hey, not trying to say 'UPDAET PLOX', but do you still intend to update this for 1.6_6 or will you wait?
Asking this because notch is being pretty fast with updates in the last few days.
hey, not trying to say 'UPDAET PLOX', but do you still intend to update this for 1.6_6 or will you wait?
Asking this because notch is being pretty fast with updates in the last few days.
No worries, He'll update it soon enough
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Unto all, a child was born. Baby Jesus, our savior, was born.
hey, not trying to say 'UPDAET PLOX', but do you still intend to update this for 1.6_6 or will you wait?
Asking this because notch is being pretty fast with updates in the last few days.
Between Notches updating and being very busy the last few days I haven't had much time to update. However I only have a few things to test, so expect the update today, unless I run into a very bad bug.
The wooden/iron gates and hatches must be destroyed (both blocks and items), then recrafted and replaced. This is a mostly unavoidable side-effect of Notch adding hatches. I could of avoided some of those issues, but it would have taken another couple days. I didn't think anybody would want to wait.
Version 4.0 will be a major rewrite which will add many new blocks and SMP support. While using less block IDs.
If you find any bugs, especially with Bridges, please report them. If the bridge doesn't work with a block from another mod, I will not fix it unless it causes a crash.
Looks like the bricks need some tweaking with the rotations on the double slab, just rotating the top and bottom the opposite direction would do so that the top and sides line up.
How do i craft fences now? since the hatches use the fence's crafting recipe.. EPIC mod though
this should of been in minecraft since the beginning! for you sir:
Hi, I would like to use the logs and stairs mod only, but I'm not sure which .class files I should add (There's nothing wrong with the other mods, they're just not for me). Now I get that, obviously, I should add the BetterBlockLog and BetterBlockStairs .class files, but I'm not sure about the more ambiguous files like BetterBlock$1 or IBetterBlockSubType. Could somebody with more coding knowledge please help me out? Sorry if it's inappropriate to ask about this here...
Between Notches updating and being very busy the last few days I haven't had much time to update. However I only have a few things to test, so expect the update today, unless I run into a very bad bug.
WEWTZORS!
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Dad?: Ssssssssso how was your day Sssssssonn?
Son: 0_0
Looks like the bricks need some tweaking with the rotations on the double slab, just rotating the top and bottom the opposite direction would do so that the top and sides line up.
Seems gates aren't updating their states graphically when you activate/deactivate them unless a block adjacent to them is destroyed.
Edit: wait, no, it only happens to the wooden gates if you manually open/close them.
Edit2: even with levers the states appear to become reversed, it's open when it appears closed and vice-versa.
How do i craft fences now? since the hatches use the fence's crafting recipe.. EPIC mod though
this should of been in minecraft since the beginning! for you sir:
The new recipe is in the OP. (EDIT: No it wasn't, but it is now :ohmy.gif: .)
Hi, I would like to use the logs and stairs mod only, but I'm not sure which .class files I should add (There's nothing wrong with the other mods, they're just not for me). Now I get that, obviously, I should add the BetterBlockLog and BetterBlockStairs .class files, but I'm not sure about the more ambiguous files like BetterBlock$1 or IBetterBlockSubType. Could somebody with more coding knowledge please help me out? Sorry if it's a little inappropriate to ask about this here...
You install all the classes. Then you run the game once and login. It might crash but not until after it creates the .minecraft/mods/BetterBlocks.props file.
Then edit that file with a text editor (Notepad works). Set all the useBetter... values, except useBetterLogs and useBetterStairs to false. Finally set all the block IDs to zero.
You install all the classes. Then you run the game once and login. It might crash but not until after it creates the .minecraft/mods/BetterBlocks.props file.
Then edit that file with a text editor (Notepad works). Set all the useBetter... values, except useBetterLogs and useBetterStairs to false. Finally set all the block IDs to zero.
Awesome, thanks! It's cool that you're so quick in responding. Not many moddders are like that. The mod's great, too!
REALLY want this mod. Sorry if it's already been asked, but does this work with Buildcraft? Has anyone compiled a compatibilty list yet? I, like everyone else, have been constantly updating and reloading the past week or so. That's cool though. However, have also, cut way back on the mods I am using (waiting for AutoID to update too.) Currently, just running Buildcraft, Multiuse doors (which I may not need with Betterblocks! and Sulphur mods---only. [yes, 3 mods only is a shock to me too! :smile.gif:
Thanks for the Buildcraft answer [anyone]. Can live without the other two if they conflict.
Thanks again.
REALLY want this mod. Sorry if it's already been asked, but does this work with Buildcraft? Has anyone compiled a compatibilty list yet? I, like everyone else, have been constantly updating and reloading the past week or so. That's cool though. However, have also, cut way back on the mods I am using (waiting for AutoID to update too.) Currently, just running Buildcraft, Multiuse doors (which I may not need with Betterblocks! and Sulphur mods---only. [yes, 3 mods only is a shock to me too! :smile.gif:
Thanks for the Buildcraft answer [anyone]. Can live without the other two if they conflict.
Thanks again.
For Multiuse Doors, you'll probably have to disable useBetterDoors in the props file, this will leave the hidden doors active though. The only possible conflict with BuildCraft should be Block IDs, but you could change either mod's.
Keep in mind that I have not personally tried either mod, so I could be wrong.
