What is Notch waiting for? He can't rightly implement something in SSP that he couldn't implement in SMP. The fact is that with so many more chunks being served to each player on a server lag will increase by over 9000%. Unless someone can prove me wrong and make this a server mod :tongue.gif:
What is Notch waiting for, indeed?
In case you haven't noticed, vanilla chunks are currently 16x128x16.
This mod makes them 16x16x16.
While you will be sent roughly 21x the current number of chunks, each chunk is 8x smaller.
I doubt there would be much impact. Especially if Robinton fixes it so that it doesn't load the farthest chunks first (I still don't have the slightest idea why Notch did that).
The thing that kills computersconnections everything is Notch's current idea of increasing the level height, which is just changing that 128 to a taller number.
Ok, new conversion tool release. V1.22. This adds YMod2048 and YMod4096 as possible formats. It also fixes a bug that would cause the converted Nether Chunks to be saved over the old Nether Chunks, instead of being saved to the new Nether Folder. I'll add Minor-File-Copying and HeightShifting eventually, probably later today or tomorrow.
Now on to the handful of Mod bugs...
Good thing I followed my own advice and backed up the world first, heh heh. :wink.gif:
@flying sheep: I don't know of a way to make the conversion optional, but my Conversion Tool is built to be able to translate CC worlds back into Vanilla worlds, regardless of whether Notch updates Minecraft.
hmm, worth a thought.
so when i stay within minecraft’s borders, the only thing different after double-converting would be the bedrock. did i get this right?
What is Notch waiting for, indeed?
In case you haven't noticed, vanilla chunks are currently 16x128x16.
This mod makes them 16x16x16.
While you will be sent roughly 21x the current number of chunks, each chunk is 8x smaller.
right here is the problem. to quote notch: disk IO is the biggest source of lag in SSP in most cases. and if the disk IO and the network trasnfer has to take place, each chunk has it’s own bit of latency, which really adds up.
i guess the solution bould be something like changing the SMP code so that a bunch of chunks is downloaded at once and cached locally.
right here is the problem. to quote notch: disk IO is the biggest source of lag in SSP in most cases. and if the disk IO and the network trasnfer has to take place, each chunk has it’s own bit of latency, which really adds up.
I do remember him saying that. Thing is, though, unless he's said it again since the time I saw it, it was before he absorbed MCRegions.
When each chunk was stored as its own file. Yeah, I can see that easily at that point.
They're stored as regions now, which really cut back on the seeks required.
Chunks in the same region as others won't have a noticeable impact.
Also, I seem to recall that SSP autosaves chunks every 2 seconds. That might just have something to do with it, too :tongue.gif:
Anyway, there's really no reason to not try it, at least. If it doesn't go well, it doesn't go well. We can debate it all we want, but we'll never know until it actually happens.
Latency doesn't make a thing impossible, just impractical. If he gets it working and it's playable, that's vertical chunks. If it's not, that's proof of your point. Either way.
(Minecraft's source code was going to be released for modders, right? I'd love to take a look under the hood...)
Nocte; You don't need to wait, just do what the modders have always done and use the MCP (Modders Coder Pack)! :biggrin.gif:
[ Clicky for Info ]
With it you can deobfuscate 1.7.3 and all, or most all, of the versions before that if you have them. Then you can reobfuscate them after modifying them. :wink.gif:
This uses Python 2.7 on any platform, currently won't work with 3.0 (This will be fixed)
The eclipse workspace setup is included in MCP starting from version 4.1 and you don't need to download anything else anymore to use it. Setting up Eclipse MCP4
This requires Eclipse 3.6 or higher and MCP 4.1 or higher
Instructions:
Decompile the Minecraft sources
Open Eclipse
Select the "eclipse" folder in MCP as workspace
Create a mod
You can test the modified client and server in Eclipse, debug settings are already prepared to start the game in the IDE
Recompile and reobfuscate as usual
Have fun and send us feedback
* No, I haven't actually used any of this so I'm unable to answer anymore questions about it. I just looked around a bit until I came across it. :wink.gif:
I have to chuckle every time I see "MCP" used for something. +10 Geek Points for anyone who knows why. :wink.gif:
How's this for a scuba-diving trip? All you need is: an invincibility hack, a lava-fog removing hack, and some way down to the core. You will note that I fixed the near-core crash bug (though I suspect that the near-top-of-sky crash bug may still be present).
Anyway, I'm about to release CC V1.27, which fixes the near-earth's-core-crash bug, the can't-jump-out-of-y<0-water bug, the step-sounds-delay-during-walking-down-stairs bug, and attempts (again) to fix the rain-and-snow-above-the-clouds bug.
How's this for a scuba-diving trip? All you need is: an invincibility hack, a lava-fog removing hack, and some way down to the core. You will note that I fixed the near-core crash bug (though I suspect that the near-top-of-sky crash bug may still be present).
Anyway, I'm about to release CC V1.27, which fixes the near-earth's-core-crash bug, the can't-jump-out-of-y<0-water bug, the step-sounds-delay-during-walking-down-stairs bug, and attempts (again) to fix the rain-and-snow-above-the-clouds bug.
Have fun mining to bedrock. :biggrin.gif:
:biggrin.gif:
LOL, I couldn't even tell what I was looking at at first, until I read your explanation, heh heh. That is sooo cool! The planet's core!! 48 levels of pure lava baby!
I bet that's what it would look to a lava-mob when it's swimming around undeneath the lava. btw: The Core would be the PERFECT place for a Lava beast (Lava Leviathan) :biggrin.gif: It would have to be hell-hard to kill but have some kind of drop that was really worth it (But how would you collect the drop in lava? First the drop would have to not burn up in the lava right away, hmmm. Perhaps it could have an initial outer form like a weeping obsidian block which would float for a while, then once you have it and break it the real drop (which was inside of the outer shell) falls out!
And of course, it would be cool as hell, pun intended, if the Nether were on the otherside of the 48 layer Lava ocean full of Lava Leviathans! :biggrin.gif:
(oooo, Robinton; as part of an eventual Video-Promo for CubicChunks; using the methods you used to make that screenshot you could make the part of a video from the point of view of a lava beast where the lava beast is swimming around under the lava at the core then suddenly bursts through the lava surface towards a surprised Steve! I'd imagine there could be a way to hack a steve in for the video?
God, the new CC Realm is such fertile ground for Dev imaginations to run rampant! w00t I say!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2011
Posts:
74
Minecraft:
branndailor
Member Details
how crap mate, how the hell did u manage to keep this so light? seriously no lag at all!
this is extremely useful for my creative maps, and maps that i decide to build crazy stuff....
only question is.. if a friend asks for my save, would he be able to open it? (not sure if it was answered, sorry if it was and im just being a ***** for asking again)
how crap mate, how the hell did u manage to keep this so light? seriously no lag at all!
this is extremely useful for my creative maps, and maps that i decide to build crazy stuff....
only question is.. if a friend asks for my save, would he be able to open it? (not sure if it was answered, sorry if it was and im just being a ***** for asking again)
Yes, if he does either of two different things:
1. InstallModloader and the Cubic Chunks Mod on his copy, then yes you could swap worlds just like normal.
2. Or he could use Robinton's World Save Converter to convert your world into a vanilla world that he could use like normal without installing anything. But doing that would delete anything built or changed below level 0 or above 128.
#1 would be preferable of course. :wink.gif:
You might also be interested in checking out nadine's Cubic Chunks World "ModernCraft City" that you can download for free. :smile.gif:
@Robinton & Nocte: There you go guys, yet another testimonial regarding use of an EPIC huge format World with NO LAG! Where are the naysayers of old now? Hiding in other threads pretending that the Cubic Chunks Mod doesn't exist?...
1. InstallModloader and the Cubic Chunks Mod on his copy, then yes you could swap worlds just like normal.
2. Or he could use Robinton's World Save Converter to convert your world into a vanilla world that he could use like normal without installing anything. But doing that would delete anything built or changed below level 0 or above 128.
