Feedback about endermen, just to make sure they are operating as intended since I don't want to spoil any surprizes...I've been able to get thought the updates without 'cheating' by looking up how to craft things (ender-lenses I overcomplicated and eventually found by accident.)
But anyway, I don't want to learn anything...but want to make sure they are acting 'normal'
I've had very few encounters with them prior to the update so I'm not 100% sure what has changed.
First night it rained and it seemed like a group of 3 of them spawned in my courtyard to attack me...but open air caused problems. They didn't seem to port right away in the rain, but they may have been near overhangs. They warped a lot....may have just been two. I mostly expected them to come find me when I went inside...or to have already been in there to get out of the rain but they were apparently just gone. I had hit and looked at one or more of them so at least one should have been POed...and it seemed that the rain caused them to get mad at me. Since they had originally warped in from nowhere.
Later the next day I found one of them? Maybe, out in a field warping lazily. I stared him down, and he came at me. Hit him once, he warped...apparently found the need to dig up my grass and come back. I then did a couple more hit and runs (apparently staring at their knees doesn't work anymore...good if true). I killed him but then he warped, dropping the grass block and XP behind a nearby tree.
I like the idea that they may be hunting me down more actively....but the first two *poofing* was odd, and unnerving. But if I learn they are despawning by going to far away that will lessen the tension some. Also them warping while dead seems...odd. Might be a 'feature' but just something I noticed. If that's the price of having them be more protective of themselves...so be it.
lets just say that souls are everywhere in the nether, and living critters are prime real estate compared to the netherrack shacks they live in.
just hatch some chickens with eggs in the nether, let them grow up, and you'll see what i mean.
Thank you kindly for the tip. I do believe I'll be taking the necessary precaution of surrounding the entire coop in saw blades when I get around to it.
I love this mod! Its realy awesome whit soo much new items, im like learning game again. . But i hate harcore beds! Is it can be posible in next update, that h.c.beds wil be changeable? Its fun when want to play whit it, but stupid when not want it.
It will never be an optional feature.
Rollback Post to RevisionRollBack
"Not everyone who has a built a nice chair owes money to the guy that invented chairs"
At first i was a proponent of Hardcore beds, but after playing in my main world, it's starting to get REALLY annoying.
This isn't your typical "i hate rain" or "i hate not skipping the night", but a very practical problem.
You see, i play on Large Biomes. Specifically, my spawn is right in an ocean. And the problem with oceans is: creatures do not spawn in ocean biomes. Normally it's not a big deal, as oceans can be big but traverseable. Well, my Huge Biomes ocean is currently over 5000x5000 blocks large. and i only just found 1 edge of the ocean, so it could very well be over 10k x 10k large.
I am currently transporting cows and pigs across the ocean, the most mind-numbing and most uber-boring thing i have ever done in MC, worse than hand-mining out a cave of over 135x40x7 blocks large.
If beds still had their functionality, i could've set up base in a spot at least somewhat better than this hellhole in the middle of a blue wasteland, but hardcore beds basically forces me to do uber-boring stuff.
and the worst part? i was first exploring by nether, building a netherrailway as i explored to ensure i could get a relatively fast connection, but it's over 600 blocks long and still fruitless. I built it in the wrong direction, as the biome i found was in a different place than my netherway is going.
SO basically, my fun is hanging by a thread....
Just sayin, it makes Huge Biomes a true, true hell.
How far are you in this world? If you're not very far, couldn't you just make a new one where your spawn isn't in the middle of an ocean?
i have never given up a world because of a bad spawnpoint and i blatantly refuse to do it now.
I did survive the trip, which had a nice intermezzo of me dying due to a laggy pig (don't ask: i'm clueless myself), but i survived the boredom by reading a magazine while tapping s occasionally. (if you sit backwards in a boat, "S" makes you go forward)
At first i was a proponent of Hardcore beds, but after playing in my main world, it's starting to get REALLY annoying.
Guy...if you're choosing to play the game with non-standard options, and are winding up in an annoying situation as a result, do you really think it's reasonable to be blaming the mod's features for that?
Harcore beds are not fun, and if cant f3 thing its not fun too :(( It wil be great if that wil be in some update changeable!
