Yeah, and considering he's forcing us to do what he wants, instead of listening to the players, is more like the negative side of Steve Jobs than anything. Yes, FC and Jobs have both made their own successes, but that comes at the cost of extreme one-sided attitude. FC and all those who work with him, I dunno how you're staying sane with his gung-ho "my way or the highway" attitude about this mod. Choice, compatibility and options is what Minecraft is all about, and you're going around telling people to play with a mod that goes off like an atom bomb if any other mod so much as thinks about touching it and also telling all Forge lovers to just GTFO. Really, I support the content this mod offers and respect your decisions, but consider the minority of players that detest low compatibility.
Here's my compromise plan:
You keep your Modloader version while also having a Forge port. That way the hardcore "No other mods" fan-base can continue to get what they want, and the rest of us(like me) can get a version we want. It's the best of both worlds, and everybody wins. Capiche?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
Yeah, and considering he's forcing us to do what he wants, instead of listening to the players, is more like the negative side of Steve Jobs than anything. Yes, FC and Jobs have both made their own successes, but that comes at the cost of extreme one-sided attitude. FC and all those who work with him, I dunno how you're staying sane with his gung-ho "my way or the highway" attitude about this mod. Choice, compatibility and options is what Minecraft is all about, and you're going around telling people to play with a mod that goes off like an atom bomb if any other mod so much as thinks about touching it and also telling all Forge lovers to just GTFO. Really, I support the content this mod offers and respect your decisions, but consider the minority of players that detest low compatibility.
Here's my compromise plan:
You keep your Modloader version while also having a Forge port. That way the hardcore "No other mods" fan-base can continue to get what they want, and the rest of us(like me) can get a version we want. It's the best of both worlds, and everybody wins. Capiche?
The problem is not making BTW compatible with Forge.
The problem is blunt trolling attempt combined with the shameless rip off.
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
The only thing I do like about this is the legitimate way to get cobwebs. I have a few builds that included cobwebs, but I had to cheat them in.
I don't like it. Its just more feeding into the grind system and less time spent on making building more fun. Cobwebs could have been a rare drop, craft recipe, or left to any silk touch tool. But I love the chest bug fix if it does what I think it means. I was saying here back in 1.3 that 70-80% of the time I take stuff out of chests they vanish back into them the second I try to use them. I've been storing items in places like hoppers, cauldrons (Which caused an explosion taking out half my newbie world base) since. Its a bug that's been driving me up the wall, I'd often just break dungeon chests than risk everything zipping back once I'm 5 minutes away.
I don't like it. Its just more feeding into the grind system and less time spent on making building more fun. Cobwebs could have been a rare drop, craft recipe, or left to any silk touch tool. But I love the chest bug fix if it does what I think it means. I was saying here back in 1.3 that 70-80% of the time I take stuff out of chests they vanish back into them the second I try to use them. I've been storing items in places like hoppers, cauldrons (Which caused an explosion taking out half my newbie world base) since. Its a bug that's been driving me up the wall, I'd often just break dungeon chests than risk everything zipping back once I'm 5 minutes away.
they couldve possibly made an x of string on the 3x3 crafting grid made cobwebs
Rollback Post to RevisionRollBack
"my build. I push the buttons" -DW
He's a mad man with a box
Choice, compatibility and options is what Minecraft is all about
I always pull a 'lol' whenever people make the "Minecraft is all about..." argument, inevitably stating their own personal gameplay preferences to define the entire game (as an aside: reducing the design of one of the most significant games of the last 20 years to a single sentence...now that's "ego").
In that vein though, allow me to say what *I think* Minecraft is all about:
Minecraft is "all about" constrained creativity. It is "all about" building within the framework of a specific set of rules that gives meaning to the overall process, and thus satisfaction when you achieve something of worth. Minecraft is "all about" being able to share those creations with the rest of the community, and everyone being able to say "oh wow! cool!" knowing that you had to deal with the same limitations in building it and didn't just cheat it all into the game.
Minecraft is also "all about" surviving in a hostile world, establishing yourself, and going on to build bigger and better things both for aesthetic and practical reasons, again feeling an increased sense of accomplishment due to (not in spite of) the challenges you faced along the way.
Minecraft is "all about" the technical challenges you face in your builds, and using a wide range of blocks with simple purposes to achieve a complex result. It's "all about" using rather primitive systems, like redstone and water flow, to pull off incredibly complex and impressive results.
Minecraft is thus "all about" challenge provided by a defined set of rules that maximizes the sense of accomplishment the player feels whenever they achieve something. If it were not for this aspect, we may as well all just be playing with CAD software.
So, there you go. I can just as easily reduce Minecraft to what it is "all about" in order to support my own point of view, yet that in no way relates to what you think the game is "all about".
BTW represents my own particular vision of where I think the fun lays in MC, and as both a player and modder, I think I am perfectly entitled to explore that as I so desire without having to give into the demands of others in order to satisfy what *they think* the game is "all about". There are also *many* others that appreciate this style of play and to whom I am providing a valuable service, especially since Mojang themselves no longer seem to be concerned with this aspect of the game.
I will say though, there are plenty of "free stuff to make your life easier" mods out there to suit your personal preferences, so why are people obsessed with trying to interfere with one of the few that isn't like that? If Minecraft really is "all about" diversity and choice, then why does the community seem so intent on trying to squash one of the few mods that decides to approach things its own way and remain independent?
I do that too .....either way you have to be in a hole, though xD
So after an entire day in a new world you have not been able to acquire enough wood to make a shovel and a pic ? Are you standing around with your client un-paused while not playing ?
Typically as the sun begins to fall on my first nights i've got at least 20 logs, 4 meat and if i'm lucky some seeds and i've found a cave which i seal up, if i can't find a cave i just dig straight down as close to my spawn as possible. I've never needed a smart bomb to get past the first night.
Your clearly using your time tremendously inefficiently on the first night. In my opinion first nights are way to easy and need more challenge.
I just felt that FC's reply to that post seemed a little snarky and pretentious and that is out of line even for the mod creator himself.
I fail to see how defending my own right to make my own mod the way I choose, and thus determine how I spend my own time is snarky and pretentious.
I think it is much more easily argued that trying to convince me to do otherwise is snarky and pretentious, and thus that I exhibited a fair amount of restraint in responding how I did while still making my perspective on the subject entirely clear.
Unlike many others, I don't beat around the bush man. I state my view on things honestly, directly and even bluntly in almost all cases, and that's one of the reasons why I am able to maintain direct contact with the community when so many other mod authors that have to deal with similarly sized audiences wind up withdrawing from their communities almost entirely.
It's also one of the reasons I've remained very productive in working on this mod over the past year and a half, as I don't cut into my own development time with social niceties that ultimately only serve to obfuscate my own point of view.
Almost everything I do is with consideration to cost/benefit and bang for the buck, both on the forums and off, which is one of my driving development principles, has kept the mod constantly expanding for all this time while so many others have died, and which was even an integral part of the original vision behind the mod and its name.
@ Rafe:
I can do fine in my hardcore games in the first nights....I personally don't have a problem with the hardcore bed aspect of BTW and as I mentioned earlier in BTW i adjust my playstyle to have dedicated nighttime tasks and so forth....
This confuses me because earlier you stated that you have to just sit alt tabbing through the first night. Sometimes i even manage to get 3 iron my before the sun sets. But typically what i do is build a tone of ladders and dig straight down with the intent of hitting bedrock diamond and ultimately the nether. I will often find caves on the way there. i'm not sure exactly what your doing first night. Why exactly do you feel you need to remain idle until the sun rises ?
On a side note: Could somebody tell me how to make HD texture support and HD fonts work with texture packs and the current version of BTW (4.40) through MCpatcher?
Rollback Post to RevisionRollBack
"Not everyone who has a built a nice chair owes money to the guy that invented chairs"
On a side note: Could somebody tell me how to make HD texture support and HD fonts work with texture packs and the current version of BTW (4.40) through MCpatcher?
Video above pretty much covers it. The key is to install in the right order:
Modloader
BTW
HD Texture Mods.
Also, make sure to leave out Random Mobs, it overwrites some BTW features such as the Arcane Scrolls. I believe all the other MCPatcher components work fine.
Video above pretty much covers it. The key is to install in the right order:
Modloader
BTW
HD Texture Mods.
Also, make sure to leave out Random Mobs, it overwrites some BTW features such as the Arcane Scrolls. I believe all the other MCPatcher components work fine.
Well, hey, I'm not trying to bash you, ok FC? I'm just suggesting a sort of "middle ground" so that those who want an independent BTW can be happy, and the ones who want Forge support can also be happy. I am not trying to start an argument, and FC, if you think I'm trying to squash your idea, I'm not. Besides, whaddaya mean about "others that die", anyway? IIRC, Buildcraft, IndustrialCraft and other Forge mods are still going strong even today, and have millions of downloads. They're even featured in a modpack and have been reviewed by the famous Yogscast. Yours, not so much. Why have it be such a pain in the **** to install? I find it much easier to install Forge mods than Modloader mods.
My point as bluntly as possible: FML will overtake Modloader. 'Nuff said.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
Well, hey, I'm not trying to bash you, ok FC? I'm just suggesting a sort of "middle ground" so that those who want an independent BTW can be happy, and the ones who want Forge support can also be happy. I am not trying to start an argument, and FC, if you think I'm trying to squash your idea, I'm not. Besides, whaddaya mean about "others that die", anyway? IIRC, Buildcraft, IndustrialCraft and other Forge mods are still going strong even today, and have millions of downloads. They're even featured in a modpack and have been reviewed by the famous Yogscast. Yours, not so much. Why have it be such a pain in the **** to install? I find it much easier to install Forge mods than Modloader mods.
My point as bluntly as possible: FML will overtake Modloader. 'Nuff said.
you seem to be operating under the misguided idea that FlowerChild cares whether FML overtakes ModLoader? For that matter, who cares if it's featured in a modpack? Near as I can tell, most mod creators don't want their mod in a mod pack. I just think you are trying to "convince" FlowerChild he's wrong, and that you know what's best for his mod.
I'm just suggesting a sort of "middle ground" so that those who want an independent BTW can be happy, and the ones who want Forge support can also be happy.
And I'm saying I'm under absolutely no obligation to use *my free time* to provide you with that middle-ground and that doing so would only ultimately detract from the quality of the mod because it would mean I would have less time to spend on actual content.
Catering to absolutely everyone's desires is simply not my responsibility, nor my obligation. I think it should be entirely sufficient, appreciated, and respected, that I'm using *my time* to provide *anything at all* to the community free of charge, which they then have the choice to use or not, at their discretion.
My point as bluntly as possible: FML will overtake Modloader. 'Nuff said.
I think you are still cutting them to much slack. I don't think there is any way in hell they will get the API right in the first 3 or so releases. I'm sure they will eventually get it right, but I don't see if replacing forge, and I don't see FlowerChild changing BTW to make it work with the API as I don't think it will do everything he needs it to.
Here's my compromise plan:
You keep your Modloader version while also having a Forge port. That way the hardcore "No other mods" fan-base can continue to get what they want, and the rest of us(like me) can get a version we want. It's the best of both worlds, and everybody wins. Capiche?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
this right here is the whole issue. YOU want it YOUR way and EXPECT to get it that way whether the mod author likes it or not
He's a mad man with a box
The problem is not making BTW compatible with Forge.
The problem is blunt trolling attempt combined with the shameless rip off.
I don't like it. Its just more feeding into the grind system and less time spent on making building more fun. Cobwebs could have been a rare drop, craft recipe, or left to any silk touch tool. But I love the chest bug fix if it does what I think it means. I was saying here back in 1.3 that 70-80% of the time I take stuff out of chests they vanish back into them the second I try to use them. I've been storing items in places like hoppers, cauldrons (Which caused an explosion taking out half my newbie world base) since. Its a bug that's been driving me up the wall, I'd often just break dungeon chests than risk everything zipping back once I'm 5 minutes away.
they couldve possibly made an x of string on the 3x3 crafting grid made cobwebs
He's a mad man with a box
I always pull a 'lol' whenever people make the "Minecraft is all about..." argument, inevitably stating their own personal gameplay preferences to define the entire game (as an aside: reducing the design of one of the most significant games of the last 20 years to a single sentence...now that's "ego").
In that vein though, allow me to say what *I think* Minecraft is all about:
Minecraft is "all about" constrained creativity. It is "all about" building within the framework of a specific set of rules that gives meaning to the overall process, and thus satisfaction when you achieve something of worth. Minecraft is "all about" being able to share those creations with the rest of the community, and everyone being able to say "oh wow! cool!" knowing that you had to deal with the same limitations in building it and didn't just cheat it all into the game.
Minecraft is also "all about" surviving in a hostile world, establishing yourself, and going on to build bigger and better things both for aesthetic and practical reasons, again feeling an increased sense of accomplishment due to (not in spite of) the challenges you faced along the way.
Minecraft is "all about" the technical challenges you face in your builds, and using a wide range of blocks with simple purposes to achieve a complex result. It's "all about" using rather primitive systems, like redstone and water flow, to pull off incredibly complex and impressive results.
Minecraft is thus "all about" challenge provided by a defined set of rules that maximizes the sense of accomplishment the player feels whenever they achieve something. If it were not for this aspect, we may as well all just be playing with CAD software.
So, there you go. I can just as easily reduce Minecraft to what it is "all about" in order to support my own point of view, yet that in no way relates to what you think the game is "all about".
BTW represents my own particular vision of where I think the fun lays in MC, and as both a player and modder, I think I am perfectly entitled to explore that as I so desire without having to give into the demands of others in order to satisfy what *they think* the game is "all about". There are also *many* others that appreciate this style of play and to whom I am providing a valuable service, especially since Mojang themselves no longer seem to be concerned with this aspect of the game.
I will say though, there are plenty of "free stuff to make your life easier" mods out there to suit your personal preferences, so why are people obsessed with trying to interfere with one of the few that isn't like that? If Minecraft really is "all about" diversity and choice, then why does the community seem so intent on trying to squash one of the few mods that decides to approach things its own way and remain independent?
So after an entire day in a new world you have not been able to acquire enough wood to make a shovel and a pic ? Are you standing around with your client un-paused while not playing ?
Typically as the sun begins to fall on my first nights i've got at least 20 logs, 4 meat and if i'm lucky some seeds and i've found a cave which i seal up, if i can't find a cave i just dig straight down as close to my spawn as possible. I've never needed a smart bomb to get past the first night.
Your clearly using your time tremendously inefficiently on the first night. In my opinion first nights are way to easy and need more challenge.
I fail to see how defending my own right to make my own mod the way I choose, and thus determine how I spend my own time is snarky and pretentious.
I think it is much more easily argued that trying to convince me to do otherwise is snarky and pretentious, and thus that I exhibited a fair amount of restraint in responding how I did while still making my perspective on the subject entirely clear.
Unlike many others, I don't beat around the bush man. I state my view on things honestly, directly and even bluntly in almost all cases, and that's one of the reasons why I am able to maintain direct contact with the community when so many other mod authors that have to deal with similarly sized audiences wind up withdrawing from their communities almost entirely.
It's also one of the reasons I've remained very productive in working on this mod over the past year and a half, as I don't cut into my own development time with social niceties that ultimately only serve to obfuscate my own point of view.
Almost everything I do is with consideration to cost/benefit and bang for the buck, both on the forums and off, which is one of my driving development principles, has kept the mod constantly expanding for all this time while so many others have died, and which was even an integral part of the original vision behind the mod and its name.
This confuses me because earlier you stated that you have to just sit alt tabbing through the first night. Sometimes i even manage to get 3 iron my before the sun sets. But typically what i do is build a tone of ladders and dig straight down with the intent of hitting bedrock diamond and ultimately the nether. I will often find caves on the way there. i'm not sure exactly what your doing first night. Why exactly do you feel you need to remain idle until the sun rises ?
Video above pretty much covers it. The key is to install in the right order:
Modloader
BTW
HD Texture Mods.
Also, make sure to leave out Random Mobs, it overwrites some BTW features such as the Arcane Scrolls. I believe all the other MCPatcher components work fine.
Also RezDev did an in depth study of the impact of the different options in MCPatcher on BTW. His post is here http://www.sargunster.com/btwforum/viewtopic.php?f=9&t=6302
My point as bluntly as possible: FML will overtake Modloader. 'Nuff said.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
And I'm saying I'm under absolutely no obligation to use *my free time* to provide you with that middle-ground and that doing so would only ultimately detract from the quality of the mod because it would mean I would have less time to spend on actual content.
Catering to absolutely everyone's desires is simply not my responsibility, nor my obligation. I think it should be entirely sufficient, appreciated, and respected, that I'm using *my time* to provide *anything at all* to the community free of charge, which they then have the choice to use or not, at their discretion.
Then here's mine just as bluntly: so?
And if mojang does their job right, FML and Modloader will both be obsolete. So why waste time adapting to an API that will be obsolete soon?
Fixed your if. It wasn't appropriately sized.
(sorry, couldn't help myself there)
And if that weren't enough, I still believe that's the only mod-related video that Notch has *ever* linked to publicly
Scroll down to the 30th of June 2011 (I can't seem to link to that post directly):
https://plus.google.com/116872576248355504859/posts
Oh absolutely, I agree. I phrased it that way for good reason. :-)