Yeah, I've got it on my todo list to change that. The pumpkin thing always struck me as rather silly and without in-game justification. I'll be moving that functionality over to the Ender Spectacles. Actually, I think I'll do that right now as it'll be a nice 5 minute job to do with my morning coffee
EDIT: Done.
!!!
I hated the pumpkin, it never made any sense. Thanks!
1 - I'm fully aware that this doesn't work very well with other mods, however there isn't much detail on this, so I'll ask it another way, what mods do work with this mod ?? Rei's Minimap, Too Many Items, etc....
I use rei's minimap and it works just fine. I put rei's over BTW, and I havent encountered any problems so far outside the F3 stuff showing up when it isnt ment to be with this mod. If theres something that the aow.class file does, I havent seen any issues because of it being overwritten. If it causes a problem, it wouldn't be too big a loss for me to remove the minimap anyways.
I use rei's minimap and it works just fine. I put rei's over BTW, and I havent encountered any problems so far outside the F3 stuff showing up when it isnt ment to be with this mod. If theres something that the aow.class file does, I havent seen any issues because of it being overwritten. If it causes a problem, it wouldn't be too big a loss for me to remove the minimap anyways.
Ender Spectacles won't work. Again: you just can't overwrite class files without consequences. I don't make base-class changes for my health.
This stuff was getting so annoying that I just boosted the installation integrity checks on the mod to prevent this kind of "everything works fine!" misconception in the future. *That* definitely had to do with my mental health
Now, I could go back and read ALL of the 14'000 posts, but having a job dictates this as almost impossible, so I have a few simple questions that hopefully will get answered without too much trouble, chest puffing or whatever else I've seen scattered about this thread.
I was going to suggest some of the mods that I have used with BTW, but as I have a job also, I guess I don't have time.
For the people questioning about which features you can use with mcpatcher. I use almost all of them with no (visible) problems in version 4.21 of BTW. No crashes and no base-class overwriting/conflicts (according to mcpatcher anyway!). I install them in the following order:
Modloader
BTW
HD Textures
HD Font
Random Mobs
Custom Colours
Connected Textures
Better Skies
Better Glass
Unfortunately Better Grass doesn't work I suspect it has something to do with the dirt half slabs but that's just a guess.
Installing these features in that order shouldn't crash your client, because it works fine for me
i WOULD get this mod if it werent so damn huge, all i want is the windmill, the water wheel, and the thing that sets fire when powered by redstone, that thing is perfect for a fireplace and traps and defense line them up around my house and when a zombie or creeper walks on it, FIRE!!!
i WOULD get this mod if it werent so damn huge, all i want is the windmill, the water wheel, and the thing that sets fire when powered by redstone, that thing is perfect for a fireplace and traps and defense line them up around my house and when a zombie or creeper walks on it, FIRE!!!
Huge in what way?
Rollback Post to RevisionRollBack
"Better Than Wolves: where the line between morality and immorality is a mile wide and has loops in some places." - Stormweaver
To begin with, I'd recommend against other mods. In fact, right here and now, I AM recommending against other mods.
Recently BTW has acquired a large number of features designed to pull minecraft back from the abyss, in many cases nerfing various vanilla features for the sake of ramping up the challenge. Obviously, convenience mods like minimaps (see prevoius post by flower) and TMI make the addition of such challenges pointless. Play the mod through as it is, and then if you still have a craving for overpowered tools, then by all means.
Learning to get along without a minimap is pretty rough after years of having one but it's doable. I keep TMI around because it's nice to have the option of flying around if you just don't want to waste time screwing around when building something way high up. Could easily do without, but sometimes you'd rather just get something boring done in five minutes instead of fifty.
Only mod aside from TMI I use right now is Better World Gen 3, because vMC's terrain generation is boring and crappy. I used to use Marcopolo's mods for ore generation, but I seem to remember it clashing with BWG due to using similar resources.
At any rate, you're right that BTW is increasingly becoming a standalone, self-contained mod these days with FC's fun tweaks to vanilla behaviors, much moreso than it was six months ago.
There are some things I'd love to see happen, but I'm content to be patient and see what FC has in store for us. He hasn't steered us wrong so far, so I guess I have some kind of faith in his ability to generate a high-quality product.
the mod looks really good, minecraft needs to have more challenges and thats precisely what this would add, i however cannot install it as after trying multiple times i keep getting an error saying modloader has failed to initialize
I'm havin' a problem with BTW 4.21.
Short summary:
Failed to load mod from "mod_FCBetterThanWolves.class"
Done.
org.lwjgl.LWJGLException: X Error - disp: 0x1e98980 serial: 95 error: BadDrawable (invalid Pixmap or Window parameter) request_code: 136 minor_code: 7
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
at org.lwjgl.opengl.GL11.nglClear(Native Method)
at org.lwjgl.opengl.GL11.glClear(GL11.java:589)
at net.minecraft.client.Minecraft.I(SourceFile:333)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:722)
It runs just fine with modloader only and without any mods at all.
There were no problems with version 4.13, but a friend of mine had had a similar problem in the past.
Problem persists with OpenJDK 6, OpenJDK 7 and Oravle Java 1.7 last version.
