I've updated most of my mods for 1.0.0.
P.S. I love how anchors don't work. It really is charming
WugAPI
Previously known as ScreenAPI, this api has been expanded to allow overriding and overloading of dimensions. I am including a mod written for it later. If any modders find themselves interested in WugApi and would like to request a feature, you can leave me a PM here or on the IRC (My nickname is 'Wug'). It's still in its infant stages and is still rough around the edges, but contributions and feature requests are very welcome. Several other mods in this thread depend on WugApi. You need modloader to be installed to make this mod work.
TabComplete
This is a quick and simple mod that adds the popular IRC feature "tab completion" to SMP. Tab completion used to exist in minecraft classic. When typing in the chat, type the first few letters of a user's name and press tab, and tab complete will fill in the rest of the name for you. If more than one user's name matches, it will display a list for you to pick from. If no user matches, it will print a notice. Prefixes like [admin], {mod}, @, etc are ignored. From a coding standpoint, it's one of my best mods. 0% notchcode, 1 class derivation, 1 method override, no base classes modified, <3kB source code. This mod requires WugApi to override screens and minecraft will fail to load if WugApi is not installed.
Download Section
There are no screenshots of this mod in action. It's really hard to take a picture of text. :tongue.gif:
Flexible Portals
HORIZONTAL PORTAL SUPPORT IS FINALLY HERE! This mod allows you to have portals of any shape or size (so long as its flat). Simply place the frame and light it up!
DerpWorld
I converted this mod to use the dimension overriding capabilities of WugApi, which would make it more compatible with other WugApi mods (which there are none of :tongue.gif:). Adds a new dimension alongside the overworld, the nether, and the end. Portal behavior is changed a little bit: portal frames made of obsidian will take you to the nether, those made of smooth stone will take you to the overworld, and those made of glowstone will take you to "DerpWorld," a harsh wasteland of dangerous mountains and sheer cliffs but increased resources, including and up to diamonds visible from the surface (sometimes) and coal plentiful at all altitudes. If you die while in the wasteland, you respawn in it, and it may be very difficult to get back to where you were, so be careful.
*** Important Note: This mod comes with flexibleportals built in. If you install and try to use both, it will not work properly.
DynamicWater
I decided not to update DynamicWater, since it was really only an experiment anyway, and Minecraft 1.0.0 has similar water tinting built in. (Though I liked mine better.) If there's significant interest, I'll update it.
*** Note: All of these mods depend on Modloader. If for some reason there is significant demand for a non-modloader version, I may update them as needed.
Flexible Portals
DerpWorld
DynamicWater
(Without DynamicWater, for comparison)
Older versions of some of my mods are available. To keep things tidy, only the most recent version is linked here.
DOWNLOAD WugApi (Requires ModLoader) [MC SSP 1.0.0]
To Install:
1. Make sure ModLoader is already installed
2. Open minecraft.jar with an archive opening program like winrar or 7zip
3. Extract, open, and read the "readme.txt" file
4. Move everything except "src" and "readme.txt" from the zip file into minecraft.jar
5. If present, delete META-INF from minecraft.jar
DOWNLOAD TabComplete (Requires WugApi) [MC SSP 1.0.0]
To Install:
1. Make sure ModLoader is already installed
2. Make sure WugApi is already installed
3. Extract, open, and read the "readme.txt" file
4. Place the downloaded zip in the mods directory in the minecraft folder
DOWNLOAD DerpWorld (Requires WugApi) [MC SSP 1.0.0]
To Install:
1. Make sure ModLoader is already installed
2. Make sure WugApi is already installed
3. Extract, open, and read the "readme.txt" file
4. Place the downloaded zip in the mods directory in the minecraft folder
DOWNLOAD DynamicWater (Requires Modloader) [MC SSP 1.8.1 (outdated)]
To Install:
1. Make sure you are working with minecraft 1.8.1, this mod will not function with later versions.
2. Make sure ModLoader for minecraft 1.8.1 is already installed.
3. Place the downloaded zip in the mods directory in the minecraft folder
If you're having trouble with black screens, force update to restore minecraft to an unmodded state and try again. Not all mods are compatible, your mileage when using with other mods may vary.
To force an update: open the launcher. do not login. press options (above login). Click the "force update!" button. click done. THEN login. Make sure to delete meta-inf.
