Hey guys, I'm not sure if I'm missing something because all my Googling has left me very confused, but is this mod still only compatible with 1.5.2?
If so, why?
If not, where can I download the latest version?
Still on 1.5.2.
FC has said that if he were to update to a newer version of the game, he would remove every single feature added, making updating to newer versions of the game completely pointless. Since the new launcher allows players to grab older versions of the game more easily (it was a slightly annoying process previously), I doubt FC will ever take the time to rip out all the new features so he can update to the most current version of the game.
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I swear to god I must be the only true optimist left on the planet.
Quote from FlowerChild »
See...I kept telling everyone that wolves are evil despicable creatures, but would anyone listen? No, of course not, and now you're all ******, so "haha...told you so".
Hey guys, I'm not sure if I'm missing something because all my Googling has left me very confused, but is this mod still only compatible with 1.5.2?
If so, why?
If not, where can I download the latest version?
it is indeed 1.5.2 only. the reason is because mojang team kept adding lots of silly things that didn't fit in with minecraft well, completely unbalanced the game, or looked entirely off from the rest of the game. (horses kinda fit all three!). I think the slime blocks one of the only things since then added to the game that FC showed any interest in, and as he pointed out, it's probably overpowered and going to cause a lot of unforseen balance issues. That said, they are really cool, one of the few good things they've put out recently.
At any rate, FC got tired of mojang throwing curveballs in updates that totally ruined balance and added new bugs, and made it more and more difficult to balance minecraft around, so he decided to just leave it at 1.5.2 to keep a known set of variables to balance the game around. he doesn't plan on updating to a newer version because of this. He's also finalizing the mod as well, so feature requests like diamond saws are going to be scorned and ignored even more than they usually are.
didn't fit in with minecraft well, completely unbalanced the game, or looked entirely off from the rest of the game. (horses kinda fit all three!).
Really? I thought horses where pretty nice and a good method of transportation that was didn't require tons of stuff or water and was still fast/lets you move lots of items.
But everyone has opinions. Mine being that wolves in better than wolves are even more useless than normal
Really? I thought horses where pretty nice and a good method of transportation that was didn't require tons of stuff or water and was still fast/lets you move lots of items.
But everyone has opinions. Mine being that wolves in better than wolves are even more useless than normal
Horses were TOO nice. that was the issue. they completely ruined minecarts and the challanges they brought as a mode of transportation. horses are seriously fast, can jump high, can go anywhere you want... see the point? minecarts required you to have the resources, plan out your route, design a safe railway or risk getting a creeper hug mid ride, in exchange for a fast mode of transport.
Also, horses totally look like they have alligator heads. their part count is far too high to fit in with normal minecraft mobs, making them look more like a mo'creatures mod ripoff than something that belongs in vanilla.
And wolves in BTW are actually necessary to advance in the tech tree. You must shut those bastards out in dark holes, cramming meat down their mouths, and especially make sure not to feed them any zombie meat, but they're hardly useless. why, you can even chop them up for emergency food! or turn them into adorable pet blocks! or cut said blocks in half to double the adorableness! They may be evil, but they're hardly useless in BTW.
Well... Thanks for the response guys. It's interesting and, if you think about it, kind of funny that I've seen people posting about their "1.7.2 version" of BTW and it crashing/not working. Don't know where they got their ideas from lol, but thanks. I'm mostly asking because I like the 1.7 world generation, I never really liked horses anyway. Thanks again guys, great mod!
But everyone has opinions. Mine being that wolves in better than wolves are even more useless than normal
You are certainly right about being entitled to your opinion. And if you like vanilla wolves better than in BTW, OK. but saying that vanilla wolves are more useful seems to be more a statement of fact than opinion. in a post a couple up Psion listed some of the uses of the BTW wolf. I can't think of anything that a vanilla wolf can do that the BTW can't. Sooooo, are you simply trolling us to get a response? I can't think of any other reason to make such a ridiculous statement.
Really? I thought horses where pretty nice and a good method of transportation that was didn't require tons of stuff or water and was still fast/lets you move lots of items.
Exactly. Which pretty much nullifies the point of rail and road systems, both of which involve construction projects playing to the strengths of MC rather than "right click for speed boost". Same reason I axed speed potions.
You are certainly right about being entitled to your opinion. And if you like vanilla wolves better than in BTW, OK. but saying that vanilla wolves are more useful seems to be more a statement of fact than opinion. in a post a couple up Psion listed some of the uses of the BTW wolf. I can't think of anything that a vanilla wolf can do that the BTW can't. Sooooo, are you simply trolling us to get a response? I can't think of any other reason to make such a ridiculous statement.
No, I am not. Sure dung is needed to advance in the game, but seeing as right now for me, I need a sustainable source of food and monster protection more than poop, both of which the BTW wolf cannot give me at the moment. A spider/skeleton will hurt it, and I can't afford food to heal it, it can't attack undead or it'll turn on me, and creepers are well.... creepers. So it sits in my base doing nothing until I can. The only thing it really did for me was slaughter my chicken and eat the meat, which was hardly what I wanted it to do. So... for now, yea, useless. I'm sure I'll find them useful later when I can actually start thinking about advancing though.
And vanilla wolves can do one thing that BTW wolves cannot do. Turn my rotten flesh into a army. Just saying:/
Exactly. Which pretty much nullifies the point of rail and road systems, both of which involve construction projects playing to the strengths of MC rather than "right click for speed boost". Same reason I axed speed potions.
That doesn't make the wolf even more useless than vanilla though. it just means you're too useless to make use of its uses yet.
kidding aside, wolves may not be much use in early game, but by mid game tanned leather using their dung is pretty much integral to ultimately advancing in the tech tree, and making food easier to get (by fully automating it). and if you're seriously desperate, you can always kill him for food in revenge of the chicken he ate.
unless it's after the official "end" of the game (some games allow you to keep playing after the ending scenes) and have truely god-like powers, then it's fun
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http://pcpartpicker.com/p/2kUq0
the average script-follower/lack of common sense: http://www.techtales.com/tftechs.php?m=200504#8418
windoge 8 has the saddest excuse for a BSOD, it just tells you the type of error, no stop code, no nothing, just "something went wrong, all your unsaved work has now been lost to the void that is volatile memory"
unless it's after the official "end" of the game (some games allow you to keep playing after the ending scenes) and have truely god-like powers, then it's fun
What is fun is relative to the person playing. What is important for BTW is that FC makes the game fun for him. I like this philosophy because its more focused, even when I might have made a different choice. Creative work is always best when the creator is free do do things their way.
Some people enjoy simply building in creative mode. That's great, but that's not BTW.
unless it's after the official "end" of the game (some games allow you to keep playing after the ending scenes) and have truely god-like powers, then it's fun
This isn't really applicable to creative games like MC which tend not to have an actual ending and where a good chunk, if not the majority, of the player's time will be spent with everything unlocked.
Automation is a good example of what I mean here. Having a tiered tech system where previous blocks are outclassed by new ones for example, would likely result in people simply holding off on automation projects until they unlock the later tech, meaning the earlier would hardly ever get used. Thus you'll notice with most of my block designs, while you gain access to new functionality, it hardly ever fully replaces that of stuff earlier in the tree.
Similarly, large building projects like road and rail networks are largely end-game activities. Thus having something like horses available at any point, effectively eliminates them from the game.
This isn't really applicable to creative games like MC which tend not to have an actual ending and where a good chunk, if not the majority, of the player's time will be spent with everything unlocked.
Automation is a good example of what I mean here. Having a tiered tech system where previous blocks are outclassed by new ones for example, would likely result in people simply holding off on automation projects until they unlock the later tech, meaning the earlier would hardly ever get used. Thus you'll notice with most of my block designs, while you gain access to new functionality, it hardly ever fully replaces that of stuff earlier in the tree.
Similarly, large building projects like road and rail networks are largely end-game activities. Thus having something like horses available at any point, effectively eliminates them from the game.
I fully agree, MC was is not designed to be that sort of game, but many other games fit that bill, such as a few steam games (I can't exactly remember which, but I do know of a few, and quite a few flash games as well)
as for the early tech being depreciated, I agree with your standpoint to a degree, as some tech is just so inefficient that you require a more efficient method of doing it, such as charcoal treefarms, once you get to a certain point, you have access to trees that grow much faster, but charcoal itself never fully depreciated, and that certain type of wood only comes in one color and only grows in one place, so it's pretty much fuel only unless you like orange-ish brown planks.
Rollback Post to RevisionRollBack
http://pcpartpicker.com/p/2kUq0
the average script-follower/lack of common sense: http://www.techtales.com/tftechs.php?m=200504#8418
windoge 8 has the saddest excuse for a BSOD, it just tells you the type of error, no stop code, no nothing, just "something went wrong, all your unsaved work has now been lost to the void that is volatile memory"
I think FC could implement horses without disrupting the balance, but it's unnecessary and would be a waste of time that can be used working on the final update.
I think FC could implement [insert new post-1.5.2 feature] without disrupting the balance, but it's unnecessary and would be a waste of time that can be used working on the final update.
(quote edited).
This really applies to just about everything. The problem is that it then becomes a job of fixing Mojang's problem rather than creating new, fun, interesting and original features.
Fixing other people's errors isn't that bad. for a while.
unless it's after the official "end" of the game (some games allow you to keep playing after the ending scenes) and have truely god-like powers, then it's fun
I donno.
I like games where there always is that once chance of a misstep sending you all the back to the stone age, even at the endgame.
Much more fun to go around slaughtering mobs in your high-class armor if they are an actual threat
The major difference between horses and minecarts is the resource cost - as you said, you either need a lot of iron, or to find a abandoned mineshaft to make a minecart track, or for a horse you need to... find a horse and a saddle. Thats it. One item, and a mob, for an incredibly fast method of transport. Its not about the efficiency mate, its about the resource outlay, and the fact that a minecart system requires thought and planning to set up, compared to "look in a direction and press forwards".
Also, with regards to hoppers, BTW added a mod-version of a hopper on May 23, 2011. Almost three years ago. You can use this, as well as other blocks added in the mod to make much more interesting item transport and storage systems than in vanilla, and instead of having a magical one-block solution, you have to make an in-depth power system to get the whole thing to run.
Rollback Post to RevisionRollBack
Angels are bright, though the brightest fell. Though all things foul would wear the brows of grace; Still grace must look so.
And by the way; Who is John Galt?
The high mobility and the low price of the horse outplays the minecart in matter of player transportation, sure, plus you keep the landscape from looking terrible, but thats it.
Minecarts are not an optimal device for traveling!
That is the point, horses function as a effective nerf to Minecarts. Moreover, I don't see why you seem obsessed with not making your rail system looking good. It just doesn't make much sense to me to remove a major building project in a game that is about building, especially since rail lines tend to be more end-game activities after you have some form of mob-farm running. Horses wouldn't be out of place if they were designed to function as Minecart replacement, but with who we have developing Minecraft, that was a long shot anyway. Balance seems to be the last thing on their mind.
Still on 1.5.2.
FC has said that if he were to update to a newer version of the game, he would remove every single feature added, making updating to newer versions of the game completely pointless. Since the new launcher allows players to grab older versions of the game more easily (it was a slightly annoying process previously), I doubt FC will ever take the time to rip out all the new features so he can update to the most current version of the game.
it is indeed 1.5.2 only. the reason is because mojang team kept adding lots of silly things that didn't fit in with minecraft well, completely unbalanced the game, or looked entirely off from the rest of the game. (horses kinda fit all three!). I think the slime blocks one of the only things since then added to the game that FC showed any interest in, and as he pointed out, it's probably overpowered and going to cause a lot of unforseen balance issues. That said, they are really cool, one of the few good things they've put out recently.
At any rate, FC got tired of mojang throwing curveballs in updates that totally ruined balance and added new bugs, and made it more and more difficult to balance minecraft around, so he decided to just leave it at 1.5.2 to keep a known set of variables to balance the game around. he doesn't plan on updating to a newer version because of this. He's also finalizing the mod as well, so feature requests like diamond saws are going to be scorned and ignored even more than they usually are.
Really? I thought horses where pretty nice and a good method of transportation that was didn't require tons of stuff or water and was still fast/lets you move lots of items.
But everyone has opinions. Mine being that wolves in better than wolves are even more useless than normal
Horses were TOO nice. that was the issue. they completely ruined minecarts and the challanges they brought as a mode of transportation. horses are seriously fast, can jump high, can go anywhere you want... see the point? minecarts required you to have the resources, plan out your route, design a safe railway or risk getting a creeper hug mid ride, in exchange for a fast mode of transport.
Also, horses totally look like they have alligator heads. their part count is far too high to fit in with normal minecraft mobs, making them look more like a mo'creatures mod ripoff than something that belongs in vanilla.
And wolves in BTW are actually necessary to advance in the tech tree. You must shut those bastards out in dark holes, cramming meat down their mouths, and especially make sure not to feed them any zombie meat, but they're hardly useless. why, you can even chop them up for emergency food! or turn them into adorable pet blocks! or cut said blocks in half to double the adorableness! They may be evil, but they're hardly useless in BTW.
You are certainly right about being entitled to your opinion. And if you like vanilla wolves better than in BTW, OK. but saying that vanilla wolves are more useful seems to be more a statement of fact than opinion. in a post a couple up Psion listed some of the uses of the BTW wolf. I can't think of anything that a vanilla wolf can do that the BTW can't. Sooooo, are you simply trolling us to get a response? I can't think of any other reason to make such a ridiculous statement.
Exactly. Which pretty much nullifies the point of rail and road systems, both of which involve construction projects playing to the strengths of MC rather than "right click for speed boost". Same reason I axed speed potions.
More power does not equal good or more fun.
No, I am not. Sure dung is needed to advance in the game, but seeing as right now for me, I need a sustainable source of food and monster protection more than poop, both of which the BTW wolf cannot give me at the moment. A spider/skeleton will hurt it, and I can't afford food to heal it, it can't attack undead or it'll turn on me, and creepers are well.... creepers. So it sits in my base doing nothing until I can. The only thing it really did for me was slaughter my chicken and eat the meat, which was hardly what I wanted it to do. So... for now, yea, useless. I'm sure I'll find them useful later when I can actually start thinking about advancing though.
And vanilla wolves can do one thing that BTW wolves cannot do. Turn my rotten flesh into a army. Just saying:/
Point taken. Will not argue about this
Thanks for making my night Allen. I needed that laugh.
kidding aside, wolves may not be much use in early game, but by mid game tanned leather using their dung is pretty much integral to ultimately advancing in the tech tree, and making food easier to get (by fully automating it). and if you're seriously desperate, you can always kill him for food in revenge of the chicken he ate.
http://pcpartpicker.com/p/2kUq0
the average script-follower/lack of common sense: http://www.techtales.com/tftechs.php?m=200504#8418
windoge 8 has the saddest excuse for a BSOD, it just tells you the type of error, no stop code, no nothing, just "something went wrong, all your unsaved work has now been lost to the void that is volatile memory"
What is fun is relative to the person playing. What is important for BTW is that FC makes the game fun for him. I like this philosophy because its more focused, even when I might have made a different choice. Creative work is always best when the creator is free do do things their way.
Some people enjoy simply building in creative mode. That's great, but that's not BTW.
This isn't really applicable to creative games like MC which tend not to have an actual ending and where a good chunk, if not the majority, of the player's time will be spent with everything unlocked.
Automation is a good example of what I mean here. Having a tiered tech system where previous blocks are outclassed by new ones for example, would likely result in people simply holding off on automation projects until they unlock the later tech, meaning the earlier would hardly ever get used. Thus you'll notice with most of my block designs, while you gain access to new functionality, it hardly ever fully replaces that of stuff earlier in the tree.
Similarly, large building projects like road and rail networks are largely end-game activities. Thus having something like horses available at any point, effectively eliminates them from the game.
wasis not designed to be that sort of game, but many other games fit that bill, such as a few steam games (I can't exactly remember which, but I do know of a few, and quite a few flash games as well)as for the early tech being depreciated, I agree with your standpoint to a degree, as some tech is just so inefficient that you require a more efficient method of doing it, such as charcoal treefarms, once you get to a certain point, you have access to trees that grow much faster, but charcoal itself never fully depreciated, and that certain type of wood only comes in one color and only grows in one place, so it's pretty much fuel only unless you like orange-ish brown planks.
http://pcpartpicker.com/p/2kUq0
the average script-follower/lack of common sense: http://www.techtales.com/tftechs.php?m=200504#8418
windoge 8 has the saddest excuse for a BSOD, it just tells you the type of error, no stop code, no nothing, just "something went wrong, all your unsaved work has now been lost to the void that is volatile memory"
(quote edited).
This really applies to just about everything. The problem is that it then becomes a job of fixing Mojang's problem rather than creating new, fun, interesting and original features.
Fixing other people's errors isn't that bad. for a while.
I donno.
I like games where there always is that once chance of a misstep sending you all the back to the stone age, even at the endgame.
Much more fun to go around slaughtering mobs in your high-class armor if they are an actual threat
The major difference between horses and minecarts is the resource cost - as you said, you either need a lot of iron, or to find a abandoned mineshaft to make a minecart track, or for a horse you need to... find a horse and a saddle. Thats it. One item, and a mob, for an incredibly fast method of transport. Its not about the efficiency mate, its about the resource outlay, and the fact that a minecart system requires thought and planning to set up, compared to "look in a direction and press forwards".
Also, with regards to hoppers, BTW added a mod-version of a hopper on May 23, 2011. Almost three years ago. You can use this, as well as other blocks added in the mod to make much more interesting item transport and storage systems than in vanilla, and instead of having a magical one-block solution, you have to make an in-depth power system to get the whole thing to run.
Angels are bright, though the brightest fell. Though all things foul would wear the brows of grace; Still grace must look so.
And by the way; Who is John Galt?
That is the point, horses function as a effective nerf to Minecarts. Moreover, I don't see why you seem obsessed with not making your rail system looking good. It just doesn't make much sense to me to remove a major building project in a game that is about building, especially since rail lines tend to be more end-game activities after you have some form of mob-farm running. Horses wouldn't be out of place if they were designed to function as Minecart replacement, but with who we have developing Minecraft, that was a long shot anyway. Balance seems to be the last thing on their mind.