One water-related feature I'd really like to see is a way to replace underground springs with a trickle of water when the source block is replaced, rather than permanently removing the spring. When you place, say, a stone block over the spring's source, the stone is replaced with a new block type that looks like stone with water trickling through the cracks. That block would then generate a trickle of water, which looks like a flat texture, along the same path that water would use. The trickle would be slippery like ice, but otherwise easy to move through. In mid-air, it would look like drops of water falling.
This would be a nice alternative to simply covering up the spring and removing that detail from your game entirely.
One water-related feature I'd really like to see is a way to replace underground springs with a trickle of water when the source block is replaced, rather than permanently removing the spring. When you place, say, a stone block over the spring's source, the stone is replaced with a new block type that looks like stone with water trickling through the cracks. That block would then generate a trickle of water, which looks like a flat texture, along the same path that water would use. The trickle would be slippery like ice, but otherwise easy to move through. In mid-air, it would look like drops of water falling.
This would be a nice alternative to simply covering up the spring and removing that detail from your game entirely.
I disagree.
Also adding to what Thunder was trying to say. I too would like to see some sort of erosion after ample amount of time and flow. Overall though, this mod is fantastic as is. :biggrin.gif:
One water-related feature I'd really like to see is a way to replace underground springs with a trickle of water when the source block is replaced, rather than permanently removing the spring. When you place, say, a stone block over the spring's source, the stone is replaced with a new block type that looks like stone with water trickling through the cracks. That block would then generate a trickle of water, which looks like a flat texture, along the same path that water would use. The trickle would be slippery like ice, but otherwise easy to move through. In mid-air, it would look like drops of water falling.
This would be a nice alternative to simply covering up the spring and removing that detail from your game entirely.
Not possible as you've suggested without rewriting a lot of Minecraft's block code. There could be ways it could be done otherwise, though. One option is to have a check that records the coordinates of all springs on the map as they are generated, and if the check finds that those coordinates are "air", then place a new spring there. Essentially, this will make springs regenerate when you remove a block placed over it.
I have been using this mod for some time, it is probably the most ingenious mod I have seen created. I am really looking forward to the methane addition, and I hope the rewrite plays well with BTW this time around (not a big deal if it doesn't, as I will always choose this mod over others). Keep up the awesome work.
Can we get a progress update on what your currently working on now? I think it would settle me and the rest of the angry horde down screaming about 1.8 updates lol. Hope to see a working version soon, but a small progress comment would keep us at bay :smile.gif:
This was my favorite mod of all time. I really cant wait for the re-write of it. Will that version 5 be for 1.9? Seriously, the game is SOOOOOOOOO much more 1 dimensional without this mod.
We'll need another log. MyCraft will generally save them in times like this.
I looked around and it looks like Better Than Wolves shares some classes with this. :unsure.gif:
So, I chucked out BTW, and am only running SPC, TMI, Modloader, PropReader 1.4, BetterBlocks, Optifine, and this. But the dreaded black screen has returned!
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: VIA/S3G UniChrome IGP/MMX/K3D version 1.2, S3 Graphics
java.lang.NoSuchMethodError: px.updateWorldLightLevels()V
at kv.updateWorldLightLevels(GameSettings.java:162)
at kv.a(GameSettings.java:994)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 150f3697 ----------
I looked around and it looks like Better Than Wolves shares some classes with this. :unsure.gif:
So, I chucked out BTW, and am only running SPC, TMI, Modloader, PropReader 1.4, BetterBlocks, Optifine, and this. But the dreaded black screen has returned!
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: VIA/S3G UniChrome IGP/MMX/K3D version 1.2, S3 Graphics
java.lang.NoSuchMethodError: px.updateWorldLightLevels()V
at kv.updateWorldLightLevels(GameSettings.java:162)
at kv.a(GameSettings.java:994)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 150f3697 ----------
that is most likely optifine's fault but i could be wrong
It's getting extremely close. I'm trying to release by Saturday.
I worked a whole bunch tonight. I fixed a few bugs that were to do with oceans not properly updating, especially in the new classic mode. Then I fixed up the ice sheets that cover the ocean from caves, they should prevent huge floods when you walk around. Then I finally added in the physics for mixing gas / liquid. I made a hour-glass like thing with water in top and methane in bottom. At first it did nothing, then it only swapped the middle area. So I figured out how to scatter them around when they are in that position and now the water and methane swap completely in the hour-glass. It felt pretty cool once it started working. After that I added in a new system to trigger when two liquids come in contact with eachother. Then I added a new system for lava / water interacting. Sometimes water / lava will disappear, sometimes cobblestone will appear and sometimes obsidian. It all depends on the amount of liquid that is being dealt with.
tl;dr hopefully saturday.
1.9 better not release :sad.gif:
This would be a nice alternative to simply covering up the spring and removing that detail from your game entirely.
I hope to see it in 1.8 soon! :smile.gif:
Mostly moved on. May check back a few times a year.
I CANT FIND THE READER THINGAMABOPIN
D: can u make a link to it?
ty!
I had something here, but then it stopped being here.
I disagree.
Also adding to what Thunder was trying to say. I too would like to see some sort of erosion after ample amount of time and flow. Overall though, this mod is fantastic as is. :biggrin.gif:
Does anyone on this forum read? He's rewriting the whole things, be patient!
Also, take a look at this: http://www.minecraftforum.net/topic/677261-please-update-type-posts-will-be-warned-for/
Not possible as you've suggested without rewriting a lot of Minecraft's block code. There could be ways it could be done otherwise, though. One option is to have a check that records the coordinates of all springs on the map as they are generated, and if the check finds that those coordinates are "air", then place a new spring there. Essentially, this will make springs regenerate when you remove a block placed over it.
you will never update the mod to 1.8
I looked around and it looks like Better Than Wolves shares some classes with this. :unsure.gif:
So, I chucked out BTW, and am only running SPC, TMI, Modloader, PropReader 1.4, BetterBlocks, Optifine, and this. But the dreaded black screen has returned!
Minecraft: Minecraft Beta 1.7.3
OS: Windows XP (x86) version 5.1
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: VIA/S3G UniChrome IGP/MMX/K3D version 1.2, S3 Graphics
java.lang.NoSuchMethodError: px.updateWorldLightLevels()V
at kv.updateWorldLightLevels(GameSettings.java:162)
at kv.a(GameSettings.java:994)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 150f3697 ----------
that is most likely optifine's fault but i could be wrong
I worked a whole bunch tonight. I fixed a few bugs that were to do with oceans not properly updating, especially in the new classic mode. Then I fixed up the ice sheets that cover the ocean from caves, they should prevent huge floods when you walk around. Then I finally added in the physics for mixing gas / liquid. I made a hour-glass like thing with water in top and methane in bottom. At first it did nothing, then it only swapped the middle area. So I figured out how to scatter them around when they are in that position and now the water and methane swap completely in the hour-glass. It felt pretty cool once it started working. After that I added in a new system to trigger when two liquids come in contact with eachother. Then I added a new system for lava / water interacting. Sometimes water / lava will disappear, sometimes cobblestone will appear and sometimes obsidian. It all depends on the amount of liquid that is being dealt with.
tl;dr hopefully saturday.
1.9 better not release :sad.gif: