I've been waiting for an update since the lAst weeks of 1.8.1
Looks amazing but I can't say I've played it yet as I like to keep up to date and I only bought minecraft in the 1.8.1 phase(late bloomer I know).
Excited that there is finally work being done on it.
I am considering adding both new furnaces and chests, but not for a while.
Version 4.0 is likely to actually lose features compared to 3.7, while 4.1 should have everything except the bridge block. 4.2 is where I will start adding new blocks again.
Hey, Kalin_Magus, you may have been thinking of this already, but I though it might be cool to see Glass Fences. For animal farms and stuff. :tongue.gif:
Kalin, Betterblocks has always seemed to be a fix to the way Minecraft blocks work. Like a repair to shortsightedness. The behaviours you added to stairs and ladders seemed like they should have been there all along, and the huge ammounts of new slabs and stairs and fences really were amazing.... you added fencegates long before Notch got the guts to, and you did better than he did (in my opinion). But in the meantime, a new blocktype has been added that you might not have planned on "fixing" as you did fences, slabs, and stairs. Panes. So far we have ironbars and windowpanes, but that style of "block" seems like it could really use an expansion of sorts. Plank panes would work very nicely for many structures, allowing for several new styles of structures. Ice panes would be interesting as well, but in particular, thin plank walls seem like they would fit nicel. Then mid-wall doors could be added as well to suit the new sheet-wall buildings. Behaviourally, it seems appropriate to perhaps allow this mod to change the attachment behaviour for glass panes as well to allow glass pane floor sand glass pane ceilings. Currently, blocks in place to make those structures end up being vertical honeycombs instead. Just a suggestion, but it seems like it would fit the nature of this mod quite well.
Just make sure that when you install the new version, ids are different then before, they swap ids. Simple enough. Then you can swap them back to the default, if you'd like.
I think I might start playing Minecraft again (build craft got me interested) but I can't do it without this mod.
Your mod is taken for granted too much. If it isn't too much trouble, PM me when it's updated.
Allow worlds built before 4.0 to maintain current blocks, without having to replace them.
I hope so! Otherwise it would take ages to replaces 250+ buildings of my city
But it wont be a disaster, as long as the update is stable enough.
You will have to replace some fences and stairs because MC didn't add them using the same sub-types that I did, but I am keeping this to a minimum while coding.
Also you will need to copy the block IDs to the new configuration file, but if some of the IDs you were using are now used by Minecraft itself then you will probably need to use a tool...
Just make sure that when you install the new version, ids are different then before, they swap ids. Simple enough. Then you can swap them back to the default, if you'd like.
This will work to change the IDs (even if Minecraft now uses one of BetterBlocks block IDs). However since I've never used mIDas, does it support the changing the block metadata properly? Even if it does my stairs will be very tricky for it to change as the lower 2-bits are the facing direction and the higher 2-bits are the material sub-type.
Hey, Kalin_Magus, you may have been thinking of this already, but I though it might be cool to see Glass Fences. For animal farms and stuff. :tongue.gif:
I do plan to add glass things (stairs, slabs, fences, etc) eventually, but I'm a bit of a perfectionist so it wouldn't be a quick task as I would need to implement a custom face (and partial face) culling method.
Kalin, Betterblocks has always seemed to be a fix to the way Minecraft blocks work. Like a repair to shortsightedness. The behaviours you added to stairs and ladders seemed like they should have been there all along, and the huge ammounts of new slabs and stairs and fences really were amazing.... you added fencegates long before Notch got the guts to, and you did better than he did (in my opinion). But in the meantime, a new blocktype has been added that you might not have planned on "fixing" as you did fences, slabs, and stairs. Panes. So far we have ironbars and windowpanes, but that style of "block" seems like it could really use an expansion of sorts. Plank panes would work very nicely for many structures, allowing for several new styles of structures. Ice panes would be interesting as well, but in particular, thin plank walls seem like they would fit nicel. Then mid-wall doors could be added as well to suit the new sheet-wall buildings. Behaviourally, it seems appropriate to perhaps allow this mod to change the attachment behaviour for glass panes as well to allow glass pane floor sand glass pane ceilings. Currently, blocks in place to make those structures end up being vertical honeycombs instead. Just a suggestion, but it seems like it would fit the nature of this mod quite well.
I actually like notches gates more than mine, but I do with they worked with redstone and had more sub-types.
