I have done all that. My keys always were the same. My problem was, and still is, that the locomotives will NOT ACCEPT the fuel. Like when I go to the engine and right click with diesel fuel in hand, it doesn't accept it.
Press R when you're inside and put the appropriate fuel in the slot on the bottom left of the console that comes up. You'll also notice that the engine has a couple inventory slots to hold whatever.
Press R when you're inside and put the appropriate fuel in the slot on the bottom left of the console that comes up. You'll also notice that the engine has a couple inventory slots to hold whatever.
I always get a kick when someone says something can't be done... for instance, connecting carts together to make trains. What they really mean is: I can't make it do that. I already knew it wasn't true, due to an accident with a flail (from Balkon's weaponmod), a mine cart, and a chunk of dirt. So then I happened to be browsing the Bukkit site, and lo an behold, I came across this:
Spitfire,
Any chance of getting MineCraft Forge support? Just because I like it when stuff works on the forge...much much more convenient.
You can have unlimited sprites. >>
http://pcpartpicker.com/p/2kUq0
the average script-follower/lack of common sense: http://www.techtales.com/tftechs.php?m=200504#8418
windoge 8 has the saddest excuse for a BSOD, it just tells you the type of error, no stop code, no nothing, just "something went wrong, all your unsaved work has now been lost to the void that is volatile memory"
I always get a kick when someone says something can't be done... for instance, connecting carts together to make trains. What they really mean is: I can't make it do that. I already knew it wasn't true, due to an accident with a flail (from Balkon's weaponmod), a mine cart, and a chunk of dirt. So then I happened to be browsing the Bukkit site, and lo an behold, I came across this:
Now I bet if you talked to that guy, you could make it compatible with your mod, and you might even learn a thing or two.
Here's the deal for why there are troubles coding connections:
You probably know that vehicles such as locomotives consist of two parts: the part where you sit in, and the rest, which is transparent. Unfortunately, nowhere in the code does it say how much transparent space there actually is before/after the place where you sit, thus you have a 1/4 in chance of properly connecting two carts together without them overlapping each other. This obviously does not happen with minecarts because they are 100% solid and occupy only a 1X1 block, as opposed to a 3X3 / 4X3 for locomotives and other carts.
Furthermore, when you say that "a cart is not moving", you can't actually tell whether it's pointing to the one direction or another (e.g. north or south, east and west). This does not matter with minecarts because they are the same from both directions.
Ergo, if the locomotives and other carts were completely opaque (possible, yet a bad idea) and symmetrical from both the front and the back (artistically and factually improbable), only then would that Bukkit plugin's idea would apply to this situation. But it doesn't.
I have run into an issue with this mod, which so far looks great and I can't wait to put it to the server. On that note, while getting it ready to go on the server I found a recipe conflict with RedPower Wiring. The electric motor 4x redstone 1x iron ignot is the exact same recipe that the red alloy ignot uses. When a player attempts to create the red alloy ignot they get an electric motor instead. Is there anyway that this recipe can be redesigned to no longer conflict with RedPower?
~jerrld the destroyer :3
Press R when you're inside and put the appropriate fuel in the slot on the bottom left of the console that comes up. You'll also notice that the engine has a couple inventory slots to hold whatever.
Unfortunately you can't.
Thanks. That did the trick! :biggrin.gif:
Failed to load mod from "mod_Train.class"
java.lang.NoClassDefFoundError: net/minecraft/server/mod_Train <wrong name: mod_Train>
In SSP it works fine. But not in SMP :sad.gif: And I've no idea, how to install this on bukkit (I have copied all files in net/minecraft/server)
FREAKING AWSOME!!!!!!!!
http://forums.bukkit.org/threads/mech-traincarts-v1-29-link-minecarts-of-different-types-together-to-form-trains-1060.29491/
Now I bet if you talked to that guy, you could make it compatible with your mod, and you might even learn a thing or two.
Great mod anyway C: i like trains... xD *asdf movie*
Any chance of getting MineCraft Forge support? Just because I like it when stuff works on the forge...much much more convenient.
You can have unlimited sprites. >>
http://pcpartpicker.com/p/2kUq0
the average script-follower/lack of common sense: http://www.techtales.com/tftechs.php?m=200504#8418
windoge 8 has the saddest excuse for a BSOD, it just tells you the type of error, no stop code, no nothing, just "something went wrong, all your unsaved work has now been lost to the void that is volatile memory"
You probably know that vehicles such as locomotives consist of two parts: the part where you sit in, and the rest, which is transparent. Unfortunately, nowhere in the code does it say how much transparent space there actually is before/after the place where you sit, thus you have a 1/4 in chance of properly connecting two carts together without them overlapping each other. This obviously does not happen with minecarts because they are 100% solid and occupy only a 1X1 block, as opposed to a 3X3 / 4X3 for locomotives and other carts.
Furthermore, when you say that "a cart is not moving", you can't actually tell whether it's pointing to the one direction or another (e.g. north or south, east and west). This does not matter with minecarts because they are the same from both directions.
Ergo, if the locomotives and other carts were completely opaque (possible, yet a bad idea) and symmetrical from both the front and the back (artistically and factually improbable), only then would that Bukkit plugin's idea would apply to this situation. But it doesn't.
Same issue. wheres spitfire when you need him