If volcanoes were to be added I would not wish for them to drastically change the way terrain is generated, at least not on the global scale. On a local scale a volcano would be pretty different then the surrounding land.
Mayhaps of only destroying the blocks around it the "magma pipe" has a random chance of causing blocks on the surface to raise/form. That way volcanoes can grow. Although that could become a nuisance if a volcano decided it wanted to grow next to my house.
Also, I remember back in freshman biology when we started talking about genetics and I began wondering how to program a simple little system.... Ah high school, boring me to the point where I program random stuff...
@Farseer there may be a way in the property file
@Eternal_Destiny when you "squeeze" the sponge water can come out of all sides, if water comes out on top it can get reabsorbed. Is that what happened?
Also, when pressure gets working I am going to get to relive my Dwarf Fortress days in glorious voxel vision. All kinds of Fun await me on the other side of this tunnel...
*Imagines that scene from A Bugs Life as the ants are digging a tunnel into a lake, poor colony flooded*
For those of you who don't want to start a new world to enjoy the new water you can try this:
Open your world in MCedit and use Ctrl+A to select everything.
Use the fill/replace tool and select water(still) to be replaced. For the block to replace with, enter the block ID for FiniteLiquid's Ocean water (found in the config file, default 217). It will show up as a unused block, this is ok.
Click the replace button and wait for MCedit to do its thing, this took 1-2 min for my somewhat out of date gaming PC to process a 18mb world. During the updating process your MCedit will cease to respond, just wait for it to finish.
Once MCedit is done updating use Ctrl+S to save, this took even longer ~10min, when its done MCedit will respond again and can be closed.
Fire up your world and with some luck all your old ocean water will have been replaced with brand new FiniteLiquid ocean blocks. You can repeat the process to convert active vanilla water blocks to either NWater_BlockID = 213 or
NWater_Still_BlockID = 214. I haven't tried this yet so post your results if you do.
Enjoy.
I'm now replacing 25 BILLION blocks.... R.I.P. Laptop...
I'm now replacing 25 BILLION blocks.... R.I.P. Laptop...
.....I loaded the world.... gave me a bunch of metal looking blocks with steves face on them, dropped a single ocean block on 1 of them, and they are all turning in to SDK sentry items, just the sprite, but the blocks are breaking, revealing the water... so its certainly plausable
It then went to a saving chunks screen... and won't reload...
As I've said before, great mod and v3 adds some excellent changes! Thank you! Just a few quick points:
* This is the most moot: the colors for the grates in their different states are very similar. This would be a bigger issue for me, but I was able to change the .png files so that the colors contrasted more. Just something to think about.
* I'm sure you could make arguments for this either way, but I found it strange that grates unpowered state is "open." I guess that's why they're called "grates" and not "gates." This isn't hard to manage, though, so it's also kind of moot.
* I see a lot of suggestions for some great stuff, but please, don't go too crazy with this mod! I know that sounds a bit odd, but even with the performance tweaks you've made for v3, the water physics can really bog down your PC. I have a pretty decent rig and I get a lot of chop when the water is sloshing around. It's to be expected, but the more you add to the mod (e.g. volcanoes, steam, etc.) the worse that could get.
Maybe this has been said already but I noticed that the water doesn't pass through opened doors. Maybe it's something that should be changed.
I closed a cave with a wall and a door, and rain flooded the other side. I opened the door and the water didn't move a bit. I destroyed the door and then the water finally passed through the way.
I just reinstalled this mod to 1.6.6. Previously i had used this mod regularly prior to the 1.6 patch. The problem I'm encountering is a SERIOUS PERFORMANCE issue that makes the game run at an unplayable frame-rate. The problem doesn't seem to be 1.6.6 patch as I've spawned identical seeds, 1 for finite liquid and 1 for normal minecraft and the finite liquid chokes eventually.
I've turned my graphical settings all the way down and that doesn't seem to help.
I'm running no other mods, ONLY FINITE LIQUID
I just reinstalled this mod to 1.6.6. Previously i had used this mod regularly prior to the 1.6 patch. The problem I'm encountering is a SERIOUS PERFORMANCE issue that makes the game run at an unplayable frame-rate. The problem doesn't seem to be 1.6.6 patch as I've spawned identical seeds, 1 for finite liquid and 1 for normal minecraft and the finite liquid chokes eventually.
I've turned my graphical settings all the way down and that doesn't seem to help.
I'm running no other mods, ONLY FINITE LIQUID
anybody else having this problem?
Was it performing better on 1.6.5? I was told it worked on 1.6.6 I haven't tested it out myself yet. Testing now, sorry guys.
@Eternal_Destiny when you "squeeze" the sponge water can come out of all sides, if water comes out on top it can get reabsorbed. Is that what happened?
Yes. And I'm fairly sure that this made it wetter than when I started squeezing, though I could be wrong.
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Was it performing better on 1.6.5? I was told it worked on 1.6.6 I haven't tested it out myself yet. Testing now, sorry guys.
Can't say. Since Notches bugfix blitzkrieg i've been just playing vanilla minecraft as there seemed to be a new patch daily.
I can say with certainty that finite liquid did work perfectly on 1.5's standalone and with other mods
With regard to 1.6.6 I will say one thing i noticed and i'm not sure this helps but some of the seeds i used worked relatively fine with finite liquid but one in particular i loaded "tekken" lowercase seemed to have tremendous problems. Specifically as i ventured north east i found a lake and two things i noticed seemed off.
1) the lake was in a state of equalization with other features upon arrival. when i jumped into the lake i noticed what seemed to be two phases of liquid on top of each other as i descended and ascended. Not sure if that makes sense or helps.
