Spitfire, i created one, please check, if all okay , i'd do another one
//variables init:
public CustomModelRenderer box;
public CustomModelRenderer box0;
public CustomModelRenderer box1;
public CustomModelRenderer box10;
public CustomModelRenderer box11;
public CustomModelRenderer box12;
public CustomModelRenderer box13;
public CustomModelRenderer box14;
public CustomModelRenderer box15;
public CustomModelRenderer box16;
public CustomModelRenderer box17;
public CustomModelRenderer box18;
public CustomModelRenderer box19;
public CustomModelRenderer box2;
public CustomModelRenderer box20;
public CustomModelRenderer box21;
public CustomModelRenderer box22;
public CustomModelRenderer box23;
public CustomModelRenderer box24;
public CustomModelRenderer box25;
public CustomModelRenderer box26;
public CustomModelRenderer box27;
public CustomModelRenderer box28;
public CustomModelRenderer box29;
public CustomModelRenderer box3;
public CustomModelRenderer box30;
public CustomModelRenderer box31;
public CustomModelRenderer box32;
public CustomModelRenderer box33;
public CustomModelRenderer box34;
public CustomModelRenderer box35;
public CustomModelRenderer box36;
public CustomModelRenderer box37;
public CustomModelRenderer box4;
public CustomModelRenderer box5;
public CustomModelRenderer box6;
public CustomModelRenderer box7;
public CustomModelRenderer box8;
public CustomModelRenderer box9;
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Beautiful models
A lot of work both modeling and texturing
I will work to add these to the mod
Thank you!
And I will credit you of course
But I hope you are not too hurried to see the next version of the mod, because it's not ready at all (SMP part works, but very strangely - trains tend to disparear!)
Does it looks as expected?
I had to scale up the heavy steam loco but that's fine, it's just one line of code
It looks awsome. you can keep up the good work if you want
hmmm, under wheel of my ChME3 someone black line? spitfire you can add a train in the mod already? so that I could look in the game everything is it okay
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Sorry about disappearing for a while, I've been horribly sick lately. I haven't yet fixed the Super HST, but the replacement for the old HST is still done. I'll give you that now.
Does it looks as expected?
I had to scale up the heavy steam loco but that's fine, it's just one line of code
It looks awsome. you can keep up the good work if you want
EDIT: spitfire4466 may i ask what is the progress for 「trains and zeppelins 1.69 FMC/SMP 1.2.5+railcraft 5.2.1 compatability」?
Blockstormtwo, now all I we need is a flat car model and for SpitFire to code it in so that if someone stands on one they would be transported along by said flat car.
Would so love to be able to move PowerCraft's mining machines without having to manually drive them or load them onto an air ship .
Okay, so the latest HST had a major flaw: The dash was level with the roof. Yeah that won't work. In addition to being able to see, the locomotive got some stripes, and a car. Yay!
Should be final: (Didn't set Transparent textures on first picture, the wheel base is the same as car.)
Stuff for Spitfire
Textures:
Locomotive:
Car:
Car
//variables init:
public CustomModelRenderer Body;
public CustomModelRenderer box1;
public CustomModelRenderer box2;
public CustomModelRenderer Underbody;
public CustomModelRenderer WheelBase;
public CustomModelRenderer WheelBase0;
//constructor:
Body = new CustomModelRenderer(37, 51, 512, 256);
Body.addBox(0F, 0F, 0F, 24, 8, 84);
Body.setPosition(-12F, 6F, -42F);
box1 = new CustomModelRenderer(236, 148, 512, 256);
box1.addBox(0F, 0F, 0F, 24, 8, 84);
box1.setPosition(-12F, 31F, -42F);
box2 = new CustomModelRenderer(264, 28, 512, 256);
box2.addBox(0F, 0F, 0F, 24, 17, 84);
box2.setPosition(-12F, 14F, -42F);
Underbody = new CustomModelRenderer(72, 194, 512, 256);
Underbody.addBox(0F, 0F, 0F, 22, 4, 32);
Underbody.setPosition(-11F, 2F, -16F);
WheelBase = new CustomModelRenderer(182, 187, 512, 256);
WheelBase.addBox(0F, 0F, 0F, 18, 6, 16);
WheelBase.setPosition(-9F, 0F, -34F);
WheelBase0 = new CustomModelRenderer(182, 187, 512, 256);
WheelBase0.addBox(0F, 0F, 0F, 18, 6, 16);
WheelBase0.setPosition(-9F, 0F, 18F);
//render:
Body.render(f5);
box1.render(f5);
box2.render(f5);
Underbody.render(f5);
WheelBase.render(f5);
WheelBase0.render(f5);
No you can't
You have to use FMC or Techne
Photography website: www.srphoto.ch Twitter: @Spitfire4466
Big fan of your work. The train mod is pretty much my only "must include" mod I reinstall after each update. Keep up the good work!
Since you're looking out for new models, I thought i might hand these ones I whipped up over to you:
Heavy Steam Locomotive & Heavy Tender
Should I PM you the code, or do you need a completed file?
you can PM spitfire4466 the code or post a snapshot code here,whichever you find appropriate
//variables init:
public CustomModelRenderer box;
public CustomModelRenderer box0;
public CustomModelRenderer box1;
public CustomModelRenderer box10;
public CustomModelRenderer box11;
public CustomModelRenderer box12;
public CustomModelRenderer box13;
public CustomModelRenderer box14;
public CustomModelRenderer box15;
public CustomModelRenderer box16;
public CustomModelRenderer box17;
public CustomModelRenderer box18;
public CustomModelRenderer box19;
public CustomModelRenderer box2;
public CustomModelRenderer box20;
public CustomModelRenderer box21;
public CustomModelRenderer box22;
public CustomModelRenderer box23;
public CustomModelRenderer box24;
public CustomModelRenderer box25;
public CustomModelRenderer box26;
public CustomModelRenderer box27;
public CustomModelRenderer box28;
public CustomModelRenderer box29;
public CustomModelRenderer box3;
public CustomModelRenderer box30;
public CustomModelRenderer box31;
public CustomModelRenderer box32;
public CustomModelRenderer box33;
public CustomModelRenderer box34;
public CustomModelRenderer box35;
public CustomModelRenderer box36;
public CustomModelRenderer box37;
public CustomModelRenderer box4;
public CustomModelRenderer box5;
public CustomModelRenderer box6;
public CustomModelRenderer box7;
public CustomModelRenderer box8;
public CustomModelRenderer box9;
//constructor:
box = new CustomModelRenderer(77, 230, 256, 256);
box.addBox(0F, 0F, 0F, 44, 4, 22);
box.setPosition(-22F, 9F, -11F);
box0 = new CustomModelRenderer(188, 232, 256, 256);
box0.addBox(0F, 0F, 0F, 4, 4, 16);
box0.setPosition(-26F, 9F, -8F);
box1 = new CustomModelRenderer(188, 232, 256, 256);
box1.addBox(0F, 0F, 0F, 4, 4, 16);
box1.setPosition(22F, 9F, -8F);
box10 = new CustomModelRenderer(1, 198, 256, 256);
box10.addBox(0F, 0F, 0F, 1, 1, 20);
box10.setPosition(-26F, 3F, -10F);
box11 = new CustomModelRenderer(26, 196, 256, 256);
box11.addBox(0F, 0F, 0F, 1, 1, 18);
box11.setPosition(-25F, 2F, -9F);
box12 = new CustomModelRenderer(7, 182, 256, 256);
box12.addBox(0F, 0F, 0F, 60, 3, 4);
box12.setPosition(-30F, 6F, -2F);
box13 = new CustomModelRenderer(108, 128, 256, 256);
box13.addBox(0F, 0F, 0F, 53, 8, 20);
box13.setPosition(-27F, 12F, -10F);
box14 = new CustomModelRenderer(1, 45, 256, 256);
box14.addBox(0F, 0F, 0F, 6, 9, 6);
box14.setPosition(-7F, 12F, -8F);
box14.rotateAngleX = 6.073745796940266F;
box15 = new CustomModelRenderer(106, 98, 256, 256);
box15.addBox(0F, 0F, 0F, 1, 8, 22);
box15.setPosition(26F, 4F, -11F);
box16 = new CustomModelRenderer(118, 159, 256, 256);
box16.addBox(0F, 0F, 0F, 46, 1, 12);
box16.setPosition(-23F, 32F, -6F);
box17 = new CustomModelRenderer(69, 141, 256, 256);
box17.addBox(0F, 0F, 0F, 1, 17, 20);
box17.setPosition(14F, 13F, -10F);
box18 = new CustomModelRenderer(2, 141, 256, 256);
box18.addBox(0F, 0F, 0F, 11, 17, 1);
box18.setPosition(4F, 13F, -11F);
box19 = new CustomModelRenderer(2, 141, 256, 256);
box19.addBox(0F, 0F, 0F, 11, 17, 1);
box19.setPosition(4F, 13F, 10F);
box2 = new CustomModelRenderer(125, 60, 256, 256);
box2.addBox(0F, 0F, 0F, 46, 9, 18);
box2.setPosition(-23F, 0F, -9F);
box20 = new CustomModelRenderer(65, 205, 256, 256);
box20.addBox(0F, 0F, 0F, 9, 1, 20);
box20.setPosition(5F, 29F, -10F);
box21 = new CustomModelRenderer(5, 166, 256, 256);
box21.addBox(0F, 0F, 0F, 8, 7, 5);
box21.setPosition(-4F, 2F, -8F);
box21.rotateAngleX = 0.29670597283903605F;
box22 = new CustomModelRenderer(1, 45, 256, 256);
box22.addBox(0F, 0F, 0F, 6, 9, 6);
box22.setPosition(-7F, 11F, 2F);
box22.rotateAngleX = 0.20943951023931956F;
box23 = new CustomModelRenderer(2, 66, 256, 256);
box23.addBox(0F, 0F, 0F, 2, 2, 2);
box23.setPosition(-23F, 15F, 2F);
box24 = new CustomModelRenderer(124, 183, 256, 256);
box24.addBox(0F, 0F, 0F, 48, 6, 14);
box24.setPosition(-24F, 3F, -7F);
box25 = new CustomModelRenderer(126, 18, 256, 256);
box25.addBox(0F, 0F, 0F, 46, 9, 16);
box25.setPosition(-23F, 0F, -8F);
box26 = new CustomModelRenderer(2, 66, 256, 256);
box26.addBox(0F, 0F, 0F, 2, 2, 2);
box26.setPosition(-23F, 15F, -4F);
box27 = new CustomModelRenderer(7, 74, 256, 256);
box27.addBox(0F, 0F, 0F, 2, 4, 4);
box27.setPosition(-23F, 28F, -2F);
box28 = new CustomModelRenderer(1, 74, 256, 256);
box28.addBox(0F, 0F, 0F, 2, 4, 4);
box28.setPosition(21F, 28F, -2F);
box29 = new CustomModelRenderer(1, 198, 256, 256);
box29.addBox(0F, 0F, 0F, 1, 1, 20);
box29.setPosition(25F, 3F, -10F);
box3 = new CustomModelRenderer(118, 159, 256, 256);
box3.addBox(0F, 0F, 0F, 44, 1, 12);
box3.setPosition(-22F, 33F, -6F);
box30 = new CustomModelRenderer(26, 196, 256, 256);
box30.addBox(0F, 0F, 0F, 1, 1, 18);
box30.setPosition(24F, 2F, -9F);
box31 = new CustomModelRenderer(5, 166, 256, 256);
box31.addBox(0F, 0F, 0F, 8, 7, 5);
box31.setPosition(-4F, 3F, 3F);
box31.rotateAngleX = 5.98647933434055F;
box32 = new CustomModelRenderer(2, 66, 256, 256);
box32.addBox(0F, 0F, 0F, 2, 2, 2);
box32.setPosition(21F, 15F, -4F);
box33 = new CustomModelRenderer(160, 188, 256, 256);
box33.addBox(0F, 0F, 0F, 6, 2, 6);
box33.setPosition(-4F, 33F, -3F);
box34 = new CustomModelRenderer(2, 66, 256, 256);
box34.addBox(0F, 0F, 0F, 2, 2, 2);
box34.setPosition(21F, 15F, 2F);
box35 = new CustomModelRenderer(64, 207, 256, 256);
box35.addBox(0F, 0F, 0F, 11, 2, 20);
box35.setPosition(4F, 30F, -10F);
box36 = new CustomModelRenderer(0, 82, 256, 256);
box36.addBox(0F, 0F, 0F, 4, 10, 22);
box36.setPosition(-26F, 2F, -11F);
box37 = new CustomModelRenderer(0, 82, 256, 256);
box37.addBox(0F, 0F, 0F, 4, 10, 22);
box37.setPosition(22F, 2F, -11F);
box4 = new CustomModelRenderer(24, 53, 256, 256);
box4.addBox(0F, 0F, 0F, 26, 7, 22);
box4.setPosition(-22F, 13F, -11F);
box5 = new CustomModelRenderer(3, 6, 256, 256);
box5.addBox(0F, 0F, 0F, 1, 17, 20);
box5.setPosition(4F, 13F, -10F);
box6 = new CustomModelRenderer(0, 222, 256, 256);
box6.addBox(0F, 0F, 0F, 26, 20, 12);
box6.setPosition(-22F, 12F, -6F);
box7 = new CustomModelRenderer(216, 211, 256, 256);
box7.addBox(0F, 0F, 0F, 7, 20, 12);
box7.setPosition(15F, 12F, -6F);
box8 = new CustomModelRenderer(116, 211, 256, 256);
box8.addBox(0F, 0F, 0F, 11, 3, 12);
box8.setPosition(4F, 29F, -6F);
box9 = new CustomModelRenderer(106, 98, 256, 256);
box9.addBox(0F, 0F, 0F, 1, 8, 22);
box9.setPosition(-27F, 4F, -11F);
//render:
box.render(f5);
box0.render(f5);
box1.render(f5);
box10.render(f5);
box11.render(f5);
box12.render(f5);
box13.render(f5);
box14.render(f5);
box15.render(f5);
box16.render(f5);
box17.render(f5);
box18.render(f5);
box19.render(f5);
box2.render(f5);
box20.render(f5);
box21.render(f5);
box22.render(f5);
box23.render(f5);
box24.render(f5);
box25.render(f5);
box26.render(f5);
box27.render(f5);
box28.render(f5);
box29.render(f5);
box3.render(f5);
box30.render(f5);
box31.render(f5);
box32.render(f5);
box33.render(f5);
box34.render(f5);
box35.render(f5);
box36.render(f5);
box37.render(f5);
box4.render(f5);
box5.render(f5);
box6.render(f5);
box7.render(f5);
box8.render(f5);
box9.render(f5);
and texture:
http://desmond.image...png&res=landing
-------------------------------------------------------------------
http://en.wikipedia.org/wiki/ChME3
---------------------
edited 8.05.2012 - little change model + better texture
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
I greatfully compliment you on the design and of course the round-er wheels
WANT! That is a thing of beauty .
Beautiful models
A lot of work both modeling and texturing
I will work to add these to the mod
Thank you!
And I will credit you of course
But I hope you are not too hurried to see the next version of the mod, because it's not ready at all (SMP part works, but very strangely - trains tend to disparear!)
Photography website: www.srphoto.ch Twitter: @Spitfire4466
I had to scale up the heavy steam loco but that's fine, it's just one line of code
It looks awsome. you can keep up the good work if you want
Photography website: www.srphoto.ch Twitter: @Spitfire4466
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
I preemptively apologize for my sarcasm.
ironically myself am having a cold this instant now should you mention being sick.
EDIT: spitfire4466 may i ask what is the progress for 「trains and zeppelins 1.69 FMC/SMP 1.2.5+railcraft 5.2.1 compatability」?
Would so love to be able to move PowerCraft's mining machines without having to manually drive them or load them onto an air ship .
Should be final: (Didn't set Transparent textures on first picture, the wheel base is the same as car.)
Stuff for Spitfire
Textures:
Locomotive:
Car:
Car
Locomotive
I preemptively apologize for my sarcasm.