Software Terms of Use and License Agreement
Paraphrased: Please don't flaunt the license. Please pay for the software if it is provided for a fee. Please don't try to steal the source code of my non-open-source mods. Please give credit where credit is due. This license is inherited into child projects. Dont use this software to break the law. This is not your homework. As the author of the software and the license, I reserve the final say regarding license disputes.
Feedback is appreciated. If you want to see a picture from another angle or something, go ahead and ask.
The seed that I used for the DerpWorld screenshots is "derp", no quotes.
Please tell me if I posted a broken link or something.
I commonly hang out on the minecraft IRC channels. I most frequently use the nickname "Wug".
This used to be specifically about FlexiblePortals. The old text of this post can be found here: http://pastebin.com/Lyw7Bjsx
== Changelog ==
Fixed bug with WugApi that caused a crash in SMP upon using a portal
Fixed bug with TabComplete sometimes allowing color codes into tab completed usernames. TabComplete will not work on all servers and sometimes conflicts with mChatSuite (a bukkit plugin that manages usernames and chat)
Updated DerpWorld to make use of updated wugapi
Radically changed how WugApi manages dimensional travel, should be more flexible and less arbitrary.
Added a software license
Created TabComplete due to popular demand
fixed portals that were more than one block thick
Added much anticipated support for horizontal portals in flexibleportals (fixed the odd 1 block wide portal rendering issues as well)
Implemented DerpWorld as a seperate dimension instead of as a replacement for the overworld
Radically changed how portaling is handled in WugApi (and DerpWorld by association)
Forgot to change most of the version numbers in modloader's debug output, they probably all read 1.8.1 still
Updated mods for minecraft version 1.0.0
== Buglist ==
Internal version numbers are wrong
From flexibleportals, lighting horizontal portals derps sometimes. This cannot be fixed without significant changes.
In DerpWorld, you will not necessarily end up in a portal that will take you back to the same dimension you came from (you always will on your very first journey however) [NOTSUREIFBUG]
Theres a screenshot now. I'll work on making a better one, then I'll upload all of them to imgur.
After I wrote it, I realized there's another mod out there that does this, but it has issues with portals not filling in all the way and has a size limit of 5x5. This one has no size limit and no such issues.
I like it, will check if I can do a gigantic portal to hellnether. Kudos!
You can. To test it, I made a giant portal that spelled out the word 'portals.' It had a surface area of something like 60 or 70 blocks, and a border maybe 500 blocks long. Lit right up on the first try. I'll have a picture up soon, when my computer decides not to suck. (aka when can use desktop)
I'll put them on imgur too, so they arent replaced with 'click to view image'.
You may have noticed that one block wide portals sometimes don't render properly (they are oriented wrongly), I'll fix this probably tonight or tomorrow.
I included your picture in the OP because I like it, and I think it's a great visual. If you want me to remove it, send me a pm. I also added some other pictures I took.
Quote from manboricua »
I like it! Now I can make nice sized portals just like this one:
-imagesnip-
O... M... G...! I been looking for something exactly like this! You sir... ARE AWESOME! I would give you a diamond but I don't know how this whole "here's a diamond!" thing works, soooooo....... um yeah. Great mod!
I guess you could say...
*sunglasses*
someone's been thinking with portals.
(Downloading now, looks great :biggrin.gif:)
EDIT: This edits the class that handles portal generation, which is ah.class. As long as you don't have another mod affecting this class, it should will work. I'm testing this now.Don't quote me on this. Edited like a pro. anyone who gets this reference gets a cookie :biggrin.gif:
Rollback Post to RevisionRollBack
Quote from GeekAtLifeMeter »
Spontaneous combustion - one of the many hazards of travel between worlds.
*-*
This is cool and is good ascetically.
Just checking; This works right?:
[] []
[] []
yes, your provided portal works.
Quote from hatter56 »
WOWOWOWOWOWOWOW!! This looks amazing, im gonna dl now.
Edit: A very nice mod, however if i use a hd texture pack then fire is red and portals are blue please fix :smile.gif:
Edit x2: = Very good but has bugs
edit #1 - this is the texture pack, I don't do anything with graphics or anything. If you can prove that it is a behavior as a result of the mod, then post a screenshot.
edit#2 - this is the first release. I've been oh so busy, and I'll try to play with it when I have time. I do intend to add support for horizontal portals sometime, and when I do I'll fix that bug where 1 wide portals sometimes don't orient themselves correctly.
Quote from huntthecreepers »
Does this have mod loader support? Either way nice mod
I'll work on it when I have a second. I have no idea how to use modloader, but I'll give it a shot.
Thanks everyone for the comments, I myself had been looking for something that did this, but couldn't find anything that worked well.
When making horizontal portals could you add, oh, 3d portal blocks? It would be amazing to jump into a portal from the sky and be able to walk out afterwards. :biggrin.gif:
P.S. I love how anchors don't work. It really is charming
WugAPI
Previously known as ScreenAPI, this api has been expanded to allow overriding and overloading of dimensions. I am including a mod written for it later. If any modders find themselves interested in WugApi and would like to request a feature, you can leave me a PM here or on the IRC (My nickname is 'Wug'). It's still in its infant stages and is still rough around the edges, but contributions and feature requests are very welcome. Several other mods in this thread depend on WugApi. You need modloader to be installed to make this mod work.
DerpWorld uses this API
TabComplete uses this API
Download Section
TabComplete
This is a quick and simple mod that adds the popular IRC feature "tab completion" to SMP. Tab completion used to exist in minecraft classic. When typing in the chat, type the first few letters of a user's name and press tab, and tab complete will fill in the rest of the name for you. If more than one user's name matches, it will display a list for you to pick from. If no user matches, it will print a notice. Prefixes like [admin], {mod}, @, etc are ignored. From a coding standpoint, it's one of my best mods. 0% notchcode, 1 class derivation, 1 method override, no base classes modified, <3kB source code. This mod requires WugApi to override screens and minecraft will fail to load if WugApi is not installed.
Download Section
There are no screenshots of this mod in action. It's really hard to take a picture of text. :tongue.gif:
Flexible Portals
HORIZONTAL PORTAL SUPPORT IS FINALLY HERE! This mod allows you to have portals of any shape or size (so long as its flat). Simply place the frame and light it up!
Screenshots
Download Section
DerpWorld
I converted this mod to use the dimension overriding capabilities of WugApi, which would make it more compatible with other WugApi mods (which there are none of :tongue.gif:). Adds a new dimension alongside the overworld, the nether, and the end. Portal behavior is changed a little bit: portal frames made of obsidian will take you to the nether, those made of smooth stone will take you to the overworld, and those made of glowstone will take you to "DerpWorld," a harsh wasteland of dangerous mountains and sheer cliffs but increased resources, including and up to diamonds visible from the surface (sometimes) and coal plentiful at all altitudes. If you die while in the wasteland, you respawn in it, and it may be very difficult to get back to where you were, so be careful.
*** Important Note: This mod comes with flexibleportals built in. If you install and try to use both, it will not work properly.
Screenshots
Download Section
DynamicWater
I decided not to update DynamicWater, since it was really only an experiment anyway, and Minecraft 1.0.0 has similar water tinting built in. (Though I liked mine better.) If there's significant interest, I'll update it.
Screenshots
No up to date download
*** Note: All of these mods depend on Modloader. If for some reason there is significant demand for a non-modloader version, I may update them as needed.
Flexible Portals
DerpWorld
DynamicWater
(Without DynamicWater, for comparison)
Older versions of some of my mods are available. To keep things tidy, only the most recent version is linked here.
DOWNLOAD WugApi (Requires ModLoader) [MC SSP 1.0.0]
To Install:
1. Make sure ModLoader is already installed
2. Open minecraft.jar with an archive opening program like winrar or 7zip
3. Extract, open, and read the "readme.txt" file
4. Move everything except "src" and "readme.txt" from the zip file into minecraft.jar
5. If present, delete META-INF from minecraft.jar
DOWNLOAD TabComplete (Requires WugApi) [MC SSP 1.0.0]
To Install:
1. Make sure ModLoader is already installed
2. Make sure WugApi is already installed
3. Extract, open, and read the "readme.txt" file
4. Place the downloaded zip in the mods directory in the minecraft folder
DOWNLOAD FlexiblePortals (Requires Modloader) [MC SSP 1.0.0]
To Install:
1. Make sure ModLoader is already installed
2. Extract, open, and read the "readme.txt" file
3. Place the downloaded zip in the mods directory in the minecraft folder
DOWNLOAD DerpWorld (Requires WugApi) [MC SSP 1.0.0]
To Install:
1. Make sure ModLoader is already installed
2. Make sure WugApi is already installed
3. Extract, open, and read the "readme.txt" file
4. Place the downloaded zip in the mods directory in the minecraft folder
DOWNLOAD DynamicWater (Requires Modloader) [MC SSP 1.8.1 (outdated)]
To Install:
1. Make sure you are working with minecraft 1.8.1, this mod will not function with later versions.
2. Make sure ModLoader for minecraft 1.8.1 is already installed.
3. Place the downloaded zip in the mods directory in the minecraft folder
Risugami's Mod Thread (Get ModLoader Here)
To install:
1. Read and follow the directions on Risugami's Mod Thread about the installation of ModLoader.
If you're having trouble with black screens, force update to restore minecraft to an unmodded state and try again. Not all mods are compatible, your mileage when using with other mods may vary.
To force an update: open the launcher. do not login. press options (above login). Click the "force update!" button. click done. THEN login. Make sure to delete meta-inf.
Software Terms of Use and License Agreement
Paraphrased: Please don't flaunt the license. Please pay for the software if it is provided for a fee. Please don't try to steal the source code of my non-open-source mods. Please give credit where credit is due. This license is inherited into child projects. Dont use this software to break the law. This is not your homework. As the author of the software and the license, I reserve the final say regarding license disputes.
Feedback is appreciated. If you want to see a picture from another angle or something, go ahead and ask.
The seed that I used for the DerpWorld screenshots is "derp", no quotes.
Please tell me if I posted a broken link or something.
I commonly hang out on the minecraft IRC channels. I most frequently use the nickname "Wug".
This used to be specifically about FlexiblePortals. The old text of this post can be found here: http://pastebin.com/Lyw7Bjsx
== Changelog ==
== Buglist ==
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
After I wrote it, I realized there's another mod out there that does this, but it has issues with portals not filling in all the way and has a size limit of 5x5. This one has no size limit and no such issues.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
Oh and explain a little better like
You can make any iregular shape like this:
[]
[]
hellnether. Kudos!You can. To test it, I made a giant portal that spelled out the word 'portals.' It had a surface area of something like 60 or 70 blocks, and a border maybe 500 blocks long. Lit right up on the first try. I'll have a picture up soon, when my computer decides not to suck. (aka when can use desktop)
I'll put them on imgur too, so they arent replaced with 'click to view image'.
You may have noticed that one block wide portals sometimes don't render properly (they are oriented wrongly), I'll fix this probably tonight or tomorrow.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
*-*
This is cool and is good ascetically.
Just checking; This works right?:
[]
[]
Twitter: @iPixeliMC
*sunglasses*
someone's been thinking with portals.
(Downloading now, looks great :biggrin.gif:)
EDIT: This edits the class that handles portal generation, which is ah.class. As long as you don't have another mod affecting this class, it
shouldwill work.I'm testing this now.Don'tquote me on this.Edited like a pro.
anyone who gets this reference gets a cookie :biggrin.gif:
Chumhandle: logicalDesigner
u win diamonds
yes, your provided portal works.
edit #1 - this is the texture pack, I don't do anything with graphics or anything. If you can prove that it is a behavior as a result of the mod, then post a screenshot.
edit#2 - this is the first release. I've been oh so busy, and I'll try to play with it when I have time. I do intend to add support for horizontal portals sometime, and when I do I'll fix that bug where 1 wide portals sometimes don't orient themselves correctly.
I'll work on it when I have a second. I have no idea how to use modloader, but I'll give it a shot.
Thanks everyone for the comments, I myself had been looking for something that did this, but couldn't find anything that worked well.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
It looks like it's...
*puts on sunglasses*
from CSI.
yeaaaaaah
Also, I have final exams next week, and after that I might actually have time for dev stuff!! Won't that be fun.
[FAQ] Extremely Common Problems
[OFFICIAL] Dragon Cave Thread
Pic:
You can put on op i don't mind.