I heard you've been thinking water + boats is making this easy.
Kind of funny those little wood boats are okay during large rain storms
Player is never knocked out of them or they break or anything unless they hit shore (They just took away the danger of using them around lillypads).
That they don't need any water proofing or glue/nails to hold them together
Or any oars to push them along.
They basically move by magic and never lose any durability. If a player places a ton of them on a server they just sit there forever maybe causing slight lag or looking bad.
For all they do, they are one of the easiest and low tech items to make in the game.
Lol, I just install and send them the Minecraft.jar (and a custom texture pack).
Yikes that was the shortest wall of text I've encountered. It wasn't the typical page long deal, but somehow made my eyes go out of focus with the first couple of lines and made me fall into the depths of despair looking down towards the rest.
I have no idea what you said in the rest of your post man, but I feel I must congratulate you on introducing me to something I hadn't experienced previously
Can't say that. I respawn in/at jungles in 80% of all cases. Even though You've made mobs spawn on low leaves, they are just too stupid to get to me.
Spawning in jungles may be a very specific case there. 90% of the time in my current world, I am spawning in taiga or other snowy biomes, and while I tend to be able to survive a night spawn, I definitely find it a lot rougher (especially since your hunger tends to deplete while you're running around trying to avoid mobs or sitting in a hole and not really advancing). It can also lead to "gamey" behavior like intentionally killing yourself again as dawn approaches so that you can start the day with a fresh hunger bar. Ultimately, that kind of thing just works towards trivializing death in the player's mind which is the exact opposite of what I've been trying to do with a lot of these changes, in the belief that being genuinely afraid of death contributes a great deal to the fun of trying to survive, and the satisfaction of eventually working your way up the tech tree.
I am aware of the problems that jungle biomes have with still being too easy though, and will hopefully be putting together something to rectify that situation in the near future.
I love wolves too. I like to go to other people's bases, visit the wolves, make sure they're happy, you know? Sometimes I find random bits of jerky on the ground and save it for when I make those trips, just incase they're hungry.
quick question why doesn't it using forge..? there arn't many mods that use modloader anymore not many good ones anyways..
I don't use Modloader either.
Short version: I don't like the way Forge is architected (it's fine for some, just doesn't suit my personal programming style), and creating a coherent and standalone gameplay experience is far more important to me than compatibility.
Given I am the one putting in all the work on this mod at no cost to the player, I reserve the right to code it in the manner that best suits me and which I find most enjoyable.
For the long version: there are many places where you can find the answers, including in this thread.
Oh also, meant to ask, what is going to happen with horses? as in, are they going to be in the mod at all? as alot of (useless) vanilla features seem to get ripped out of BTW, but horses provide a whole different game play experience.
I have to say I really like the concept behind hardcore spawn. I tryied to play with this option enabled, and it really made me play very carefully, I started building markers, roads etc. so I can navigate to my home. Problem is, that when you spawn with HC spawn, you end up extremly far away, and you have no chance navigating back, and thats so frustrating, that I always decide to cheat my way back. I know that I should map my surroundings, but I wasnt yet able to find redstone to make compas, so I cant explore in larger scale. In conclusion, I think that radius for HC spawn is too big and should be reduced although Iam pretty sure, that after this post the radius will increase in next update
My own play experiences tell me the same thing of course, which is ultimately the most important part to me, but just to say that you certainly aren't representing all players with the above statement.
And no...before you ask, I won't make that distance optional