CC 1.42 and made sure it ran. I even created a new world, and stacked dirt to y=136, to confirm that it was in fact working. That worked as well. Then I installed the ToweringPTM (or whatever it's called...), and it ran. But when I went to make a new world (I used "test" as the seed), I got the error message above. So.... frowny face - :sad.gif: . It is possible that Java could be updated. The only computer capable of running Minecraft here is not online, so I only update stuff on it when I need to. I'll give that a try next, and see what happens. Mouser X over and out.
So I updated my Java from JRE 6 update 25, to JRE update 26. The only difference between my new error report, and the old one, is the last line. In an effort to be concise, here's the last line - "--- END ERROR REPORT 9390772d ----------" If that's of any use, I'll be surprised, but I thought I should mention it anyway.
Defintely nice, though for one need a stable smp mod, and two, there's concerns about notch adding official height changing support.
Although true, as far as I understand it, if Notch adds height changing support, it will simply be increasing the height of the chunks. As it is now, the chunks are 16x16x128. Already, chunks of that size can cause memory issues, and speed issues, with people. By increasing their height, you increase the amount of memory, and processing, necessary for those altered heights. In other words, it makes a possible problem, into a real problem. This mod, on the other hand, changes the chunks from 16x16x128, to 16x16x16. Instead of loading the entire height (as "vanilla" minecraft does, which is what causes the memory/processing issues), with the smaller chunks, you only need to load what's important. This frees up memory and processing, and in fact allows you to increase the height as much as you want, without creating a strain on the system, because, as opposed to the method used by vanilla Minecraft, it takes less memory to load the necessary data (instead of holding *all* of the data, as the current Minecraft does).
So, yes, there is "concern", but if the only thing increased is height, then this mod is still very important, because by only increasing the height, you also increase all the other bottlenecks as well. This mod removes those bottlenecks.
Hopefully that explains it, instead of confusing it.... Mouser X over and out.
I'm getting the exact same problem as tchntm43. Upon starting a new world it stays on the dirt screen for 15 seconds then the screen goes black and doesn't recover.
Tried what you said. The game froze in the same way - here's a screenshot of the log:
I got this problem too, on my PC. I haven't gone to get an error log, but the symptoms - everything installs ok, but when I start a new world it freezes after 15 seconds of dirt - were the same.
It said Java was up to date on this computer (Java 6 SE update 26), but I tried kinnickkinnick's suggestion and manually downloaded the Java 7 SE from java.com.
NOW IT WORKS! Updating to Java 7 did the trick.
Runs cripplingly slow, but I'm running it on an ancient laptop that I'm frankly surprised can run the thing at all. Quite a few huge lava flows coming from the mountaintops... looks like we got the volcano mod for free!
Edit: Volcanooooo!
Now it doesn't work on my faster Mac yet, but Java 7 isn't released for Mac as far as I can tell. ETA for official mac release isn't for months yet, but I've heard there's some preliminary source code being released somewhere? Will report back if I find something that works.
Edit: Found something very close, with a screenshot showing what I want to achieve (Java 7 SE for Mac) but my inept fumbling around has only managed to install the JDK, which alone doesn't seem to let me run Minecraft or the mod. If anyone can point me toward how to get the actual Java 7 SE for Mac, I would be most grateful.
I tried kinnickkinnick's suggestion and manually downloaded the Java 7 SE from java.com.
NOW IT WORKS! Updating to Java 7 did the trick.
Well crud.... I'm not exactly against updating to Java 7, but I would prefer to wait for an official release.
If that's the fix, then I suspect that Kinnikinnick is compiling against Java 7, instead of 6. If I install Java 7, can I go back to Java 6? Does anyone here know? My biggest worry is that I update to Java 7 to get this mod working, and it then causes problems with other programs/mods/stuff. Theoretically that shouldn't happen, but things change, some features are added, and others are removed, so it could happen.
Well, glad to hear that you got it "working" (and I'm sorry to hear that you can't get it working on your Mac. Though, according to the Java website, the JDK is supposed to contain the JRE, and the JRE is what you'd need to run the Java programs.... Obviously, since it's still being developed, this might not be the case. But, if it's missing, how would you run the programs you've developed with the JDK?).