For Multiuse Doors, you'll probably have to disable useBetterDoors in the props file, this will leave the hidden doors active though. The only possible conflict with BuildCraft should be Block IDs, but you could change either mod's.
Keep in mind that I have not personally tried either mod, so I could be wrong.
Thanks for the quick reply! Do you have a list of IDs, or are they just generated in a separate .ini?
Thanks.
EDIT: list would be better---then I could compare to Buildcraft ini. Thanks again.
Thanks for the quick reply! Do you have a list of IDs, or are they just generated in a separate .ini?
Thanks.
EDIT: list would be better---then I could compare to Buildcraft ini. Thanks again.
BetterBlocks generates .minecraft/mods/BetterBlocks.props after it's first run (even if the game crashes). The file is well commented and includes all IDs and settings.
Very nice, but the gates appear to be broken. I built a wooden gate, placed it in my existing fence, and the gate wound up facing the wrong way (rotated 90°) and would not open or close, though it played the appropriate sounds.
Assuming it was an issue with older fences, I destroyed the fence, placed new ones, and had similar results. The wooden gate is now properly-aligned, but will not open unless I place a switch-plate on either side. This should not be necessary for wood.
Very nice, but the gates appear to be broken. I built a wooden gate, placed it in my existing fence, and the gate wound up facing the wrong way (rotated 90°) and would not open or close, though it played the appropriate sounds.
Assuming it was an issue with older fences, I destroyed the fence, placed new ones, and had similar results. The wooden gate is now properly-aligned, but will not open unless I place a switch-plate on either side. This should not be necessary for wood.
Nice and specific, thank you. The first one was an issue with the change to gates 3.2 -> 3.3.
The second is however a bug, the gate actually is opening, but is forgetting to tell the game to display as open. You can actually walk through it.
I'll fix this in the next two days (probably tomorrow).
I was leaning more toward ModLoaderMP, but I'll look into bukkit to. But I really don't want to have to support two different Modding APIs.
I know levers were fixed, but I forgot to change the OP. Fixed now.
The new recipe is in the OP. (EDIT: No it wasn't, but it is now :ohmy.gif: .)
You install all the classes. Then you run the game once and login. It might crash but not until after it creates the .minecraft/mods/BetterBlocks.props file.
Then edit that file with a text editor (Notepad works). Set all the useBetter... values, except useBetterLogs and useBetterStairs to false. Finally set all the block IDs to zero.
Thanks i needed that for my iron house :tongue.gif:
Asking this because notch is being pretty fast with updates in the last few days.
No worries, He'll update it soon enough
Between Notches updating and being very busy the last few days I haven't had much time to update. However I only have a few things to test, so expect the update today, unless I run into a very bad bug.
The wooden/iron gates and hatches must be destroyed (both blocks and items), then recrafted and replaced. This is a mostly unavoidable side-effect of Notch adding hatches. I could of avoided some of those issues, but it would have taken another couple days. I didn't think anybody would want to wait.
Version 4.0 will be a major rewrite which will add many new blocks and SMP support. While using less block IDs.
If you find any bugs, especially with Bridges, please report them. If the bridge doesn't work with a block from another mod, I will not fix it unless it causes a crash.
::hopes that means bukkit servers and hopefully a better implementation then most of the other custom content bukkit plugins::
Also
Has been fixed now.
this should of been in minecraft since the beginning! for you sir:
EDIT: you can use the bridge to mine trees!
WEWTZORS!
Son: 0_0
I'll fix it in 3.4.
I'll look into it.
I was leaning more toward ModLoaderMP, but I'll look into bukkit to. But I really don't want to have to support two different Modding APIs.
I know levers were fixed, but I forgot to change the OP. Fixed now.
The new recipe is in the OP. (EDIT: No it wasn't, but it is now :ohmy.gif: .)
You install all the classes. Then you run the game once and login. It might crash but not until after it creates the .minecraft/mods/BetterBlocks.props file.
Then edit that file with a text editor (Notepad works). Set all the useBetter... values, except useBetterLogs and useBetterStairs to false. Finally set all the block IDs to zero.
Awesome, thanks! It's cool that you're so quick in responding. Not many moddders are like that. The mod's great, too!
Thanks for the Buildcraft answer [anyone]. Can live without the other two if they conflict.
Thanks again.
For Multiuse Doors, you'll probably have to disable useBetterDoors in the props file, this will leave the hidden doors active though. The only possible conflict with BuildCraft should be Block IDs, but you could change either mod's.
Keep in mind that I have not personally tried either mod, so I could be wrong.
Thanks for the quick reply! Do you have a list of IDs, or are they just generated in a separate .ini?
Thanks.
EDIT: list would be better---then I could compare to Buildcraft ini. Thanks again.
BetterBlocks generates .minecraft/mods/BetterBlocks.props after it's first run (even if the game crashes). The file is well commented and includes all IDs and settings.
Assuming it was an issue with older fences, I destroyed the fence, placed new ones, and had similar results. The wooden gate is now properly-aligned, but will not open unless I place a switch-plate on either side. This should not be necessary for wood.
Nice and specific, thank you. The first one was an issue with the change to gates 3.2 -> 3.3.
The second is however a bug, the gate actually is opening, but is forgetting to tell the game to display as open. You can actually walk through it.
I'll fix this in the next two days (probably tomorrow).
Thanks i needed that for my iron house :tongue.gif: