FC: What do you think of an item similar to the Clock, that can tell you whether it is raining or not? It would be called the Barometer.
EDIT: this would exist to protect your windmill before you had access to a BUD.
I don't really see the point in that. You can generally hear the rain, and if you can't, you're so far underground that it doesn't really matter. If you start to go to the surface you'd start to hear the rain. If you really need to know whether or not it's raining, place a detector block facing the sky, and run redstone to some lamps or something. Spread a few lamps around your base, and there ya go. Weather detector.
Quick question: How does one go about actually feeding chickens in order to get them to lay eggs? Right-clicking while holding wheat seeds doesn't seem to do anything, and they don't seem interested in them when I throw them on the ground either.
Also, I've read the rain breaks your windmill gearboxes? What measures can be taken to "weather-proof" a windmill?
Uh can u pls help me on how can I put water in my maps its so hard by the way nice mod thanksUh can u pls help me on how can I put water in my maps its so hard by the way nice mod thanks
Quick question: How does one go about actually feeding chickens in order to get them to lay eggs? Right-clicking while holding wheat seeds doesn't seem to do anything, and they don't seem interested in them when I throw them on the ground either.
Also, I've read the rain breaks your windmill gearboxes? What measures can be taken to "weather-proof" a windmill?
To answer your second question, there are three main ways:
1. Build your windmill in a desert; It does not rain in deserts, so it will be fine.
2. Place a DB/BUD (I don't remember which) facing the sky, and then run redstone to the gearbox nearest the windmill. Then, when it rains, the gearbox will be safely disabled.
3. Simply place a lever on the side of the nearest gearbox. Then, when it rains, run up and switch it.
I don't really see the point in that. You can generally hear the rain, and if you can't, you're so far underground that it doesn't really matter.
Well, the thing is that night or rain tends to drives you underground since Hardcore Bedding was included. I usually check a clock to tell when I'm going to resurface, and I could see a barometer serving a similar purpose.
Since this would be an item, it also wouldn't consume a blockID and would probably be pretty quick to code. It's not a huge thing, but it's likely not a huge amount of work either. I'll need to take a look at the code to make sure of this, but it might even be possible to include a bit of a predictive element into it so you could tell when it's likely to start or stop raining in the near future.
I don't really see the point in that. You can generally hear the rain, and if you can't, you're so far underground that it doesn't really matter. If you start to go to the surface you'd start to hear the rain. If you really need to know whether or not it's raining, place a detector block facing the sky, and run redstone to some lamps or something. Spread a few lamps around your base, and there ya go. Weather detector.
BUDs take a considerable amount of resources to make, but in the meantime you need some way of trying to protect your windmills from the weather.
Thanks FC, duly noted
Also:
I thought that an interesting aspect would be some degree of inaccuracy; Like, it wouldn't always give you a notification when it was raining, or sometimes it would tell you if it was raining when it wasn't.
Anyway, I look forward to seeing what you do with this idea.
PS: My name is Detritus on the forums.
I thought that an interesting aspect would be some degree of inaccuracy; Like, it wouldn't always give you a notification when it was raining, or sometimes it would tell you if it was raining when it wasn't.
Yeah, I hear you on that, but for such a limited-use item, I'd probably lean more towards just making it 100% accurate and that's that.
I get the impression that kind of variability would just cause it to fall into disuse, and would probably come across as buggy to boot. Not to mention, it would be more work in exchange
Anyways, MC weather is not exactly a highly variable affair to begin with, so I don't think that kind of accuracy would feel out of place. In this case, I suspect simpler is better.
BTW: Nice timing on this one. With the upcoming item frames, this would make for a nice little instrument to hang on your wall.
Yeah, I hear you on that, but for such a limited-use item, I'd probably lean more towards just making it 100% accurate and that's that.
I get the impression that kind of variability would just cause it to fall into disuse, and would probably come across as buggy to boot. Not to mention, it would be more work in exchange
Anyways, MC weather is not exactly a highly variable affair to begin with, so I don't think that kind of accuracy would feel out of place. In this case, I suspect simpler is better.
BTW: Nice timing on this one. With the upcoming item frames, this would make for a nice little instrument to hang on your wall.
Right, yeah that's cool
Just occurred to me that barometers aren't that accurate irl, but it makes sense what you say.
Also, yeah I thought that's what I'd do, although this will be more useful to me underground, while mining so I can get back up and switch my windmill off.
Also, barcode, what are you talking about? What's a piston BUD?
EDIT: DW, I watched the vid.
Me again with another question about windmills (can you tell I just started using this mod? lol)
The DB works great for automatically shutting off the windmill in a storm, but you can't make one until you have access to an anvil. Is there a method of wiring redstone from a lever at ground-ish level to the top gearbox that would allow me to simply turn the windmill on/off as I need it without having to climb to the top of it? If so, would someone mind showing me a quick and dirty model of how I'd go about achieving this? I tried doing an alternating slab "ladder" that got a live wire up to the top gear box, but it didn't want to connect to it for some reason.
Me again with another question about windmills (can you tell I just started using this mod? lol)
The DB works great for automatically shutting off the windmill in a storm, but you can't make one until you have access to an anvil. Is there a method of wiring redstone from a lever at ground-ish level to the top gearbox that would allow me to simply turn the windmill on/off as I need it without having to climb to the top of it? If so, would someone mind showing me a quick and dirty model of how I'd go about achieving this? I tried doing an alternating slab "ladder" that got a live wire up to the top gear box, but it didn't want to connect to it for some reason.
If you have the redstone line properly reacting to the switch but it's not turning off the box, the problem is most likely caused by not providing direct power to the gearbox. The redstone has to go directly to the gearbox in a straight line.
It's actually a bug, but one that won't likely get fixed. Watch the video, it should explain it. The piston detects a block update on certain blocks and extends without a redstone signal. You can use this to detect water flows, reed growth, and most likely rain as well. Or you just place a block in an unobvious spot only you know about and it opens a piston door to your secret base...
BUDs won't detect remain to my knowledge. There's a single-block BUD built into the mod (Buddy).
However, a Detector Block will detect rain if facing upwards.
If you have the redstone line properly reacting to the switch but it's not turning off the box, the problem is most likely caused by not providing direct power to the gearbox. The redstone has to go directly to the gearbox in a straight line.
You're right, it's not detected directly, however, if i recall correctly, you can use tilled dirt without water nearby that gets hydrated by rain. Unless they changed that mechanic recently, the hydration of the block triggers a block update. This takes a moment, you might have to build several to detect it quicker if the gearbox breaks before the weather change gets detected. The more elegant version is the Detector Block, but it is not as easy to get in the early stages as pistons.
edit: yup, still works:
Hm, afaik, non-hydrated tilled soil has an annoying habit to revert to dirt.
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
Me again with another question about windmills (can you tell I just started using this mod? lol)
The DB works great for automatically shutting off the windmill in a storm, but you can't make one until you have access to an anvil. Is there a method of wiring redstone from a lever at ground-ish level to the top gearbox that would allow me to simply turn the windmill on/off as I need it without having to climb to the top of it? If so, would someone mind showing me a quick and dirty model of how I'd go about achieving this? I tried doing an alternating slab "ladder" that got a live wire up to the top gear box, but it didn't want to connect to it for some reason.
Looking at it from the side:
Redstone torch - redstone dust - gearbox
Block
Redstone torch
Block
Redstone torch
Block
Redstone torch
Block
Redstone torch
Block, lever on bottom or side.
If you have the redstone line properly reacting to the switch but it's not turning off the box, the problem is most likely caused by not providing direct power to the gearbox. The redstone has to go directly to the gearbox in a straight line.
However I do kinda wonder why thekillman is sticking with his world of mid-ocean spawnage and much frustration, especially when he has only gotten as far as the windmill in the tech tree.
the simple reason is: i have been working on my base quite a bit, i've accumulated a nice amount of gold, iron, lapis and stuff. In short, getting some poo and tanning some leather is nearly trivial in terms of progression, but insanely hard in terms of actual execution.
At this point in time, tho, i'm thinking about deleting that world and just starting in anything but an ocean biome. I just realized there's so much ocean, i started to think every non-ocean biome would form an island.
EDIT: this would exist to protect your windmill before you had access to a BUD.
Also, I've read the rain breaks your windmill gearboxes? What measures can be taken to "weather-proof" a windmill?
To answer your second question, there are three main ways:
1. Build your windmill in a desert; It does not rain in deserts, so it will be fine.
2. Place a DB/BUD (I don't remember which) facing the sky, and then run redstone to the gearbox nearest the windmill. Then, when it rains, the gearbox will be safely disabled.
3. Simply place a lever on the side of the nearest gearbox. Then, when it rains, run up and switch it.
Honestly, that's not a bad idea. I'll think about it further.
Well, the thing is that night or rain tends to drives you underground since Hardcore Bedding was included. I usually check a clock to tell when I'm going to resurface, and I could see a barometer serving a similar purpose.
Since this would be an item, it also wouldn't consume a blockID and would probably be pretty quick to code. It's not a huge thing, but it's likely not a huge amount of work either. I'll need to take a look at the code to make sure of this, but it might even be possible to include a bit of a predictive element into it so you could tell when it's likely to start or stop raining in the near future.
BUDs take a considerable amount of resources to make, but in the meantime you need some way of trying to protect your windmills from the weather.
Also:
I thought that an interesting aspect would be some degree of inaccuracy; Like, it wouldn't always give you a notification when it was raining, or sometimes it would tell you if it was raining when it wasn't.
Anyway, I look forward to seeing what you do with this idea.
PS: My name is Detritus on the forums.
Yeah, I hear you on that, but for such a limited-use item, I'd probably lean more towards just making it 100% accurate and that's that.
I get the impression that kind of variability would just cause it to fall into disuse, and would probably come across as buggy to boot. Not to mention, it would be more work in exchange
Anyways, MC weather is not exactly a highly variable affair to begin with, so I don't think that kind of accuracy would feel out of place. In this case, I suspect simpler is better.
BTW: Nice timing on this one. With the upcoming item frames, this would make for a nice little instrument to hang on your wall.
Right, yeah that's cool
Just occurred to me that barometers aren't that accurate irl, but it makes sense what you say.
Also, yeah I thought that's what I'd do, although this will be more useful to me underground, while mining so I can get back up and switch my windmill off.
Also, barcode, what are you talking about? What's a piston BUD?
EDIT: DW, I watched the vid.
The DB works great for automatically shutting off the windmill in a storm, but you can't make one until you have access to an anvil. Is there a method of wiring redstone from a lever at ground-ish level to the top gearbox that would allow me to simply turn the windmill on/off as I need it without having to climb to the top of it? If so, would someone mind showing me a quick and dirty model of how I'd go about achieving this? I tried doing an alternating slab "ladder" that got a live wire up to the top gear box, but it didn't want to connect to it for some reason.
If you have the redstone line properly reacting to the switch but it's not turning off the box, the problem is most likely caused by not providing direct power to the gearbox. The redstone has to go directly to the gearbox in a straight line.
BUDs won't detect remain to my knowledge. There's a single-block BUD built into the mod (Buddy).
However, a Detector Block will detect rain if facing upwards.
Or over it.
Hm, afaik, non-hydrated tilled soil has an annoying habit to revert to dirt.
Looking at it from the side:
Redstone torch - redstone dust - gearbox
Block
Redstone torch
Block
Redstone torch
Block
Redstone torch
Block
Redstone torch
Block, lever on bottom or side.
You're going to need some sort of hat. Perhaps something made from wolf would be appropriate.
the simple reason is: i have been working on my base quite a bit, i've accumulated a nice amount of gold, iron, lapis and stuff. In short, getting some poo and tanning some leather is nearly trivial in terms of progression, but insanely hard in terms of actual execution.
At this point in time, tho, i'm thinking about deleting that world and just starting in anything but an ocean biome. I just realized there's so much ocean, i started to think every non-ocean biome would form an island.