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What is it:Over a hundred of the best mods out there, all tested and working together in one download (on Arrrg's system at least).
What's in it: Higher resolution graphics, new art, new minerals, new tools, better landscapes, new plants, more arrows, machienes, more mobs, awesome buildings, and tons more. See the "Credits and Content" links below.
New videos for 1.5.2 wanted! Your video could be featured here. Here is a very nice intro and start of a "Let's Play" by ThePacerGamer:
And, here is a walkthrough video of the old "Majic School" demo world:
Thank you very much Masternerd12!
Here is a nice installation video by TrolledUnicorn:
And here is a Spanish install video by Nehrox:
How to install it: 1) Backup Everything!
Type %appdata% at the top of any explorer window to find the .minecraft folder.Backup the entire folder by renaming it ‘minecraft_save’ (note the lack of ‘.’ at front).
2) AMCO requires a fresh copy of the game!
There are over 150 mods in AMCO, so it is likely to conflict with anything but a fresh install.
Log on to minecraft.net and get a fresh copy here: [url="http://www.minecraft.net/login.jsp"]minecraft.net/login[/url]
3) After getting a vanilla copy of minecraft 1.5.2
Download AMCO 1_5_2 Rev 4 for clients here: [url="http://www.mediafire.com/download/6w6jnue43drn9g2/AMCO1.5.2_Rev4a_Client.zip"]ACMOfor 1.5.2 Rev4a Client[/url]
Download AMCO 1_5_2 Rev 4 for servers here: [url="http://www.mediafire.com/download/9mu604x52ssxxoc/AMCO1.5.2_Rev4a_Server.zip"]ACMOfor 1.5.2 Rev4a Server[/url]
A very nice Rev4 example world is also available here: [url="http://www.mediafire.com/download/y70y9gup7d7ufid/CliffsOfInsanity_Rev4.zip"]Cliffs of Insanity Demo World[/url]
It hase some awesome builds and shows a few things that are possible.
4) Extract the contents of the "toRoot" folder to your new .minecraft folder.
5) Extract the contents of the "toJar" folder to your fresh minecraft.jar or minecraft_server.jar file.
The minecraft.jar file is inside the bin folder, which is inside the .minecraft folder.
For servers, the minecraft_server.jar file is inside the minecraft folder created while creating the server.
For Linux servers: prevent gui/xwindows crashes by useing -Djava.awt.headless=true 6) Done. Start the game and enjoy a whole new aspect of Minecraft!
All the new content takes a while to load, so it can be a few minutes for the game to start.
The same is true for generating a new world. Patience is required.
7) Optional: Don't like one of the mods? Disable it.
Go to the .minecraft/mods folder and delete it or move it to some other folder.
How to Uninstall it: in case something goes horribly wrong
Simply replace the contents of your .minecraft folder with the contents of the minecraft_save folder created in Step 1.
Known Bugs and Fixes: * Lag, Blackscreen and/or Crash Durring World Gen: Installing Java 8 really helps. Get it here: [url="https://jdk8.java.net/download.html"]https://jdk8.java.ne...oad.html[/url] Or extract one of the LaunchMinecraft.bat files to your destop and use it to start minecraft. 1GBLaunchMinecraft.bat assigns 1GB of memory to the game and is for smaller systems. 2GBLaunchMinecraft.bat assigns 2GB and is for most systems.
* Found a Bug? Haveing Trouble? If you have trouble, be sure to post your error log to the forum. We can probibly help you get running, but not without an error log. Go to your .minecraft/crash-report folder and post your latest file log file. Be polite in your comments. Lots of other people will read what you write. It's also nice to use [spoiler'] [/spoiler'] brackets to hide the blah-blah (without the ').
AMCO for 1.2.5 is still in development and contains a few dozen mods.
AMCO for 1.1.3 is finished and contains over 70 of the greatest mods ever.
However, you'll need to roll back to 1.0.0 using 'MC Nostalgia'
Guess that's one way of putting it, except for the "just" part.
Getting 40+ mods to work together is a lot of work:
* Figure out the correct load sequence for all the mods.
* Dicect mods that use loaders (like 'HD fix') and include end-result files so don't have to run exe. files
* Resolve Item/Block conflicts.
* Keep track of all class files modified to prevent file conflicts.
* Create lots of new 32x32 textures for mods that are still using 16x16.
* Test to make sure everything is working.
* Include a custom META-INF file so users can't forget to delete it.
* Wrap it all up in one download.
* Contact all the mod writers and get permission to include thier mods in this project.
Yup, 'More Creeps and Wierdos', and 'HD Textures' are in there, plus over 3 dozen other top-rated mods.
There is a list of all the mods in the 'Credits' section (just scroll up a few inches from this note).
There is also a list with links to all the mods (and what I'm planning next) in the ModTracker spreadsheet.
According to the ModTracker spreadsheet, 'More Paintings' uses pv.class and ib.class.
You can copy those out of AMCO if you like.
I already have permission from Woot to use his work in AMCO.
Also, If you don't like a mod then you can usually turn it off by editing ModLoader.cfg in the the 'config' folder.
That doesn't work for some mods, but you can always change their 'mod_***.class' file name to 'not_mod_***.class'.
ModLoader won't recognize it then, so it won't get loaded, and it's code won't execute. Disabled.
Thanks for the support, hope you like it. Here is a hint for ya:
The 'Recipe Book' shows how to make nearly everything. Build it first by combining a book with ink.
Just try it. There is a lot more to getting a good pack together than most people think.
For example, as soon as 'Ruins' gets updated, we'll get to use all my custom buildings.
Pyramids, Tree Houses, Wishing Wells, Baloons, Sand Castles, ect. Traps and Treasures lurk within :
I'd love to hear anything that could improve the project.
If your setup is better than AMCO, post it.
I have a request. Why don't you just put up an entire .minecraft folder with it all installed for us to download? Just make sure you don't save your account info and it will be fine. It might take a while but it will be much easier to install. Normally I have no problem when it comes to getting mods to work, but since there are so many and I am on a mac, it is much harder for me to just drag those files. I have to drag each individual because there is no merge option. I have modded minecraft on a PC but this is much harder. Thanks!
This was great for me at first view, I'm new to modding Minecraft but had recently tried out a mod on this forum, after wanting 'more' I came across this post, so I followed it up, re-installed Minecraft, installed it all and to be fair at first I was like "Oh my!" as I came across new monsters, trees, better looking grass, flowers everywhere, coral reefs under the sea, and finally; a minimap!
You know the one thing that ruins this pack for me? Why stick it with a texture pack? Let people make their own mind up about texture, it's ridiculous, modding and textures should be kept different. Good work on putting together this pack, you seem to be getting alot of stick for apparently 'just sticking it together', but I'm sure there was alot more to it than that!
Most of the textures are from Glimmar's Steampunk, but a lot are my own creations too:
Flowers, Fire Armor (chainmail), Glass, Coral, Wild Plants, plus costom foliagecolor.png and grasscolor.png files, etc.
Also, everyone should still be able to use whatever texture pack they want.
Install AMCO first, then update it with your favorite textures like normal.