Added it, another mod and fixed some previous ones. I should really start to tackle some complex mods or implement the SMP female support into my other mod, just pretty lazy lately without my Adderal Rx.
Actually i just noticed about the combo tool mod. I think that all of the combo tools may be able to work on everything because i was using the shovel and axe combination to hoe the grass:P. You may want to double check your code to make sure that its all correct because i think you might have messed up for some of the tools.
Actually i just noticed about the combo tool mod. I think that all of the combo tools may be able to work on everything because i was using the shovel and axe combination to hoe the grass:P. You may want to double check your code to make sure that its all correct because i think you might have messed up for some of the tools.
Yeah I fixed that but didn't identify it in the download.
When the MMC upload approves, it will reflect the bug fix but if you redownload it from here, it will fix that bug.
I copied a line and just changed the variables, then redid it for all the tools but completely forgot to add the combotools and it all kept using ItemMultiTool.
I've sent a message to the author making sure he didn't mind but then saw on his thread that he just went to bed. I decided that it just being a patch, to just provide it now but alerted him to this and if he disapproves I told him I would remove the patch. I don't think there would be any problems because who doesn't want a patch, but I play by the rules.
These are really good for your first mods. ^.^
But may I ask how exactly you make the explosion lagless?
It skips over spawning the "explode" and "smoke" particles throughout the entire explosion and skips dropping any sprites created by whichever explosion you trigger with the code posted with the mod.
The nuke mod I did it for makes huge explosions that if the blast itself didn't crash your game from the many spawned "explode" and "smoke" particles at once, the remaining loose items would lag your game to hell, so this was required. Roundaround's Lagless Explosions would do this for any explosion but with this one it just affects any you call specifically like if you had a mod that used a giant explosion that usually causes lag.
Thinking in the next update, I'd also add in automatic kick in for multiple explosions being called within a certain amount of time and do the same for that. This way you can either call it specifically for explosions you personally want to use this on, or if you set off a big enough explosion chain like with TNT, it would kick it automatically.
Hi, i was interested in trying out the Apples & Cocoabeans mod but i'm a little confused. The description and version update note says it is supposed to be V3 but the filename of the download says V2. Could you clarify please? The mod idea is promising but i don't know if the file in the link is incorrect or just mislabeled. Thx in adv.
Hi, i was interested in trying out the Apples & Cocoabeans mod but i'm a little confused. The description and version update note says it is supposed to be V3 but the filename of the download says V2. Could you clarify please? The mod idea is promising but i don't know if the file in the link is incorrect or just mislabeled. Thx in adv.
It's mislabeled, I just didn't want to have the mod offline to just fix a 2 to a 3 since the last couple of mods I uploaded to MMC took a few days to approve.
The description & v3 download are accurate, just forgot to change the 2 to a 3
It's mislabeled, I just didn't want to have the mod offline to just fix a 2 to a 3 since the last couple of mods I uploaded to MMC took a few days to approve.
The description & v3 download are accurate, just forgot to change the 2 to a 3
Thanks for the speedy reply and clarification. I understand your pain, MMC always seems to lag behind.
updated a couple of mods and added newest mod, the Multi-Tool
Hey, MDR... cool mods. I'll check them out.
Hey bro, haven't seen you in a while!
I'm cranking these out 1-by-1, some are dead easy, others take sometime. I got a huge list of them though so this is definitely gonna get filled, and I just saw some resources that I can use to create a mod for a weapon from another game that would be neat to have in minecraft.
Also pretty close to the female support on the HD textures mod so got a big list of big things to tackle 1 at a time, but it's all good. What you been up to?
Quote from 205 »
make some alternate painterly and quandry texture for the multitools and ill turn u into a ghast
(mainly the Quandry)
I don't know what you're talking about, Lol. If you show me what you're referring to, I'm sure I'd be able to come up with something.
Obviously you're talking about textures so I'm assuming you want compatible textures for what I'm assuming is 2 texture packs. If that's the case, I can try but I'm not a great artist at all. Those textures there I made by just overlaying and combining the tool textures so if those texture packs are high res, I might not be able to pull that off.
A user posted here lending his services in creating textures if I needed any, and I msged him asking for textures for this mod to replace the ones I made real quick to give these item textures. If that is the case, I'll ask him if he could make some for popular texture packs if he's interested but if not I'm not sure if I could pull it off or not.
I'll let you know how it goes, but if neither of us can do it, I would recommend msging the creator of those texture packs and hopefully they'll be interested in making some for the multi-tools.
Sorry for the late reply. They look really cool... keep 'em coming.
Lagless Explosions really comes in handy!
This mod pack is amazing, and I have used a good few previously. It deserves so many more views!
Quote from IsaacSka »
Sorry for the late reply. They look really cool... keep 'em coming.
Lagless Explosions really comes in handy!
Thanks guys!
I threw up a webpage on one of my webservers and changed the mediafire links over to that so you guys don't have to deal with Mediafire Pop ups and their crap. It's located under the "List of Mods" anchor and contains JUST Mods and Downloads.
I would have uploaded more mods since the last one but I've just been completely stupid for the last couple of days and have 4 mods 90% done with the exception of silly bugs/glitches I can't seem to work out. I'm not really sure why but I can't get my head to think straight and everything seems more complicated than it used to be.
I'll try to finish them up as soon as I can and get back to this mod list with like 50+ mods on it and I've only uploaded 18 so far. (Obviously the easier ones)
This mod pack is amazing, and I have used a good few previously. It deserves so many more views!
Quote from IsaacSka »
Sorry for the late reply. They look really cool... keep 'em coming.
Lagless Explosions really comes in handy!
Thanks guys!
I threw up a webpage on one of my webservers and changed the mediafire links over to that so you guys don't have to deal with Mediafire Pop ups and their crap. It's located under the "List of Mods" anchor and contains JUST Mods and Downloads.
I would have uploaded more mods since the last one but I've just been completely stupid for the last couple of days and have 4 mods 90% done with the exception of silly bugs/glitches I can't seem to work out. I'm not really sure why but I can't get my head to think straight and everything seems more complicated than it used to be.
I'll try to finish them up as soon as I can and get back to this mod list with like 50+ mods on it and I've only uploaded 18 so far. (Obviously the easier ones)
I have an idea... you know that Portal Gun mod? You should totally try doing some Repulsion Gel.
Thanks!
Added it, another mod and fixed some previous ones. I should really start to tackle some complex mods or implement the SMP female support into my other mod, just pretty lazy lately without my Adderal Rx.
Yeah I fixed that but didn't identify it in the download.
When the MMC upload approves, it will reflect the bug fix but if you redownload it from here, it will fix that bug.
I copied a line and just changed the variables, then redid it for all the tools but completely forgot to add the combotools and it all kept using ItemMultiTool.
"DO IT FAGGOTS" is very offensive.
^ Pretty much.
That whole picture is just jammed packed of 4chan material. (Which is why it's funny)
Released new mod and changed the thread format a bit.
Sure thing, I'll get on it here in a minute.
Uploaded a new mod that isn't fully finished and will add the remaining features later on. I have to go for a bit and just wanted to get this out atm.
Here you go
viewtopic.php?f=1032&t=294761&p=4097874#Patches
I've sent a message to the author making sure he didn't mind but then saw on his thread that he just went to bed. I decided that it just being a patch, to just provide it now but alerted him to this and if he disapproves I told him I would remove the patch. I don't think there would be any problems because who doesn't want a patch, but I play by the rules.
Still not done with this mod, more features to come.
But may I ask how exactly you make the explosion lagless?
It skips over spawning the "explode" and "smoke" particles throughout the entire explosion and skips dropping any sprites created by whichever explosion you trigger with the code posted with the mod.
The nuke mod I did it for makes huge explosions that if the blast itself didn't crash your game from the many spawned "explode" and "smoke" particles at once, the remaining loose items would lag your game to hell, so this was required. Roundaround's Lagless Explosions would do this for any explosion but with this one it just affects any you call specifically like if you had a mod that used a giant explosion that usually causes lag.
Thinking in the next update, I'd also add in automatic kick in for multiple explosions being called within a certain amount of time and do the same for that. This way you can either call it specifically for explosions you personally want to use this on, or if you set off a big enough explosion chain like with TNT, it would kick it automatically.
453 Downloads and no one said anything =S
Thanks Erak for pointing it out
Hi, i was interested in trying out the Apples & Cocoabeans mod but i'm a little confused. The description and version update note says it is supposed to be V3 but the filename of the download says V2. Could you clarify please? The mod idea is promising but i don't know if the file in the link is incorrect or just mislabeled. Thx in adv.
It's mislabeled, I just didn't want to have the mod offline to just fix a 2 to a 3 since the last couple of mods I uploaded to MMC took a few days to approve.
The description & v3 download are accurate, just forgot to change the 2 to a 3
Thanks for the speedy reply and clarification. I understand your pain, MMC always seems to lag behind.
Sorry for the late reply. They look really cool... keep 'em coming.
Lagless Explosions really comes in handy!
"I'm dead, shut up."
Thanks guys!
I threw up a webpage on one of my webservers and changed the mediafire links over to that so you guys don't have to deal with Mediafire Pop ups and their crap. It's located under the "List of Mods" anchor and contains JUST Mods and Downloads.
I would have uploaded more mods since the last one but I've just been completely stupid for the last couple of days and have 4 mods 90% done with the exception of silly bugs/glitches I can't seem to work out. I'm not really sure why but I can't get my head to think straight and everything seems more complicated than it used to be.
I'll try to finish them up as soon as I can and get back to this mod list with like 50+ mods on it and I've only uploaded 18 so far. (Obviously the easier ones)
I have an idea... you know that Portal Gun mod? You should totally try doing some Repulsion Gel.
"I'm dead, shut up."