The Meaning of Life, the Universe, and Everything.
Join Date:
6/13/2012
Posts:
63
Member Details
Hello, I have a few questions. I have been trying to get the perfect modded minecraft, and I think that this modpack could help me.
1) I want (read NEED) smart moving for my minecraft experience to feel normal. Is it possible to just pop PlayerAPI and PlayerRenderAPI right into the .jar, then install smart moving as normal after AMCO is installed?
2) I want (read really want, but not as much as smart moving) Thaumcraft at it's current release of 2.1.6c. However, it will most likely bring conflicts via the new block ids, however since I noticed the 4096 fix is installed, I could reassign blocks. HOWEVER ... I'm lazy and want ID Resolver to do it for me. Is there any way that I can sneak ID Resolver in before/after AMCO installs to get it to work?
Hello Arrrg, you have a wonderful Modpack like i do, but you really need someone who owns a mac or windows to fix the bugs. If you want someone I can help you.
I know you do not own a mac, but the bugs also happen for windows. The Reason you get this Error from IC2 java.lang.NoSuchMethodError: ic2.api.CropCard.registerBaseSeed(Laan;IIIII)Z
Is because when you downloaded and put in ThaumCraft, Forestry, EE2 you forgot to delete the older IC2 Api it loads. If you delete the ic2 folder from the mods ThaumCraft, Forestry, EE2, your computer will run all the mods AMCO has. This will not cause conflict between mods.
To those getting the ID errors from Mod_Fossil.
Go into the config folder in your minecraft, and find ModFossil.cfg!
Find the ID's 602 606 607. Change 602 to 2552, change 606 to 2553, change 607 to 2554.
There you go, you've fixed all your errors.
Guys, Before you start blaming Arrrg that his modpack is not working, come to me, Ill help fix your problems.
Also, Arrrg you got to play around with the mods to make sure its 100% doesn't crash or atleast crash little so people can play without crashing
java.lang.ClassCastException: afn cannot be cast to ow
at ady.e(SourceFile:103)
at ais.a(EnchantmentHelper.java:47)
at ais.c(EnchantmentHelper.java:188)
at aan.a(SourceFile:168)
at forge.ArmorProperties.ApplyArmor(ArmorProperties.java:105)
at yw.c(EntityPlayer.java:1006)
at acq.a(EntityLiving.java:813)
at yw.a(EntityPlayer.java:898)
at yy.c(SourceFile:69)
at yy.a(SourceFile:75)
at aaa.y_(SourceFile:42)
at acq.e(EntityLiving.java:1387)
at yy.e(SourceFile:26)
at ajg.e(SourceFile:60)
at alt.e(SourceFile:63)
at acq.J_(EntityLiving.java:673)
at yy.J_(SourceFile:30)
at alt.J_(SourceFile:40)
at xd.a(World.java:2182)
at xd.f(World.java:2153)
at xd.n(World.java:2039)
at net.minecraft.client.Minecraft.k(Minecraft.java:1861)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
for me there are mods that I want to turn on and turn off... but when I goto my modloader.cfg it wont let me change anything PLZ HELP!!never mind I got it
Hello, I have a few questions. I have been trying to get the perfect modded minecraft, and I think that this modpack could help me.
1) I want (read NEED) smart moving for my minecraft experience to feel normal. Is it possible to just pop PlayerAPI and PlayerRenderAPI right into the .jar, then install smart moving as normal after AMCO is installed?
Incompatible. The classes those edit have already been edited with AMCO. nothing you can do can help that, unless you figure out which mods use which classes and figure out which mods need those edits.
Also try to test those kinds of things yourself, - if you're to lazy to do it, why should we help you - is kind of a thing in these modding forums. Speaking of which, i didn't actually try it with this rev. I tested it about two months ago, but i'm pretty sure the incompatability was with a large API, like forge or chickencodecore or something (it was something that you can't turn off at all, ever.) there is a slim chance that it works, but test it for yourself. don't expect other people to do it for you.
Rollback Post to RevisionRollBack
Freakin' useful mod (I only use it for SSP!)
I like to play FTB with some additions. Also custom modsets are awesome!
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 98f46fa9 --------
Generated 6/15/12 1:43 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.ArrayIndexOutOfBoundsException: 640
at ModLoader.initStats(ModLoader.java:926)
at ModLoader.init(ModLoader.java:910)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 883076f3 ----------
So, I would first like to say this mod pack is the best beastly thing I've seen since Altered Beast came to Sega Genesis.
Second, I have to turn off like 3/5 of this modpack to a) let my computer play it with more then 2 frames and also for my likeing. (Sorry, Also took out the hot air balloons. They LOOK badass, Just not to my prefered taste when playing minecraft.)
And lastly, I've been trying for 2-3 days now to get Battlgear added into this by myself, And can't do it. I think the issue is the version of forge in this mod is different from the version needed by Battlegear and so.. I can get it to load up, Create maps and get in game with the proper GUI elements but I get errored out if I try to use the custom menus that the game requires for equipping items into the new slots. (Also when trying to use the new slots by pressing it's hotkey.. It's a known issue.) So.. I suppose now I'll have to request it here officially since I am actually.. Not horrible with modding...But this is beyond my scope.
Think you could add battlegear to this mod? I feel it's the only thing missing and would make this the perfect modpack imo. (Not that is isn't already perfect.. It is, But more perfection couldn't hurt, Right? ;P )
Again, No offence intended, You did a fantastic job. +10,000 gold and diamond sammiches.
Would you like battlegear with this Modpack?
I've edited it with more mods just to make it a little more interesting to play.
BattleGear, Smart-moving did not work with this modpack, but i did a little editing to stop conflicts and crashes. Which also fixed these mods being incompatible with this modpack.
But, sorry unless i get Arrrg's permission to release it with fixes then I will give it out.
Other wise ill make my own new MODPack 1.2.5 for you guys.
Hey I love AMCO, but I ran into a prob as of late and I was wondering if any of you have either experienced the same thing or know a fix for it? I started up a new map a couple of days ago, and I've done A LOT of stuff on it, but now whenever I play, if I wander off away from my house, my game will just randomly out of the blue freeze and get stuck. I can then close Minecraft and reopen, but the same thing will happen maybe 20 secs after I enter back into the game. I experience no lag whatsoever before this happens. If anyone has any idea what's going on, please, let me know.
P.S. When I start a new world this freezing thing doesn't happen.
Would you like battlegear with this Modpack?
I've edited it with more mods just to make it a little more interesting to play.
BattleGear, Smart-moving did not work with this modpack, but i did a little editing to stop conflicts and crashes. Which also fixed these mods being incompatible with this modpack.
But, sorry unless i get Arrrg's permission to release it with fixes then I will give it out.
Other wise ill make my own new MODPack 1.2.5 for you guys.
I would very much like very much battlegear with it. Perhaps you could talk to Arrrg about a collab-effort on getting stuff like that workin'. If not I'll keep an eye out for your pack. (I've disabled enough of these mods that it isn't really AMCO anymore, But I can't get the mods I do have running together give it a nice Action RPG horror survival experience..
Problem
When i try to set texture pack to default
MC crashes.
Dont ask for an error log.
On all of my devices running minecraft when they crash, error log is blank.
my minecraft crashes when i go into the texturepack folder any help
If the error log is blank then you aren't using the program correctly. Try executing the file properly.
Unless you have optifine, the game just can't process the texture pack folder, it's a bug with one of the mods in here, but until it's fixed, you require optifine to change texture packs via that menu. (There's another way to change them by switching around one of the configuration files but i don't know which.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 1ddb6617 --------
Generated 6/16/12 2:03 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.3.10179 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: codechicken/core/IStringMatcher
at mod_NotEnoughItems.load(mod_NotEnoughItems.java:32)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: codechicken.core.IStringMatcher
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
--- END ERROR REPORT cd630b46 ----------
i got a crash reportalso don't you know that modloaderMP dosen't work with Forage?
There's this strange orb of light following me and I can't escape from it. It keeps trying to kill me with lightning bolts. Clearly I can't escape it if I can't even outrun it. I don't care for it much. Which mod does it belong to so I can disable it?
The only thing I can think of are those little, flying orbs that make a jingling sound every once in a while. Those are part of Thaumcraft, if I remember correctly. They aren't supposed to attack unless provoked, too.
heey I have started to create a vis system and i have crafted a crucible, my crucible will fill until the top but it won't flow through the vis conduct, is that a bug from the pack does someone have any idea of what i could do ? thankss
Do you think that's the mod that the stone-throwing ogres come from, too? I don't mind those so much, do you think there's a way to turn off individual mobs?
Yeah I don't have a bow yet so there's no way I could have provoked it. Maybe there's a hostile version of that mob.
Another question, I have been trying to figure out which mod strawberries and carrots belong to, does anyone know which one it is? I just want to find out what these items do, seeing as they're not edible.
The stone throwing mobs are from the Invasion mod I believe, I turned that one off too. I hate mobs that destroy my stuff.. As it stands I'm not to fond of creepers, But I leave them for minecraft purity sake...
1) I want (read NEED) smart moving for my minecraft experience to feel normal. Is it possible to just pop PlayerAPI and PlayerRenderAPI right into the .jar, then install smart moving as normal after AMCO is installed?
2) I want (read really want, but not as much as smart moving) Thaumcraft at it's current release of 2.1.6c. However, it will most likely bring conflicts via the new block ids, however since I noticed the 4096 fix is installed, I could reassign blocks. HOWEVER ... I'm lazy and want ID Resolver to do it for me. Is there any way that I can sneak ID Resolver in before/after AMCO installs to get it to work?
EDIT: Deleted installed thaumcraft, added newest thaumcraft. Everything works! Yayz!
3) I want (read want) to thank you for making this modpack Arrrg
Error report:
java.lang.ClassCastException: afn cannot be cast to ow
at ady.e(SourceFile:103)
at ais.a(EnchantmentHelper.java:47)
at ais.c(EnchantmentHelper.java:188)
at aan.a(SourceFile:168)
at forge.ArmorProperties.ApplyArmor(ArmorProperties.java:105)
at yw.c(EntityPlayer.java:1006)
at acq.a(EntityLiving.java:813)
at yw.a(EntityPlayer.java:898)
at yy.c(SourceFile:69)
at yy.a(SourceFile:75)
at aaa.y_(SourceFile:42)
at acq.e(EntityLiving.java:1387)
at yy.e(SourceFile:26)
at ajg.e(SourceFile:60)
at alt.e(SourceFile:63)
at acq.J_(EntityLiving.java:673)
at yy.J_(SourceFile:30)
at alt.J_(SourceFile:40)
at xd.a(World.java:2182)
at xd.f(World.java:2153)
at xd.n(World.java:2039)
at net.minecraft.client.Minecraft.k(Minecraft.java:1861)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Install Optifine to be able to use texturepacks.
Incompatible. The classes those edit have already been edited with AMCO. nothing you can do can help that, unless you figure out which mods use which classes and figure out which mods need those edits.
Also try to test those kinds of things yourself, - if you're to lazy to do it, why should we help you - is kind of a thing in these modding forums. Speaking of which, i didn't actually try it with this rev. I tested it about two months ago, but i'm pretty sure the incompatability was with a large API, like forge or chickencodecore or something (it was something that you can't turn off at all, ever.) there is a slim chance that it works, but test it for yourself. don't expect other people to do it for you.
I like to play FTB with some additions. Also custom modsets are awesome!
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_BE MC: 1.2.3 ; BE: 1.2.3
mod_MinecraftForge 3.1.3.107
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.2.2
mod_ReiMinimap v3.0_04 [1.2.5]
mod_Somnia v24 [1.2.5]
mod_adventureItems 0.4
mod_Armor 1.2.5
mod_AS_BattleTowers 1.1.0 @ MC 1.2.5
mod_betterDungeons 0.93
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_crystalWing 1.2.5.a updated by bspkrs
mod_EE 1.4.3.0
mod_EnderStorage 1.1.0
mod_floatingRuins 1.2.5.c modified by bspkrs
mod_ingameInfo 1.2.5.d modified by bspkrs
mod_Invasion 0.9.4
mod_InvTweaks 1.41b (1.2.4)
mod_KenshiroStyle 1.2.3
mod_LightSensor 1.2.5
mod_MagicYarn 1.1
mod_Minions 1.2.2 @ MC 1.2.5
mod_MoreFuel 1.2.5
mod_Zeppelin 1.2.5.0.30
mod_MorePaintings 1.2.4 Xtreme MLMP
mod_Pamsimplehc 1.0.0
mod_Pamflowers 1.2.3
mod_PortalGun 1.2.5v1
mod_RecipeBook 1.2.5
mod_RopesPlus 1.0.0 @ MC 1.2.5
mod_Ruins v7.4 @ 1.2.5
mod_Shelf 1.2.5
mod_startingInventory 1.2.5.a updated by bspkrs
mod_treecapitator 1.2.5.e updated by bspkrs
mod_ThaumCraft 2.1.1a
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 98f46fa9 --------
Generated 6/15/12 1:43 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.ArrayIndexOutOfBoundsException: 640
at ModLoader.initStats(ModLoader.java:926)
at ModLoader.init(ModLoader.java:910)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 883076f3 ----------
Would you like battlegear with this Modpack?
I've edited it with more mods just to make it a little more interesting to play.
BattleGear, Smart-moving did not work with this modpack, but i did a little editing to stop conflicts and crashes. Which also fixed these mods being incompatible with this modpack.
But, sorry unless i get Arrrg's permission to release it with fixes then I will give it out.
Other wise ill make my own new MODPack 1.2.5 for you guys.
P.S. When I start a new world this freezing thing doesn't happen.
I would very much like very much battlegear with it. Perhaps you could talk to Arrrg about a collab-effort on getting stuff like that workin'. If not I'll keep an eye out for your pack. (I've disabled enough of these mods that it isn't really AMCO anymore, But I can't get the mods I do have running together give it a nice Action RPG horror survival experience..
If the error log is blank then you aren't using the program correctly. Try executing the file properly.
Unless you have optifine, the game just can't process the texture pack folder, it's a bug with one of the mods in here, but until it's fixed, you require optifine to change texture packs via that menu. (There's another way to change them by switching around one of the configuration files but i don't know which.
ModLoader 1.2.3
mod_BE MC: 1.2.3 ; BE: 1.2.3
mod_GuiApiBasicExample 1.1
mod_GuiApiIntermediateExample 1.0
mod_GuiApiItemTickExample 1.0
mod_GuiApiTWLExamples 1.0
mod_MinecraftForge 1.4.1.59
mod_ModLoaderMp 1.2.3v3
mod_NotEnoughItems 1.1.3
mod_ReiMinimap v3.0_03 [1.2.3]
mod_Somnia v20 [1.2.3]
mod_SpawnerGUI 1.2.3
mod_Zeppelin 1.2.3.0.27
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 1ddb6617 --------
Generated 6/16/12 2:03 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD M880G with ATI Mobility Radeon HD 4250 version 3.3.10179 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: codechicken/core/IStringMatcher
at mod_NotEnoughItems.load(mod_NotEnoughItems.java:32)
at ModLoader.init(ModLoader.java:890)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:395)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: codechicken.core.IStringMatcher
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
--- END ERROR REPORT cd630b46 ----------
i got a crash reportalso don't you know that modloaderMP dosen't work with Forage?
The only thing I can think of are those little, flying orbs that make a jingling sound every once in a while. Those are part of Thaumcraft, if I remember correctly. They aren't supposed to attack unless provoked, too.
The stone throwing mobs are from the Invasion mod I believe, I turned that one off too. I hate mobs that destroy my stuff.. As it stands I'm not to fond of creepers, But I leave them for minecraft purity sake...