Bumping because I finally updated to 1.8.1 (Modloader version only).
There is no server version this time. 1.9 is coming right up (there is already a prerelease available) and I'm waiting for that to update the server version.
Can you make it to where you can make portals on the floor...like you jump into the portal and end up being re-oriented the right way when you enter the portal?
I've always thought it would be cool to have a floor portal where I could "step" into the portal or make a trap that could teleport me or a griefer into the nether.
Can you make it to where you can make portals on the floor...like you jump into the portal and end up being re-oriented the right way when you enter the portal?
I've always thought it would be cool to have a floor portal where I could "step" into the portal or make a trap that could teleport me or a griefer into the nether.
Think it could work?
That'd be awesome. But don't Nether portals take five seconds or so to begin teleporting you? I wonder if this time could be taken out.
That'd be awesome. But don't Nether portals take five seconds or so to begin teleporting you? I wonder if this time could be taken out.
If you suspended it a block off the floor in a pit it would be very difficult to get out, especially since you cannot place blocks over the portal blocks.
In order to make horizontal portals work (as well as fix the weird graphical glitches) I'd have to mess with the rendering code, which would make it incompatible with every mod ever. My implementation is therefore a bit rough around the edges.
If you think this idea is cool, you should tweet mojang about it. Features people like do get added.
If you suspended it a block off the floor in a pit it would be very difficult to get out, especially since you cannot place blocks over the portal blocks.
Hmm, I'm guessing that you would need to suspend the portals in mid-air then to get to them easily.
In order to make horizontal portals work (as well as fix the weird graphical glitches) I'd have to mess with the rendering code, which would make it incompatible with every mod ever. My implementation is therefore a bit rough around the edges.
Ah yes, I forgot about that. Portal blocks don't lay sideways.
Updated for 1.0.0. Support for horizontal portals is finally here too. I suggest you try DerpWorld (it's not as derpy as it sounds). The new portal rules take a little bit of getting used to, but aside from those necessary complications of adding more dimensions, everything is the same. It has flexible portals built in as well, you will not need to download both (as a matter of fact, if you do that, it won't work XP).
Portal Type ==> Portal Destination
Smooth Stone => Overworld
Obsidian =====> Nether
GlowStone ====> "DerpWorld" (or Wasteland)
End Portals still work exactly the same way, as does nether distance compression. Wasteland is 1:1 with the Overworld. There are no longer any restrictions about building portals from the end to other places, just keep in mind that the only way TO get to the end is via end portals.
When did Derpworld come up? From the screenshots, i can tell im going to be falling a lot...
And why dont you have more comments here? These mods are awesome!
*more rambling words of encouragement :tongue.gif:*
Derpworld was an experiment that I did in 1.8. I like floating islands so I decided to change the world gen to have more of them. It's really hard to live there (as you pointed out, many many falling deaths ensued) so I added a little resource boost as well. I have a server version of it as well that I still haven't updated because I'm lame. Only issue that I don't now is that I'd have to port the api I did to SMP for it to work properly. At that point I decided to rewrite how it added itself to the world, so I expanded guiapi to handle dimensions as well and used the functionality I added with it to add derpworld as a new dimension "the right way."
On a different note, if you have download flexibleportals or wugapi since I updated them yesterday, I have updated them again with a fix that makes portals that are more than one block thick possible. (they worked before the bug fix but were invisible)
Lol, derpworld xD. Weird name, but i'm trying it out anyways. It looks really cool.
Edit: WUGapi edits alot of base classes -__-
But it's okay , cause it's really cool.
Would it be hard to make my own dimension ?
I've got a bit of experience in coding.
I want to try and make something like skylands.
How can i make the world generate so that there's the void at the bottom ? ( Like the Aether )
I know it does -___________- its horrible
but, it does it so other stuff doesnt have to. most of them are classes that had a gui creation in them, so the override could be hooked in. like, 1 line edits. its a shame that I even had to do it. On that note, however, most of the classes it touches can be overridden by other classes if necessary, this will just cause the gui overrides to be absent in some places. for certain combinations of class replacement and gui override, this totally does not matter and you wont notice. If you need to install wugapi with another mod that it conflicts with, install wugapi first, it will probably still work ok.
making a dimension isnt really that hard. theres a bit of overhead you need to do, like setting up the biomes and stuff, but a lot of the time you can just borrow from the overworld to make that work. derpworld is a dimension I created as an experiment, and the vast majority of the time I spent doing it was spent gazing at the existing world generation code trying to understand its incredibly arcane nature, in an attempt to break it into making the minecraft world I always wanted to see.
the world is generated in sections. the first section is the land vs air section, which creates only 2 block ids, air and stone. somewhere after that a section substitutes bedrock for the bottom few levels of the map. making a world generator that didnt do that would be fairly simple.
ALSO
I made another mod, that people who use IRC will be very pleased to have. This mod adds tab complete to the chat while in SMP. simply start typing a player's name, press tab, and the rest of the name will fill in automatically. If multiple users match what you type, it will display all of the matches so you can sift through them. Download link coming shortly to OP. The names that fill in match those on the user list (viewable by holding tab). If their name has a prefix like: "[admin] Derp", "@Derp", "{MOD}Derp", etc it will be filtered out, to tab complete them, use their actual name (in this case, derp). Case insensitive. If you encounter any bugs, please tell me. Also, the version number on this one is right. :biggrin.gif:
==EDIT==
Updated WugApi to be better, DerpWorld to use the new API, and TabComplete because it had a bug. If you use any of those, you should redownload them.
