I dont know why, but I have a few texture problems. The title screen was entirely: Missing Texture. I started up the world that came with the mod pack and when I looked at the mob next to me, the top left part of the screen said: Level 1 Troll, and under that was a white box. I moved a few blocks forward and minecraft crashed. Im more worried about the texture stuff though... >.>
I've read through the problems people are having and will be looking into them.
Error reports really help.
Otherwize I just have to guess what maybe-might-kinda-dunno what's wrong with your setup.
Amazingly, we still have some great guessed fixes in the forum too, but error reports really are the way to go.
Thanks or all the mod suggestoins, I'll be checking those out.
Lots of folks are requesting 'Timber' or 'Treecacitator' to make wood gathering easier, so I'll add it.
Besides, since bark, roots, and heartwood are different blocks it means we should be able to hollow out giant redwoods easily, without killing taking out the whole tree.
I was also able to get a lot of electrical/mechanical mods working last weekend.
'Applied Energies' is awesome, and has really neat ways of making storage systems.
'Modular Power Suits' is also amazing: Super speed, super jumps, a multi tool, rail guns, flight, enhanced teleportation...
'Vending Machienes' allow players to buy/sell things to each other.
'Thermal Expansion' and 'Factorization' are great, but require an update to Forge that I'm still working on.
'Better Enchanting' was buggy, but has been updated; runs like a charm now (and charms on the run too, he he!)
I've also been working on 32x32 textures for all the new tools and armor added by 'Gems Plus'.
'BiblioCraft' will also be added. It adds lots of neat shelves, cases, and stands to show off all the new stuff too:
Special thanks to those who have sent in videos, I'll be posting them on the front page next update.
We could use a few more though.
Next update will be posted in anothe day or two.
Arrrg
P.S.
After many hours of play testing I am still not able to reproduce Null Pointer Errors some were having.
If you are having this trouble, please post your error reports, especially if you've already disabled 'Better Dungeons'
It modifies how things are rendred, which can conflict with MCpatcher (which adds 32x32 graphics support).
'Custom NPCs' is very cool, but I just don't have the time to write the custom programing it requires.
However, most of the mechanics it adds are already in AMCO, or will be in next update.
'Millenare' does a good job of adding NPCs you can talk to and accept quests from.
'Vending Machienes' will allow players to set up shops and buy/sell with other players. It will be in next update.
You can get mobs to gaurd your base using FatherToast's amazing 'Utility Mobs'.
Looks like I need to add the book that tells people how to build the goloms from 'Utility Mobs' to 'Starting Inventory'.
Same with the 2nd book from 'TinkersConstruct' that shows how to smelt and use all the custom alloys.
Looks like I need to add the book that tells people how to build the goloms from 'Utility Mobs' to 'Starting Inventory'.
Same with the 2nd book from 'TinkersConstruct' that shows how to smelt and use all the custom alloys.
The first TConstruct book includes all the smeltery block recipes at the end, and the second one appears when you craft those blocks, so you shouldn't need it... Took me a while to figure out how to make blank casts though. I don't think it's mentioned in either book. (For those that are stuck: you need to smelt Aluminum Bronze and pour it into a empty casting table. Read the black book for the recipe)
Also unmentioned, I think, is that you can use the hardened glass and windows for liquid storage and can place them under a spout to collect liquid metal from the smeltery. You can also place a spout on the glass/windows to use a casting table with stored liquid metal. Can't mix metals outside the smeltery though.
Quote from Yorple »
Here's a config file to add support for the additional trees and axes found in AMCO (Natura trees, GemsPlus axes, etc): http://pastebin.com/nFMtF18F
Put that in ~/.minecraft/config/TreeCapitator.cfg
I missed the sakura trees and mattocks. Here's an updated version (untested at the moment): http://pastebin.com/XV3fT0xT
Quote from Arrrg »
Lots of folks are requesting 'Timber' or 'Treecacitator' to make wood gathering easier, so I'll add it.
Besides, since bark, roots, and heartwood are different blocks it means we should be able to hollow out giant redwoods easily, without killing taking out the whole tree.
If you want to hollow out redwoods, you'll need to make a few more changes to the natura_redwood section and either turn off allowItemDamage or turn on allowMoreBlocksThanDamage. In natura_redwood, you'll need to add the damage values for each specific sort of wood (they all use the same block ID) and leave out the bark.
Also sa some colmods to craft furniture and stuff. Would be pretty nice...can't recall the mods atm. Maybe you know them...if not I'll link when I get home from work.
With regards to your earlier post about Timber being unbalancing, I'd think that being able to hit "G" and see every recipe there is more unbalancing than realistically being able to cut down a whole tree rather than a chunk at a time.
Also, regarding the Timber mod, it doesn't chop down all of every type of tree. Seems the custom trees are immune, including the huge redwoods.
If you want to hollow out redwoods, you'll need to make a few more changes to the natura_redwood section and either turn off allowItemDamage or turn on allowMoreBlocksThanDamage. In natura_redwood, you'll need to add the damage values for each specific sort of wood (they all use the same block ID) and leave out the bark.
Here's a config file that only hollows out redwoods. If you're worried about game balance, but want a hollow tree for a base, this is the file to use. Chop through the bark, then break the heart wood with your bare hands. I got 34x64+25 redwood. I wouldn't try this without Stackie installed.
Also, in the world I used to test this, I spawned underground (y=32 or so), in rock, under the kingdom... probably also the worst possible world for Millenaire or redwood spawns... and there was a goblin village right in front of the kingdom entrance.
Thanks a ton for all the advice and config files everyone.
You'd be suprized how much that helps out.
Historicaly the download-to-comment ratio is about 1/100 (about 1% of the people who download AMCO also post a comment).
And, only about 1% of the comments are solutions (most are ether thanks/greatjob or problem/bug-report).
So we are really having a soluton-storm right now.
Special thanks to Lazzdar and Yourple.
I'll do some experimenting this end and probalby go with something that does not cut down bark/roots and still uses up your axe durability.
Sorry to those who are having difficulty.
I have not been able to reproduce Video/rendering glitches being reported by some.
Seems like not starting with a fresh install to me, but it is hard to tell without a proper error report.
I have seen some block-breaking lag reported by AMCOfan36, but it always clears up by reloading the game.
Usually that likd of lag indicates the system is running low on memory.
I've found that reducing the render distance helps on my laptop.
A bunch more PMs have come in granting permission to include more great mods in the pack.
I've been strugeling with mods that require an update to 'Forge', the latest version of that, and MCpatcher.
The latest version of 'Forge' crashes when blocks are destroyed by explosions, and conflicts with MCpatcher.
MCpatcher is highly desireable because it fixes problems with HD textures.
However, I think I've hit upon a stable configuration now (install order matters) so we are up and running again.
I also spent a few hours yesterday on more 32x32 textures.
7 of 18 sets of tools/armor/glass/sand/ores/gems added by 'Gems Plus' are done, only 12 more to go...
You can make almost any typed of carved structure you want, including furnature, by using the amazing MinePainter' by Hypercross.
First craft some chisels (a stick with stone, iron, or diamond).
Then you will be able to carve all kinds of blocks: stone, wood,
Diamond chesels remove an entire layer, iron ones remove an entire row/column, stone ones remove a single cubet.
There are 8x8x8 cubits to each block, so fairly intricate carvings are possable.
There are also hinges, so you can make custom doors/cabenets/shutters:
And you can use schematics to capture/reproduce your favorite creations.
You can also make canvis and paint whatever design you like using all 16 colors.
Totaly awesome, and probably the most under-rated mod out there right now.
Besides all that, Hypercross is a super-nice person too!
Visit the 'MinePainter' forum to learn how to get the most out of this great mod.
Link: http://www.minecraftforum.net/topic/1716516-151147012mine-painter-simple-sculpture-and-pixel-art/
Download link fixed. 'Tale of Kindoms 2' replaces ToK1, so AMCO is now Multiplayer compatable!! Some friends of mine have set up servers. Look for world downloads and maybe videos soon.
"Cliffs of Insanity" world included.
This is the world I will play and post in later revisions.
Amazing cliffs, waterfalls, and tropical pools show off all the new colors.
Millienare Village close to what will be the new cliffside base.
Redwood forest (Natura) and large sky complex made from the newly recolored EndStone (Better Dungeons) near the Fighter's Guild (Tale of Kingdoms2).
Large raviene near the Guild shows off all the new 'Gems Plus' additions.
Lots of fruit trees and other new plants thanks to 'Harvest Craft'
'Natura' by mDiyo was added. It adds huge trees, clouds, crops and bushes, even to the Neather. 'Tinker's Conctruct' also by mDiyo was updated. You can really customize your tools now. 'Ruins' got a special update from Atomic Stryker. AMCO's special trapped buildings work again. New structures each with new risk and rewards: EnderStatues, Biosphere, Mashroom, and Crushroom. A few more new 32x32 textures and bug fixes. And lots of other great stuff. Enjoy Arrrg
Now since its SMP compatible, how are the mods like ToK 1 and Dungeon Towers be on the server? It may not work
en crasheswhen i go to open my inventory my minecraft shuts down than crashes do u know y :/when i go to open my inventory my minecraft shuts down than crashes do u know y :/
Do you know any ways to fix lag while using this? According to F3 I'm getting 40 FPS, but after playing for a while everything starts taking a while to register. For example, after right clicking on a chest it takes a good 10 or 20 seconds before it actually opens.
I'm mainly looking for which of the mods in your pack I can remove to help with this, but any compatible mods that will give my performance a boost would be good as well.
Multiplayer:
Server problems seem to have been worked out.
We were able to set up a few servers and play for several hours this weekend.
Mods that were causing trouble were:
'Goblins', which is too bad. I miss those pesky little guys (and all the magic items).
Everything from bspkrs, which includes 'bspkrsCore' and all mods it supports, like:
'Starting Inventory' server games will not let you start with stuff, not a huge deal.
'Damage Indicators' still shows if left installed on client side, which is handy, but does not show damage going down.
'ReiMiniMap' can not be installed on the server side, but still works fine on client side.
'TreeCapitator' does not work on either side, which is a bummer for us hollow redwood fans.
So, those mods will be removed from the server version of the modpack.
The other >110 mods seem to be working just fine.
Yes, that's right, over 110 mods working together now, and that's after disabeling almost half of 'Harvest Craft'.
(Nothing against MatrexsVigil's stuff it's just that >250 food recipies clutters up the 'Crafting Guide' too much.)
More 32x32 textures:
It took many hours of editing, but I also finished new textures for everything added by 'Gems Plus'.
That's tools, weapons, armor, gems, ores, blocks, glass, and sand (14 items and blocks) for each of the 18 colors in the mod:
Whew!
You'll especially want to try out the Phenixorite sword (dark orange) because has fire aspect for free.
And the Garnite pick (dark red) because it is hard as diamonds and much easier to find.
There are other effects too. Some gems are only as hard as stone, others iron, etc.
'BiblioCraft' has also been added to the pack.
That lets us build all kinds of desks, shelves, potion racks, and armor stands to show off all the new bling.
Mod Updates:
Some bad news here.
'BuildCraft', 'Industrial Craft', and 'Forestry' have all been updated.
However, they all require 'Forge .650' or later.
All the versions I've tried so far have a crash whenever explosions happen because the "explode block" method is missing.
I'm sure that will be corrected soon, and I'll add those machiene mods as soon as it is.
Don't worry though, 'Thermal Expansion', 'Applied Energies', 'Modular Power Suits', an a bunch of other mechanical mods are working.
They will all be in the next update.
Speaking of the next update, when is it comming out?
In a few hours, so stay tuned.
Falling Meteors
Link Removed
Xtra Recipes
Link Removed
Gravestones
Link Removed
TerraFirma
Link Removed
http://terrafirmacraft.com/wiki/
The Eternal Frost (new ice dimension)
Link Removed
Atum: Journey Into the Sands (new desert dimension)
Link Removed
I've read through the problems people are having and will be looking into them.
Error reports really help.
Otherwize I just have to guess what maybe-might-kinda-dunno what's wrong with your setup.
Amazingly, we still have some great guessed fixes in the forum too, but error reports really are the way to go.
Thanks or all the mod suggestoins, I'll be checking those out.
Lots of folks are requesting 'Timber' or 'Treecacitator' to make wood gathering easier, so I'll add it.
Besides, since bark, roots, and heartwood are different blocks it means we should be able to hollow out giant redwoods easily, without killing taking out the whole tree.
I was also able to get a lot of electrical/mechanical mods working last weekend.
'Applied Energies' is awesome, and has really neat ways of making storage systems.
'Modular Power Suits' is also amazing: Super speed, super jumps, a multi tool, rail guns, flight, enhanced teleportation...
'Vending Machienes' allow players to buy/sell things to each other.
'Thermal Expansion' and 'Factorization' are great, but require an update to Forge that I'm still working on.
'Better Enchanting' was buggy, but has been updated; runs like a charm now (and charms on the run too, he he!)
I've also been working on 32x32 textures for all the new tools and armor added by 'Gems Plus'.
'BiblioCraft' will also be added. It adds lots of neat shelves, cases, and stands to show off all the new stuff too:
Special thanks to those who have sent in videos, I'll be posting them on the front page next update.
We could use a few more though.
Next update will be posted in anothe day or two.
Arrrg
P.S.
After many hours of play testing I am still not able to reproduce Null Pointer Errors some were having.
If you are having this trouble, please post your error reports, especially if you've already disabled 'Better Dungeons'
http://www.minecraftforum.net/topic/833003-151-custom-npcs-splanmp/
http://www.minecraftforum.net/topic/754426-147improved-first-person-view-version-147r1-jan-10th-2013/ (once it updates)
'Custom NPCs' is very cool, but I just don't have the time to write the custom programing it requires.
However, most of the mechanics it adds are already in AMCO, or will be in next update.
Same with the 2nd book from 'TinkersConstruct' that shows how to smelt and use all the custom alloys.
Arrrg
The first TConstruct book includes all the smeltery block recipes at the end, and the second one appears when you craft those blocks, so you shouldn't need it... Took me a while to figure out how to make blank casts though. I don't think it's mentioned in either book. (For those that are stuck: you need to smelt Aluminum Bronze and pour it into a empty casting table. Read the black book for the recipe)
Also unmentioned, I think, is that you can use the hardened glass and windows for liquid storage and can place them under a spout to collect liquid metal from the smeltery. You can also place a spout on the glass/windows to use a casting table with stored liquid metal. Can't mix metals outside the smeltery though.
I missed the sakura trees and mattocks. Here's an updated version (untested at the moment):
http://pastebin.com/XV3fT0xT
If you want to hollow out redwoods, you'll need to make a few more changes to the natura_redwood section and either turn off allowItemDamage or turn on allowMoreBlocksThanDamage. In natura_redwood, you'll need to add the damage values for each specific sort of wood (they all use the same block ID) and leave out the bark.
With regards to your earlier post about Timber being unbalancing, I'd think that being able to hit "G" and see every recipe there is more unbalancing than realistically being able to cut down a whole tree rather than a chunk at a time.
Also, regarding the Timber mod, it doesn't chop down all of every type of tree. Seems the custom trees are immune, including the huge redwoods.
Yep thats one of 'em.
Here's a config file that only hollows out redwoods. If you're worried about game balance, but want a hollow tree for a base, this is the file to use. Chop through the bark, then break the heart wood with your bare hands. I got 34x64+25 redwood. I wouldn't try this without Stackie installed.
http://pastebin.com/dBMtm7NM
Also, in the world I used to test this, I spawned underground (y=32 or so), in rock, under the kingdom... probably also the worst possible world for Millenaire or redwood spawns... and there was a goblin village right in front of the kingdom entrance.
Thanks a ton for all the advice and config files everyone.
You'd be suprized how much that helps out.
Historicaly the download-to-comment ratio is about 1/100 (about 1% of the people who download AMCO also post a comment).
And, only about 1% of the comments are solutions (most are ether thanks/greatjob or problem/bug-report).
So we are really having a soluton-storm right now.
Special thanks to Lazzdar and Yourple.
I'll do some experimenting this end and probalby go with something that does not cut down bark/roots and still uses up your axe durability.
Sorry to those who are having difficulty.
I have not been able to reproduce Video/rendering glitches being reported by some.
Seems like not starting with a fresh install to me, but it is hard to tell without a proper error report.
I have seen some block-breaking lag reported by AMCOfan36, but it always clears up by reloading the game.
Usually that likd of lag indicates the system is running low on memory.
I've found that reducing the render distance helps on my laptop.
A bunch more PMs have come in granting permission to include more great mods in the pack.
I've been strugeling with mods that require an update to 'Forge', the latest version of that, and MCpatcher.
The latest version of 'Forge' crashes when blocks are destroyed by explosions, and conflicts with MCpatcher.
MCpatcher is highly desireable because it fixes problems with HD textures.
However, I think I've hit upon a stable configuration now (install order matters) so we are up and running again.
I also spent a few hours yesterday on more 32x32 textures.
7 of 18 sets of tools/armor/glass/sand/ores/gems added by 'Gems Plus' are done, only 12 more to go...
Arrrg
You can make almost any typed of carved structure you want, including furnature, by using the amazing MinePainter' by Hypercross.
First craft some chisels (a stick with stone, iron, or diamond).
Then you will be able to carve all kinds of blocks: stone, wood,
Diamond chesels remove an entire layer, iron ones remove an entire row/column, stone ones remove a single cubet.
There are 8x8x8 cubits to each block, so fairly intricate carvings are possable.
There are also hinges, so you can make custom doors/cabenets/shutters:
And you can use schematics to capture/reproduce your favorite creations.
You can also make canvis and paint whatever design you like using all 16 colors.
Totaly awesome, and probably the most under-rated mod out there right now.
Besides all that, Hypercross is a super-nice person too!
Visit the 'MinePainter' forum to learn how to get the most out of this great mod.
Link:
http://www.minecraftforum.net/topic/1716516-151147012mine-painter-simple-sculpture-and-pixel-art/
Enjoy,
Arrrg
http://www.minecraftforum.net/topic/1764111-151forge-the-herbology-mod-herbal-medicine-and-brewing-102/
Adds medicines which you can create in a crafting table from overworld ingredients. Some of these ingredients may also be used to brew potions.
Now since its SMP compatible, how are the mods like ToK 1 and Dungeon Towers be on the server? It may not work
Download My New Mod HERE:
http://www.minecraftforum.net/topic/2099817-wip-164-forge-mcreator-gun-battle-mod/
I'm mainly looking for which of the mods in your pack I can remove to help with this, but any compatible mods that will give my performance a boost would be good as well.
Multiplayer:
Server problems seem to have been worked out.
We were able to set up a few servers and play for several hours this weekend.
Mods that were causing trouble were:
The other >110 mods seem to be working just fine.
Yes, that's right, over 110 mods working together now, and that's after disabeling almost half of 'Harvest Craft'.
(Nothing against MatrexsVigil's stuff it's just that >250 food recipies clutters up the 'Crafting Guide' too much.)
More 32x32 textures:
It took many hours of editing, but I also finished new textures for everything added by 'Gems Plus'.
That's tools, weapons, armor, gems, ores, blocks, glass, and sand (14 items and blocks) for each of the 18 colors in the mod:
Whew!
You'll especially want to try out the Phenixorite sword (dark orange) because has fire aspect for free.
And the Garnite pick (dark red) because it is hard as diamonds and much easier to find.
There are other effects too. Some gems are only as hard as stone, others iron, etc.
'BiblioCraft' has also been added to the pack.
That lets us build all kinds of desks, shelves, potion racks, and armor stands to show off all the new bling.
Mod Updates:
Some bad news here.
'BuildCraft', 'Industrial Craft', and 'Forestry' have all been updated.
However, they all require 'Forge .650' or later.
All the versions I've tried so far have a crash whenever explosions happen because the "explode block" method is missing.
I'm sure that will be corrected soon, and I'll add those machiene mods as soon as it is.
Don't worry though, 'Thermal Expansion', 'Applied Energies', 'Modular Power Suits', an a bunch of other mechanical mods are working.
They will all be in the next update.
Speaking of the next update, when is it comming out?
In a few hours, so stay tuned.
Later.
Arrrg
I now find myself refreshing repeatedly...