#1 would be preferable of course. :wink.gif:
You might also be interested in checking out nadine's Cubic Chunks World "ModernCraft City" that you can download for free. :smile.gif:
@Robinton & Nocte: There you go guys, yet another testimonial regarding use of an EPIC huge format World with NO LAG! Where are the naysayers of old now? Hiding in other threads pretending that the Cubic Chunks Mod doesn't exist?...
thanks for the info mate, seriously needs to be implemented into minecraft. that would allow mcedit and several other mods to correctly function (i export alot of schematics for my pixel art)... compatibility issues, just noticed that flying with single player commands doesnt work right (ull get stuck and twitch till the next chunk update.. only two problems ive noticed, but other than that it functions marvelously.
edit. make a new world with the seeds as robinton dig straight down where u spawn, ull find a double dungeon (skelleton+spider) 10 blocks under that ull find another skelle dungeon lol
thanks for the info mate, seriously needs to be implemented into minecraft. that would allow mcedit and several other mods to correctly function (i export alot of schematics for my pixel art)... compatibility issues, just noticed that flying with single player commands doesnt work right (ull get stuck and twitch till the next chunk update.. only two problems ive noticed, but other than that it functions marvelously.
Everyone here agrees with that! :wink.gif: Also; I've forwarded a copy of your SPC report to simo_415. Hopefully he & Robinton can make sure any bugs between that SPC fly option and CC are fixed. :wink.gif:
Editing Cubic Worlds with MCEdit
You can stilledit things withMCEdit, but for now you need to use a little work-around to do it. This uses the fact that MCEdit is compatible with ymod v0.1.5 High Worlds and that Robinton's World Save File Convertercan convert Worlds back and forth between it's format and ymod's, as well as Vanilla Minecraft.
1. Use Robinton's World Save File Converter to convert your Cubic World into whichever height ymod world is big enough to hold your World and what you need.
*Remember that the deepest coordinate in ymod Worlds is 0 and the deepest Cubic Worlds coordinate is currently -2048 even though the 0 coordinates do line up on both worlds. So a direct copy will delete anything on a Cubic World that you have beneath level 0. Very soon Robinton will update the Converter to allow height-shifting of worlds when converting them! So when converting your world to ymod to use MCEdit you will have the option of temporarily shifting your entire world up by 2048 levels or whatever you need to keep from losing anything! :wink.gif: He will try to make this as smooth as possible.
2. Edit the ymod version of your world with MCEdit and save it.
3. The use the same World Converter to convert the World back into a Cubic World. (If you up-shifted the world for editing you will need to make sure it is downshifted by the same amount during this 2nd conversion).
4. DONE! You can now use your newly MCEdited Cubic World! :smile.gif:
make a new world with the seeds as robinton dig straight down where u spawn, ull find a double dungeon (skelleton+spider) 10 blocks under that ull find another skelle dungeon lol
LOL! Nice! Thanks for sharing that. :smile.gif:
* And beware the Robinton MOB, it's worse than Herobrine! :wink.gif: Just kidding, unless he now makes one... :ohmy.gif:
Is it possible to convert a CubicChunks World into a Vanilla World without loosing everything above 128 because i want to build skyscrapers with your mod an then i want to convert the world back to use my HD texture pack.
No. Make sure to keep a back-up of your world.
However; nadine says that HD Texturescan work with Cubic Worlds, she even includes one with mcpatcher in her ModernCraft City pack. Unfortunately I still haven't been able to get that to work for some reason. As soon as I do I will add a Tutorial to my Higher Worlds thread. :smile.gif:
* So there is still hope that you won't have to go back to Vanilla to enjoy your HD Textures! :smile.gif:
The Meaning of Life, the Universe, and Everything.
Join Date:
5/18/2011
Posts:
127
Member Details
Sounds like this guy Notch got, Ryan I think, is doing nothing less than playing catch up *if not flat out pretend* while talking out his nether. Notch NEEDS to turn to you *robinton* or show more faith in his modding community because this guy is obviously blowing smoke.
Sounds like this guy Notch got, Ryan I think, is doing nothing less than playing catch up *if not flat out pretend* while talking out his nether. Notch NEEDS to turn to you *robinton* or show more faith in his modding community because this guy is obviously blowing smoke.
That is EXACTLY how it looks to me too. The guy was ****-talkingRobinton's code, flat out lying in fact, because he's trying to copy it for himself... So anything he says about it is biased. I'm sure he wants Markus Persson to license HIS copy of Robinton's code.. If that ever happens I hope Robinton decompiles Ryan's code and sues the **** out of him when he finds proof of stolen code...
That is EXACTLY how it looks to me too. The guy was ****-talkingRobinton's code, flat out lying in fact, because he's trying to copy it for himself... So anything he says about it is biased. I'm sure he wants Markus Persson to license HIS copy of Robinton's code.. If that ever happens I hope Robinton decompiles Ryan's code and sues the **** out of him when he finds proof of stolen code...
His **** talking is actually kinda funny in a pathetic sort of way. First he calls his work crap and his now trying to emulate it. Calling factors that have little to do with actually raising the ceiling and lowering the floor a drawback to Robinton's work *terrain gen*, still while trying to emulate if not outright copying. I do have to guess Ryan is pretty short if he think's CC has a buglist as long as his arm.
Incidentally, point me in the direction of where's a good place to learn Java and I'll mess with the terrain maker.
Robinton's MOB! LOL! It would be totally immune to flame and fall damage, it might be invisible, it would be neutral, though... But it would drop 5X so you'd have a reason to attack it... me.
I won't add it right now, but maybe someday as a joke...
EDIT: or placeable blocks. For cooling the Nether!
Just released V1.28. No, it doesn't include Robinton's MOB. I would have incremented a whole 0.1 if I had included a new mob. The main thing it included is a fix for the near-sky-ceiling bug. Trying to place blocks above the Y-limit may still be glitchy (basically same as Vanilla a few versions ago), but at least MC won't crash when you go above y=2000.
Now to update the BiomeTerrainMerge with all these bugfixes...
That is EXACTLY how it looks to me too. The guy was ****-talkingRobinton's code, flat out lying in fact, because he's trying to copy it for himself... So anything he says about it is biased. I'm sure he wants Markus Persson to license HIS copy of Robinton's code.. If that ever happens I hope Robinton decompiles Ryan's code and sues the **** out of him when he finds proof of stolen code...
I actually live ~15 minutes drive from Bat Country Entertainment. Not that that's particularly relevant, but it may be in the future.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/8/2011
Posts:
74
Minecraft:
branndailor
Member Details
"Additionally, there’s a mod that some guy made that re-works chunks to be 16x16x16 (it appears), but I’m rather nonplused by it. The bug list is as long as my arm, and it doesn’t actually rescale any of the terrain-generation features, so you don’t get neat things like this: http://moogle-tech.com/bce/gorge.png" what a *****... just cuz theres a person making a mod that functions slightly better than his code he complains... kinda upset i paid for minecraft now.
come on theres no need for notch to be disrespectful... hes already been tinkering with other ppl's mods to be exact the mods are piston, farming (shroom spread), trapdoors, repeaters, glowstone, booster track, detector track, note block, cookie, and dyes (although the wool was already in the free version, a guys modded it into ssp.)..pretty much all the new stuff just HAPPENED to be like the mods that are currently out.(for example villages...sounds alot like millenaire to me)
ps: 25 fps with mod....13 WITHOUT this mod. honestly works better than the current fps boosters otu there, and this isnt even a fps booster mod.
What is Notch waiting for, indeed?
In case you haven't noticed, vanilla chunks are currently 16x128x16.
This mod makes them 16x16x16.
While you will be sent roughly 21x the current number of chunks, each chunk is 8x smaller.
I doubt there would be much impact. Especially if Robinton fixes it so that it doesn't load the farthest chunks first (I still don't have the slightest idea why Notch did that).
The thing that kills
computersconnectionseverything is Notch's current idea of increasing the level height, which is just changing that 128 to a taller number.Only one more bug to fix before V1.27...
Good thing I followed my own advice and backed up the world first, heh heh. :wink.gif:
btw; Thanks! :biggrin.gif:
LOL! Gotta love those "hopefully" unnecessary bits of junk-code that when gotten rid of seemingly makes things better. :wink.gif: God speed on 1.27
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
hmm, worth a thought.
so when i stay within minecraft’s borders, the only thing different after double-converting would be the bedrock. did i get this right?
right here is the problem. to quote notch: disk IO is the biggest source of lag in SSP in most cases. and if the disk IO and the network trasnfer has to take place, each chunk has it’s own bit of latency, which really adds up.
i guess the solution bould be something like changing the SMP code so that a bunch of chunks is downloaded at once and cached locally.
nice variable names. i, i1, k :wink.gif:
I do remember him saying that. Thing is, though, unless he's said it again since the time I saw it, it was before he absorbed MCRegions.
When each chunk was stored as its own file. Yeah, I can see that easily at that point.
They're stored as regions now, which really cut back on the seeks required.
Chunks in the same region as others won't have a noticeable impact.
Also, I seem to recall that SSP autosaves chunks every 2 seconds. That might just have something to do with it, too :tongue.gif:
Anyway, there's really no reason to not try it, at least. If it doesn't go well, it doesn't go well. We can debate it all we want, but we'll never know until it actually happens.
Latency doesn't make a thing impossible, just impractical. If he gets it working and it's playable, that's vertical chunks. If it's not, that's proof of your point. Either way.
Nocte; You don't need to wait, just do what the modders have always done and use the MCP (Modders Coder Pack)! :biggrin.gif:
[ Clicky for Info ]
With it you can deobfuscate 1.7.3 and all, or most all, of the versions before that if you have them. Then you can reobfuscate them after modifying them. :wink.gif:
This uses Python 2.7 on any platform, currently won't work with 3.0 (This will be fixed)
MCP - Main Page
MCP - Tutorials
MCP - Releases
MCP 4.3 for Minecraft 1.7.3 (Download)
The eclipse workspace setup is included in MCP starting from version 4.1 and you don't need to download anything else anymore to use it.
Setting up Eclipse MCP4
This requires Eclipse 3.6 or higher and MCP 4.1 or higher
Instructions:
I have to chuckle every time I see "MCP" used for something. +10 Geek Points for anyone who knows why. :wink.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
How's this for a scuba-diving trip? All you need is: an invincibility hack, a lava-fog removing hack, and some way down to the core. You will note that I fixed the near-core crash bug (though I suspect that the near-top-of-sky crash bug may still be present).
Anyway, I'm about to release CC V1.27, which fixes the near-earth's-core-crash bug, the can't-jump-out-of-y<0-water bug, the step-sounds-delay-during-walking-down-stairs bug, and attempts (again) to fix the rain-and-snow-above-the-clouds bug.
Have fun mining to bedrock. :biggrin.gif:
:biggrin.gif:
LOL, I couldn't even tell what I was looking at at first, until I read your explanation, heh heh. That is sooo cool! The planet's core!! 48 levels of pure lava baby!
I bet that's what it would look to a lava-mob when it's swimming around undeneath the lava. btw: The Core would be the PERFECT place for a Lava beast (Lava Leviathan) :biggrin.gif: It would have to be hell-hard to kill but have some kind of drop that was really worth it (But how would you collect the drop in lava? First the drop would have to not burn up in the lava right away, hmmm. Perhaps it could have an initial outer form like a weeping obsidian block which would float for a while, then once you have it and break it the real drop (which was inside of the outer shell) falls out!
And of course, it would be cool as hell, pun intended, if the Nether were on the otherside of the 48 layer Lava ocean full of Lava Leviathans! :biggrin.gif:
(oooo, Robinton; as part of an eventual Video-Promo for CubicChunks; using the methods you used to make that screenshot you could make the part of a video from the point of view of a lava beast where the lava beast is swimming around under the lava at the core then suddenly bursts through the lava surface towards a surprised Steve! I'd imagine there could be a way to hack a steve in for the video?
God, the new CC Realm is such fertile ground for Dev imaginations to run rampant! w00t I say!
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
this is extremely useful for my creative maps, and maps that i decide to build crazy stuff....
only question is.. if a friend asks for my save, would he be able to open it? (not sure if it was answered, sorry if it was and im just being a ***** for asking again)
Yes, if he does either of two different things:
1. Install Modloader and the Cubic Chunks Mod on his copy, then yes you could swap worlds just like normal.
2. Or he could use Robinton's World Save Converter to convert your world into a vanilla world that he could use like normal without installing anything. But doing that would delete anything built or changed below level 0 or above 128.
#1 would be preferable of course. :wink.gif:
You might also be interested in checking out nadine's Cubic Chunks World "ModernCraft City" that you can download for free. :smile.gif:
@Robinton & Nocte: There you go guys, yet another testimonial regarding use of an EPIC huge format World with NO LAG! Where are the naysayers of old now? Hiding in other threads pretending that the Cubic Chunks Mod doesn't exist?...
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
thanks for the info mate, seriously needs to be implemented into minecraft. that would allow mcedit and several other mods to correctly function (i export alot of schematics for my pixel art)... compatibility issues, just noticed that flying with single player commands doesnt work right (ull get stuck and twitch till the next chunk update.. only two problems ive noticed, but other than that it functions marvelously.
edit. make a new world with the seeds as robinton dig straight down where u spawn, ull find a double dungeon (skelleton+spider) 10 blocks under that ull find another skelle dungeon lol
Everyone here agrees with that! :wink.gif: Also; I've forwarded a copy of your SPC report to simo_415. Hopefully he & Robinton can make sure any bugs between that SPC fly option and CC are fixed. :wink.gif:
Editing Cubic Worlds with MCEdit
You can still edit things with MCEdit, but for now you need to use a little work-around to do it. This uses the fact that MCEdit is compatible with ymod v0.1.5 High Worlds and that Robinton's World Save File Converter can convert Worlds back and forth between it's format and ymod's, as well as Vanilla Minecraft.
1. Use Robinton's World Save File Converter to convert your Cubic World into whichever height ymod world is big enough to hold your World and what you need.
*Remember that the deepest coordinate in ymod Worlds is 0 and the deepest Cubic Worlds coordinate is currently -2048 even though the 0 coordinates do line up on both worlds. So a direct copy will delete anything on a Cubic World that you have beneath level 0. Very soon Robinton will update the Converter to allow height-shifting of worlds when converting them! So when converting your world to ymod to use MCEdit you will have the option of temporarily shifting your entire world up by 2048 levels or whatever you need to keep from losing anything! :wink.gif: He will try to make this as smooth as possible.
2. Edit the ymod version of your world with MCEdit and save it.
3. The use the same World Converter to convert the World back into a Cubic World. (If you up-shifted the world for editing you will need to make sure it is downshifted by the same amount during this 2nd conversion).
4. DONE! You can now use your newly MCEdited Cubic World! :smile.gif:
LOL! Nice! Thanks for sharing that. :smile.gif:
* And beware the Robinton MOB, it's worse than Herobrine! :wink.gif: Just kidding, unless he now makes one... :ohmy.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
No. Make sure to keep a back-up of your world.
However; nadine says that HD Textures can work with Cubic Worlds, she even includes one with mcpatcher in her ModernCraft City pack. Unfortunately I still haven't been able to get that to work for some reason. As soon as I do I will add a Tutorial to my Higher Worlds thread. :smile.gif:
* So there is still hope that you won't have to go back to Vanilla to enjoy your HD Textures! :smile.gif:
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
That is EXACTLY how it looks to me too. The guy was ****-talking Robinton's code, flat out lying in fact, because he's trying to copy it for himself... So anything he says about it is biased. I'm sure he wants Markus Persson to license HIS copy of Robinton's code.. If that ever happens I hope Robinton decompiles Ryan's code and sues the **** out of him when he finds proof of stolen code...
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
His **** talking is actually kinda funny in a pathetic sort of way. First he calls his work crap and his now trying to emulate it. Calling factors that have little to do with actually raising the ceiling and lowering the floor a drawback to Robinton's work *terrain gen*, still while trying to emulate if not outright copying. I do have to guess Ryan is pretty short if he think's CC has a buglist as long as his arm.
Incidentally, point me in the direction of where's a good place to learn Java and I'll mess with the terrain maker.
I won't add it right now, but maybe someday as a joke...
EDIT: or placeable
Now to update the BiomeTerrainMerge with all these bugfixes...
And then on to serious SMP development...
I actually live ~15 minutes drive from Bat Country Entertainment. Not that that's particularly relevant, but it may be in the future.
come on theres no need for notch to be disrespectful... hes already been tinkering with other ppl's mods to be exact the mods are piston, farming (shroom spread), trapdoors, repeaters, glowstone, booster track, detector track, note block, cookie, and dyes (although the wool was already in the free version, a guys modded it into ssp.)..pretty much all the new stuff just HAPPENED to be like the mods that are currently out.(for example villages...sounds alot like millenaire to me)
ps: 25 fps with mod....13 WITHOUT this mod. honestly works better than the current fps boosters otu there, and this isnt even a fps booster mod.