Bahahaha, I didn't mean to start a physics debate; but I have learned something today.
I actually didn't know that you couldn't compress water on its own. Oh well, gameplay > realism.
And I like your explanation about water guns, I'm going to pretend that is how it works.
Edit--
Yes.
Wearing goggles now reduces underwater fog. You can see a lot better.
Also redstone torches can be used as flares underwater.
Nah debates are ok, its when they turn bad is when I jump ship. Only reason I explained it the way I did is because some may think not even liquids can be compressed into a jar, at any rate this mod I agree is one of the more epic mods thus far as making mc act and look more realistic I never did like the way the water just ran from some random hole in the side of a wall/mnt and would pour endlessly. Although the previous version gave a bit of lag when it rained for me anyways, didnt stop me from using it or enjoying the mod itself. After all with this mod, made one h**** underwater city. Corrupted now but nothing I cant redo. Anyways yea wasn't really a debate more of getting the facts straight. And the idea of using pistons to compress the water is a neat idea.
Plus I think of this mod (your mod) like a water compressor for things like a sidewalk power washer or car washer it would basically act the same way just as we all use our imaginations to find new ways even "magic" to compress the water lol. Then I guess I would have to call you a wicka (not bad not same as witch>.>)
Alright, I'll release ASAP. :smile.gif:
Let me finish up the quicksand and the graphics real quick. An hour or so.
YAY! One more hour :DD my life will be complete :smile.gif: hahahh but what mods are NOT compatible with FiniteLiquid? I have a bunch of mods on my minecraft right now, so.....
YAY! One more hour :DD my life will be complete :smile.gif: hahahh but what mods are NOT compatible with FiniteLiquid? I have a bunch of mods on my minecraft right now, so.....
Ehh, it probably will conflict with quite a few. I had to modify more code to get it working the way I wanted. There is a property file that you can change the IDs in, so you can keep it from conflicting with a lot of mods that way.
I'll be cleaning out all the mods I have now just to replace it with this one lol. And slowly add them in to find the conflicts between which mods. I'd say this is one of my all time fav mods on the forum.
Then again I've been using mostly your mods ever since 1.2 I believe is when I found one of your mods the first time. Aside few other mods. Although I wish the AutoID mod wasn't out of date since it came in handy when conflicting mods.
uhhhh you dont know how ecited i am for this mod to be 1.7.3 ONG wkjfbwEFVGKSegsLEJFBKef gkwJEFBV Kevfka jrhbgkJHVG KhgVK rkhgvs kg gaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhh
^^
4 More post and he will update!
/me gets his jar file open and ready to mod
Nah debates are ok, its when they turn bad is when I jump ship. Only reason I explained it the way I did is because some may think not even liquids can be compressed into a jar, at any rate this mod I agree is one of the more epic mods thus far as making mc act and look more realistic I never did like the way the water just ran from some random hole in the side of a wall/mnt and would pour endlessly. Although the previous version gave a bit of lag when it rained for me anyways, didnt stop me from using it or enjoying the mod itself. After all with this mod, made one h**** underwater city. Corrupted now but nothing I cant redo. Anyways yea wasn't really a debate more of getting the facts straight. And the idea of using pistons to compress the water is a neat idea.
Plus I think of this mod (your mod) like a water compressor for things like a sidewalk power washer or car washer it would basically act the same way just as we all use our imaginations to find new ways even "magic" to compress the water lol. Then I guess I would have to call you a wicka (not bad not same as witch>.>)
Supporter of "Build Craft, Industrial Craft, Finite Liquid, Power Craft"
Wait we need 101 post and then he will update the mod? THAT'S AMAZING!! KEEP POSTING :biggrin.gif:
Also, he said 101 pages, not posts...
So excited for this!
LOL, BUT WE REACHED 101!!!! ::DDDDDDD RELEASEEEEEEE
Let me finish up the quicksand and the graphics real quick. An hour or so.
Aww man... Well fortunately I have nothing to do tomorrow so I can wait.
YAY! One more hour :DD my life will be complete :smile.gif: hahahh but what mods are NOT compatible with FiniteLiquid? I have a bunch of mods on my minecraft right now, so.....
:biggrin.gif:
i know same
Ehh, it probably will conflict with quite a few. I had to modify more code to get it working the way I wanted. There is a property file that you can change the IDs in, so you can keep it from conflicting with a lot of mods that way.
Then again I've been using mostly your mods ever since 1.2 I believe is when I found one of your mods the first time. Aside few other mods. Although I wish the AutoID mod wasn't out of date since it came in handy when conflicting mods.
Supporter of "Build Craft, Industrial Craft, Finite Liquid, Power Craft"