A suggestion: allow water to flow through trapdoors/hatches. I know the grate can do this, but that requires redstone to block the water, and in some situations that could be awkward and/or not do-able in the building. I would love to have hatches allow water through. This wouldn't make grates redundant, since hatches would only allow vertical stoppage of water, while grates work for every direction.
One question, I tried the previous version of this mod and found you couldn't put blocks underwater as you can with the default water, was this ever fixed or will it ever be fixed?
yea this is great but u can place an ything underwater except for pipes and sponges and the underwater caves cant be explore bceause of that u cant plave a jack-o-lantern to light a underwater cave. everything else is great :smile.gif:
Thank you so much for bringing this feature back to Minecraft. Back in indev, you could flood mines which was tons of fun. I hope Mojang implements at least part of your MOD into the normal game so everyone can experience it!
http://imageshack.us/photo/my-images/694/20110601224015.png http://imageshack.us/photo/my-images/848/20110601224348.png
Rapture-looking world (I Named it ~LOST~) from above the sea..........and one picture inside Lost. Made with finite water, and is alot of fun to backup and then flood while trying to escape the city through elevator shafts....lol. Finite water is epic! (Also not shown is the deep sea research lab that hugs the side of the trench and goes ALL the way to the bottom. Lost does not reach the bottom aand is about halfway up, supported with Immense steel pylons as shown.)
I really wish I could see more superstructures under the ocean, but no one seems to have made anything with finite water yet, so I thought I'd post this....if you've made something like this, please PM me or reply to this, cause these things are awesome.
Attention: I need a couple of people to beta test The Spider Queen mod tonight / tomorrow.
If you're interested in beta testing, pm me a list of bugs you've found in finiteliquid.
This is now nigh unplayable, at some point it just gets immensely laggy, I did not experience any such thing in previous versions. :sad.gif:
So after looking into this a little bit, I'm thinking maybe the seed you're using has a cave underneath the ocean and the ocean is flooding it. Does the problem go away when you stop loading new chunks and sit in the same spot for awhile?
I'm going to try to optimize the way cave floods happen.
Can't say. Since Notches bugfix blitzkrieg i've been just playing vanilla minecraft as there seemed to be a new patch daily.
I can say with certainty that finite liquid did work perfectly on 1.5's standalone and with other mods
With regard to 1.6.6 I will say one thing i noticed and i'm not sure this helps but some of the seeds i used worked relatively fine with finite liquid but one in particular i loaded "tekken" lowercase seemed to have tremendous problems. Specifically as i ventured north east i found a lake and two things i noticed seemed off.
1) the lake was in a state of equalization with other features upon arrival. when i jumped into the lake i noticed what seemed to be two phases of liquid on top of each other as i descended and ascended. Not sure if that makes sense or helps.
2). upon loading a 1.6.6 un-modded jar i returned to the lake to test if the equalization was potentially an issue and noticed that there was a small 1 m gap at teh edge of the lake where the minecraft water, despite having every reason to, was not flowing into the 1m gap.
Not sure if any of this helps.
Anyway your mod is awesome and i know it works because I've used it for quite some time prior to this little setback. I'm sure it will be resolved.
Thank you for your mod.
Thanks, glad to know it's not just me. I just updated my display drivers and was tryign to resolve the issue on my end.
I'm going to have to do some more testing. Is the lag still there when you stopped loading chunks for awhile?
Thank you so much for bringing this feature back to Minecraft. Back in indev, you could flood mines which was tons of fun. I hope Mojang implements at least part of your MOD into the normal game so everyone can experience it!
Thank you! I really, really appreciate it. The amount of support I've been getting makes me want to work harder. I'll try to keep it fresh.
http://imageshack.us/photo/my-images/694/20110601224015.png http://imageshack.us/photo/my-images/848/20110601224348.png
Rapture-looking world (I Named it ~LOST~) from above the sea..........and one picture inside Lost. Made with finite water, and is alot of fun to backup and then flood while trying to escape the city through elevator shafts....lol. Finite water is epic! (Also not shown is the deep sea research lab that hugs the side of the trench and goes ALL the way to the bottom. Lost does not reach the bottom aand is about halfway up, supported with Immense steel pylons as shown.)
I really wish I could see more superstructures under the ocean, but no one seems to have made anything with finite water yet, so I thought I'd post this....if you've made something like this, please PM me or reply to this, cause these things are awesome.
I'm glad you're enjoying it. :smile.gif:
I like to see all the crazy stuff people build with my mods as well. People please post your creations with pictures and videos!
I'm going to have to do some more testing. Is the lag still there when you stopped loading chunks for awhile?
Yes after staying put for half a day cycle teh frame rate seemed to return to normal, but I only attempted this ONE time.
Also i'm curious if it would be posssible to
1) when raining the ground fills up with very shallow puddles that reduce movement like a normal deep water block. What do you think fo the idea of shallow puddles having no slowing effect? Would that even be possible
2) also because of the risk of flooding caves what do you think of the ability to determine if the rock, dirtblock, sand, shale, whatever is right next to or touching water by either hitting it with a specific tool or using a pick or your hands and causing a blue particle effect or a wet noise that indicates that your about to breach an area containing water?
My spider drowning chamber is working fairly well. Currently I have to operate the flood/drain levers and collect string manually, but it's far easier than fighting them manually.
One small complaint: standing in 1.1m of water is treated as underwater, so you can drown when the water is barely over your waist.
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My spider drowning chamber is working fairly well. Currently I have to operate the flood/drain levers and collect string manually, but it's far easier than fighting them manually.
One small complaint: standing in 1.1m of water is treated as underwater, so you can drown when the water is barely over your waist.
Would it be possible to have only full blocks of water seem underwater? so that half/third/quater/etc blocks are still breathable?
Would it be possible to add a option in the .properties file to control the speed at which the water physics are processed? If I read your post correctly you said that you slowed the water down but made the pumps pump more at once. Would it be possible to add options to control the pump speed and pumping amount in the .properties file?
Got a bit of a problem here:
Water and everything is working fine but somehow the water textures dont work.. It just shows up with the pink placeholder on the original texture pack and random textures for other tps.
Anyone know how to fix this?
Either that, or I am magic and it looks like it does...
[Diamond]
Thanks!
[Diamond]
Thank you so much for bringing this feature back to Minecraft. Back in indev, you could flood mines which was tons of fun. I hope Mojang implements at least part of your MOD into the normal game so everyone can experience it!
http://imageshack.us/photo/my-images/848/20110601224348.png
Rapture-looking world (I Named it ~LOST~) from above the sea..........and one picture inside Lost. Made with finite water, and is alot of fun to backup and then flood while trying to escape the city through elevator shafts....lol. Finite water is epic! (Also not shown is the deep sea research lab that hugs the side of the trench and goes ALL the way to the bottom. Lost does not reach the bottom aand is about halfway up, supported with Immense steel pylons as shown.)
I really wish I could see more superstructures under the ocean, but no one seems to have made anything with finite water yet, so I thought I'd post this....if you've made something like this, please PM me or reply to this, cause these things are awesome.
If you're interested in beta testing, pm me a list of bugs you've found in finiteliquid.
--------
So after looking into this a little bit, I'm thinking maybe the seed you're using has a cave underneath the ocean and the ocean is flooding it. Does the problem go away when you stop loading new chunks and sit in the same spot for awhile?
I'm going to try to optimize the way cave floods happen.
Oh wow, that guy has a lot of subscribers. Good to know, thanks.
Oh yeah, I forgot about this bug. Place the sponge above the ground before draining it.
I'm going to have to do some more testing. Is the lag still there when you stopped loading chunks for awhile?
I'll look into it, I haven't tried it in awhile.
Thank you! I really, really appreciate it. The amount of support I've been getting makes me want to work harder. I'll try to keep it fresh.
I'm glad you're enjoying it. :smile.gif:
I like to see all the crazy stuff people build with my mods as well.
People please post your creations with pictures and videos!
The grates will only open when the water sensor detects water on its side of the grates.
Circuitry:
Also, here's a video of the lava-grate bug.
I wish I was in this :C
Yes after staying put for half a day cycle teh frame rate seemed to return to normal, but I only attempted this ONE time.
Also i'm curious if it would be posssible to
1) when raining the ground fills up with very shallow puddles that reduce movement like a normal deep water block. What do you think fo the idea of shallow puddles having no slowing effect? Would that even be possible
2) also because of the risk of flooding caves what do you think of the ability to determine if the rock, dirtblock, sand, shale, whatever is right next to or touching water by either hitting it with a specific tool or using a pick or your hands and causing a blue particle effect or a wet noise that indicates that your about to breach an area containing water?
One small complaint: standing in 1.1m of water is treated as underwater, so you can drown when the water is barely over your waist.
Would it be possible to have only full blocks of water seem underwater? so that half/third/quater/etc blocks are still breathable?
Water and everything is working fine but somehow the water textures dont work.. It just shows up with the pink placeholder on the original texture pack and random textures for other tps.
Anyone know how to fix this?