May i ask waht programm you use to create the models?
if your intention is to create your own models,im quite sorry to say we are not receiving anymore rolling stock models,as the mod has more than enough rolling stocks,apart from that there needs to be plenty of bugfixing at the moment.
※looking for developer assistants to help with the mod progression especially bug fixing.
That's what I'm saying it isn't giving me one, went back into the .minecraft crash-logs via forge and it wasn't there. Unless there's another way to find it then may you tell me how?
Edit: All the mods I'm currently trying to get it work with;
IC2, BC Pre-release, Forestry, Codechickencore, NEI, Railcraft, Enderstorage, ExtrabiomesXL, InvTweaks, MorePistons, NeiForestryplugin, rei's minimap, FancyFences, RotationKey.
If I have the time tomorrow I'll install it on it's own and add in each of these on there own to see if it crashes the same way.
First time I load it up I got a block id overlap error log which I fixed and then fired back up Minecraft and gave me the black screen. I know it's not on Chickenbones' mods because I used them earlier before starting my own pack and had no issues.
EDIT: Problem solved turns out you can't reconfigure the id's past 256, so that leads me to ask if eventually there are plans to add in the extended block id's compatibility through forge?
I am currently still using the 1.2.5 version of minecraft. Is there any way to get a restored version of the track builder? I used this mod a lot in the past and have found that your current version of the track builder for 1.2.5 has been nerfed into uselessness to me.
While i like a lot of the new flexability in being able to set the type of blocks used, its now slow speed and constant need to have all of the ground and tunnel blocks refilled make it really frustrating to use.
I used to be able to walk behind it at a normal pace and make 1000+ block long tunnels with it with little muss or fuss.
Would it be at all possible to see a seperate plugin for a track builder with better speed and the old style of it not running out of floor and tunnel blocks?
Or if a seperate release is not possible, could you add the ablity for us to toggle those features on or off in a config file?
Is this something that has been changed back in the 1.3.2 version?
at java.lang.Thread.run(Unknown Source)
I can't get the builder to work. Putted everything in the right slots, coal in the slot with the coal pic and iron next to it, won't work, no flame-animation appearing over the coal. (Mod i use: TMI, SPC, Trains-Mod, ReisMinimap, Buildcraft, IndustrialCraft)
I'm starting up a server in a few days, and it's based around a central city and player-owned companies, some of which like mining and farming will need to be a good deal away to let the city grow. I found this mod, and now we can make a subway system for the city and a high speed rail to the outer territories. I love you, man, I really do.
V3.1.8 Universal - Noticed there is no trains_sound folder in the .rar Also the Distillation tower seems to close out the game when right clicked, Its not saving a crash report on it for some reason. And the engine/steam particle effects only seem to work if you punch the train while your in the driver seat. And the new parking brake/pull GUI doesn't seem to be showing up anywhere. You probably already know all this, just thought I'd make a report. Love love love this mod btw.