As others are telling you (perhaps it will be clearer if I say it myself): not going to happen.
This is the way the mod plays, and what I intend to balance for in the future. The ever decreasing levels of challenge and increasing lack of incentive to actually build for practical in-game reasons are currently the primary problems with Minecraft that I am trying to address.
There's no way I'm going to put in and maintain options for every little thing I change along the way to that end.
At first i was a proponent of Hardcore beds, but after playing in my main world, it's starting to get REALLY annoying.
This isn't your typical "i hate rain" or "i hate not skipping the night", but a very practical problem.
You see, i play on Large Biomes. Specifically, my spawn is right in an ocean. And the problem with oceans is: creatures do not spawn in ocean biomes. Normally it's not a big deal, as oceans can be big but traverseable. Well, my Huge Biomes ocean is currently over 5000x5000 blocks large. and i only just found 1 edge of the ocean, so it could very well be over 10k x 10k large.
I am currently transporting cows and pigs across the ocean, the most mind-numbing and most uber-boring thing i have ever done in MC, worse than hand-mining out a cave of over 135x40x7 blocks large.
If beds still had their functionality, i could've set up base in a spot at least somewhat better than this hellhole in the middle of a blue wasteland, but hardcore beds basically forces me to do uber-boring stuff.
and the worst part? i was first exploring by nether, building a netherrailway as i explored to ensure i could get a relatively fast connection, but it's over 600 blocks long and still fruitless. I built it in the wrong direction, as the biome i found was in a different place than my netherway is going.
SO basically, my fun is hanging by a thread....
Just sayin, it makes Huge Biomes a true, true hell.
You don't HAVE to spawn in your main home y'know. Could've set it up so that that was your temp home and the mainland becomes your main home. That way you only have to make the trip any time you die.
java.lang.NoSuchFieldError: randomMobsInfo
at com.pclewis.mcpatcher.mod.MobRandomizer$ExtraInfo.getInfo(MobRandomizer.java:86)
at com.pclewis.mcpatcher.mod.MobRandomizer.randomTexture(MobRandomizer.java:32)
at com.pclewis.mcpatcher.mod.MobRandomizer.randomTexture(MobRandomizer.java:25)
at awm.a(SourceFile:186)
at awm.a(SourceFile:78)
at axb.a(SourceFile:13)
at axb.a(SourceFile:6)
at avy.a(RenderManager.java:189)
at avy.a(RenderManager.java:176)
at avb.a(RenderGlobal.java:463)
at auw.a(EntityRenderer.java:1079)
at auw.b(EntityRenderer.java:936)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
I'm new to installing mods,and have tried many different ways to get the the last 3 updates to work,but no luck :/. Can someone give me a very detailed step by step way of getting this mod to work,or tell me my problem? Thnx
Although I won't be your assistant, I will see if I can help. I'm going to go ahead and guess from the randommobsinfo that its because you're using mcpatcher with random mobs selected. If you are, deselect that and it should work. Your best bet would be to only have modloader, btw, hd fonts, and hd textures selected. All the other options have been known to cause weird bugs.
Although I won't be your assistant, I will see if I can help. I'm going to go ahead and guess from the randommobsinfo that its because you're using mcpatcher with random mobs selected. If you are, deselect that and it should work. Your best bet would be to only have modloader, btw, hd fonts, and hd textures selected. All the other options have been known to cause weird bugs.
so in mc patcher, i click "add" at the top and add modloader and btw? Is there a specific order to which i need to add them(ima noob at this :/)
Been playing 1.4 today to try out the new stuff. Took me less than 10 mins to get a potato and carrot. Then 5 mins to have a whole field of each in my wheat farm area. So that's done.
Really makes me appreciate the hardcore stuff in BTW, adding challenge while Mojang is busy taking away challenges. I'm hoping that the wither boss's challenge is more than just the rarity of skull drops.
so in mc patcher, i click "add" at the top and add modloader and btw? Is there a specific order to which i need to add them(ima noob at this :/)
Exactly what Sneezy said. Plus when you add BTW, It should come up with a popup saying "Select folder to add to minecraft.jar". Only select the folder that says MINECRAFT-JAR. FORGE-SRC won't do anything at all if you add it in and MINECRAFT_SERVER-JAR will cause problems if you add it in.
eeps
ok then... spawner chests :3
But anyway, I don't want to learn anything...but want to make sure they are acting 'normal'
I've had very few encounters with them prior to the update so I'm not 100% sure what has changed.