I have an ATI Radeon HD video card with open source drivers.
Googling, searching BTW forums and this topic gave me nothing but very small hint to what the problem could be:
Please help, I really want to download this mod but for some reason it is not working. I have downloaded mod loader and this mod, put them both into the minecraft.jar folder and deleted the META-INF folder. When i start minecraft everything works fine but when i try to make a gear it doesn't let me (the gear doesn't pop up in the box). I've tried making multiple worlds both in creative and survival.
Nah, I'm pretty sure I installed it correctly, I'm not that new in installing mods. I tried either MagicLauncher (yes, I did rezip'd MINECRAFT-JAR folder) and manual installation, neither worked.
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
Nah, I'm pretty sure I installed it correctly, I'm not that new in installing mods. I tried either MagicLauncher (yes, I did rezip'd MINECRAFT-JAR folder) and manual installation, neither worked.
Have you tried a newer/different version of the Lightweight Java Game Library (LWJGL)?
Rollback Post to RevisionRollBack
"Not everyone who has a built a nice chair owes money to the guy that invented chairs"
Have you tried a newer/different version of the Lightweight Java Game Library (LWJGL)?
Almost forgot about this one, but nah, just tried with the newest and got exactly same results.
EDIT: According to aforementioned link, it may be caused by registering textures before creating blocks on some systems. Would be great if someone who has legal access to the code will investigate.
EDIT: According to aforementioned link, it may be caused by registering textures before creating blocks on some systems. Would be great if someone who has legal access to the code will investigate.
I can't be running to the code every time someone has an install error man, especially when you're the only one that has reported something like this. This is likely an error on your end. Nothing significant has changed about how the mod renders in the last few updates.
!!!
I hated the pumpkin, it never made any sense. Thanks!
I use rei's minimap and it works just fine. I put rei's over BTW, and I havent encountered any problems so far outside the F3 stuff showing up when it isnt ment to be with this mod. If theres something that the aow.class file does, I havent seen any issues because of it being overwritten. If it causes a problem, it wouldn't be too big a loss for me to remove the minimap anyways.
Ender Spectacles won't work. Again: you just can't overwrite class files without consequences. I don't make base-class changes for my health.
not even your mental health?
Well...ok, maybe that is a factor
This stuff was getting so annoying that I just boosted the installation integrity checks on the mod to prevent this kind of "everything works fine!" misconception in the future. *That* definitely had to do with my mental health
I was going to suggest some of the mods that I have used with BTW, but as I have a job also, I guess I don't have time.
I use Armor Stand, it seems to work OK.
Modloader
BTW
HD Textures
HD Font
Random Mobs
Custom Colours
Connected Textures
Better Skies
Better Glass
Unfortunately Better Grass doesn't work
Installing these features in that order shouldn't crash your client, because it works fine for me
Huge in what way?
Learning to get along without a minimap is pretty rough after years of having one but it's doable. I keep TMI around because it's nice to have the option of flying around if you just don't want to waste time screwing around when building something way high up. Could easily do without, but sometimes you'd rather just get something boring done in five minutes instead of fifty.
Only mod aside from TMI I use right now is Better World Gen 3, because vMC's terrain generation is boring and crappy. I used to use Marcopolo's mods for ore generation, but I seem to remember it clashing with BWG due to using similar resources.
At any rate, you're right that BTW is increasingly becoming a standalone, self-contained mod these days with FC's fun tweaks to vanilla behaviors, much moreso than it was six months ago.
There are some things I'd love to see happen, but I'm content to be patient and see what FC has in store for us. He hasn't steered us wrong so far, so I guess I have some kind of faith in his ability to generate a high-quality product.
Notch said that about a year and a half ago. Your information is very outdated.
Short summary:
Failed to load mod from "mod_FCBetterThanWolves.class"
Done.
org.lwjgl.LWJGLException: X Error - disp: 0x1e98980 serial: 95 error: BadDrawable (invalid Pixmap or Window parameter) request_code: 136 minor_code: 7
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
at org.lwjgl.opengl.GL11.nglClear(Native Method)
at org.lwjgl.opengl.GL11.glClear(GL11.java:589)
at net.minecraft.client.Minecraft.I(SourceFile:333)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:722)
There were no problems with version 4.13, but a friend of mine had had a similar problem in the past.
Problem persists with OpenJDK 6, OpenJDK 7 and Oravle Java 1.7 last version.
I have an ATI Radeon HD video card with open source drivers.
Googling, searching BTW forums and this topic gave me nothing but very small hint to what the problem could be:
Please i need help!
Nah, I'm pretty sure I installed it correctly, I'm not that new in installing mods. I tried either MagicLauncher (yes, I did rezip'd MINECRAFT-JAR folder) and manual installation, neither worked.
Have you tried a newer/different version of the Lightweight Java Game Library (LWJGL)?
Almost forgot about this one, but nah, just tried with the newest and got exactly same results.
EDIT: According to aforementioned link, it may be caused by registering textures before creating blocks on some systems. Would be great if someone who has legal access to the code will investigate.
I can't be running to the code every time someone has an install error man, especially when you're the only one that has reported something like this. This is likely an error on your end. Nothing significant has changed about how the mod renders in the last few updates.