Got an idea for the highspeed train, maybe you can use it exclusively for the railboosters notch put in the game. So instead of being powered by coal it's powered by the boosters instead.
Also I don't know if this was mentioned before I'm just sayin'
this mod looks pretty nice but one thing I don't like is how its started like a normal powered cart. I think it would be much better if you could put some coal in it and control the speed from the seat kinda like a boat.
Scratch what I just said since no one would I was testing the updated skin for the train, and while doing that I tested out the mod to see how it improved. Needless to say more I could ride on the train, it was very cool and improved.
Also as an off shoot the modeler is still rendering a few things wrong as well so I will have to reedit the blue version for the train and the red since the red's fixes are based off the blue train.
Just finished a Subway...with steam engines... Black Lung...
well, there are a lot of bugs with the "secret train" when turning on corners... and same with the large engine.
For example:
Tunnel: Track: Problem block:
[] []
[] [] [] []
[]
[] [] [] [] []
Train cannot make the turn going either way. Have to remove problem blocks from outer wall for train to turn. I think it has to do with the turn glitch the train suffers from.
Yellow and green will be updated tomorrow, I want to play minecraft, also I will try to update the big train's texture so it can be blue as well after of course the proposed retextures are done
Didn't work. SO I deleted all the files that I added in there(when I first installed the mod) and when I started up minecraft it just gave me a black screen. Any tips to resolve this problem I am having?
Would you guys mind if I tried making trains with faces on them? Like, in a Thomas the Tank Engine-esque fashion?
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Would you guys mind if I tried making trains with faces on them? Like, in a Thomas the Tank Engine-esque fashion?
I don't think any of the people who made/make skins for this mod ever asked anyone if they could or not. Asked to, maybe, but you don't need permission to do something like that. Heck, nobody asked me and I didn't ask anyone if I could
[*:3vhiqkc8]make retextures
[*:3vhiqkc8]make new train models
[*:3vhiqkc8]create signature tags
(well, some people asked for the first two, but whatever)
I say go for it!
So you guys think the High Speed train isn't any good? I'll have to make better one.
The high speed train you made is really good, I would just suggest that you look at the SD40-2 that I made for a uniform width and wheelbase. Other than that, specular job!
Also I don't know if this was mentioned before I'm just sayin'
I preemptively apologize for my sarcasm.
Also as an off shoot the modeler is still rendering a few things wrong as well so I will have to reedit the blue version for the train and the red since the red's fixes are based off the blue train.
well, there are a lot of bugs with the "secret train" when turning on corners... and same with the large engine.
For example:
Tunnel: Track: Problem block:
[] []
[] [] [] []
[]
[] [] [] [] []
Train cannot make the turn going either way. Have to remove problem blocks from outer wall for train to turn. I think it has to do with the turn glitch the train suffers from.
I preemptively apologize for my sarcasm.
I preemptively apologize for my sarcasm.
Pics related
Red has been tested and is ready for duty
Someone tell me if there's any problems with these
I don't think any of the people who made/make skins for this mod ever asked anyone if they could or not. Asked to, maybe, but you don't need permission to do something like that. Heck, nobody asked me and I didn't ask anyone if I could
[*:3vhiqkc8]make retextures
[*:3vhiqkc8]make new train models
[*:3vhiqkc8]create signature tags
(well, some people asked for the first two, but whatever)
I say go for it!
check the red one reeeeeeeelllllyyyyy carefully. Compare it to the blue one.
The high speed train you made is really good, I would just suggest that you look at the SD40-2 that I made for a uniform width and wheelbase. Other than that, specular job!
F for ehrm...
Fire
updated the code of the locomotive 3.0 for FMC 0.26 (do NOT use in anything other than FMC modeler)
now you can preview your locomotive 3.0 skins without going into minecraft.jar each time!
and new things:
grain hopper
GP7
I'll get some textures on those puppies soon, and I haven't forgotten the drill!
Spacek531 your model is great :smile.gif:
Photography website: www.srphoto.ch Twitter: @Spitfire4466
ok im working on the cabin i will finish it after school