First night it rained and it seemed like a group of 3 of them spawned in my courtyard to attack me...but open air caused problems. They didn't seem to port right away in the rain, but they may have been near overhangs. They warped a lot....may have just been two. I mostly expected them to come find me when I went inside...or to have already been in there to get out of the rain but they were apparently just gone. I had hit and looked at one or more of them so at least one should have been POed...and it seemed that the rain caused them to get mad at me. Since they had originally warped in from nowhere.
Later the next day I found one of them? Maybe, out in a field warping lazily. I stared him down, and he came at me. Hit him once, he warped...apparently found the need to dig up my grass and come back. I then did a couple more hit and runs (apparently staring at their knees doesn't work anymore...good if true). I killed him but then he warped, dropping the grass block and XP behind a nearby tree.
I like the idea that they may be hunting me down more actively....but the first two *poofing* was odd, and unnerving. But if I learn they are despawning by going to far away that will lessen the tension some. Also them warping while dead seems...odd. Might be a 'feature' but just something I noticed. If that's the price of having them be more protective of themselves...so be it.
What do you mean by that?
just hatch some chickens with eggs in the nether, let them grow up, and you'll see what i mean.
Thank you kindly for the tip. I do believe I'll be taking the necessary precaution of surrounding the entire coop in saw blades when I get around to it.
It will never be an optional feature.
This isn't your typical "i hate rain" or "i hate not skipping the night", but a very practical problem.
You see, i play on Large Biomes. Specifically, my spawn is right in an ocean. And the problem with oceans is: creatures do not spawn in ocean biomes. Normally it's not a big deal, as oceans can be big but traverseable. Well, my Huge Biomes ocean is currently over 5000x5000 blocks large. and i only just found 1 edge of the ocean, so it could very well be over 10k x 10k large.
I am currently transporting cows and pigs across the ocean, the most mind-numbing and most uber-boring thing i have ever done in MC, worse than hand-mining out a cave of over 135x40x7 blocks large.
If beds still had their functionality, i could've set up base in a spot at least somewhat better than this hellhole in the middle of a blue wasteland, but hardcore beds basically forces me to do uber-boring stuff.
and the worst part? i was first exploring by nether, building a netherrailway as i explored to ensure i could get a relatively fast connection, but it's over 600 blocks long and still fruitless. I built it in the wrong direction, as the biome i found was in a different place than my netherway is going.
SO basically, my fun is hanging by a thread....
Just sayin, it makes Huge Biomes a true, true hell.
i have never given up a world because of a bad spawnpoint and i blatantly refuse to do it now.
I did survive the trip, which had a nice intermezzo of me dying due to a laggy pig (don't ask: i'm clueless myself), but i survived the boredom by reading a magazine while tapping s occasionally. (if you sit backwards in a boat, "S" makes you go forward)
Guy...if you're choosing to play the game with non-standard options, and are winding up in an annoying situation as a result, do you really think it's reasonable to be blaming the mod's features for that?
As others are telling you (perhaps it will be clearer if I say it myself): not going to happen.
This is the way the mod plays, and what I intend to balance for in the future. The ever decreasing levels of challenge and increasing lack of incentive to actually build for practical in-game reasons are currently the primary problems with Minecraft that I am trying to address.
There's no way I'm going to put in and maintain options for every little thing I change along the way to that end.
You don't HAVE to spawn in your main home y'know. Could've set it up so that that was your temp home and the mainland becomes your main home. That way you only have to make the trip any time you die.
Thanks for sharing?
