OMG I'm so sorry! My friend came over the other day and he must have wrote that while I was in the bathroom. I know because he is working on a underwater base. Really, really, sorry! You do great work!
OMG I'm so sorry! My friend came over the other day and he must have wrote that while I was in the bathroom. I know because he is working on a underwater base. Really, really, sorry! You do great work!
Its cool no worries. Thanks for the apology though =D
To everybody: Sorry about having you all wait for all of the updates - I really appreciate your patience. I've been pretty busy lately with projects and homework and what not.
As of yesterday, I was waiting for ModLoaderMP and Forge to be updated before I started updating all of the mods for 1.2.3. ModLoaderMP has now been updated, so I'm assuming Forge won't be that far behind. If I get enough time before Forge is updated, I may update all of the mods that don't require Forge first and release them. If Forge is updated before I get time, I'm planning on just updating all of them at once.
Just for the record: All of my mods, as well as my update of Exanadu's Sponges mod, will be updated soon. I can't give you an exact date, but (unless something big comes up) you can probably expect them to be updated within the next week or so. If I can update them sooner than that, I will of course do so.
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Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
Its cool no worries. Thanks for the apology though =D
To everybody: Sorry about having you all wait for all of the updates - I really appreciate your patience. I've been pretty busy lately with projects and homework and what not.
As of yesterday, I was waiting for ModLoaderMP and Forge to be updated before I started updating all of the mods for 1.2.3. ModLoaderMP has now been updated, so I'm assuming Forge won't be that far behind. If I get enough time before Forge is updated, I may update all of the mods that don't require Forge first and release them. If Forge is updated before I get time, I'm planning on just updating all of them at once.
Just for the record: All of my mods, as well as my update of Exanadu's Sponges mod, will be updated soon. I can't give you an exact date, but (unless something big comes up) you can probably expect them to be updated within the next week or so. If I can update them sooner than that, I will of course do so.
Okay cool, just try to do it like this week, Just try. I really love the way you put the buttons and stuff, and im SO excited for this! I just can't wait, But if you could do it this week I would be thankful. But no pressure, keep doing what you do best.
I am using Tekkit 2.1.1 and it works great on the client side... however when i use the server one and try to craft either the button or the elevator I am kicked from my server. I have used clean installs. If I try to get the item using op powers and tmi it says "no such item" the modloader log says " mod_Elevator.class is in the wrong folder (won't be loaded)." I put the dynamicelevator server.zip into the server mod folder so no idea what it is talking about..
Any help would be appreciated much as I want to open my server to friends soon this mod is the only one holding it back.. Thanks!
I am using Tekkit 2.1.1 and it works great on the client side... however when i use the server one and try to craft either the button or the elevator I am kicked from my server. I have used clean installs. If I try to get the item using op powers and tmi it says "no such item" the modloader log says " mod_Elevator.class is in the wrong folder (won't be loaded)." I put the dynamicelevator server.zip into the server mod folder so no idea what it is talking about..
Any help would be appreciated much as I want to open my server to friends soon this mod is the only one holding it back.. Thanks!
Interesting. I was actually seeing a very similar problem when I was doing server tests in eclipse, so I assumed it was probably a problem with ModLoader. I'm testing the server for 1.2.3 right now and crafting elevators/buttons works fine when running from eclipse now, so I'm hoping that'll solve it for you.
To everybody:
Dynamic Elevators and the Door Fix Mod are up and running without problems in my test environment for 1.2.3. I'm going to be making a few small additions and then upload them some time tomorrow or Friday. So you can expect those two to be up soon, with Exanadu's Sponges Mod to follow shortly after.
I'm still waiting on Forge for the Powerstone Mod and Compressed Earth. Go bug them if you really want to see an update for either of those.
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Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
I have an idea for 1.2.3 if u want to update ur creation.
A chest Elev or A chest that can plant next to the Elev that change the floor too.
But ATM is a very Good mod.
MFG Muzze77
I appreciate the suggestion, but I kind of feel like I'd be encroaching on RedPower territory if I started adding things specifically made for moving around items. For now, elevators will continue to move items in the same way they move other entities.
Quick question for people that use the powerstone mod: does anyone here actually use rgb lights?
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Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
I appreciate the suggestion, but I kind of feel like I'd be encroaching on RedPower territory if I started adding things specifically made for moving around items. For now, elevators will continue to move items in the same way they move other entities.
Quick question for people that use the powerstone mod: does anyone here actually use rgb lights?
If I had had a clean 1.1 jar to use prior to the 1.2.3 update (I'm still using 1.1, however .... I have had bad luck with Forge in the past and would need to use MagicLauncher or something until I got it fully working) I'd have used them.
Sorry guys ran into a few more delays. I'll have the update out soon though, I just have to fix a few more small bugs and make sure everything works ok with multiplayer
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Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
I need a little help here. I installed the elevator mod and edited the elevator block id cause at first I couldn't make the elevator, now I'm having the same problem with the Elevator Button. I suppose that it has something to do with the block id too but I'm not sure. Please help thanks
Dynamic Elevators and the Door Fix Mod (now called Tall(er) Doors) are now updated for Minecraft 1.2.3.
Dynamic Elevators now offers elevator ceilings (which do not require any additional block ids)
Tall Doors now offers you the choice of whether or not you want to throw open every single double door you come across open or calmly open one side of the door like a normal person.
Dynamic Elevators has changed the way that it saves moving elevators, so you should check to make sure your save file does not have any moving elevators before you load your world. The code does have a check, but you should double check just to be sure.
PLEASE BACK UP SAVES BEFORE UPDATING TO ELEVATORS V1.3
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Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
Exanadu's sponges mod should be up tomorrow afternoon sometime. (I'm also adding multiplayer support for it and maybe adding a few small changes of my own).
Rollback Post to RevisionRollBack
Powerstone Mod!
(Previously known as the Bluestone Dust Mod)
Its cool no worries. Thanks for the apology though =D
To everybody: Sorry about having you all wait for all of the updates - I really appreciate your patience. I've been pretty busy lately with projects and homework and what not.
As of yesterday, I was waiting for ModLoaderMP and Forge to be updated before I started updating all of the mods for 1.2.3. ModLoaderMP has now been updated, so I'm assuming Forge won't be that far behind. If I get enough time before Forge is updated, I may update all of the mods that don't require Forge first and release them. If Forge is updated before I get time, I'm planning on just updating all of them at once.
Just for the record: All of my mods, as well as my update of Exanadu's Sponges mod, will be updated soon. I can't give you an exact date, but (unless something big comes up) you can probably expect them to be updated within the next week or so. If I can update them sooner than that, I will of course do so.
(Previously known as the Bluestone Dust Mod)
Okay cool, just try to do it like this week, Just try. I really love the way you put the buttons and stuff, and im SO excited for this! I just can't wait, But if you could do it this week I would be thankful. But no pressure, keep doing what you do best.
Any help would be appreciated much as I want to open my server to friends soon this mod is the only one holding it back.. Thanks!
Interesting. I was actually seeing a very similar problem when I was doing server tests in eclipse, so I assumed it was probably a problem with ModLoader. I'm testing the server for 1.2.3 right now and crafting elevators/buttons works fine when running from eclipse now, so I'm hoping that'll solve it for you.
To everybody:
Dynamic Elevators and the Door Fix Mod are up and running without problems in my test environment for 1.2.3. I'm going to be making a few small additions and then upload them some time tomorrow or Friday. So you can expect those two to be up soon, with Exanadu's Sponges Mod to follow shortly after.
I'm still waiting on Forge for the Powerstone Mod and Compressed Earth. Go bug them if you really want to see an update for either of those.
(Previously known as the Bluestone Dust Mod)
I appreciate the suggestion, but I kind of feel like I'd be encroaching on RedPower territory if I started adding things specifically made for moving around items. For now, elevators will continue to move items in the same way they move other entities.
Quick question for people that use the powerstone mod: does anyone here actually use rgb lights?
(Previously known as the Bluestone Dust Mod)
If I had had a clean 1.1 jar to use prior to the 1.2.3 update (I'm still using 1.1, however .... I have had bad luck with Forge in the past and would need to use MagicLauncher or something until I got it fully working) I'd have used them.
Yeah there was, I don't know what happened. I downgraded to 1.1 for dynamic elevators!!!
I would love to see this on my server.
Thanks,
Q
(Previously known as the Bluestone Dust Mod)
I'm sure there'll be additional posts later.
Thanks for continuing Exanadu's Mods.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Dynamic Elevators now offers elevator ceilings (which do not require any additional block ids)
Tall Doors now offers you the choice of whether or not you want to throw open every single double door you come across open or calmly open one side of the door like a normal person.
Dynamic Elevators has changed the way that it saves moving elevators, so you should check to make sure your save file does not have any moving elevators before you load your world. The code does have a check, but you should double check just to be sure.
PLEASE BACK UP SAVES BEFORE UPDATING TO ELEVATORS V1.3
(Previously known as the Bluestone Dust Mod)
Now its not!
(Previously known as the Bluestone Dust Mod)
(Previously known as the Bluestone Dust Mod)