v4.1.2 - Dependency changed from Buildcraft to Minecraft Forge. Item icons are now a part of the texture file. Fixed the crashing Signal Cross.
v4.1.1 - Fixed the connection detection to detect the direction of gates and functions and to support Redstone Repeaters, including their direction.
Minecraft Beta v1.7.2
v4.1.0 - Updated for Beta 1.7.2. Added Signal Cross.
Minecraft Beta v1.6.6
v4.0.0 - Block IDs and Item IDs are reduced to one of each. Block textures now uses a seperate terrain file, which requires SpaceToad's Buildcraft Core to work. Textures are dynamic and will change depending on connected input, input signal and output signal. The block is hidden from the Statistics and mods like Too Many Items.
v3.0.3 - The configure file was broken, but is working now. Also added sprite reduction as a part of the configure file.
v3.0.2 - Activating a gate now makes the name pop-up in the chat. Changed methode for reducing sprites. Wire limitations shold now be reduced, if not fixed. Blocks displayed in Statistics are fixed.
v3.0.0 - Reduced number of class files. A configure file is automaticly created upon launching Minecraft. Alternative versions for reducing sprites are available.
Minecraft Beta v1.5_01
v2.1_02 - Old ID standard is removed. Fixed the issue about Minecraft crashing when wiring the output of negated gates to their input. (The fix causes a delay and may be turned off)
v2.1_01 - Fixed a mistake which made it impossible to change IDs
v2.1 - Added Diode. Fixed the fake input signal bug. AND and NAND gates are now chainable.
v2.0_01 - Fixed a bug which made gates not chainable.
v2.0 - Most of the mod is rewritten. A property file is added. A unique render is added. Non logical gates are separated into a new mod.
v1.3 - Fixed a bug with the XOR Gate. Added Pulse Clock
This mod adds the digital function Toggle, RS Latch, Pulse Clock, Half Adder, JK Flip Flop, Pulse Generator, Counter and Random Generator to your Minecraft game.
v3.1.2 - Dependency changed from Buildcraft to Minecraft Forge. Item icons are now a part of the texture file. Fixed the crashing Half Adder. RS Latches and Half Adders may now be mirrored through a GUI.
v3.1.1 - Fixed the connection detection to detect the direction of gates and functions and to support Redstone Repeaters, including their direction.
Minecraft Beta v1.7.2
v3.1.0 - Renamed from “Misc Digital Functions” to “Digital Functions”. Made independent of MoareAI's Logical Gates (some recipes still require the mod). Added Random Generator.
v3.0.0 - Block IDs and Item IDs are reduced to one of each. Block textures now uses a separate terrain file, which requires SpaceToad's Buildcraft Core to work. Textures are dynamic and will change depending on connected input, input signal and output signal. The block is hidden from the Statistics and mods like Too Many Items. JK Flip Flop now triggers on rising edge. The Pulse Generator's pulse is now always as long as the set time. Added Counter.
v2.0.2 - Values for Pulse Clock and Pulse Generator are now separate for each block instead of sharing a common value. Increased GUI controls.
v2.0.1 - Activating a function now makes the name pop-up in the chat. Wire limitations shold now be reduced, if not fixed. Blocks displayed in Statistics are fixed. Fixed the broken configure file. Made reduce sprites a part of the configure file.
Minecraft Beta v1.6.5
v2.0.0 - A configure file is automaticly created upon launching Minecraft. Alternative versions for reducing sprites are available. Added GUI for the Pulse Generator. GUI values are now saved.
Minecraft Beta v1.5_01
v1.2 - Added Pulse Generator. Added GUI for the Pulse Clock. Old ID standard is removed. Removed the Edge Trigger function on the JK Flip Flop
[v1.7.3]Extended Player Texture [v1.0.1][Modloader]
Description
This mod changes the way the player texture is loaded, both the skin and the cloak, as well as giving the player the choice to render as the deadmau5 Special render. By default it will behave as the mod is not loaded, but this is changed in the configure file. Configurations include using mincrafts default settings, using URL, and get texture locally from your computer (some limitations). It also offers limited server compatibility. Changes some Minecraft files.
This mod adds two armors based on armors from Fallout 3, and Fallout: New Vegas, respectively Recon Armor and T-45d Power Armor. As of now this mod mostly cosmetic. If you rather wants the armors as skins, see here
Disclaimer
I take no responsibilities for damages to your Minecraft saves, game or your computer while using these mods. Use them with care and report any problems related to the mods.
Legal/Copyright
See the readme.pdf, which is included in each mod.
Credit
Risugami - For his ModLoader and configuration system
The most important one to get is the JK Flip-Flop, as it triples as RS, T, and D Flip-Flops.
Rollback Post to RevisionRollBack
I'm a decent Java programmer learning Python, and I'm skilled with server administration, WorldEdit, redstone circuitry, etc. Feel free to show me mod ideas, I'm thinking about starting to make mods, and I'd be happy to give insight as to how a mod could be implemented in Minecraft.
The next set inlcudes NAND Gate, NOR Gate, XOR Gate and XNOR Gate. I'll try to update to 1.5_01 once the Minecraft Coder Pack is compatible with Minecraft Beta 1.5_01.
Quote from TheDarkFool »
Do you think you could add a toggle gate that would definately complete the set
Quote from Justin8 »
The most important one to get is the JK Flip-Flop, as it triples as RS, T, and D Flip-Flops.
Now that I've done most of the Logic, I'll try to create the different memory cells, from toggle and RS Latch to eventually the JK Flip-Flop.
UPDATE: v1.1 is now available for those who still uses Beta 1.4_01. A warning though: I havn't been able to test it as an end user as I no longer have the 1.4_01 version.
I did try to look for other mods before creating mine, but I guess I didn't look well enough. I will still work on this mod as to learn Java better. Still my gates differ from those, since mine may have up to three inputs per gate.
Gotta love it when everyone thinks ya stole someone elses idea... Haters gonna hate.
Great mod, keep up the good work.
And for the record.. I don't see Feanor's mod being updated right this moment, and I'm seeing more content right here anyway so all of ya hinting along the lines of "HMM THIS IS FAMILIAR" Go wait another week for your update while I make some sleek compact contraptions right now. :tongue.gif:
Great work on the mod, it is awesome!
Who cares if someone else is working on the same thing, digital logic gates certainly aren't an original idea by any standards. Besides, a little competition is a good thing.
Either way, great mod, but would it be possible to cut down on the indices being used?
I had a large list of ideas for this exact idea (And For Redstone in General):
----------------
Gate Ideas:
----------------
Toggle Gate:
Like a Lever but it will toggle on/off when redstone input is given.
Its like a lever that can be connected to redstone to be flipped back and forth.
Pulser Gate:
It would uppon input give a pulsing output (On Off On Off *Loop*)
Random Gate:
This gate Randomly outputs power when powered.
----------------
Machine Ideas:
----------------
Lightning Rod:
When theres a Storm out this gives it every time theres lightning within 100 blocks of the Lightning rod theres a 25% chance of the lightning
getting redirected to hit the rod and not make fire and make the Lightning rod output power to the redstone. Inputing Power into this does
nothing.
Liquid Sensor:
Right clicking the liquid sensor would open a gui menu letting you
pick from a scroll list of all of the found liquids (You check/uncheck which ones you
want or dont want it to detect)(It will find ones from mods too).
By Default it is on and power to it will turn it off. When it senses a liquid it outputs power.
(This will Detect Rain and Snow)
Motion Sensor:
Right clicking would open a gui menu that lets you change how many blocks away the sensor senses.
Anything within the radius (the blocks infont of it that are within range) if anything that includes blocks
creatures,moving blocks,liquid,projectiles or even particless are within the range it will output power.
By Default it is on and power to it will turn it off. (This will Detect Rain and Snow)
Damage Detector:
Any damage done to the block this is on will the told to the damage detector. Right clicking the damage detector
will open a gui that lets you select how far it needs to be in on breaking the block before it outputs
power. By Default it is on and power to it will turn it off.
Heart-Damage Detector:
Any damage done the block it is on will be told to the Damage Detector. Right clicking the
damage detector will open a gui that lets you select how many hearts of damage done is needed
to make the Damage Detector Output power (Yes hearts not how much damage is done to the block
but how much damage would be done if it hit an enemy). By Default it is on and power to it will turn
it off.
Right-Click Detector:
if what the Right-Click Detector is connected to (Wire redstone to the block from this) is right clicked
then the Right-Click Detector will output power for the designated time. Right Clicking on the Right-Click
Detector will open a gui it will let you input how long you want it to Output power when a Right-Click is detected.
By Default it is on and power to it will turn it off.
Example: I hook tnt up to a Right-Click Detector and the Right-Click Detector to a Chest if you open the chest
it will detonate the tnt.
Example 2: I hook a door up to a Right-Click Detector and the RIght-Click Detector to a Dirt Block if you right click
on the block it will open the door.
Console Block (Plug-In):
This is a special plugin that if you have Single Player Commands mod this will work. Powering this will send the Designated Command
to the Console. Right clicking this block will open a gui that will let you type in the command you want to make it do. (If it does somthing
like Fly it will make the player fly but if it does somthing like Spawn or Give it will Spawn the Mob or Spawn the Item ontop of the Console
or for example if you do Weather Lightning it will make the lightning hit the Console Block.)
Weather Detector:
By Default it is on and power to it will turn it off. Will Output power if the currently Designated Weather is happening (Wont turn off until the
weather stops). Right Click on the Weather Detector to open the Gui and Select the Weather from the Scroll list of Weathers (It will find ones from mods too)
(Check/Uncheck the Weathers it should detect).
Resister Block:
This will delay the power for a designated time in seconds. Right click to open the gui and select how many seconds it delays
the power. It inputs and outputs the same thing so if a B or a 9 or a normal current goes through it it will be the same on the other side.
Microphone Block:
If sound is made higher than the Designated Sound level the Microphone Block will Output Power.
Right Click the Block to Set how loud somthing needs to be before it Outputs Power.
Fire Block:
When powered it makes fire ontop of it but when not it removes the fire from ontop of it.
Light Block:
When powered it makes as much light as glow stone.
Iron Block Modification (Plug-In):
If you have Finate Water Installed you can Power Iron Blocks and they will heat and iron blocks and if you connect
redstone to iron blocks and the iron block will provide power if heated up.
Message Block:
Right click on this block to open the Gui and put in what you want the message block to say. When powered it will
say a designated message in the chat.
----------------
Wierd Ideas:
----------------
Sound Block:
Right click on this block to open the Gui and put in the path starting from "resource/" for the sound you want it to play.
When powered it will make the designated sound.
Key Reciver Block:
Pressing a Designated Key on your Keyboard will make this Output Power. This is on by default
powering this will turn it off. Right click to open a Gui and Select a Key on the Keyboard that the
Reciver is Activated By.
Vehicle Controller Block:
Right clicking this then Right Clicking a Vehicle (Boat,Plane what ever) will open a menu and it will let you pick
a key from your keyboard (This is Configuring the block). When Configured when that key is pressed while in
that Vehicle it will make the Controller Block Output Power. Each block can only Controll one Key. This is on
by Default if powered it will Turn the block off.
Parent Block:
Right Click on the Parent Block then Right Click on 2 blocks or Objects or Creatures you want to parent
(First being the follower and second being the Parent). Power to this Block Turns the Parenting on when its
off they arent parented. This would be good for making like a Crane for Example or your own vehicle you could
parent a bunch of blocks to a boat and make a War Boat or a House Boat or if you have the Plane Mod a Flying
House or If you have a car mod and Moving House/Fortress what ever you decide (Blocks can be destoried and
collide but are removed from the graph so technically they arent blocks anymore they are given pseudo physics
meaning they can move out of there blocky graph so they move with the object seamlessly when unparented it
goes back into the block graph and is forced into the nearest piece of the graph and if all of the blocks options
are taken it will just turn back into an item.)(The Blocks get Temporary Boat Physics)
Mover Block:
This block can move around like a boat.(Has a hole on one side of the gfx) when powered it pushes the block in
the opposite direction of the hole. This could be a parent to blocks to make a vehicle setup by levers and such.
Hitting this block will make it act like a normal block hitting it again will give it boat physics again. Right clicking
opens a menu to let you select how much for it uses to push the block.
-------------
Implement:
-------------
Transmitter Block (Already Exists just Reitterating):
Already Made :biggrin.gif: (Im saying include it please, and update it when it needs to be)
Reciver Block:
Already Made :biggrin.gif: (Im saying include it please, and update it when it needs to be)
Piston Block:
Already made :biggrin.gif: (Im saying include it please, and update it when it needs to be)
Camera Block:
(Modify the mod that makes cameras and make it so the camera and screen are linked through redstone and can
be turned off by redstone.)
Screen Block:
(Modify the mod that makes cameras and make it so the camera and screen are linked through redstone and can
be turned off by redstone.)
If you place an XOR-gate it's output will be 0 (as long as all or 1 input are 0), just as it should be.
However, after switching an uneven number of inputs to 1 and then all inputs back to 0,
the output-value still is 1 while it should be 0 again.
...
UPDATE: This bug should be fixed now.
I have also added a Pulse Clock (currently not adjustable) and a "prototype" for a Toggle function.
The toggle function is there, but when you have more than one Toggle at the same time, only one of them will work (see the folder /MoareAI/Documentation/Recipes/ if you want to test it).
Also: the number of gates, when crafting with basic components, is increased.
Minecraft 1.5_01
what ever version modloader is up to now
same with MP
Logical Gates v1.3
also have Toomanyitems installed which is where the bug is
TMI shows all your blocks as blocks of lava and only names them by their ID number not there real name.
Not sure if you care because its a bug with another mod but I have never seen TMI behave this way.
EDIT: Never mind, it adds your item ids as blocks of lava but work when placed, your block ids were also loaded but further down the list and they look fine.
I like your mod. Of all the redstone logic gate mods yours is the only one with a full compliment of gates.
But, I have one request can you. Can you make a property file to change the ids and can you use the damage code to reduce the amount of ids to two?
Download Logical Gates v4.1.2
Download Misc Digital Functions v3.1.2
Download Lightbulb v1.0.2
Download Power Armor v1.0.1
Download Extended Player Texture v1.0.1
Direct downloads are found in version history
[v1.7.3]Logical Gates [v4.1.2][Modloader][Minecraft Forge]
Description
The gates are crafted by different combinations of Redstone Dust, Sand and Redstone Torches or by other gates.
Requirements
Installation
Recipes
Diode:
AND Gate:
OR Gate:
XOR Gate:
NOT Gate:
NAND Gate:
NOR Gate:
XNOR Gate:
Signal Cross:
Basic Components:
Block and Item ID [changeable]
Mirrors
Version History
Minecraft Beta v1.7.3
Screenshots
Chaining2 by MoareAI, on Flickr
Open spoiler for more screenshots
Click a screenshot for a larger versions
NOT Gate by MoareAI, on Flickr
OR Gate by MoareAI, on Flickr
AND Gate by MoareAI, on Flickr
XOR Gate by MoareAI, on Flickr
Signal Cross by MoareAI, on Flickr
Connection fix by MoareAI, on Flickr
Download latest version here
[v1.7.3]Digital Functions [v3.1.2][Modloader][Minecraft Forge]
Description
Requirements
Installation
Recipes
Toggle:
RS Latch:
Pulse Clock:
Half Adder:
JK Flip Flop:
Pulse Generator:
Counter:
Random Generator:
Basic Components:
Block and Item IDs [changeable]
Known Issues
Mirrors
Version History
Minecraft Beta v1.7.3
Screenshots
Pulse Clock by MoareAI, on Flickr
Open spoiler for more screenshots
Click a screenshot for larger versions
Toggle by MoareAI, on Flickr
RS Latch by MoareAI, on Flickr
Random Generator by MoareAI, on Flickr
Counter by MoareAI, on Flickr
Download latest version here
[v1.7.3]Lightbulb [v1.0.2][Modloader][Minecraft Forge]
Description
Requirements
Installation
Recipes
Lightbulb:
Basic Components:
Block IDs and Item ID[changeable]
Mirrors
Version History
Minecraft Beta v1.7.3
Screenshots
Lightbulbs by MoareAI, on Flickr
Open spoiler for more screenshots
Click a screenshot for larger versions
Off vs On by MoareAI, on Flickr
Download latest version here
[v1.7.3]Extended Player Texture [v1.0.1][Modloader]
Description
Requirements
Installation
Minecraft files changed
xz.class - EntityOtherPlayerMP.java
gs.class - EntityPlayer.java
ds.class - RenderPlayer.java
Mirrors
Version History
Minecraft Beta v1.7.3
Minecraft Beta v1.7.2
Screenshots
Skeletal Ambush by MoareAI, on Flickr
Open spoiler for more screenshots
Click a screenshot for larger versions
Skeleton vs Knight by MoareAI, on Flickr
Skeleton watching his kingdom by MoareAI, on Flickr
Colorful creature by MoareAI, on Flickr
Download latest version here
[v1.7.3]Power Armor[v1.0.1][Modloader]
Description
Durability for the armors are:
Requirements
Installation
Recipes
Recon Armor:
T-45d Power Armor:
Basic Components:
Mirrors
Version History
Minecraft Beta v1.7.2
Download latest version here
Disclaimer
I take no responsibilities for damages to your Minecraft saves, game or your computer while using these mods. Use them with care and report any problems related to the mods.
Legal/Copyright
See the readme.pdf, which is included in each mod.
Credit
Downsize things
][/img][img[img]http://i39.servimg.com/u/f39/13/39/46/49/alpha-10.png[/img]
][/img][img[img]http://i39.servimg.com/u/f39/13/39/46/49/beta-p10.png[/img]
][img]http://i39.servimg.com/u/f39/13/39/46/49/tribal10.png[/img]
[/img]
Now that I've done most of the Logic, I'll try to create the different memory cells, from toggle and RS Latch to eventually the JK Flip-Flop.
UPDATE: v1.1 is now available for those who still uses Beta 1.4_01. A warning though: I havn't been able to test it as an end user as I no longer have the 1.4_01 version.
viewtopic.php?f=1032&t=162515
:/
I did try to look for other mods before creating mine, but I guess I didn't look well enough. I will still work on this mod as to learn Java better. Still my gates differ from those, since mine may have up to three inputs per gate.
Great mod, keep up the good work.
And for the record.. I don't see Feanor's mod being updated right this moment, and I'm seeing more content right here anyway so all of ya hinting along the lines of "HMM THIS IS FAMILIAR" Go wait another week for your update while I make some sleek compact contraptions right now. :tongue.gif:
Who cares if someone else is working on the same thing, digital logic gates certainly aren't an original idea by any standards. Besides, a little competition is a good thing.
Either way, great mod, but would it be possible to cut down on the indices being used?
UPDATE: This bug should be fixed now.
I have also added a Pulse Clock (currently not adjustable) and a "prototype" for a Toggle function.
The toggle function is there, but when you have more than one Toggle at the same time, only one of them will work (see the folder /MoareAI/Documentation/Recipes/ if you want to test it).
Also: the number of gates, when crafting with basic components, is increased.
Though I do believe that NXOR Gates are actually called XNOR Gates.
A spelling mistake here, the mod uses XNOR. Fixed anyways.
Minecraft 1.5_01
what ever version modloader is up to now
same with MP
Logical Gates v1.3
also have Toomanyitems installed which is where the bug is
TMI shows all your blocks as blocks of lava and only names them by their ID number not there real name.
Not sure if you care because its a bug with another mod but I have never seen TMI behave this way.
EDIT: Never mind, it adds your item ids as blocks of lava but work when placed, your block ids were also loaded but further down the list and they look fine.
sapling and dirt texture get all fked up when i install this mod.other than this Nice ! job on that mod, will be very usefull.
thanks !
edit: was wildgrass causing the texture problem :smile.gif:
I like your mod. Of all the redstone logic gate mods yours is the only one with a full compliment of gates.
But, I have one request can you. Can you make a property file to change the ids and can you use the damage code to reduce the amount of ids to two?
Thank you,
Rykazz