I absolutely hate the water physics in Minecraft. I hate how water is infinite. I also hate how it abruptly ends. I hate how there are big holes in the water.
The water should be finite, and be replenished by rain. And the water should flood lower areas if let loose. And it should fill in those holes.
This is the mod that we NEED. But it hasn't been updated to 1.6.4 or higher!
I absolutely hate the water physics in Minecraft. I hate how water is infinite. I also hate how it abruptly ends. I hate how there are big holes in the water.
The water should be finite, and be replenished by rain. And the water should flood lower areas if let loose. And it should fill in those holes.
This is the mod that we NEED. But it hasn't been updated to 1.6.4 or higher!
far from perfect, to say the least, but it works and it's better than the derpy MC fluid physics.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
So from what I've read the creator of this mod has dropped Minecraft modding in general, meaning no new updates to this mod, so I suggest a moderator locks this thread soon so that this comment doesn't get buried. In the meantime, Fysiks Fun changes the physics of ALL liquids in minecraft, mods included, to something simillar, if not the same as the physics of this mod. I'm speaking from experience playing both this mod and Fysiks Fun, of course. Also, Fysiks Fun is updated to 1.6.4 and uses methods that allow even the oceans to be finite without more lag than a finite lake or pond would cause.
How are people able to get FiniteLiquid working with 1.5.2? I've been trying almost everything to no avail.
First I was using the new launcher with mcpatcher, which couldn't even start with just ModLoader installer for whatever reason. I then moved on to MultiMC, which can load with ModLoader, but whenever I try to install finiteliquid, it crashes attempting to generate the world, with an error like
21:58:13 [SERVER] [INFO] Generating keypair2014-09-21 21:58:13 [SERVER] [INFO] Preparing start region for level 0
java.lang.AbstractMethodError: acy.e()Ljava/lang/String;
at iy.c(ChunkProviderServer.java:114)
at net.minecraft.server.MinecraftServer.e(SourceFile:224)
at bjg.a(IntegratedServer.java:87)
at bjg.c(IntegratedServer.java:103)
at net.minecraft.server.MinecraftServer.run(SourceFile:306)
at gp.run(SourceFile:573)
2014-09-21 21:58:14 [SERVER] [SEVERE] Encountered an unexpected exception AbstractMethodError
java.lang.AbstractMethodError: acy.e()Ljava/lang/String;
at iy.c(ChunkProviderServer.java:114)
at net.minecraft.server.MinecraftServer.e(SourceFile:224)
at bjg.a(IntegratedServer.java:87)
at bjg.c(IntegratedServer.java:103)
at net.minecraft.server.MinecraftServer.run(SourceFile:306)
at gp.run(SourceFile:573)
How is everyone getting FiniteLiquid to work currently?
EDIT: I also want to add, does anyone find it strange that the thread title has version 5.93, but the version in djoslin's website is 5.92?
EDIT2: Ok, it seems possible that djoslin is hosting an outdated version at his site for some reason. After googling, I've found a russian site that's hosting 5.93 (I know, pretty sketchy). If you download it and put it in your mods folder, the game at least doesn't crash anymore, and finiteliquid spams a message a few times saying I need to update. Regardless, at least it seems to start up ok!
Djoslin, if you're still here, can you confirm whether or not you actually are hosting an old version on your website?
Also wanted to confirm that version 5.92 of this mod (which is actually for 1.5.1, and is what's hosted on djoslin's website right now) will still crash the game when a finiteliquid related entity is placed:
u: Exception in world tick
at net.minecraft.client.Minecraft.l(SourceFile:1334)
at net.minecraft.client.Minecraft.K(SourceFile:574)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalAccessError: tried to access field bdl.h from class DJPacket132TileEntityData
at DJPacket132TileEntityData.a(DJPacket132TileEntityData.java:71)
at ch.b(SourceFile:59)
at bdl.d(NetClientHandler.java:100)
at bdt.b(SourceFile:58)
at net.minecraft.client.Minecraft.l(SourceFile:1325)
... 3 more
Does anyone still use this mod and have any tips for getting it working?
EDIT: Here's another log from placing a pipe:
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 9/23/14 11:03 AM
Description: Unexpected error
java.lang.IllegalAccessError: tried to access field bdk.h from class DJPacket132TileEntityData
at DJPacket132TileEntityData.a(DJPacket132TileEntityData.java:71)
at ch.b(SourceFile:59)
at net.minecraft.client.Minecraft.l(SourceFile:1343)
at net.minecraft.client.Minecraft.K(SourceFile:574)
at net.minecraft.client.Minecraft.run(SourceFile:526)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at DJPacket132TileEntityData.a(DJPacket132TileEntityData.java:71)
at ch.b(SourceFile:59)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [bdv['tgp1994'/421, l='MpServer', x=-227.06, y=65.62, z=241.80]]
Chunk stats: MultiplayerChunkCache: 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-196,64,244), Chunk: (at 12,4,4 in -13,15; contains blocks -208,0,240 to -193,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1405 game time, 1405 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [bdv['tgp1994'/421, l='MpServer', x=-227.06, y=65.62, z=241.80]]
Retry entities: 0 total; []
Stacktrace:
at bds.a(SourceFile:282)
at net.minecraft.client.Minecraft.b(SourceFile:1881)
at net.minecraft.client.Minecraft.run(SourceFile:540)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 932820304 bytes (889 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1G -Xms1G
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...]
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
ModLoader: Mods loaded: 4
ModLoader 1.5.2
mod_Gas v5.93
mod_Liquid v5.93
mod_LiquidStandard v5.93
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6570M GL version 4.0.10148 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
EDIT: Alright, sorry guys, hopefully my last edit. Somehow, I managed to get this working with MagicLauncher back in 2013. If anyone needs some help getting it working, I can try to hook you up. Send me a PM.
The water should be finite, and be replenished by rain. And the water should flood lower areas if let loose. And it should fill in those holes.
This is the mod that we NEED. But it hasn't been updated to 1.6.4 or higher!
Someone please pick this up.
I second this!!!
http://www.minecraftforum.net/topic/2469454-172164forge-i-hate-liquids/
far from perfect, to say the least, but it works and it's better than the derpy MC fluid physics.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Vanilla water annoys me more and more each day.
First I was using the new launcher with mcpatcher, which couldn't even start with just ModLoader installer for whatever reason. I then moved on to MultiMC, which can load with ModLoader, but whenever I try to install finiteliquid, it crashes attempting to generate the world, with an error like
How is everyone getting FiniteLiquid to work currently?
EDIT: I also want to add, does anyone find it strange that the thread title has version 5.93, but the version in djoslin's website is 5.92?
EDIT2: Ok, it seems possible that djoslin is hosting an outdated version at his site for some reason. After googling, I've found a russian site that's hosting 5.93 (I know, pretty sketchy). If you download it and put it in your mods folder, the game at least doesn't crash anymore, and finiteliquid spams a message a few times saying I need to update. Regardless, at least it seems to start up ok!
Djoslin, if you're still here, can you confirm whether or not you actually are hosting an old version on your website?
Does anyone still use this mod and have any tips for getting it working?
EDIT: Here's another log from placing a pipe:
EDIT: Alright, sorry guys, hopefully my last edit. Somehow, I managed to get this working with MagicLauncher back in 2013. If anyone needs some help getting it working, I can try to hook you up. Send me a PM.