While I do plan to make panes have proper horizontal behavior, implementing opaque panes could be difficult. The lighting engine would have massive problems with this, any way I did it would cause lighting bugs.
I do plan to try making doors and gates animate like the current chests do. Since this would require making them a tile entity I could effectively add an infinite number of door sub-types for free.
Waiting for the update, but don't worry it's your mod, if it isn't released on January 2 it doesn't matter.
And a suggestion : could you please add white and dark brown planks that would be crafted from birch and pine logs ? With them we could use the same recipes than with the light brown ones, it would be purely decorative. I think it should be possible to don't add new blocks. Maybe it was already done in over mods, but like this we could have a mod that adds everything we want :smile.gif:
Thanks to have read this post, and excuse my English but I'm French.
No it wouldn't need new blocks, I would add them to the existing plank blocks this is the advantage of ignoring the unofficial mod rule of never touching vanilla blocks.
I have always avoided adding custom textures because I switch texture packs so often and get annoyed by the visual mismatch, but I plan to add the ability to HSL shift existing textures so I would just make the planks darker (for pine) or lighter (birch) and they would support all texture packs instantly.
I think I might start playing Minecraft again (build craft got me interested) but I can't do it without this mod.
Your mod is taken for granted too much. If it isn't too much trouble, PM me when it's updated.
No, but I recommend using my method for cheking for updates. I generally check like this once a week...
What I do for mod threads is watch them with no notification and just check my watched topics using this link. Since most, if not all, modders will change their topic title when they update it's easy to notice.
No bridge block? :ohmy.gif: :ohmy.gif: :ohmy.gif: You will add them in when finished, please say you will :tongue.gif: It's the most AWESOME of all! I have used them for my retracting drawbridge. No offence to Toggleblocks but they don't do what I want them to do. Anyway you have made the best of mods Kalin,thank you for your work and sharing :biggrin.gif:
This will work to change the IDs (even if Minecraft now uses one of BetterBlocks block IDs). However since I've never used mIDas, does it support the changing the block metadata properly? Even if it does my stairs will be very tricky for it to change as the lower 2-bits are the facing direction and the higher 2-bits are the material sub-type.
I think(haven't tried) it will support meta data blocks, but i don't think it supports meta rotation , so stairs are going to get flip floped if you change stairs.
Also, are you going to be adding the gates in 4.2. Like different gate types. I am really missing a netherbrick gate.
Its annoying the heck out of me that the netherbrick gate isn't a vanilla block. Having to use normal wooden gates with nether brick fence looks horrible.
If your motivated, maybe you could add netherbrick gates in 4.0? just for me :smile.gif:
No bridge block? :ohmy.gif: :ohmy.gif: :ohmy.gif: You will add them in when finished, please say you will :tongue.gif: It's the most AWESOME of all! I have used them for my retracting drawbridge. No offence to Toggleblocks but they don't do what I want them to do. Anyway you have made the best of mods Kalin,thank you for you work and sharing :biggrin.gif:
Pistons basically do exactly what the bridge block does, and if you want something similar to the bridge block, try toggleblocks.
Pistons basically do exactly what the bridge block does, and if you want something similar to the bridge block, try toggleblocks.
Pistons don't extend far enough. Please don't remove the bridge blocks.Larger pit traps, portcullises and bridges can be made with this awesome device.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Pistons don't extend far enough. Please don't remove the bridge blocks.Larger pit traps, portcullises and bridges can be made with this awesome device.
Bridge Blocks aren't being permanently removed, I plan to add a much better implementation later (after 4.2), mainly so that they will visually extrude blocks.
I also plan to add pistons that can extend 2 and 4 blocks, and hopefully make extended pistons movable (once again after 4.2).
Also, are you going to be adding the gates in 4.2. Like different gate types. I am really missing a netherbrick gate.
Its annoying the heck out of me that the netherbrick gate isn't a vanilla block. Having to use normal wooden gates with nether brick fence looks horrible.
If your motivated, maybe you could add netherbrick gates in 4.0? just for me :smile.gif:
As for the recipe >.> I dunno sticks still?
Gate, door, and hatch sub-types should be back in 4.1. The recipe for gates I'm thinking of is...
-> Gate
-> any fence material (sticks, iron ingots, stone, etc)
Remember I change fences to...
-> Fence
-> any fence material (sticks, iron ingots, stone, etc)
Can you make those pistons customizable to how many blocks a player wants to push? Up to a limit of 10 should be fine.
No they would have to become Tile Entities and therefor become unmovable. I plan to make it so using a gold ingot (instead of iron) pushes 2 blocks, while a diamond pushes 4.
No they would have to become Tile Entities and therefor become unmovable. I plan to make it so using a gold ingot (instead of iron) pushes 2 blocks, while a diamond pushes 4.
If they push 2 or 4 blocks, then the blocks will have to have some way of sticking to each other to be retracted.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Looks amazing but I can't say I've played it yet as I like to keep up to date and I only bought minecraft in the 1.8.1 phase(late bloomer I know).
Excited that there is finally work being done on it.
I am considering adding both new furnaces and chests, but not for a while.
Version 4.0 is likely to actually lose features compared to 3.7, while 4.1 should have everything except the bridge block. 4.2 is where I will start adding new blocks again.
Nope, I will be using ModLoaderMP. Supporting Bukkit would be much more work, especially with an official mod API coming in march.
nah, you can use midas
Just make sure that when you install the new version, ids are different then before, they swap ids. Simple enough. Then you can swap them back to the default, if you'd like.
Your mod is taken for granted too much. If it isn't too much trouble, PM me when it's updated.
You will have to replace some fences and stairs because MC didn't add them using the same sub-types that I did, but I am keeping this to a minimum while coding.
Also you will need to copy the block IDs to the new configuration file, but if some of the IDs you were using are now used by Minecraft itself then you will probably need to use a tool...
This will work to change the IDs (even if Minecraft now uses one of BetterBlocks block IDs). However since I've never used mIDas, does it support the changing the block metadata properly? Even if it does my stairs will be very tricky for it to change as the lower 2-bits are the facing direction and the higher 2-bits are the material sub-type.
I do plan to add glass things (stairs, slabs, fences, etc) eventually, but I'm a bit of a perfectionist so it wouldn't be a quick task as I would need to implement a custom face (and partial face) culling method.
I actually like notches gates more than mine, but I do with they worked with redstone and had more sub-types.
While I do plan to make panes have proper horizontal behavior, implementing opaque panes could be difficult. The lighting engine would have massive problems with this, any way I did it would cause lighting bugs.
I do plan to try making doors and gates animate like the current chests do. Since this would require making them a tile entity I could effectively add an infinite number of door sub-types for free.
No it wouldn't need new blocks, I would add them to the existing plank blocks this is the advantage of ignoring the unofficial mod rule of never touching vanilla blocks.
I have always avoided adding custom textures because I switch texture packs so often and get annoyed by the visual mismatch, but I plan to add the ability to HSL shift existing textures so I would just make the planks darker (for pine) or lighter (birch) and they would support all texture packs instantly.
No, but I recommend using my method for cheking for updates. I generally check like this once a week...
I think(haven't tried) it will support meta data blocks, but i don't think it supports meta rotation , so stairs are going to get flip floped if you change stairs.
Also, are you going to be adding the gates in 4.2. Like different gate types. I am really missing a netherbrick gate.
Its annoying the heck out of me that the netherbrick gate isn't a vanilla block. Having to use normal wooden gates with nether brick fence looks horrible.
If your motivated, maybe you could add netherbrick gates in 4.0? just for me :smile.gif:
As for the recipe >.> I dunno sticks still?
Pistons basically do exactly what the bridge block does, and if you want something similar to the bridge block, try toggleblocks.
Pistons don't extend far enough. Please don't remove the bridge blocks.Larger pit traps, portcullises and bridges can be made with this awesome device.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Bridge Blocks aren't being permanently removed, I plan to add a much better implementation later (after 4.2), mainly so that they will visually extrude blocks.
I also plan to add pistons that can extend 2 and 4 blocks, and hopefully make extended pistons movable (once again after 4.2).
Can you make those pistons customizable to how many blocks a player wants to push? Up to a limit of 10 should be fine.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Gate, door, and hatch sub-types should be back in 4.1. The recipe for gates I'm thinking of is...
-> Gate
-> any fence material (sticks, iron ingots, stone, etc)
Remember I change fences to...
-> Fence
-> any fence material (sticks, iron ingots, stone, etc)
No they would have to become Tile Entities and therefor become unmovable. I plan to make it so using a gold ingot (instead of iron) pushes 2 blocks, while a diamond pushes 4.
If they push 2 or 4 blocks, then the blocks will have to have some way of sticking to each other to be retracted.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.