If this Biosphere mod changes world generation then it's not compatible with FL.
For I'm not good at all in Java i can't tell you more
I tried removing that, but to no avail. Same issue. You did give me an idea though, and I'm going to go dig through my mods and try to find some incompatibilities...
BTW Djoslin, I have it installed last, but that hasn't made any difference. You should look up MagicLauncher as well...it's useful to me, but you may be able to figure out if it causes problems or not.
EDIT: Found no problems, with the extent of my knowledge...which isn't much.
Any help would be greatly appreciated.
Mods loaded: 5
ModLoader 1.2.3
mod_Gas v5.4
mod_Liquid v5.5
mod_LiquidStandard v5.4
mod_TooManyItems 1.2.2/1.2.3 2012-03-03
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 703b5a54 --------
Generated 13/03/12 17:28
Minecraft: Minecraft 1.2.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9800 GT/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
java.lang.ArrayIndexOutOfBoundsException: -6
at zb.a(SourceFile:46)
at acf.<init>(SourceFile:70)
at als.b(ChunkProviderGenerate.java:292)
at kl.c(kl.java:56)
at kl.b(kl.java:75)
at wz.d(SourceFile:359)
at wz.a(SourceFile:301)
at wz.i(SourceFile:314)
at wz.b(SourceFile:242)
at akv.a(SourceFile:53)
at wz.j(SourceFile:210)
at wz.<init>(SourceFile:165)
at wz.<init>(SourceFile:135)
at net.minecraft.client.Minecraft.a(SourceFile:1667)
at xd.a(SourceFile:161)
at vl.a(SourceFile:68)
at xd.a(SourceFile:231)
at vl.f(SourceFile:116)
at vl.i(SourceFile:104)
at net.minecraft.client.Minecraft.k(SourceFile:1386)
at net.minecraft.client.Minecraft.x(SourceFile:724)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ac8cb48 ----------
That's the same error as me...WELL THIS IS ANNOYING
I tried removing that, but to no avail. Same issue. You did give me an idea though, and I'm going to go dig through my mods and try to find some incompatibilities...
BTW Djoslin, I have it installed last, but that hasn't made any difference. You should look up MagicLauncher as well...it's useful to me, but you may be able to figure out if it causes problems or not.
EDIT: Found no problems, with the extent of my knowledge...which isn't much.
Any help would be greatly appreciated.
Unfortunately I don't support MagicLauncher or MCPatcher or all of the other programs. It is trivial to learn how to install mods properly. I have instructions on my website.
I´m using MCPatcher to throw several mods together and switching between them, but when I patch the minecraft.jar, it says
java.io.IOException: could not open aba.class for FiniteLiquidv5_5
at com.pclewis.mcpatcher.MCPatcher.applyMods(MCPatcher.java:646)
at com.pclewis.mcpatcher.MCPatcher.patch(MCPatcher.java:593)
at com.pclewis.mcpatcher.MainForm$11$PatchThread.run(MainForm.java:350)
at java.lang.Thread.run(Unknown Source)
and stops. Any ideas? I already tried redownloading and so on.
Cheers,
Naseschwarz
I don't support patching programs. It's EXTREMELY easy to install mods.
Wood pipe is a good idea. maybe after 3 or so minecraft days it would rot?
I've thought about this, but would anyone actually enjoy this? I would get frustrated if I had to keep replacing my pipes, or if one sprung a leak and stopped working or something.
Naseschwarz +1 (btw, I don't follow the entire thrad cause I'm new here & in Minecraft). I'm really interesting by liquid & gaz & pumping system. I need a oxygen bottle to explore underwater. It could be a nice mod wich use that (air compressed).
It's not very well explain, but I glorify you for the Mod's idea, and work djoslin. Great Job. Never use, but I 'll soon.
Plan you to do the same with lava? Air or something? => Water compressed => WaterBomb (like when we were children ^^ )
Raining is cool with that mod, really cool.
But after rain, there are a lot of small "blocks" of water. it's very annoying the player walk so slowly in such small amount of water.
Is anyone else having trouble finding Sponges, or is it just me? I don't think they're spawning at all..
For anyone who wants to know what mods work well with Finite Liquid, I'll compose a list of my personal 'mod pack' (I call it 'Vanilla +'). All of these mods work perfectly fine together, and are all updated to 1.2.3.
These Mods require: Modloader | ModloaderMP | Forge | PlayerAPI
this is still for 1.1 maybe can someone decompile these.
I was about to ask if there was a forge compatible version, as the newest dehydration mod came out using forge, and id love to have finite liquid AND a thirst mod going, that would be epic. But forge overwrites a few files that finite liquid uses.
Wood pipe is a good idea. maybe after 3 or so minecraft days it would rot?
Well, damn.
Would said reasons similarly prohibit it from ever gaining one in the future? Because I'd love to add this to my server.
starshiplocomotivecastle and try again.I tried removing that, but to no avail. Same issue. You did give me an idea though, and I'm going to go dig through my mods and try to find some incompatibilities...
BTW Djoslin, I have it installed last, but that hasn't made any difference. You should look up MagicLauncher as well...it's useful to me, but you may be able to figure out if it causes problems or not.
EDIT: Found no problems, with the extent of my knowledge...which isn't much.
Any help would be greatly appreciated.
Thank you very much. Please bring the ocean block back ASAP.
And Minecraft modders can have lives outside of Minecraft...
That's the same error as me...WELL THIS IS ANNOYING
Unfortunately I don't support MagicLauncher or MCPatcher or all of the other programs. It is trivial to learn how to install mods properly. I have instructions on my website.
I don't support patching programs. It's EXTREMELY easy to install mods.
Damn. I guess it's some rounding issue or something, I tried to reduce the amount of liquid loss. I hope it isnt too noticable.
Yes. It's in the way that water physics work.
I've thought about this, but would anyone actually enjoy this? I would get frustrated if I had to keep replacing my pipes, or if one sprung a leak and stopped working or something.
It's not very well explain, but I glorify you for the Mod's idea, and work djoslin. Great Job. Never use, but I 'll soon.
Plan you to do the same with lava? Air or something? => Water compressed => WaterBomb (like when we were children ^^ )
Raining is cool with that mod, really cool.
But after rain, there are a lot of small "blocks" of water. it's very annoying the player walk so slowly in such small amount of water.
Can you change that ?
For anyone who wants to know what mods work well with Finite Liquid, I'll compose a list of my personal 'mod pack' (I call it 'Vanilla +'). All of these mods work perfectly fine together, and are all updated to 1.2.3.
These Mods require: Modloader | ModloaderMP | Forge | PlayerAPI
+ = Base Mod ||| - = Side Mod
+ Finite Liquid
+ Smart Moving
+ Decoratives
+ Computercraft
+ Battlegear
+ Sensible Enchanting
+ Millenaire (Optional!)
- Optifine
- Rei's Minimap
- Crystal Wing
- Treecapitator
- Inventory Tweaks
- Shelves
- Recipe Book
I installed modloader and finite liquid only with no other mod.
The jungle tree texture is bad. Its texture is replaced by the methane one from this mod
(And I can't find any sponge too)
I was about to ask if there was a forge compatible version, as the newest dehydration mod came out using forge, and id love to have finite liquid AND a thirst mod going, that would be epic. But forge overwrites a few files that finite liquid uses.
(My post #3917, page 196)
is there any way you could make a fix?