ooh idea! can you make this like soul sand? (not the slow part) if you read up on soul sand, it actually is easier for boats (probally planes too) to land into. like a dock. (Or a runway) so its easier to land your planes on a run way. ^.^
for you! (cant eat diamonds if your trapped between a creeper and your house and you only have half a heart)
Edit: also you dont say anything about how the Rways actually speed you up.
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Dad?: Ssssssssso how was your day Sssssssonn?
Son: 0_0
125 garage door :biggrin.gif: only took a little while with toomanyitems and mcedit to make the blank chunk :biggrin.gif: amazing mods by the way here have a to keep all of your diamonds in. http://s1107.photobucket.com/albums/h38 ... Halverson/
This might not be related- but I've only added garages and runways since discovering this problem. I made an SDKguns Desert Eagle and there's no sound when it fires now. It crafts and kills like normal.
I assume this guns sound comes from resources/sdk/sound/deagle.ogg
I couldn't find any obvious conflict. All is well so far except that. Do you know of any way your mods could conflict with another mods sounds?
If anyone else has SDK guns and Garages & Rways, please let me know if you have a similar problem. And let me know if you have NO problem so I can try to narrow down where it started.
Thanks
edit- I use Minecrafter which allows me to change the mod load order. When I made it so Garages and Rways loaded after SDK Guns, the gun sound came back. I am going to check item numbers but I'm confused because I think the sound is associated with the item some other way. And if there was a number conflict the game would crash,right?
This might not be related- but I've only added garages and runways since discovering this problem. I made an SDKguns Desert Eagle and there's no sound when it fires now. It crafts and kills like normal.
I assume this guns sound comes from resources/sdk/sound/deagle.ogg
I couldn't find any obvious conflict. All is well so far except that. Do you know of any way your mods could conflict with another mods sounds?
If anyone else has SDK guns and Garages & Rways, please let me know if you have a similar problem. And let me know if you have NO problem so I can try to narrow down where it started.
Thanks
Do you has Audio Mod installed?
Rollback Post to RevisionRollBack
Dad?: Ssssssssso how was your day Sssssssonn?
Son: 0_0
This might not be related- but I've only added garages and runways since discovering this problem. I made an SDKguns Desert Eagle and there's no sound when it fires now. It crafts and kills like normal.
I assume this guns sound comes from resources/sdk/sound/deagle.ogg
I couldn't find any obvious conflict. All is well so far except that. Do you know of any way your mods could conflict with another mods sounds?
If anyone else has SDK guns and Garages & Rways, please let me know if you have a similar problem. And let me know if you have NO problem so I can try to narrow down where it started.
This might not be related- but I've only added garages and runways since discovering this problem. I made an SDKguns Desert Eagle and there's no sound when it fires now. It crafts and kills like normal.
I assume this guns sound comes from resources/sdk/sound/deagle.ogg
I couldn't find any obvious conflict. All is well so far except that. Do you know of any way your mods could conflict with another mods sounds?
If anyone else has SDK guns and Garages & Rways, please let me know if you have a similar problem. And let me know if you have NO problem so I can try to narrow down where it started.
Thanks
Do you has Audio Mod installed?
No I don't. Will that help?
well, thats what makes the guns shoot sound.
Rollback Post to RevisionRollBack
Dad?: Ssssssssso how was your day Sssssssonn?
Son: 0_0
No I don't. Will that help?[/quote]
well, thats what makes the guns shoot sound.[/quote]
I don't see where either mod required it, but it worked. I moved the mods back to their original position where the gun didn't make a sound and KABLAM! Thanks for the tip!
Oh. Mah. Notch...
These mods are awesome, I can't wait to add them on my desktop. Any chance you could add them to the repository on TFC's mod manager?
Also:
Could you possibly make a castle gate block that was more like a sideways wooden half-step, but in the middle of the block you place it on, so you could make a more realistic outer gate.
for you! (cant eat diamonds if your trapped between a creeper and your house and you only have half a heart)
Edit: also you dont say anything about how the Rways actually speed you up.
Son: 0_0
http://s1107.photobucket.com/albums/h38 ... Halverson/
CSTGameServers.com
I assume this guns sound comes from resources/sdk/sound/deagle.ogg
I couldn't find any obvious conflict. All is well so far except that. Do you know of any way your mods could conflict with another mods sounds?
If anyone else has SDK guns and Garages & Rways, please let me know if you have a similar problem. And let me know if you have NO problem so I can try to narrow down where it started.
Thanks
edit- I use Minecrafter which allows me to change the mod load order. When I made it so Garages and Rways loaded after SDK Guns, the gun sound came back. I am going to check item numbers but I'm confused because I think the sound is associated with the item some other way. And if there was a number conflict the game would crash,right?
Any help would be much appreciated.
Do you has Audio Mod installed?
Son: 0_0
No I don't. Will that help?
well, thats what makes the guns shoot sound.
Son: 0_0
well, thats what makes the guns shoot sound.[/quote]
I don't see where either mod required it, but it worked. I moved the mods back to their original position where the gun didn't make a sound and KABLAM! Thanks for the tip!
These mods are awesome, I can't wait to add them on my desktop. Any chance you could add them to the repository on TFC's mod manager?
Also:
Could you possibly make a castle gate block that was more like a sideways wooden half-step, but in the middle of the block you place it on, so you could make a more realistic outer gate.
Son: 0_0
Cave Johnson, we're done here