So I'm getting about 13 fps on this even though not all of my allocated memory is being used (using a NVIDIA GeForce GT 120 so I don't think I should be at 13 fps, even with this giant mod). Not really an AMCO question, but does anybody have any suggestions? It's difficult to play with such a low fps.
can any body help me? the guild from tale of kingdoms go attacked by reficules but when i speak to the guild master even in the middle of the guild he says "we are to far from the guild."
Hmmm. He is supposed to come get you when it gets attacked.
Maybe he is getting confused. Try walking away from the guild a bit.
If that doesn't work you should be able to reset the mod by:
1) save a copy of your map 2)disable the mod 2)open the copy and play for a few seconds 3)enable the mod.
Post a proper error report.
It is Nearly impossible to help someone who's literaly posted 17 words.
(11 are 4 characters or less and 2 are near-profanities so hardly even count).
Can anyone help me i get this error.... Before I got it: I just installed the mod pack and played. After a long time of playing i got this error when i go to single player and try to play it loads but before anything shows up i get this error. I know i am probably going to have to just create new world but i don't want it to happen again so can anyone help me fix/prevent this error again? --- BEGIN ERROR REPORT b6b9a653 ----
---
at mod_Millenaire.onTickInGame(mod_Millenaire.java:504)
----
Nice, a proper error report.
It complains of 'Millenaire'. You should be able to reset it, just like 'Tale Of Kindoms':
1) save a copy of your map 2)disable the mod 2)open the copy and play for a few seconds 3)enable the mod.
So I'm getting about 13 fps on this even though not all of my allocated memory is being used (using a NVIDIA GeForce GT 120 so I don't think I should be at 13 fps, even with this giant mod). Not really an AMCO question, but does anybody have any suggestions? It's difficult to play with such a low fps.
Sorry to those with lag and other trouble with graphics.
Thanks for posting a detailed report, Gigasquirrel.
And a super-gigantic thanks to those who post detailed reports of it working thier systems.
That lets me compair and figure things out.
Looks like the problem is mostly video cards.
I use Intel, along with others who have "working" posts.
It also looks like I included an options.txt file that turns on the advanced GL engine (which not all video cards suport).
Turn that of in your video options menu, or delete options.txt from your .minecraft folder.
(The game will regenerate a new one with default values next time it starts).
Mods loaded: 75
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_4096Fix v4 for 1.2.5
mod_BE MC: 1.2.3 ; BE: 1.2.3
mod_MinecraftForge 3.1.2.95
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.1
mod_ReiMinimap v3.0_04 [1.2.5]
mod_Somnia v24 [1.2.5]
mod_Armor 1.2.5
mod_AS_BattleTowers 1.1.0 @ MC 1.2.5
mod_betterDungeons 0.93
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_crystalWing 1.2.5.a updated by bspkrs
mod_EE 1.4.3.0
mod_EnderStorage 1.1.0
mod_floatingRuins 1.2.5.c modified by bspkrs
mod_FloraSoma 0.3.11 Height
mod_Friend_config
mod_Friend_oku v1.7 beta
mod_InfiBase 1.0.9 for 1.2.5
mod_InfiBlocks v0.7.13 Color Bricked
mod_ingameInfo 1.2.5.d modified by bspkrs
mod_InvTweaks 1.41b (1.2.4)
mod_KenshiroStyle 1.2.3
mod_LightSensor 1.2.5
mod_MagicYarn 1.1
mod_Minions 1.2.2 @ MC 1.2.5
mod_MorePaintings 1.2.4 Xtreme MLMP
mod_Pamsimplehc 1.0.0
mod_Pamflowers 1.2.3
mod_PortalGun 1.2.5v1
mod_RecipeBook 1.2.5
mod_RedPowerControl 2.0pr5
mod_RedPowerCore 2.0pr5
mod_RedPowerLighting 2.0pr5
mod_RedPowerLogic 2.0pr5
mod_RedPowerMachine 2.0pr5
mod_RedPowerWiring 2.0pr5
mod_RedPowerWorld 2.0pr5
mod_RopesPlus 1.0.0 @ MC 1.2.5
mod_Ruins v7.4 @ 1.2.5
mod_Shelf 1.2.5
mod_startingInventory 1.2.5.a updated by bspkrs
mod_HeroesGuild 1.3.0
mod_treecapitator 1.2.5.e updated by bspkrs
mod_WirelessRedstoneCore 1.2.1
mod_WirelessRedstoneAddons 1.2.1
mod_adventureItems 0.4
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_coral 1.2.x - By q3hardcore
mod_CoralReefGUI 1.69.10
mod_Forestry 1.4.4.1
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.95
mod_PowerConverters 1.2.5R1.3.4
mod_NetherOres 1.2.5R1.2.2
mod_Invasion 0.9.4
mod_AddonTimeMachine Time Machine Add-on Engaged
mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Patch-2 Engaged
mod_Zeppelin 1.2.5.0.30
mod_MoreFuel 1.2.5
mod_BeachFloatHandler Tropicraft v3.0 for MC 1.2.5
mod_EntMover Version 0.5 for MC 1.2.5
mod_ExtendedRenderer Version 1.0 for MC 1.2.5
mod_LAPI LAPI Version 3.0 for MC 1.2.5
mod_tropicraft Tropicraft v3.0 for Minecraft 1.2.5
mod_TropicraftDimension Tropicraft Dimension v3.0 for MC 1.2.5
mod_TwilightForest 1.8.0
mod_ThaumCraft 2.1.1a
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ce46289c --------
Generated 5/16/12 9:16 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (i386) version 10.6.8
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.NoSuchMethodError: ic2.api.CropCard.registerBaseSeed(Laan;IIIII)Z
at ic2.common.IC2Crops.registerBaseSeeds(IC2Crops.java:82)
at ic2.common.IC2Crops.init(IC2Crops.java:43)
at mod_IC2.load(mod_IC2.java:522)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT ab4bc189 ----------
I'm getting awful lag all of the sudden. I was standing partway down a mineshaft that my minions were making along with my friend from the friend mod. He said he died, so I assumed he fell. Then about one second after that the game dropped down to 0 fps. I closed minecraft, then loaded the same world up again and still the same thing, and according to the minimap it took quite a while for the surrounding chunks to load. The Magic School world seems fine, but that one world is lagging so badly that I cant even get out of the mineshaft. The only thing I had besides AMCO was optifine HD standard. The game said it was only using 62% of its memory allocation, too. Anyone know what could have caused this or how I can fix it?
EDIT: Well chunks are loading fine now but its still staying at 0-1 fps. Lowering all the graphics settings as far as I could had no effect on it, either.
EDIT 2: Disabling the friend mod and minions mod had no effect either.
the guild from tale of kingdoms go attacked by reficules but when i speak to the guild master even in the middle of the guild he says "we are to far from the guild."
Is this an old save or did you start Tale of Kingdoms first thing on this game save?
If you spawn the Guild master to start Tale of Kingdoms the Guild is put one place and the people from the guild somewhere else.
Once the mod put the guild all the way down as low as it could go and all of the gravel fell through. That was lots of fun. lol
Nothing was under the gravel.
Just a warning to anyone who likes to play with spawners.
Some spawners will black screen you and kill your games save.
I had to use MC edit to delete the spawner to get my save working again.
I tried to place the Hydra spawner in the ocean and all want black.
So glad MC edit still works.
Some spawners work great and add more fun to Minecraft.
Now monkeys, wild boar,penguin, iguana,Marlin fish, koagirl, koaboy and tropical fish work fine in Minecraft even without going to the Tropic Kraft portal. Fun to add monkeys to jungles and fish to ponds, fish tanks and the ocean if you want. The spawners work fine for tale of Kingdoms also, just be careful what you spawn unless you are ready for a fire fight.
This is the best AMCO I have played.
So many fun mods working great.
I even have my very first Minecraft game save from Minecraft 1.8 withAMCO working great.
Tale of Kingdoms still running from back then.
Mods loaded: 75
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_4096Fix v4 for 1.2.5
mod_BE MC: 1.2.3 ; BE: 1.2.3
mod_MinecraftForge 3.1.2.95
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.1
mod_ReiMinimap v3.0_04 [1.2.5]
mod_Somnia v24 [1.2.5]
mod_Armor 1.2.5
mod_AS_BattleTowers 1.1.0 @ MC 1.2.5
mod_betterDungeons 0.93
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_crystalWing 1.2.5.a updated by bspkrs
mod_EE 1.4.3.0
mod_EnderStorage 1.1.0
mod_floatingRuins 1.2.5.c modified by bspkrs
mod_FloraSoma 0.3.11 Height
mod_Friend_config
mod_Friend_oku v1.7 beta
mod_InfiBase 1.0.9 for 1.2.5
mod_InfiBlocks v0.7.13 Color Bricked
mod_ingameInfo 1.2.5.d modified by bspkrs
mod_InvTweaks 1.41b (1.2.4)
mod_KenshiroStyle 1.2.3
mod_LightSensor 1.2.5
mod_MagicYarn 1.1
mod_Minions 1.2.2 @ MC 1.2.5
mod_MorePaintings 1.2.4 Xtreme MLMP
mod_Pamsimplehc 1.0.0
mod_Pamflowers 1.2.3
mod_PortalGun 1.2.5v1
mod_RecipeBook 1.2.5
mod_RedPowerControl 2.0pr5
mod_RedPowerCore 2.0pr5
mod_RedPowerLighting 2.0pr5
mod_RedPowerLogic 2.0pr5
mod_RedPowerMachine 2.0pr5
mod_RedPowerWiring 2.0pr5
mod_RedPowerWorld 2.0pr5
mod_RopesPlus 1.0.0 @ MC 1.2.5
mod_Ruins v7.4 @ 1.2.5
mod_Shelf 1.2.5
mod_startingInventory 1.2.5.a updated by bspkrs
mod_HeroesGuild 1.3.0
mod_treecapitator 1.2.5.e updated by bspkrs
mod_WirelessRedstoneCore 1.2.1
mod_WirelessRedstoneAddons 1.2.1
mod_adventureItems 0.4
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_coral 1.2.x - By q3hardcore
mod_CoralReefGUI 1.69.10
mod_Forestry 1.4.4.1
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.95
mod_PowerConverters 1.2.5R1.3.4
mod_NetherOres 1.2.5R1.2.2
mod_Invasion 0.9.4
mod_AddonTimeMachine Time Machine Add-on Engaged
mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Patch-2 Engaged
mod_Zeppelin 1.2.5.0.30
mod_MoreFuel 1.2.5
mod_BeachFloatHandler Tropicraft v3.0 for MC 1.2.5
mod_EntMover Version 0.5 for MC 1.2.5
mod_ExtendedRenderer Version 1.0 for MC 1.2.5
mod_LAPI LAPI Version 3.0 for MC 1.2.5
mod_tropicraft Tropicraft v3.0 for Minecraft 1.2.5
mod_TropicraftDimension Tropicraft Dimension v3.0 for MC 1.2.5
mod_TwilightForest 1.8.0
mod_ThaumCraft 2.1.1a
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ce46289c --------
Generated 5/16/12 9:16 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (i386) version 10.6.8
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot™ Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.NoSuchMethodError: ic2.api.CropCard.registerBaseSeed(Laan;IIIII)Z
at ic2.common.IC2Crops.registerBaseSeeds(IC2Crops.java:82)
at ic2.common.IC2Crops.init(IC2Crops.java:43)
at mod_IC2.load(mod_IC2.java:522)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT ab4bc189 ----------
IC2 Doesnt work on Macs with AMCO right now, turning it off will make it work
The Meaning of Life, the Universe, and Everything.
Join Date:
5/9/2012
Posts:
43
Member Details
Is there a reason why the Equivalent Exchange, Thaumcraft and Twilight Forest mods are outdated?
Also, what is the mod which creates the "box-forts" with Archers and Knights so I can disable it?
Is there a reason why the Equivalent Exchange, Thaumcraft and Twilight Forest mods are outdated?
Also, what is the mod which creates the "box-forts" with Archers and Knights so I can disable it?
Thanks in advance!
Well mods tend to update regularly, and Arrrg can't constantly check for updates to every single mod. Also It probably takes quite a while to set up and revise the mod pack as it is.
The "box-forts" thing sounds like it's from the Castle Defenders mod, but I thought that was disabled by default.
EDIT: Well trying to update Millenaire or Twilight Forest creates a ton of id conflicts. I updated Thaumcraft 2 and Tropicraft ok, though. Will ID Resolver break AMCO?
The "box-forts" thing sounds like it's from the Castle Defenders mod, but I thought that was disabled by default.
True enough, the new version indeed removed those...
(I was still using the older one)
About updates, I imagine it must be hard... I hope I didn't sound any rude...
I just installed the newest Thaumcraft and Equivalent Exchange without any problem (apparently)...
yeah it like didn't work, i've got a mac, can anyone help?
Mods loaded: 77
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_4096Fix v4 for 1.2.5
mod_BE MC: 1.2.3 ; BE: 1.2.3
mod_MinecraftForge 3.1.2.95
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.1
mod_ReiMinimap v3.0_04 [1.2.5]
mod_Somnia v24 [1.2.5]
mod_SpawnerGUI 1.2.5
mod_Armor 1.2.5
mod_AS_BattleTowers 1.1.0 @ MC 1.2.5
mod_betterDungeons 0.93
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_crystalWing 1.2.5.a updated by bspkrs
mod_EE 1.4.3.0
mod_EnderStorage 1.1.0
mod_floatingRuins 1.2.5.c modified by bspkrs
mod_FloraSoma 0.3.11 Height
mod_Friend_config
mod_Friend_oku v1.7 beta
mod_InfiBase 1.0.9 for 1.2.5
mod_InfiBlocks v0.7.13 Color Bricked
mod_ingameInfo 1.2.5.d modified by bspkrs
mod_InvTweaks 1.41b (1.2.4)
mod_KenshiroStyle 1.2.3
mod_LightSensor 1.2.5
mod_MagicYarn 1.1
mod_Minions 1.2.2 @ MC 1.2.5
mod_MorePaintings 1.2.4 Xtreme MLMP
mod_Pamsimplehc 1.0.0
mod_Pamflowers 1.2.3
mod_PortalGun 1.2.5v1
mod_RecipeBook 1.2.5
mod_RedPowerControl 2.0pr5
mod_RedPowerCore 2.0pr5
mod_RedPowerLighting 2.0pr5
mod_RedPowerLogic 2.0pr5
mod_RedPowerMachine 2.0pr5
mod_RedPowerWiring 2.0pr5
mod_RedPowerWorld 2.0pr5
mod_RopesPlus 1.0.0 @ MC 1.2.5
mod_Ruins v7.4 @ 1.2.5
mod_Shelf 1.2.5
mod_startingInventory 1.2.5.a updated by bspkrs
mod_HeroesGuild 1.3.0
mod_treecapitator 1.2.5.e updated by bspkrs
mod_WirelessRedstoneCore 1.2.1
mod_WirelessRedstoneAddons 1.2.1
mod_adventureItems 0.4
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_coral 1.2.x - By q3hardcore
mod_CoralReefGUI 1.69.10
mod_Forestry 1.4.4.1
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.95
mod_PowerConverters 1.2.5R1.3.4
mod_NetherOres 1.2.5R1.2.2
mod_Invasion 0.9.4
mod_Millenaire 2.5.7
mod_AddonTimeMachine Time Machine Add-on Engaged
mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Patch-2 Engaged
mod_Zeppelin 1.2.5.0.30
mod_MoreFuel 1.2.5
mod_BeachFloatHandler Tropicraft v3.0 for MC 1.2.5
mod_EntMover Version 0.5 for MC 1.2.5
mod_ExtendedRenderer Version 1.0 for MC 1.2.5
mod_LAPI LAPI Version 3.0 for MC 1.2.5
mod_tropicraft Tropicraft v3.0 for Minecraft 1.2.5
mod_TropicraftDimension Tropicraft Dimension v3.0 for MC 1.2.5
mod_TwilightForest 1.8.0
mod_ThaumCraft 2.1.1a
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 6134efb5 --------
Generated 5/17/12 8:47 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_31, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 6770M OpenGL Engine version 2.1 ATI-1.6.42, ATI Technologies Inc.
java.lang.NoSuchMethodError: ic2.api.CropCard.registerBaseSeed(Laan;IIIII)Z
at ic2.common.IC2Crops.registerBaseSeeds(IC2Crops.java:82)
at ic2.common.IC2Crops.init(IC2Crops.java:43)
at mod_IC2.load(mod_IC2.java:522)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 42c06a91 ----------
Please read just a little higher up the thread.... I've personally answered this question about 5 times already
Sorry to those with lag and other trouble with graphics.
Thanks for posting a detailed report, Gigasquirrel.
And a super-gigantic thanks to those who post detailed reports of it working thier systems.
That lets me compair and figure things out.
Looks like the problem is mostly video cards.
I use Intel, along with others who have "working" posts.
It also looks like I included an options.txt file that turns on the advanced GL engine (which not all video cards suport).
Turn that of in your video options menu, or delete options.txt from your .minecraft folder.
(The game will regenerate a new one with default values next time it starts).
I'm afraid it wasn't openGL... Turned it off and it had little to no effect on the framerate (I was then ambushed by a creeper and had the pleasure of experiencing a 13 fps chase seen A harrowing experience, if I do say so myself). Thanks for taking the time to work with me individually! Hopefully we can figure this out.
lol guys dont use nuclear reactors.
I made 5 chambers and filled it up with uranium cells, maybe 100 blocks away from my house.
I made high tower maybe 60 blocks above ground from sand and dirt, and marked it with lot of glowstone to spot it from distance.
I put in reactor lot of uranium cells then i heard hiss. Optical cable melted and glowstone began to burn. Then i put more cells into reactor and ran away 50 blocks. After that i got a lagspike and found out that explosion destroyed half of my large house(half of large chests lol), large crater under tower. That was funny lol
Well ID Resolver won't work. I assume because it needs guiapi, and I don't think guiapi can be installed after forge...
Whenever I get ID conflicts it says Autoassign is disabled, does anyone know how to enable this?
Rollback Post to RevisionRollBack
I do not know what World War III will be fought with, but I do know that World War IV will be fought with sticks and stones
Well ID Resolver won't work. I assume because it needs guiapi, and I don't think guiapi can be installed after forge...
Whenever I get ID conflicts it says Autoassign is disabled, does anyone know how to enable this?
Well I got Gui-Api to install when I added mo'creatures. Just change IDs for the different mods if you get autoassign is disabled.Hey everyone and Arrrg! Here is my map spotlight of Majic School! Sorry if I sound weird, the mic does that to my voice. Also, I was tired from doing AP exams when I did this. Enjoy!
Thanks for helping to answer someone else's question.
I don't get time for them all, so a little help there is greatly appriciated.
Hmmm. He is supposed to come get you when it gets attacked.
Maybe he is getting confused. Try walking away from the guild a bit.
If that doesn't work you should be able to reset the mod by:
1) save a copy of your map 2)disable the mod 2)open the copy and play for a few seconds 3)enable the mod.
Post a proper error report.
It is Nearly impossible to help someone who's literaly posted 17 words.
(11 are 4 characters or less and 2 are near-profanities so hardly even count).
Nice, a proper error report.
It complains of 'Millenaire'. You should be able to reset it, just like 'Tale Of Kindoms':
1) save a copy of your map 2)disable the mod 2)open the copy and play for a few seconds 3)enable the mod.
Sorry to those with lag and other trouble with graphics.
Thanks for posting a detailed report, Gigasquirrel.
And a super-gigantic thanks to those who post detailed reports of it working thier systems.
That lets me compair and figure things out.
Looks like the problem is mostly video cards.
I use Intel, along with others who have "working" posts.
It also looks like I included an options.txt file that turns on the advanced GL engine (which not all video cards suport).
Turn that of in your video options menu, or delete options.txt from your .minecraft folder.
(The game will regenerate a new one with default values next time it starts).
Good luck everyone, especially Eric1937.
Arrrg
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_4096Fix v4 for 1.2.5
mod_BE MC: 1.2.3 ; BE: 1.2.3
mod_MinecraftForge 3.1.2.95
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.1
mod_ReiMinimap v3.0_04 [1.2.5]
mod_Somnia v24 [1.2.5]
mod_Armor 1.2.5
mod_AS_BattleTowers 1.1.0 @ MC 1.2.5
mod_betterDungeons 0.93
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_crystalWing 1.2.5.a updated by bspkrs
mod_EE 1.4.3.0
mod_EnderStorage 1.1.0
mod_floatingRuins 1.2.5.c modified by bspkrs
mod_FloraSoma 0.3.11 Height
mod_Friend_config
mod_Friend_oku v1.7 beta
mod_InfiBase 1.0.9 for 1.2.5
mod_InfiBlocks v0.7.13 Color Bricked
mod_ingameInfo 1.2.5.d modified by bspkrs
mod_InvTweaks 1.41b (1.2.4)
mod_KenshiroStyle 1.2.3
mod_LightSensor 1.2.5
mod_MagicYarn 1.1
mod_Minions 1.2.2 @ MC 1.2.5
mod_MorePaintings 1.2.4 Xtreme MLMP
mod_Pamsimplehc 1.0.0
mod_Pamflowers 1.2.3
mod_PortalGun 1.2.5v1
mod_RecipeBook 1.2.5
mod_RedPowerControl 2.0pr5
mod_RedPowerCore 2.0pr5
mod_RedPowerLighting 2.0pr5
mod_RedPowerLogic 2.0pr5
mod_RedPowerMachine 2.0pr5
mod_RedPowerWiring 2.0pr5
mod_RedPowerWorld 2.0pr5
mod_RopesPlus 1.0.0 @ MC 1.2.5
mod_Ruins v7.4 @ 1.2.5
mod_Shelf 1.2.5
mod_startingInventory 1.2.5.a updated by bspkrs
mod_HeroesGuild 1.3.0
mod_treecapitator 1.2.5.e updated by bspkrs
mod_WirelessRedstoneCore 1.2.1
mod_WirelessRedstoneAddons 1.2.1
mod_adventureItems 0.4
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_coral 1.2.x - By q3hardcore
mod_CoralReefGUI 1.69.10
mod_Forestry 1.4.4.1
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.95
mod_PowerConverters 1.2.5R1.3.4
mod_NetherOres 1.2.5R1.2.2
mod_Invasion 0.9.4
mod_AddonTimeMachine Time Machine Add-on Engaged
mod_Fossil Mod FOSSIL / ARCHEOLOGY v6.2 Patch-2 Engaged
mod_Zeppelin 1.2.5.0.30
mod_MoreFuel 1.2.5
mod_BeachFloatHandler Tropicraft v3.0 for MC 1.2.5
mod_EntMover Version 0.5 for MC 1.2.5
mod_ExtendedRenderer Version 1.0 for MC 1.2.5
mod_LAPI LAPI Version 3.0 for MC 1.2.5
mod_tropicraft Tropicraft v3.0 for Minecraft 1.2.5
mod_TropicraftDimension Tropicraft Dimension v3.0 for MC 1.2.5
mod_TwilightForest 1.8.0
mod_ThaumCraft 2.1.1a
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ce46289c --------
Generated 5/16/12 9:16 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (i386) version 10.6.8
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.NoSuchMethodError: ic2.api.CropCard.registerBaseSeed(Laan;IIIII)Z
at ic2.common.IC2Crops.registerBaseSeeds(IC2Crops.java:82)
at ic2.common.IC2Crops.init(IC2Crops.java:43)
at mod_IC2.load(mod_IC2.java:522)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT ab4bc189 ----------
EDIT: Well chunks are loading fine now but its still staying at 0-1 fps. Lowering all the graphics settings as far as I could had no effect on it, either.
EDIT 2: Disabling the friend mod and minions mod had no effect either.
Is this an old save or did you start Tale of Kingdoms first thing on this game save?
If you spawn the Guild master to start Tale of Kingdoms the Guild is put one place and the people from the guild somewhere else.
Once the mod put the guild all the way down as low as it could go and all of the gravel fell through. That was lots of fun. lol
Nothing was under the gravel.
Some spawners will black screen you and kill your games save.
I had to use MC edit to delete the spawner to get my save working again.
I tried to place the Hydra spawner in the ocean and all want black.
So glad MC edit still works.
Some spawners work great and add more fun to Minecraft.
Now monkeys, wild boar,penguin, iguana,Marlin fish, koagirl, koaboy and tropical fish work fine in Minecraft even without going to the Tropic Kraft portal. Fun to add monkeys to jungles and fish to ponds, fish tanks and the ocean if you want. The spawners work fine for tale of Kingdoms also, just be careful what you spawn unless you are ready for a fire fight.
This is the best AMCO I have played.
So many fun mods working great.
I even have my very first Minecraft game save from Minecraft 1.8 withAMCO working great.
Tale of Kingdoms still running from back then.
IC2 Doesnt work on Macs with AMCO right now, turning it off will make it work
They are from Thaumcraft
Also, what is the mod which creates the "box-forts" with Archers and Knights so I can disable it?
Thanks in advance!
The "box-forts" thing sounds like it's from the Castle Defenders mod, but I thought that was disabled by default.
EDIT: Well trying to update Millenaire or Twilight Forest creates a ton of id conflicts. I updated Thaumcraft 2 and Tropicraft ok, though. Will ID Resolver break AMCO?
True enough, the new version indeed removed those...
(I was still using the older one)
About updates, I imagine it must be hard... I hope I didn't sound any rude...
I just installed the newest Thaumcraft and Equivalent Exchange without any problem (apparently)...
Please read just a little higher up the thread.... I've personally answered this question about 5 times already
I'm afraid it wasn't openGL... Turned it off and it had little to no effect on the framerate (I was then ambushed by a creeper and had the pleasure of experiencing a 13 fps chase seen A harrowing experience, if I do say so myself). Thanks for taking the time to work with me individually! Hopefully we can figure this out.
I made 5 chambers and filled it up with uranium cells, maybe 100 blocks away from my house.
I made high tower maybe 60 blocks above ground from sand and dirt, and marked it with lot of glowstone to spot it from distance.
I put in reactor lot of uranium cells then i heard hiss. Optical cable melted and glowstone began to burn. Then i put more cells into reactor and ran away 50 blocks. After that i got a lagspike and found out that explosion destroyed half of my large house(half of large chests lol), large crater under tower. That was funny lol
Whenever I get ID conflicts it says Autoassign is disabled, does anyone know how to enable this?
Well I got Gui-Api to install when I added mo'creatures. Just change IDs for the different mods if you get autoassign is disabled.Hey everyone and Arrrg! Here is my map spotlight of Majic School! Sorry if I sound weird, the mic does that to my voice. Also, I was tired from doing AP exams when I did this. Enjoy!