I want to thank you all for putting up with how late this update is. I was on vacation for a while and forgot all about modding. It was a great time. Now I'm back at school but this semester will be much less intense than last fall. For example, now I only have to design a robot arm experiment instead of a satellite avionics system. Special thanks go out to HeadHunter67, Pookle6397, and Blocker226 for answering questions and battling numbskulls in my absence.
Here is where I'm at right now. All of the mods are running in my test environment with Minecraft 1.1.0. My last update had a ton of bugs and I used this thread to find them all and fix them. The next update should not be missing any textures, blocks should drop the right things, and shift clicking shouldn't crash the game as much. The migration to Forge was tough and some things slipped through the cracks.
I do plan on adding a little new content. I have successfully created a multiplayer version of HLights that's running in Eclipse right now. I'm planning to do the same with Rways and then release everything tomorrow. It may also be possible to easily migrate Garages and CastleGates to SMP as well. HeavyVehicles, ModernTech, and Metalworks will be tricky though because of dependencies on entities and GUIs.
Wish me luck and hopefully y'all will have your update before the weekend. (Also, SDK's Gun Mod finally updated yesterday, so that is awesome.)
I want to thank you all for putting up with how late this update is. I was on vacation for a while and forgot all about modding. It was a great time. Now I'm back at school but this semester will be much less intense than last fall. For example, now I only have to design a robot arm experiment instead of a satellite avionics system. Special thanks go out to HeadHunter67, Pookle6397, and Blocker226 for answering questions and battling numbskulls in my absence.
Here is where I'm at right now. All of the mods are running in my test environment with Minecraft 1.1.0. My last update had a ton of bugs and I used this thread to find them all and fix them. The next update should not be missing any textures, blocks should drop the right things, and shift clicking shouldn't crash the game as much. The migration to Forge was tough and some things slipped through the cracks.
I do plan on adding a little new content. I have successfully created a multiplayer version of HLights that's running in Eclipse right now. I'm planning to do the same with Rways and then release everything tomorrow. It may also be possible to easily migrate Garages and CastleGates to SMP as well. HeavyVehicles, ModernTech, and Metalworks will be tricky though because of dependencies on entities and GUIs.
Wish me luck and hopefully y'all will have your update before the weekend. (Also, SDK's Gun Mod finally updated yesterday, so that is awesome.)
Oh, I just remembered that there is a new feature. Halogen Torches! They are made using HLights and sticks. The recipe allows you to quadruple your supply of HLights at the expense of having them go back to behaving like torches. However, they are better than torches in some ways. HTorches are brighter, more resistant to explosions, can be placed underwater, and are not swept away by water or lava flows.
Special thanks go out to HeadHunter67, Pookle6397, and Blocker226 for answering questions and battling numbskulls in my absence.
Glad to be of service! Welcome back. I hope you enjoyed your vacation. Looking forward to seeing what you've done!
I've really missed the HLights (the torches sound cool too!) and hopefully this time around I can get MetalWorks and ModernTech working harmoniously with all my other tech mods.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
Special thanks go out to HeadHunter67, Pookle6397, and Blocker226 for answering questions and battling numbskulls in my absence.
Here is where I'm at right now. All of the mods are running in my test environment with Minecraft 1.1.0. My last update had a ton of bugs and I used this thread to find them all and fix them. The next update should not be missing any textures, blocks should drop the right things, and shift clicking shouldn't crash the game as much. The migration to Forge was tough and some things slipped through the cracks.
I do plan on adding a little new content. I have successfully created a multiplayer version of HLights that's running in Eclipse right now. I'm planning to do the same with Rways and then release everything tomorrow. It may also be possible to easily migrate Garages and CastleGates to SMP as well. HeavyVehicles, ModernTech, and Metalworks will be tricky though because of dependencies on entities and GUIs.
Wish me luck and hopefully y'all will have your update before the weekend. (Also, SDK's Gun Mod finally updated yesterday, so that is awesome.)
Glad you're back, and happy to help out any time. Hope you enjoyed your vacation, and hope to see your mods updated!
I want to thank you all for putting up with how late this update is. I was on vacation for a while and forgot all about modding. It was a great time. Now I'm back at school but this semester will be much less intense than last fall. For example, now I only have to design a robot arm experiment instead of a satellite avionics system. Special thanks go out to HeadHunter67, Pookle6397, and Blocker226 for answering questions and battling numbskulls in my absence.
Here is where I'm at right now. All of the mods are running in my test environment with Minecraft 1.1.0. My last update had a ton of bugs and I used this thread to find them all and fix them. The next update should not be missing any textures, blocks should drop the right things, and shift clicking shouldn't crash the game as much. The migration to Forge was tough and some things slipped through the cracks.
I do plan on adding a little new content. I have successfully created a multiplayer version of HLights that's running in Eclipse right now. I'm planning to do the same with Rways and then release everything tomorrow. It may also be possible to easily migrate Garages and CastleGates to SMP as well. HeavyVehicles, ModernTech, and Metalworks will be tricky though because of dependencies on entities and GUIs.
Wish me luck and hopefully y'all will have your update before the weekend. (Also, SDK's Gun Mod finally updated yesterday, so that is awesome.)
WB, I hope you had fun on your vacation. I really enjoy your mods. I think that you should add more land vehicle, and you should add some boats/warships. And perhaps modern airplanes like passenger jets and military jets.
What is with you guys dont you ever look at the post before yours? He said he was planing to update his mods tomorrow.
Duh jezz I swear people are geting more stupid every day. Sigh* :huh.gif:
I do plan on adding a little new content. I have successfully created a multiplayer version of HLights that's running in Eclipse right now. I'm planning to do the same with Rways and then release everything tomorrow.
Am I understanding that you may have an SMP of Rways as early as tomorrow? If so, that's awesome! We're mod-testing this weekend, and I would *love* to put this on the server.
Oh, I just remembered that there is a new feature. Halogen Torches! They are made using HLights and sticks. The recipe allows you to quadruple your supply of HLights at the expense of having them go back to behaving like torches. However, they are better than torches in some ways. HTorches are brighter, more resistant to explosions, can be placed underwater, and are not swept away by water or lava flows.
I had noticed that graphic, and had wondered if you were going to do something with it. I look forward to it! =:happy.gif:=
I've made a lot more bugfixes and guess what? I've finally gotten Garages and CastleGates to work on SMP as well. When I tried this back in June, there were problems with the Garages not updating and suffocating players. To recap, the following mods will soon be released for SMP:
HLights
Rways
Garages
CastleGates
Additionally, everything will be updated for 1.1. I would release tonight, but it's still going to be quite a bit of work recompiling and packaging all the files, so I'll do that tomorrow morning. It's late here and I'm going to go to sleep. It's been a long first week of classes.
I've made a lot more bugfixes and guess what? I've finally gotten Garages and CastleGates to work on SMP as well. When I tried this back in June, there were problems with the Garages not updating and suffocating players. To recap, the following mods will soon be released for SMP:
HLights
Rways
Garages
CastleGates
Additionally, everything will be updated for 1.1. I would release tonight, but it's still going to be quite a bit of work recompiling and packaging all the files, so I'll do that tomorrow morning. It's late here and I'm going to go to sleep. It's been a long first week of classes.
Yes, it was a bug with the rendering of the chain fence in your inventory. It actually didn't have anything to do with TMI save for the fact that TMI displays all inventory items on the screen. Either way, the chain fences don't crash the game anymore.
Yes, it was a bug with the rendering of the chain fence in your inventory. It actually didn't have anything to do with TMI save for the fact that TMI displays all inventory items on the screen. Either way, the chain fences don't crash the game anymore.
I've made a lot more bugfixes and guess what? I've finally gotten Garages and CastleGates to work on SMP as well. When I tried this back in June, there were problems with the Garages not updating and suffocating players. To recap, the following mods will soon be released for SMP:
HLights
Rways
Garages
CastleGates
Additionally, everything will be updated for 1.1. I would release tonight, but it's still going to be quite a bit of work recompiling and packaging all the files, so I'll do that tomorrow morning. It's late here and I'm going to go to sleep. It's been a long first week of classes.
I'll definite-ly wait for it. Nice mods you got there...
Rollback Post to RevisionRollBack
-=* I support TobiwanK3nobi's Inspiration 32x Texture Pack *=-
I want to thank you all for putting up with how late this update is. I was on vacation for a while and forgot all about modding. It was a great time. Now I'm back at school but this semester will be much less intense than last fall. For example, now I only have to design a robot arm experiment instead of a satellite avionics system. Special thanks go out to HeadHunter67, Pookle6397, and Blocker226 for answering questions and battling numbskulls in my absence.
Here is where I'm at right now. All of the mods are running in my test environment with Minecraft 1.1.0. My last update had a ton of bugs and I used this thread to find them all and fix them. The next update should not be missing any textures, blocks should drop the right things, and shift clicking shouldn't crash the game as much. The migration to Forge was tough and some things slipped through the cracks.
I do plan on adding a little new content. I have successfully created a multiplayer version of HLights that's running in Eclipse right now. I'm planning to do the same with Rways and then release everything tomorrow. It may also be possible to easily migrate Garages and CastleGates to SMP as well. HeavyVehicles, ModernTech, and Metalworks will be tricky though because of dependencies on entities and GUIs.
Wish me luck and hopefully y'all will have your update before the weekend. (Also, SDK's Gun Mod finally updated yesterday, so that is awesome.)
did you have fun on your vacation? :biggrin.gif:
Glad to be of service! Welcome back. I hope you enjoyed your vacation. Looking forward to seeing what you've done!
I've really missed the HLights (the torches sound cool too!) and hopefully this time around I can get MetalWorks and ModernTech working harmoniously with all my other tech mods.
Glad you're back, and happy to help out any time. Hope you enjoyed your vacation, and hope to see your mods updated!
WB, I hope you had fun on your vacation. I really enjoy your mods. I think that you should add more land vehicle, and you should add some boats/warships. And perhaps modern airplanes like passenger jets and military jets.
Keep up the good work,
awoychosky123
What is with you guys dont you ever look at the post before yours? He said he was planing to update his mods tomorrow.
Duh jezz I swear people are geting more stupid every day. Sigh* :huh.gif:
Am I understanding that you may have an SMP of Rways as early as tomorrow? If so, that's awesome! We're mod-testing this weekend, and I would *love* to put this on the server.
And if not, I'll catch it next time. :smile.gif:
You have made an impressive mod sir! I SALUTE YOU!
:laugh.gif:
I had noticed that graphic, and had wondered if you were going to do something with it. I look forward to it! =:happy.gif:=
This game is so oreing.
I've made a lot more bugfixes and guess what? I've finally gotten Garages and CastleGates to work on SMP as well. When I tried this back in June, there were problems with the Garages not updating and suffocating players. To recap, the following mods will soon be released for SMP:
HLights
Rways
Garages
CastleGates
Additionally, everything will be updated for 1.1. I would release tonight, but it's still going to be quite a bit of work recompiling and packaging all the files, so I'll do that tomorrow morning. It's late here and I'm going to go to sleep. It's been a long first week of classes.
will the tmi bug be fixed?
Yes, it was a bug with the rendering of the chain fence in your inventory. It actually didn't have anything to do with TMI save for the fact that TMI displays all inventory items on the screen. Either way, the chain fences don't crash the game anymore.
awesome thanks :biggrin.gif:
I'll definite-ly wait for it. Nice mods you got there...
s for you