Bump, just in case anyone has been looking for something like this
stolen from Awshox, who stole it from Switchs, who stole it from Badgerz, who stole it from Tirin
There is no server version this time. 1.9 is coming right up (there is already a prerelease available) and I'm waiting for that to update the server version.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
I went and made a mod spotlight video for my channel of your mod - I'll post it as soon as it's up on the YouTubes. Good work!
BTW, if you need any more screenies, here's one that I took:
Check us out on YouTube!
Check us out on YouTube!
For the record, there is already an SMP version but it is not updated for 1.8.1 because 1.9 is supposedly right around the corner.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
I've always thought it would be cool to have a floor portal where I could "step" into the portal or make a trap that could teleport me or a griefer into the nether.
Think it could work?
That'd be awesome. But don't Nether portals take five seconds or so to begin teleporting you? I wonder if this time could be taken out.
Check us out on YouTube!
If you suspended it a block off the floor in a pit it would be very difficult to get out, especially since you cannot place blocks over the portal blocks.
In order to make horizontal portals work (as well as fix the weird graphical glitches) I'd have to mess with the rendering code, which would make it incompatible with every mod ever. My implementation is therefore a bit rough around the edges.
If you think this idea is cool, you should tweet mojang about it. Features people like do get added.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
Hmm, I'm guessing that you would need to suspend the portals in mid-air then to get to them easily.
Ah yes, I forgot about that. Portal blocks don't lay sideways.
Good idea!
Again, cool mod. Can't wait for 1.9's SMP version!
Check us out on YouTube!
*EDIT*
Download links are all fixed, I've gotten a new domain :smile.gif:
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
Updated for 1.0.0. Support for horizontal portals is finally here too. I suggest you try DerpWorld (it's not as derpy as it sounds). The new portal rules take a little bit of getting used to, but aside from those necessary complications of adding more dimensions, everything is the same. It has flexible portals built in as well, you will not need to download both (as a matter of fact, if you do that, it won't work XP).
Portal Type ==> Portal Destination
Smooth Stone => Overworld
Obsidian =====> Nether
GlowStone ====> "DerpWorld" (or Wasteland)
End Portals still work exactly the same way, as does nether distance compression. Wasteland is 1:1 with the Overworld. There are no longer any restrictions about building portals from the end to other places, just keep in mind that the only way TO get to the end is via end portals.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
Derpworld was an experiment that I did in 1.8. I like floating islands so I decided to change the world gen to have more of them. It's really hard to live there (as you pointed out, many many falling deaths ensued) so I added a little resource boost as well. I have a server version of it as well that I still haven't updated because I'm lame. Only issue that I don't now is that I'd have to port the api I did to SMP for it to work properly. At that point I decided to rewrite how it added itself to the world, so I expanded guiapi to handle dimensions as well and used the functionality I added with it to add derpworld as a new dimension "the right way."
On a different note, if you have download flexibleportals or wugapi since I updated them yesterday, I have updated them again with a fix that makes portals that are more than one block thick possible. (they worked before the bug fix but were invisible)
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
Edit: WUGapi edits alot of base classes -__-
But it's okay , cause it's really cool.
Would it be hard to make my own dimension ?
I've got a bit of experience in coding.
I want to try and make something like skylands.
How can i make the world generate so that there's the void at the bottom ? ( Like the Aether )
Thanks for the portals mate :smile.gif:
I know it does -___________- its horrible
but, it does it so other stuff doesnt have to. most of them are classes that had a gui creation in them, so the override could be hooked in. like, 1 line edits. its a shame that I even had to do it. On that note, however, most of the classes it touches can be overridden by other classes if necessary, this will just cause the gui overrides to be absent in some places. for certain combinations of class replacement and gui override, this totally does not matter and you wont notice. If you need to install wugapi with another mod that it conflicts with, install wugapi first, it will probably still work ok.
making a dimension isnt really that hard. theres a bit of overhead you need to do, like setting up the biomes and stuff, but a lot of the time you can just borrow from the overworld to make that work. derpworld is a dimension I created as an experiment, and the vast majority of the time I spent doing it was spent gazing at the existing world generation code trying to understand its incredibly arcane nature, in an attempt to break it into making the minecraft world I always wanted to see.
the world is generated in sections. the first section is the land vs air section, which creates only 2 block ids, air and stone. somewhere after that a section substitutes bedrock for the bottom few levels of the map. making a world generator that didnt do that would be fairly simple.
ALSO
I made another mod, that people who use IRC will be very pleased to have. This mod adds tab complete to the chat while in SMP. simply start typing a player's name, press tab, and the rest of the name will fill in automatically. If multiple users match what you type, it will display all of the matches so you can sift through them. Download link coming shortly to OP. The names that fill in match those on the user list (viewable by holding tab). If their name has a prefix like: "[admin] Derp", "@Derp", "{MOD}Derp", etc it will be filtered out, to tab complete them, use their actual name (in this case, derp). Case insensitive. If you encounter any bugs, please tell me. Also, the version number on this one is right. :biggrin.gif:
==EDIT==
Updated WugApi to be better, DerpWorld to use the new API, and TabComplete because it had a bug. If you use any of those, you should redownload them.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread