little suggestion: what about ComputerCraft? I think most of us will agree about including this absolutely awesome mod in this even more awesome modpack.
Flight mod in this anywhere? other than going creative with TMI? I ususally use CJB's mod pack for all my tools. I used this in the past but you have added a TON of things im not even close to familiar with :smile.gif: Thanks for making this all possible. Looks like ive got something to keep me busy for a while.
I see zombe flight might work.
Cjb mods dont work for those interested. =\
any other simple flight mod without changing to creative?
Hmm. I tried Zombe's and it did not work.. I excluded all the class files from zombe except the one needed for flying. anyone know what might be up?
Flight mod in this anywhere? other than going creative with TMI? I ususally use CJB's mod pack for all my tools. I used this in the past but you have added a TON of things im not even close to familiar with :smile.gif: Thanks for making this all possible. Looks like ive got something to keep me busy for a while.
I see zombe flight might work.
Cjb mods dont work for those interested. =\
any other simple flight mod without changing to creative?
Hmm. I tried Zombe's and it did not work.. I excluded all the class files from zombe except the one needed for flying. anyone know what might be up?
I'm pretty sure zeppelin is In this....
Rollback Post to RevisionRollBack
What is life? It is merely a protein based mechanism built for energy consumption... It is nothing special really.
You should add Mo' Creatures and Humans+ when it's 1.1 of course. I think Mo'' Creatures is updated... Well add'em if they are compatible :biggrin.gif:
I was out of town this weekend, which why the next revision is still not ready yet.
Here is what's going on:
'Strange' theme featuring 'More Creeps and Wierdos' is ready. 'Millenare', 'Fossils' and a few others disabled to make room. Compatable with 'Clay Soldiers' for even more strangeness (but still waiting on permisson to use).
'Machine' theme is working. It features 'Portal Gun' and 'Floating Islands'
'Nature' theme featuring expanded farming from 'Xie's Mods' is being built up now too.
I'll also include the fix for cauldrens, along with my FireArmor (aka chainmail) skins.
The author of 'Nature Overhaul' does not grant permission, same story with 'Mo Creatures'.
Several people have requested 'Computer Craft' now, so I'll look into it.
I might be the only mod pack to have permission to include 'Humans Plus', and will as soon as it is updated.
Thanks for the heads-up about 'Millenare', Kinasin.
Maybe we won't have to disable it to get 'Portal' and/or 'Creeps and Wierdos' running now...
There are several ways to fly in AMCO:
'Zepplin' is included as Jpev mentions.
There are also 2 jetpacks in 'Industrial Craft II', and the Hurricane Boots in 'Equivalent Exchange'
Plus 'More Creeps and Wierdos' has some ways to fly.
Then there's 'Portal Gun' with Advance Knee Replacements...
I was out of town this weekend, which why the next revision is still not ready yet.
Here is what's going on:
'Strange' theme featuring 'More Creeps and Wierdos' is ready. 'Millenare', 'Fossils' and a few others disabled to make room. Compatable with 'Clay Soldiers' for even more strangeness (but still waiting on permisson to use).
'Machine' theme is working. It features 'Portal Gun' and 'Floating Islands'
'Nature' theme featuring expanded farming from 'Xie's Mods' is being built up now too.
I'll also include the fix for cauldrens, along with my FireArmor (aka chainmail) skins.
The author of 'Nature Overhaul' does not grant permission, same story with 'Mo Creatures'.
Several people have requested 'Computer Craft' now, so I'll look into it.
I might be the only mod pack to have permission to include 'Humans Plus', and will as soon as it is updated.
Thanks for the heads-up about 'Millenare', Kinasin.
Maybe we won't have to disable it to get 'Portal' and/or 'Creeps and Wierdos' running now...
There are several ways to fly in AMCO:
'Zepplin' is included as Jpev mentions.
There are also 2 jetpacks in 'Industrial Craft II', and the Hurricane Boots in 'Equivalent Exchange'
Plus 'More Creeps and Wierdos' has some ways to fly.
Then there's 'Portal Gun' with Advance Knee Replacements...
Arrrg
I saw those. thanks for the heads up as I'm extremely new to a ton of these mods. Again thanks. :smile.gif: loving playing with this again after some time of not. Thanks again.
Yup, good point.
Gotta tweek the cake back to something normal.
I'll do that when adding Fire Armor skin back in.
I also just tested the 'Forge' version of 'Millenaire', works great, even with 'Portal Gun' installed.
Thanks again to Kinasin for the info on that one.
I'll probably post the next revision tomarrow night.
I'm also installing/testing the latest version of 'Tale of Kingdoms' now.
So look for that next revision too...
I have a request. Why don't you just put up an entire .minecraft folder with it all installed for us to download? Just make sure you don't save your account info and it will be fine. It might take a while but it will be much easier to install. Normally I have no problem when it comes to getting mods to work, but since there are so many and I am on a mac, it is much harder for me to just drag those files. I have to drag each individual because there is no merge option. I have modded minecraft on a PC but this is much harder. Thanks!
It's illigal, and thats why you never see .minecrafts. I believe Its illigal to distribute any of Minecraft's .class files or any other coding
Cool the cake is no longer a lie! Hey check out the scuba diving mod by Nandonalt, which is continued by Coupon in the forums. It lets you craft diving gear so you can go under water! Perfect when you have floating castles above the ocean :biggrin.gif:
I need a way to temporarily disable the mod. when I play online the server is vanilla. My game crashes due to an "internal error" any time I attempt to swap an item in my inventory. Is there a way to do this?
Arrrg please look into adding this mod if u havent already it is quite a good mod for people looking for body guards while mining and so far ive installed it every time i have intsalled AMCO and its pretty much compatible with everything http://www.minecraftforum.net/topic/547327-11-genuine-pack-v371/ thanks id just like you to have a look at it :smile.gif:
Okay, I've used this modpack for the past few releases and I love it. After looking into it a bit, I decided to create my own ruins file. I copied out the format, doing exactly the same thing as the other ruins files (obviously changing what blocks are in what configuration), but when the new ruin generates, I get the following error report:
--- BEGIN ERROR REPORT ee418cc8 --------
Generated 2/13/12 9:27 PM
Minecraft: Minecraft 1.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4600 Series version 3.3.10317 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at RuinTemplate.isAcceptable(RuinTemplate.java:94)
at RuinGenerator.findSuitableY(RuinGenerator.java:213)
at RuinGenerator.createBuilding(RuinGenerator.java:105)
at RuinGenerator.generateNormal(RuinGenerator.java:43)
at mod_Ruins.GenerateSurface(mod_Ruins.java:49)
at ModLoader.PopulateChunk(ModLoader.java:1213)
at jx.a(jx.java:126)
at aal.a(Chunk.java:897)
at jx.c(jx.java:68)
at jx.b(jx.java:76)
at vq.c(World.java:465)
at vq.a(World.java:396)
at eloraam.world.WorldGenMarble.searchBlock(WorldGenMarble.java:32)
at eloraam.world.WorldGenMarble.a(WorldGenMarble.java:65)
at RedPowerWorld.GenerateSurface(RedPowerWorld.java:767)
at mod_RedPowerWorld.GenerateSurface(mod_RedPowerWorld.java:40)
at ModLoader.PopulateChunk(ModLoader.java:1213)
at jx.a(jx.java:126)
at aal.a(Chunk.java:897)
at jx.c(jx.java:68)
at jx.b(jx.java:76)
at vq.c(World.java:465)
at vq.a(World.java:396)
at RuinTemplate.checkArea(RuinTemplate.java:122)
at RuinGenerator.createBuilding(RuinGenerator.java:108)
at RuinGenerator.generateNormal(RuinGenerator.java:43)
at mod_Ruins.GenerateSurface(mod_Ruins.java:49)
at ModLoader.PopulateChunk(ModLoader.java:1213)
at jx.a(jx.java:126)
at aal.a(Chunk.java:897)
at jx.c(jx.java:68)
at jx.b(jx.java:76)
at vq.c(World.java:465)
at vq.f(World.java:2346)
at vq.c(World.java:2202)
at net.minecraft.client.Minecraft.k(SourceFile:1598)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 97a863a7 ----------
And in case it helps, here is the .tml file I created for the new ruin:
have you considered Inventory tweaks over Convenient INV? its WAY better. maybe its not compatible. just curious if youve checked into that?
Inventory Tweaks works fine with this all this so far. Im not deep into the tech trees so maybe it could cause issue with some of the IC2 or BC stuff. We shall see.
I need a way to temporarily disable the mod. when I play online the server is vanilla. My game crashes due to an "internal error" any time I attempt to swap an item in my inventory. Is there a way to do this?
Have 2 .minecraft folders. but put each one in separate folders. Name one minecraft on-line and the other Minecraft AMCO or Single player. whatever name you want.
Now. Cut your .minecraft folder out of your C:\Users\YOUR.USER.NAME\AppData\Roaming Directory and put it in your single player folder you made.
Now reinstall Minecraft. Mod it how you want for Multiplayer. Or dont mod it at all for complete compatibility with all servers.
After you set that up. Copy or CUT it out of your C:\Users\YOUR.USER.NAME\AppData\Roaming Directory again and Paste it into the folder you made for your Multiplayer client.
Now all you do when you want to play single or multiplayer is move the .minecraft folder back into C:\Users\YOUR.USER.NAME\AppData\Roaming
This is also a good way to keep backups.
There is also a PORTABLE minecraft client that runs off of a USB flash drive. You CAN run this off your hard drive.
I use that for my single player game and use the regular one for Multiplayer.
With that configuration if your computer is good enough you can actually run single and multi at the same time. which is what I do when im smelting a ton of stuff from AMCO while I play multiplayer. or im just a freak like that and play 2 different mods of minecraft at the same time. but thats just an example of what can be done.
I hope this helps. Not sure if I could explain it any better but if your still confused PM me and I can try to help you another way :smile.gif:
If you need a video showing how to do this let me know.
Apparently the current version of the steampunk texture pack doesn't support Equivalent Exchange, so there's no way to use the Burn function of the Transmutation Tablet.
I used to have a seed,continuo.It was a damn good seed,it's latin,and after I colected lots of stuff we lost power in our house,corrupting my saves.I just tried another world earlier that was rubbish so after I deletd it I tried a Different seed and what amazed me was that I had spawned in the exact world I had lost,items and all.JUst wanted to share since it was done with this mod pack installed.
actually, this happens even in the vanilla minecraft. (I think) its because when you delete a save within minecraft, it doesn't delete the save inside the .minecraft saves folder, and when you make a different world with the same name, it loads the save with that name.
Rollback Post to RevisionRollBack
Freakin' useful mod (I only use it for SSP!)
I like to play FTB with some additions. Also custom modsets are awesome!
Have 2 .minecraft folders. but put each one in separate folders. Name one minecraft on-line and the other Minecraft AMCO or Single player. whatever name you want.
Now. Cut your .minecraft folder out of your C:\Users\YOUR.USER.NAME\AppData\Roaming Directory and put it in your single player folder you made.
Now reinstall Minecraft. Mod it how you want for Multiplayer. Or dont mod it at all for complete compatibility with all servers.
After you set that up. Copy or CUT it out of your C:\Users\YOUR.USER.NAME\AppData\Roaming Directory again and Paste it into the folder you made for your Multiplayer client.
Now all you do when you want to play single or multiplayer is move the .minecraft folder back into C:\Users\YOUR.USER.NAME\AppData\Roaming
This is also a good way to keep backups.
Thanks, this seems to work! It was quick and easy to do.
This is one very very busy mod, I'll be spending a while learning this mod, thanks =) Got quite a few of my favorites, though missing some others that I like but can't use due to incompatibilities with millenaire. More options for texture packs would be nice though.
Rollback Post to RevisionRollBack
GENERATION 27: The first time you see this, copy it into your sig on any forum and add 1 to the
generation. Social experiment.
It was recently updated to support Forge.
I see zombe flight might work.
Cjb mods dont work for those interested. =\
any other simple flight mod without changing to creative?
Hmm. I tried Zombe's and it did not work.. I excluded all the class files from zombe except the one needed for flying. anyone know what might be up?
SPC works. Good nuff :smile.gif:
I'm pretty sure zeppelin is In this....
What is life? It is merely a protein based mechanism built for energy consumption... It is nothing special really.
I was out of town this weekend, which why the next revision is still not ready yet.
Here is what's going on:
'Strange' theme featuring 'More Creeps and Wierdos' is ready. 'Millenare', 'Fossils' and a few others disabled to make room. Compatable with 'Clay Soldiers' for even more strangeness (but still waiting on permisson to use).
'Machine' theme is working. It features 'Portal Gun' and 'Floating Islands'
'Nature' theme featuring expanded farming from 'Xie's Mods' is being built up now too.
I'll also include the fix for cauldrens, along with my FireArmor (aka chainmail) skins.
The author of 'Nature Overhaul' does not grant permission, same story with 'Mo Creatures'.
Several people have requested 'Computer Craft' now, so I'll look into it.
I might be the only mod pack to have permission to include 'Humans Plus', and will as soon as it is updated.
Thanks for the heads-up about 'Millenare', Kinasin.
Maybe we won't have to disable it to get 'Portal' and/or 'Creeps and Wierdos' running now...
There are several ways to fly in AMCO:
'Zepplin' is included as Jpev mentions.
There are also 2 jetpacks in 'Industrial Craft II', and the Hurricane Boots in 'Equivalent Exchange'
Plus 'More Creeps and Wierdos' has some ways to fly.
Then there's 'Portal Gun' with Advance Knee Replacements...
Arrrg
I saw those. thanks for the heads up as I'm extremely new to a ton of these mods. Again thanks. :smile.gif: loving playing with this again after some time of not. Thanks again.
Gotta tweek the cake back to something normal.
I'll do that when adding Fire Armor skin back in.
I also just tested the 'Forge' version of 'Millenaire', works great, even with 'Portal Gun' installed.
Thanks again to Kinasin for the info on that one.
I'll probably post the next revision tomarrow night.
I'm also installing/testing the latest version of 'Tale of Kingdoms' now.
So look for that next revision too...
Stay tuned.
Arrrg
It's illigal, and thats why you never see .minecrafts. I believe Its illigal to distribute any of Minecraft's .class files or any other coding
ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
Generated 2/13/12 9:27 PM
Minecraft: Minecraft 1.1
OS: Windows XP (x86) version 5.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4600 Series version 3.3.10317 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at RuinTemplate.isAcceptable(RuinTemplate.java:94)
at RuinGenerator.findSuitableY(RuinGenerator.java:213)
at RuinGenerator.createBuilding(RuinGenerator.java:105)
at RuinGenerator.generateNormal(RuinGenerator.java:43)
at mod_Ruins.GenerateSurface(mod_Ruins.java:49)
at ModLoader.PopulateChunk(ModLoader.java:1213)
at jx.a(jx.java:126)
at aal.a(Chunk.java:897)
at jx.c(jx.java:68)
at jx.b(jx.java:76)
at vq.c(World.java:465)
at vq.a(World.java:396)
at eloraam.world.WorldGenMarble.searchBlock(WorldGenMarble.java:32)
at eloraam.world.WorldGenMarble.a(WorldGenMarble.java:65)
at RedPowerWorld.GenerateSurface(RedPowerWorld.java:767)
at mod_RedPowerWorld.GenerateSurface(mod_RedPowerWorld.java:40)
at ModLoader.PopulateChunk(ModLoader.java:1213)
at jx.a(jx.java:126)
at aal.a(Chunk.java:897)
at jx.c(jx.java:68)
at jx.b(jx.java:76)
at vq.c(World.java:465)
at vq.a(World.java:396)
at RuinTemplate.checkArea(RuinTemplate.java:122)
at RuinGenerator.createBuilding(RuinGenerator.java:108)
at RuinGenerator.generateNormal(RuinGenerator.java:43)
at mod_Ruins.GenerateSurface(mod_Ruins.java:49)
at ModLoader.PopulateChunk(ModLoader.java:1213)
at jx.a(jx.java:126)
at aal.a(Chunk.java:897)
at jx.c(jx.java:68)
at jx.b(jx.java:76)
at vq.c(World.java:465)
at vq.f(World.java:2346)
at vq.c(World.java:2202)
at net.minecraft.client.Minecraft.k(SourceFile:1598)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 97a863a7 ----------
And in case it helps, here is the .tml file I created for the new ruin:
weight=10
unique=0
embed_into_distance=6
acceptable_taget_blocks=2,3,9,12,79
dimensions=7,5,5
allowable_overhang=66
max_cut_in=1
cut_in_buffer=0
max_leveling=2
leveling_buffer=0
preserve_water=0
preserve_lava=0
preserve_plants=0
rule1=0,100,300
rule2=0,100,4
rule3=0,100,56
rule4=0,100,57
layer
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
endlayer
layer
1,1,1,1,1
1,1,1,1,1
1,1,2,1,1
1,1,1,1,1
1,1,1,1,1
endlayer
layer
1,1,1,1,1
1,1,2,1,1
1,2,3,2,1
1,1,2,1,1
endlayer
layer
1,1,2,1,1
1,2,3,2,1
2,3,4,3,2
1,2,3,2,1
1,1,2,1,1
endlayer
layer
1,1,1,1,1
1,1,2,1,1
1,2,3,2,1
1,1,2,1,1
endlayer
layer
1,1,1,1,1
1,1,1,1,1
1,1,2,1,1
1,1,1,1,1
1,1,1,1,1
endlayer
layer
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
1,1,1,1,1
endlayer
On a side note, the file was placed in the base ruins folder, as a generic ruin template.
Any help would be great, thanks!
And btw great pack! :smile.gif:
I like to play FTB with some additions. Also custom modsets are awesome!
Inventory Tweaks works fine with this all this so far. Im not deep into the tech trees so maybe it could cause issue with some of the IC2 or BC stuff. We shall see.
Have 2 .minecraft folders. but put each one in separate folders. Name one minecraft on-line and the other Minecraft AMCO or Single player. whatever name you want.
Now. Cut your .minecraft folder out of your C:\Users\YOUR.USER.NAME\AppData\Roaming Directory and put it in your single player folder you made.
Now reinstall Minecraft. Mod it how you want for Multiplayer. Or dont mod it at all for complete compatibility with all servers.
After you set that up. Copy or CUT it out of your C:\Users\YOUR.USER.NAME\AppData\Roaming Directory again and Paste it into the folder you made for your Multiplayer client.
Now all you do when you want to play single or multiplayer is move the .minecraft folder back into C:\Users\YOUR.USER.NAME\AppData\Roaming
This is also a good way to keep backups.
There is also a PORTABLE minecraft client that runs off of a USB flash drive. You CAN run this off your hard drive.
I use that for my single player game and use the regular one for Multiplayer.
With that configuration if your computer is good enough you can actually run single and multi at the same time. which is what I do when im smelting a ton of stuff from AMCO while I play multiplayer. or im just a freak like that and play 2 different mods of minecraft at the same time. but thats just an example of what can be done.
I hope this helps. Not sure if I could explain it any better but if your still confused PM me and I can try to help you another way :smile.gif:
If you need a video showing how to do this let me know.
actually, this happens even in the vanilla minecraft. (I think) its because when you delete a save within minecraft, it doesn't delete the save inside the .minecraft saves folder, and when you make a different world with the same name, it loads the save with that name.
I like to play FTB with some additions. Also custom modsets are awesome!
Thanks, this seems to work! It was quick and easy to do.
generation. Social experiment.