I'm still getting the small drops of water bug (the water that follows seems to treat it like a full block and flows over it, causing the room to flood much faster) and the being underwater when I shouldn't be bugs in v3.
Well i dont no if you see this but can u make caves under oceans flood toggleable cause i had a lava base thing made of cobblestone that basically turned into obsidian reacking the whole thing it was really devasting i raged and deleted the world instantly cause i couldnt handle it. Thats also what i do when i lose diamonds unfortunatly
I'm still getting the small drops of water bug (the water that follows seems to treat it like a full block and flows over it, causing the room to flood much faster) and the being underwater when I shouldn't be bugs in v3.
Small drops of water? you mean the thin water level acting like a full block?
If i make new map with this mod i get a lags.
My old computer spec:
Graphic card: GeForce 4 MX 440 with 64 MB of memory
Processor: AMD Duron 1,6 GHz
RAM: 1 GB
Hard drive: 19 GB and 13 GB of free space.
Let the map load a bit before you start playing. For new maps I just set my render distance to max then pause the game to let it fully load my starting area.
Well i dont no if you see this but can u make caves under oceans flood toggleable cause i had a lava base thing made of cobblestone that basically turned into obsidian reacking the whole thing it was really devasting i raged and deleted the world instantly cause i couldnt handle it. Thats also what i do when i lose diamonds unfortunatly
I have a compatibility problem with these mods of djoslin : turret, canonpowder, finitelquidv3. They all use the same file : /imgz/Thumbs.db . Any info on this guys, possible to bypass ?
I believe that is a hidden file used by windows to store thumbnail preview data, over-righting shouldn't be a problem, but give it a shot and tell me what happens.
(I cant see it in my folder, so I'm assuming it is a hidden file)
I seem to have a problem draining a body of water i cut off the ocean with walls. It hasn't drained anything and its been going for quite awhile. Can someone please tell me why its not draining? It is completely sealed off!!!
Here are some pics of the area I'am trying to drain.
Small drops of water? you mean the thin water level acting like a full block?
I set up a 1x1 pillar of water leading down to about bedrock level from a finite water reservoir on the surface, set up sort of like this:
...
When I break the dirt to let the water in, sometimes a single drop of water falls first and forms a puddle. This is followed shortly by the rest of the water which spreads over the top of block with the puddle like it was a solid block. The bottom two layers of the room seem to flood almost instantaneously when this happens, so the room floods much more quickly than it would normally.
Rollback Post to RevisionRollBack
Mostly moved on. May check back a few times a year.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT e2e7a873 --------
Generated 6/14/11 6:29 PM
Minecraft: Minecraft Beta 1.6.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 460 SE/PCI/SSE2 version 4.1.0, NVIDIA Corporation
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:673)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:656)
at ModLoader.addOverride(ModLoader.java:337)
at eloraam.TimerCore.initialize(Unknown Source)
at mod_Timers.ModsLoaded(Unknown Source)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT eb04b112 ----------
Er.... No idea what is wrong with it, no idea what any of it means either! I like mods, hints the Mods Loaded: 12
I love this mod by the way :biggrin.gif:!!! I love the electric lights (Use redstone on em) even more though! My house is on a timer so they're on at night and turn off during the day x). I thank SDK for his little .bat file so I could get the error report! ♥
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT e2e7a873 --------
Generated 6/14/11 6:29 PM
Minecraft: Minecraft Beta 1.6.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 460 SE/PCI/SSE2 version 4.1.0, NVIDIA Corporation
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:673)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:656)
at ModLoader.addOverride(ModLoader.java:337)
at eloraam.TimerCore.initialize(Unknown Source)
at mod_Timers.ModsLoaded(Unknown Source)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT eb04b112 ----------
Er.... No idea what is wrong with it, no idea what any of it means either! I like mods, hints the Mods Loaded: 12
I love this mod by the way :biggrin.gif:!!! I love the electric lights (Use redstone on em) even more though! My house is on a timer so they're on at night and turn off during the day x). I thank SDK for his little .bat file so I could get the error report! ♥
You see the part after your computer specs that says "No more empty terrain sprites left"
That's probably the problem, you have too many mods loaded and Minecraft can't handle it all! Try doing what I do, have a few Minecraft jars with each mod in it. (Like a folder with Industrial Craft or one with Finite Water)
You see the part after your computer specs that says "No more empty terrain sprites left"
That's probably the problem, you have too many mods loaded and Minecraft can't handle it all! Try doing what I do, have a few Minecraft jars with each mod in it. (Like a folder with Industrial Craft or one with Finite Water)
^^ Thank you Wer C, now I know I must chose the mods I use carefully. Again, thank you for the help!
There is a bug that I discovered today, when you toss any item in lava, it simply bounces around and makes a hiss noise. It doesn't burn or get destroyed, lol
Rollback Post to RevisionRollBack
Don't try to reason with me; You'll get nowhere fast.
Hi, is there a way to make Coral Reef mod wok with Finite Liquid? Corals generate and grow under water, and installing Finite Liquid makes worldgen place block id 217 instead of still water, so no corals generate :sad.gif:. Or should I ask the Colar Reef mod autor?
I don't know what you mean :biggrin.gif:
Mostly moved on. May check back a few times a year.
Small drops of water? you mean the thin water level acting like a full block?
Let the map load a bit before you start playing. For new maps I just set my render distance to max then pause the game to let it fully load my starting area.
Cool story bro.
I believe that is a hidden file used by windows to store thumbnail preview data, over-righting shouldn't be a problem, but give it a shot and tell me what happens.
(I cant see it in my folder, so I'm assuming it is a hidden file)
Here are some pics of the area I'am trying to drain.
Uploaded with ImageShack.us
Oh and thanks for the awesome mod!
I set up a 1x1 pillar of water leading down to about bedrock level from a finite water reservoir on the surface, set up sort of like this:
...
When I break the dirt to let the water in, sometimes a single drop of water falls first and forms a puddle. This is followed shortly by the rest of the water which spreads over the top of block with the puddle like it was a solid block. The bottom two layers of the room seem to flood almost instantaneously when this happens, so the room floods much more quickly than it would normally.
Mostly moved on. May check back a few times a year.
This is my crash report, any solutions wanted ^^! (Without getting rid of Industrial Craft, because that seems to be what is breaking it)
Mods loaded: 12
ModLoader Beta 1.6.6
mod_BuildCraftCore 1.6.6.3
mod_BuildCraftBuilders 1.6.6.3
mod_BuildCraftFactory 1.6.6.2
mod_BuildCraftTransport 1.6.6.3
mod_ExtraBuildcraftPipes 1.6.6.3.2
mod_RedstonePipe 1.6.6.2
mod_Timers 1.0
mod_WirelessRedstone 1.2
mod_GlassLight Beta 3
mod_IndustrialCraft 7.16
mod_TooManyItems 1.6.5 2011-05-28
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT e2e7a873 --------
Generated 6/14/11 6:29 PM
Minecraft: Minecraft Beta 1.6.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 460 SE/PCI/SSE2 version 4.1.0, NVIDIA Corporation
java.lang.Exception: No more empty terrain sprite indices left!
at ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:673)
at ModLoader.getUniqueSpriteIndex(ModLoader.java:656)
at ModLoader.addOverride(ModLoader.java:337)
at eloraam.TimerCore.initialize(Unknown Source)
at mod_Timers.ModsLoaded(Unknown Source)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:124)
at tc.<init>(tc.java:60)
at tc.<clinit>(tc.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:312)
at net.minecraft.client.Minecraft.run(SourceFile:683)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT eb04b112 ----------
Er.... No idea what is wrong with it, no idea what any of it means either! I like mods, hints the Mods Loaded: 12
I love this mod by the way :biggrin.gif:!!! I love the electric lights (Use redstone on em) even more though! My house is on a timer so they're on at night and turn off during the day x). I thank SDK for his little .bat file so I could get the error report! ♥
You see the part after your computer specs that says "No more empty terrain sprites left"
That's probably the problem, you have too many mods loaded and Minecraft can't handle it all! Try doing what I do, have a few Minecraft jars with each mod in it. (Like a folder with Industrial Craft or one with Finite Water)
^^ Thank you Wer C, now I know I must chose the mods I use carefully. Again, thank you for the help!
edit,nvm..
I have BTW mod, but when I installed FiniteLiquid, I had a backscreen when I launch the game.
any solutions ?
Did you delete the META-INF? if so then i'de like an answer too, i've got the same problem.
BTW mod and finite liquid share 2 block ids.
They are 222 and 223.
Thanks in advance.
You can change FL block ids in properties file.
So, how to change that ?i'll try that
where can I find the properties file ? and wich numbers should I put in place of 222 & 223 ?