2). upon loading a 1.6.6 un-modded jar i returned to the lake to test if the equalization was potentially an issue and noticed that there was a small 1 m gap at teh edge of the lake where the minecraft water, despite having every reason to, was not flowing into the 1m gap.
Not sure if any of this helps.
Anyway your mod is awesome and i know it works because I've used it for quite some time prior to this little setback. I'm sure it will be resolved.
Was it performing better on 1.6.5? I was told it worked on 1.6.6 I haven't tested it out myself yet. Testing now, sorry guys.
There seem to be some serious memory leaks in vanilla minecraft at the moment. When I'm experiencing a performance drop and quit to menu and load back in it fixes it. I get down to 20-30 fps and reloading the world get me back to ~120 mark.
I haven't noticed any performance issues with Finiteliquid, you pay for it with some fps but it seems reasonable.
I have a waterwheel I would like to use with Finite Liquid, but when I kick the pumps on, all it does is destroy the wheel. :sad.gif:
Mayhaps of only destroying the blocks around it the "magma pipe" has a random chance of causing blocks on the surface to raise/form. That way volcanoes can grow. Although that could become a nuisance if a volcano decided it wanted to grow next to my house.
Also, I remember back in freshman biology when we started talking about genetics and I began wondering how to program a simple little system.... Ah high school, boring me to the point where I program random stuff...
@Farseer there may be a way in the property file
@Eternal_Destiny when you "squeeze" the sponge water can come out of all sides, if water comes out on top it can get reabsorbed. Is that what happened?
Also, when pressure gets working I am going to get to relive my Dwarf Fortress days in glorious voxel vision. All kinds of Fun await me on the other side of this tunnel...
*Imagines that scene from A Bugs Life as the ants are digging a tunnel into a lake, poor colony flooded*
[Diamond]
Have you deleted the Meta-INF file in minecraft.jar?
I'm now replacing 25 BILLION blocks.... R.I.P. Laptop...
.....I loaded the world.... gave me a bunch of metal looking blocks with steves face on them, dropped a single ocean block on 1 of them, and they are all turning in to SDK sentry items, just the sprite, but the blocks are breaking, revealing the water...
so its certainly plausableIt then went to a saving chunks screen... and won't reload...
And if you look, those are for BLOCKIDs, Not Entity IDs.
If I put the entity id of the item in question, which is 222, it will try and make the Block with that ID Solid.
Set them to Semi-solid in the config file, problem solved.
To Fix this, locate the config file in the Djoslin folder under the Mods folder of your .minecraft folder.
Open the file in a Text editor and find the entry that says something to the effect of solid block IDs, the IDs on them will be set to a -1.
Place the number 50 in one of those slots, deleting the -1.
That will solve the issue of rain eating your torches.
Also, I would like to request a range in the Config file for semi-solid, and Solid Entities, so rain and other water can't break them.
As I've said before, great mod and v3 adds some excellent changes! Thank you! Just a few quick points:
* This is the most moot: the colors for the grates in their different states are very similar. This would be a bigger issue for me, but I was able to change the .png files so that the colors contrasted more. Just something to think about.
* I'm sure you could make arguments for this either way, but I found it strange that grates unpowered state is "open." I guess that's why they're called "grates" and not "gates." This isn't hard to manage, though, so it's also kind of moot.
* I see a lot of suggestions for some great stuff, but please, don't go too crazy with this mod! I know that sounds a bit odd, but even with the performance tweaks you've made for v3, the water physics can really bog down your PC. I have a pretty decent rig and I get a lot of chop when the water is sloshing around. It's to be expected, but the more you add to the mod (e.g. volcanoes, steam, etc.) the worse that could get.
Keep up the great work!
http://www.djoslin.info/finiteliquid.php
All blueprints are there.
I closed a cave with a wall and a door, and rain flooded the other side. I opened the door and the water didn't move a bit. I destroyed the door and then the water finally passed through the way.
I've turned my graphical settings all the way down and that doesn't seem to help.
I'm running no other mods, ONLY FINITE LIQUID
anybody else having this problem?
Was it performing better on 1.6.5? I was told it worked on 1.6.6 I haven't tested it out myself yet. Testing now, sorry guys.
Can't say. Since Notches bugfix blitzkrieg i've been just playing vanilla minecraft as there seemed to be a new patch daily.
I can say with certainty that finite liquid did work perfectly on 1.5's standalone and with other mods
With regard to 1.6.6 I will say one thing i noticed and i'm not sure this helps but some of the seeds i used worked relatively fine with finite liquid but one in particular i loaded "tekken" lowercase seemed to have tremendous problems. Specifically as i ventured north east i found a lake and two things i noticed seemed off.
1) the lake was in a state of equalization with other features upon arrival. when i jumped into the lake i noticed what seemed to be two phases of liquid on top of each other as i descended and ascended. Not sure if that makes sense or helps.
2). upon loading a 1.6.6 un-modded jar i returned to the lake to test if the equalization was potentially an issue and noticed that there was a small 1 m gap at teh edge of the lake where the minecraft water, despite having every reason to, was not flowing into the 1m gap.
Not sure if any of this helps.
Anyway your mod is awesome and i know it works because I've used it for quite some time prior to this little setback. I'm sure it will be resolved.
Thank you for your mod.
Thanks, glad to know it's not just me. I just updated my display drivers and was tryign to resolve the issue on my end.
There seem to be some serious memory leaks in vanilla minecraft at the moment. When I'm experiencing a performance drop and quit to menu and load back in it fixes it. I get down to 20-30 fps and reloading the world get me back to ~120 mark.
I haven't noticed any performance issues with Finiteliquid, you pay for it with some fps but it seems reasonable.
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