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 10/20/12 7:48 PM
Description: Unexpected error
java.lang.NoSuchFieldError: randomMobsInfo
at com.pclewis.mcpatcher.mod.MobRandomizer$ExtraInfo.getInfo(MobRandomizer.java:86)
at com.pclewis.mcpatcher.mod.MobRandomizer.randomTexture(MobRandomizer.java:32)
at com.pclewis.mcpatcher.mod.MobRandomizer.randomTexture(MobRandomizer.java:25)
at awm.a(SourceFile:186)
at awm.a(SourceFile:78)
at axb.a(SourceFile:13)
at axb.a(SourceFile:6)
at avy.a(RenderManager.java:189)
at avy.a(RenderManager.java:176)
at avb.a(RenderGlobal.java:463)
at auw.a(EntityRenderer.java:1079)
at auw.b(EntityRenderer.java:936)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
- Memory: 31238944 bytes (29 MB) / 92639232 bytes (88 MB) up to 259522560 bytes (247 MB)
- JVM Flags: 0 total;
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_FCBetterThanWolves 4.22
- LWJGL: 2.4.2
- OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 9 total; [atg['LyricalCraft'/71, l='MpServer', x=1045.10, y=9.62, z=1026.56], nj['item.tile.torch'/59, l='MpServer', x=1042.94, y=4.13, z=1031.19], nj['item.tile.woodSlab.spruce'/58, l='MpServer', x=1044.13, y=4.13, z=1026.16], mz['Wolf'/57, l='MpServer', x=1044.25, y=6.00, z=1026.50], mu['Sheep'/63, l='MpServer', x=1094.92, y=4.00, z=952.34], mu['Sheep'/47, l='MpServer', x=1015.88, y=4.00, z=1105.38], mu['Sheep'/34, l='MpServer', x=987.31, y=4.00, z=1083.14], mu['Sheep'/26, l='MpServer', x=972.44, y=4.00, z=991.84], mu['Sheep'/25, l='MpServer', x=965.45, y=4.00, z=951.43]]
- World MpServer Players: 1 total; [atg['LyricalCraft'/71, l='MpServer', x=1045.10, y=9.62, z=1026.56]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 441
- Forced Entities: 11 total; [mu['Sheep'/34, l='MpServer', x=987.31, y=4.00, z=1083.14], mu['Sheep'/25, l='MpServer', x=965.45, y=4.00, z=951.43], nj['item.tile.torch'/59, l='MpServer', x=1042.94, y=4.13, z=1031.19], nj['item.tile.woodSlab.spruce'/58, l='MpServer', x=1044.13, y=4.13, z=1026.16], mz['Wolf'/57, l='MpServer', x=1044.25, y=6.00, z=1026.50], mu['Sheep'/26, l='MpServer', x=972.44, y=4.00, z=991.84], mu['Sheep'/63, l='MpServer', x=1094.92, y=4.00, z=952.34], atg['LyricalCraft'/71, l='MpServer', x=1045.10, y=9.62, z=1026.56], mu['Sheep'/47, l='MpServer', x=1015.88, y=4.00, z=1105.38], nj['item.tile.torch'/59, l='MpServer', x=1042.94, y=4.13, z=1031.19], nj['item.tile.woodSlab.spruce'/58, l='MpServer', x=1044.13, y=4.13, z=1026.16]]
- Retry Entities: 0 total; []
I'm new to installing mods,and have tried many different ways to get the the last 3 updates to work,but no luck :/. Can someone give me a very detailed step by step way of getting this mod to work,or tell me my problem? Thnx
Although I won't be your assistant, I will see if I can help. I'm going to go ahead and guess from the randommobsinfo that its because you're using mcpatcher with random mobs selected. If you are, deselect that and it should work. Your best bet would be to only have modloader, btw, hd fonts, and hd textures selected. All the other options have been known to cause weird bugs.
so in mc patcher, i click "add" at the top and add modloader and btw? Is there a specific order to which i need to add them(ima noob at this :/)
Really makes me appreciate the hardcore stuff in BTW, adding challenge while Mojang is busy taking away challenges. I'm hoping that the wither boss's challenge is more than just the rarity of skull drops.
Modloader first, BTW second. HD fonts and textures after that. I uncheck all the rest.
You'll get a message about conflicts, the default (for BTW to overwrite) is what you want.
Exactly what Sneezy said. Plus when you add BTW, It should come up with a popup saying "Select folder to add to minecraft.jar". Only select the folder that says MINECRAFT-JAR. FORGE-SRC won't do anything at all if you add it in and MINECRAFT_SERVER-JAR will cause problems if you add it in.