Overall, good luck on getting this sorted out. Maybe the source just needs to be compiled on Java 6, and it takes care of these problems. Maybe it's something else.... Either way, hopefully this gets sorted out. Mouser X over and out.
OMG IT WORKS :biggrin.gif: YOU NEED THE JAVA 7 btw :biggrin.gif:
gonn upload a screen more comming soon omg this would be awesome to have in multiplayer ^^ would love you forverer if you made this wok with bukkit kinnikinnick ^^.
Hmmm seems to be a bug lol i cant edit the terrain setting much even tho i have set my terrain setting to 0 i still get a extreme moutains lots of lava and pumpkins ._. cant edit that and there is no lakes/oceas even tho i set the water lvl to 120...
Problem corrected. Yes, you need Java 7 for this to work.
Hm, this is interesting. I dunno. It's nice to see mountains that reach up so high, but in my explorations I couldn't find any oceans, with the only water being the occasional waterfall. There was very little flat terrain to go with the high peaks, it was basically all high peaks with very narrow valleys. Which maybe is the point of the mod, I don't know. I haven't used it before and I was just interested in getting terrain generation above y=128.
I think for now I'm gonna go back to the regular Cubic Chunks mod, and if the other version can be tweaked just a bit so that there are still oceans and flatlands as well as tall peaks, I will go for that. Basically, it looks like the overall elevation should be lowered, but then the absolutes need to be increased.
Yeah i can say i've seen basically the same in the worlds i've explored:
No oceans, flat terrain is rare... Still got alot of lava and pumpkins everywhere despite changing the BioTerrainModSettings settings around.
...
It may be a matter of tweaking the terrain settings around some more. For example, I did a few changes and got a landscape with more flat and rolling hills, and some mesas:
That was using these settings in the terrain mod part of the .ini file:
Decreasing fractureHorizontal more will produce more a stretched-out landscape horizontally, with larger valleys. Decreasing the volatilities will make the mountains less extreme.
Changing maxAverageHeight and maxAverageDepth will probably be what makes oceans appear.
Crunkatog (I think) wrote a great guide on the different terrain settings in the PTM thread, but I can't find it now.
Dunno what's up with the lava flows though.
...
Well, glad to hear that you got it "working" (and I'm sorry to hear that you can't get it working on your Mac. Though, according to the Java website, the JDK is supposed to contain the JRE, and the JRE is what you'd need to run the Java programs.... Obviously, since it's still being developed, this might not be the case. But, if it's missing, how would you run the programs you've developed with the JDK?).
...
I installed the JDK, but when I look in my Java preferences I only see the 32-bit and 64-bit OpenJDK 7, and not the Java SE 7 that the screenshot shows. I believe the Java SE is equivalent to the JRE. It might be something really simple that I'm missing, or maybe I do have to get the JRE elsewhere. OpenJDK linked to this page, which specifically mentions Java SE. It's got what look like terminal commands for downloading and installing something, but I'm hesitant to try it since I don't understand what it's doing.
FractureHorizontal did indeed create a bit more flat terrain and the volatiles did indeed make the mountains and hills less extreme.
But the maxAverageHeight and Depth did not make oceans appear at all... It just make the whole landscape even more bizarre... Either mountains tops and sheer cliffs to the bottom of the world.
I've tweaked most water settings and nothing seems to produce oceans...
Anyone had success creating oceans? Would be cool to get some so you could craft huge underwater realms and such..
Have you tried negative values for MaxAverageHeight? In regular 128-high PTM, when I changed the water level I originally had a hard time getting oceans to reappear. I eventually found that one way to get large oceans back is to have MaxAverageHeight be a negative number (I used -4), and MaxAverageDepth be a positive number of equal magnitude (so, +4). See the PTM settings thread for ideas and discussion. I can't test it myself until I manage to get Java 7 on my faster computer, but maybe it will work?
Have you tried negative values for MaxAverageHeight? In regular 128-high PTM, when I changed the water level I originally had a hard time getting oceans to reappear. I eventually found that one way to get large oceans back is to have MaxAverageHeight be a negative number (I used -4), and MaxAverageDepth be a positive number of equal magnitude (so, +4). See the PTM settings thread for ideas and discussion. I can't test it myself until I manage to get Java 7 on my faster computer, but maybe it will work?
I hope that kinn can recompile against Java 6 because one of the computers I'm stuck at a lot of the time cannot be upgraded by me, so it's stuck at Java 6 beyond my control, meaning I would never be able to play this version.
But then; I also just found out that I won't even be able to play with the normal Cubic Chunks Mod ( at least v1.31 ) on that computer for more than 1 or 2 minutes at a time before I get Java memory errors, even with the default 16x textures. That system has 4GB ram and a quad-core cpu, Java 6 & Vista (yeah, I have no control over that...). It's available memory with [F3] is exactly the same as on my old system at home, but it has never crashed on my home system like that.
I've tried a bunch of the so called ways to increase Java memory in the tutorials section and not a single one of them has affected the [F3] memory levels for me even once...
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
I installed modloader, installed standard CC, then installed ToweringPhoenixV1.4.2
and it worked, I am running windows 7, and java 7
. Maybe try updating java? And or try java7?
@robinton: any ideas?
Generated 8/15/11 10:55 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_25, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.UnsupportedClassVersionError: to : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ld.<init>(McRegionChunkLoader.java:20)
at mx.a(SourceFile:31)
at fd.b(World.java:185)
at fd.<init>(World.java:174)
at fd.<init>(World.java:115)
at net.minecraft.client.Minecraft.a(Minecraft.java:1244)
at fj.a(SourceFile:100)
at da.a(SourceFile:72)
at fj.a(SourceFile:119)
at da.f(SourceFile:120)
at da.e(SourceFile:108)
at net.minecraft.client.Minecraft.k(Minecraft.java:1004)
at net.minecraft.client.Minecraft.run(Minecraft.java:480)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2c939f31 ----------
Although true, as far as I understand it, if Notch adds height changing support, it will simply be increasing the height of the chunks. As it is now, the chunks are 16x16x128. Already, chunks of that size can cause memory issues, and speed issues, with people. By increasing their height, you increase the amount of memory, and processing, necessary for those altered heights. In other words, it makes a possible problem, into a real problem. This mod, on the other hand, changes the chunks from 16x16x128, to 16x16x16. Instead of loading the entire height (as "vanilla" minecraft does, which is what causes the memory/processing issues), with the smaller chunks, you only need to load what's important. This frees up memory and processing, and in fact allows you to increase the height as much as you want, without creating a strain on the system, because, as opposed to the method used by vanilla Minecraft, it takes less memory to load the necessary data (instead of holding *all* of the data, as the current Minecraft does).
So, yes, there is "concern", but if the only thing increased is height, then this mod is still very important, because by only increasing the height, you also increase all the other bottlenecks as well. This mod removes those bottlenecks.
Hopefully that explains it, instead of confusing it.... Mouser X over and out.
I got this problem too, on my PC. I haven't gone to get an error log, but the symptoms - everything installs ok, but when I start a new world it freezes after 15 seconds of dirt - were the same.
It said Java was up to date on this computer (Java 6 SE update 26), but I tried kinnickkinnick's suggestion and manually downloaded the Java 7 SE from java.com.
NOW IT WORKS! Updating to Java 7 did the trick.
Runs cripplingly slow, but I'm running it on an ancient laptop that I'm frankly surprised can run the thing at all. Quite a few huge lava flows coming from the mountaintops... looks like we got the volcano mod for free!
Edit: Volcanooooo!
Now it doesn't work on my faster Mac yet, but Java 7 isn't released for Mac as far as I can tell. ETA for official mac release isn't for months yet, but I've heard there's some preliminary source code being released somewhere? Will report back if I find something that works.
Edit: Found something very close, with a screenshot showing what I want to achieve (Java 7 SE for Mac) but my inept fumbling around has only managed to install the JDK, which alone doesn't seem to let me run Minecraft or the mod. If anyone can point me toward how to get the actual Java 7 SE for Mac, I would be most grateful.
Well crud.... I'm not exactly against updating to Java 7, but I would prefer to wait for an official release.
If that's the fix, then I suspect that Kinnikinnick is compiling against Java 7, instead of 6. If I install Java 7, can I go back to Java 6? Does anyone here know? My biggest worry is that I update to Java 7 to get this mod working, and it then causes problems with other programs/mods/stuff. Theoretically that shouldn't happen, but things change, some features are added, and others are removed, so it could happen.
Well, glad to hear that you got it "working" (and I'm sorry to hear that you can't get it working on your Mac. Though, according to the Java website, the JDK is supposed to contain the JRE, and the JRE is what you'd need to run the Java programs.... Obviously, since it's still being developed, this might not be the case. But, if it's missing, how would you run the programs you've developed with the JDK?).
Overall, good luck on getting this sorted out. Maybe the source just needs to be compiled on Java 6, and it takes care of these problems. Maybe it's something else.... Either way, hopefully this gets sorted out. Mouser X over and out.
gonn upload a screen more comming soon omg this would be awesome to have in multiplayer ^^ would love you forverer if you made this wok with bukkit kinnikinnick ^^.
and here is the screen :biggrin.gif: BTW the white you see at the bottom is the clouds XD
http://img842.imageshack.us/img842/7733/20110816141342.png
Hm, this is interesting. I dunno. It's nice to see mountains that reach up so high, but in my explorations I couldn't find any oceans, with the only water being the occasional waterfall. There was very little flat terrain to go with the high peaks, it was basically all high peaks with very narrow valleys. Which maybe is the point of the mod, I don't know. I haven't used it before and I was just interested in getting terrain generation above y=128.
I think for now I'm gonna go back to the regular Cubic Chunks mod, and if the other version can be tweaked just a bit so that there are still oceans and flatlands as well as tall peaks, I will go for that. Basically, it looks like the overall elevation should be lowered, but then the absolutes need to be increased.
Very impressive modding work, though!
It may be a matter of tweaking the terrain settings around some more. For example, I did a few changes and got a landscape with more flat and rolling hills, and some mesas:
That was using these settings in the terrain mod part of the .ini file:
Changing maxAverageHeight and maxAverageDepth will probably be what makes oceans appear.
Crunkatog (I think) wrote a great guide on the different terrain settings in the PTM thread, but I can't find it now.
Dunno what's up with the lava flows though.
check the .ini, the one you got in the package has the rarity set to 3, make it 30 or somthing
I installed the JDK, but when I look in my Java preferences I only see the 32-bit and 64-bit OpenJDK 7, and not the Java SE 7 that the screenshot shows. I believe the Java SE is equivalent to the JRE. It might be something really simple that I'm missing, or maybe I do have to get the JRE elsewhere. OpenJDK linked to this page, which specifically mentions Java SE. It's got what look like terminal commands for downloading and installing something, but I'm hesitant to try it since I don't understand what it's doing.
Have you tried negative values for MaxAverageHeight? In regular 128-high PTM, when I changed the water level I originally had a hard time getting oceans to reappear. I eventually found that one way to get large oceans back is to have MaxAverageHeight be a negative number (I used -4), and MaxAverageDepth be a positive number of equal magnitude (so, +4). See the PTM settings thread for ideas and discussion. I can't test it myself until I manage to get Java 7 on my faster computer, but maybe it will work?
Nope just makes some realy strage terrain lol
I hope that kinn can recompile against Java 6 because one of the computers I'm stuck at a lot of the time cannot be upgraded by me, so it's stuck at Java 6 beyond my control, meaning I would never be able to play this version.
But then; I also just found out that I won't even be able to play with the normal Cubic Chunks Mod ( at least v1.31 ) on that computer for more than 1 or 2 minutes at a time before I get Java memory errors, even with the default 16x textures. That system has 4GB ram and a quad-core cpu, Java 6 & Vista (yeah, I have no control over that...). It's available memory with [F3] is exactly the same as on my old system at home, but it has never crashed on my home system like that.
I've tried a bunch of the so called ways to increase Java memory in the tutorials section and not a single one of them has affected the [F3] memory levels for me even once...
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod