May i ask waht programm you use to create the models?
if your intention is to create your own models,im quite sorry to say we are not receiving anymore rolling stock models,as the mod has more than enough rolling stocks,apart from that there needs to be plenty of bugfixing at the moment.
※looking for developer assistants to help with the mod progression especially bug fixing.
Seems to be incompatible with ExtrabiomesXL for some reason, doesn't give an crash report unfortunately just black screens after running MC (yes I deleted meta-inf).
Seems to be incompatible with ExtrabiomesXL for some reason, doesn't give an crash report unfortunately just black screens after running MC (yes I deleted meta-inf).
That's what I'm saying it isn't giving me one, went back into the .minecraft crash-logs via forge and it wasn't there. Unless there's another way to find it then may you tell me how?
Edit: All the mods I'm currently trying to get it work with;
IC2, BC Pre-release, Forestry, Codechickencore, NEI, Railcraft, Enderstorage, ExtrabiomesXL, InvTweaks, MorePistons, NeiForestryplugin, rei's minimap, FancyFences, RotationKey.
If I have the time tomorrow I'll install it on it's own and add in each of these on there own to see if it crashes the same way.
First time I load it up I got a block id overlap error log which I fixed and then fired back up Minecraft and gave me the black screen. I know it's not on Chickenbones' mods because I used them earlier before starting my own pack and had no issues.
EDIT: Problem solved turns out you can't reconfigure the id's past 256, so that leads me to ask if eventually there are plans to add in the extended block id's compatibility through forge?
I am currently still using the 1.2.5 version of minecraft. Is there any way to get a restored version of the track builder? I used this mod a lot in the past and have found that your current version of the track builder for 1.2.5 has been nerfed into uselessness to me.
While i like a lot of the new flexability in being able to set the type of blocks used, its now slow speed and constant need to have all of the ground and tunnel blocks refilled make it really frustrating to use.
I used to be able to walk behind it at a normal pace and make 1000+ block long tunnels with it with little muss or fuss.
Would it be at all possible to see a seperate plugin for a track builder with better speed and the old style of it not running out of floor and tunnel blocks?
Or if a seperate release is not possible, could you add the ablity for us to toggle those features on or off in a config file?
Is this something that has been changed back in the 1.3.2 version?
java.lang.NullPointerException
at TrainMod.Inventory.TileCrafterTierIII.availableResult(TileCrafterTierIII.java:212)
at TrainMod.Inventory.TileCrafterTierIII.d(TileCrafterTierIII.java:182)
at TrainMod.Inventory.SlotCrafterTier.e(SlotCrafterTier.java:40)
at pr.d(SourceFile:77)
at ov.a(SourceFile:304)
at TrainMod.Inventory.InventoryTierIII.b(InventoryTierIII.java:129)
at ov.a(SourceFile:111)
at atc.a(PlayerControllerMP.java:423)
at aqh.a(GuiContainer.java:397)
at codechicken.nei.forge.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.forge.GuiContainerManager.handleMouseClick(GuiContainerManager.java:570)
at aqh.a(GuiContainer.java:360)
at apn.d(SourceFile:112)
at aqh.d(GuiContainer.java:480)
at apn.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1495)
at net.minecraft.client.Minecraft.J(Minecraft.java:845)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)
I can't get the builder to work. Putted everything in the right slots, coal in the slot with the coal pic and iron next to it, won't work, no flame-animation appearing over the coal. (Mod i use: TMI, SPC, Trains-Mod, ReisMinimap, Buildcraft, IndustrialCraft)
I'm starting up a server in a few days, and it's based around a central city and player-owned companies, some of which like mining and farming will need to be a good deal away to let the city grow. I found this mod, and now we can make a subway system for the city and a high speed rail to the outer territories. I love you, man, I really do.
find . minecraft folder
open the bin folder and open the .minecraft jar with winrar or 7zip
download the latest minecraft forge version and drag the contence to the jar folder
load minecraft
go back to . minecraft folder and open the newly created MODS folder
place trains and zepplins zip in the mods folder
go into creative mod to acess trains as resapices do not work at the mo
V3.1.8 Universal - Noticed there is no trains_sound folder in the .rar Also the Distillation tower seems to close out the game when right clicked, Its not saving a crash report on it for some reason. And the engine/steam particle effects only seem to work if you punch the train while your in the driver seat. And the new parking brake/pull GUI doesn't seem to be showing up anywhere. You probably already know all this, just thought I'd make a report. Love love love this mod btw.
if your intention is to create your own models,im quite sorry to say we are not receiving anymore rolling stock models,as the mod has more than enough rolling stocks,apart from that there needs to be plenty of bugfixing at the moment.
※looking for developer assistants to help with the mod progression especially bug fixing.
EDIT: Using version 3.1.8 for minecraft 1.3.2
Post an error log---it works fine with EBXL.
That's what I'm saying it isn't giving me one, went back into the .minecraft crash-logs via forge and it wasn't there. Unless there's another way to find it then may you tell me how?
Edit: All the mods I'm currently trying to get it work with;
IC2, BC Pre-release, Forestry, Codechickencore, NEI, Railcraft, Enderstorage, ExtrabiomesXL, InvTweaks, MorePistons, NeiForestryplugin, rei's minimap, FancyFences, RotationKey.
If I have the time tomorrow I'll install it on it's own and add in each of these on there own to see if it crashes the same way.
First time I load it up I got a block id overlap error log which I fixed and then fired back up Minecraft and gave me the black screen. I know it's not on Chickenbones' mods because I used them earlier before starting my own pack and had no issues.
EDIT: Problem solved turns out you can't reconfigure the id's past 256, so that leads me to ask if eventually there are plans to add in the extended block id's compatibility through forge?
THANK YOU!
It works on LAN as long as the person connecting has all the same mods as you
While i like a lot of the new flexability in being able to set the type of blocks used, its now slow speed and constant need to have all of the ground and tunnel blocks refilled make it really frustrating to use.
I used to be able to walk behind it at a normal pace and make 1000+ block long tunnels with it with little muss or fuss.
Would it be at all possible to see a seperate plugin for a track builder with better speed and the old style of it not running out of floor and tunnel blocks?
Or if a seperate release is not possible, could you add the ablity for us to toggle those features on or off in a config file?
Is this something that has been changed back in the 1.3.2 version?
EDIT: Also no crafting recipe's show up through NEI and very very buggy.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 10/16/12 6:06 PM
Description: Unexpected error
java.lang.NullPointerException
at TrainMod.Inventory.TileCrafterTierIII.availableResult(TileCrafterTierIII.java:212)
at TrainMod.Inventory.TileCrafterTierIII.d(TileCrafterTierIII.java:182)
at TrainMod.Inventory.SlotCrafterTier.e(SlotCrafterTier.java:40)
at pr.d(SourceFile:77)
at ov.a(SourceFile:304)
at TrainMod.Inventory.InventoryTierIII.b(InventoryTierIII.java:129)
at ov.a(SourceFile:111)
at atc.a(PlayerControllerMP.java:423)
at aqh.a(GuiContainer.java:397)
at codechicken.nei.forge.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.forge.GuiContainerManager.handleMouseClick(GuiContainerManager.java:570)
at aqh.a(GuiContainer.java:360)
at apn.d(SourceFile:112)
at aqh.d(GuiContainer.java:480)
at apn.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1495)
at net.minecraft.client.Minecraft.J(Minecraft.java:845)
at net.minecraft.client.Minecraft.run(Minecraft.java:775)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_04-ea, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 346879296 bytes (330 MB) / 849281024 bytes (809 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 21 mods loaded, 21 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_FancyFences [mod_FancyFences] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_RotationKey [mod_RotationKey] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.d.102.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
MontyPylon [More Pistons] (More Pistons 1.0.1 for [1.3.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
TrainMod [Train Mod] (TrainModUniversal_v3.1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available->Available
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 550 Ti/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 11 total; [atg['legowaffle21'/62579, l='MpServer', x=285.20, y=70.62, z=329.34], od['Villager'/62539, l='MpServer', x=285.50, y=63.00, z=323.69], od['Villager'/62540, l='MpServer', x=284.72, y=65.00, z=320.46], od['Villager'/62550, l='MpServer', x=300.47, y=65.00, z=330.28], od['Villager'/62551, l='MpServer', x=305.08, y=65.00, z=331.56], od['Villager'/62549, l='MpServer', x=295.07, y=65.00, z=328.50], mw['Squid'/62558, l='MpServer', x=311.53, y=20.00, z=313.53], mz['Wolf'/62537, l='MpServer', x=245.27, y=63.00, z=258.84], mw['Squid'/62559, l='MpServer', x=310.50, y=56.03, z=308.69], mw['Squid'/62571, l='MpServer', x=333.50, y=56.84, z=354.91], mz['Wolf'/62602, l='MpServer', x=346.09, y=63.00, z=276.80]]
- World MpServer Players: 1 total; [atg['legowaffle21'/62579, l='MpServer', x=285.20, y=70.62, z=329.34]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 441
- Forced Entities: 11 total; [mz['Wolf'/62602, l='MpServer', x=346.09, y=63.00, z=276.80], od['Villager'/62550, l='MpServer', x=300.47, y=65.00, z=330.28], od['Villager'/62551, l='MpServer', x=305.08, y=65.00, z=331.56], atg['legowaffle21'/62579, l='MpServer', x=285.20, y=70.62, z=329.34], od['Villager'/62549, l='MpServer', x=295.07, y=65.00, z=328.50], od['Villager'/62539, l='MpServer', x=285.50, y=63.00, z=323.69], mw['Squid'/62571, l='MpServer', x=333.50, y=56.84, z=354.91], mz['Wolf'/62537, l='MpServer', x=245.27, y=63.00, z=258.84], mw['Squid'/62558, l='MpServer', x=311.53, y=20.00, z=313.53], mw['Squid'/62559, l='MpServer', x=310.50, y=56.03, z=308.69], od['Villager'/62540, l='MpServer', x=284.72, y=65.00, z=320.46]]
- Retry Entities: 0 total; []
that was 2, 3 if you count "1" as a word
go to your .roaming folder on windows
find . minecraft folder
open the bin folder and open the .minecraft jar with winrar or 7zip
download the latest minecraft forge version and drag the contence to the jar folder
load minecraft
go back to . minecraft folder and open the newly created MODS folder
place trains and zepplins zip in the mods folder
go into creative mod to acess trains as resapices do not work at the mo
hope this helps
Crash Logs, go to your .minecraft folder, and go to the crash-reports and post them here.