and don't forget to have the wolf hating part out. i love wolves so much and the only reason i am downloading this is because of the machines.if it didnt have any of those machines, i would most certainly put up a bad word about this. and by that i mean a SERIOUSLY bad word. of course, this is all MY opinion.
A big +1 for responding to a post from a year and a half ago. Also, fire away with the "seriously bad word". I always enjoy a good laugh, especially when it's wolfaboo related.
Picked this mod up again just recently, it's still pretty entertaining to play. Learned something just recently from Crysyn's videos. 100% return of iron used in tools. Is that available for steel too? If so then damn, I've been wasting steel with the shoddy vanilla repair system. :/ Oh well, probably going to restart soon anyways.
Anyways man, overall your comments are indicative of someone that just hasn't spent that much time with the mod, and who has simply rushed through the tech-tree like a check list, probably with a fair amount of cheating along the way. Thus you are lacking in a certain perspective on why things work the way they do. Again: your loss.
Nope, I was following the beginner's guide on the wiki. The only cheating I did was with regard to wolves (and only to get one).
In terms of Hemp, the primary use of it in the tech tree is in automating other systems through making rope for use in systems like item elevators, and also in making axles for ever larger automation systems, which doesn't seem to be an activity that you've actually touched on to any large extent.
OH MAN, I CAN'T WAIT TO AUTOMATE THE PRODUCTION OF MATERIALS TO MAKE MY PRODUCTION SYSTEMS. OH BOY.
An axel needs 6 hemp fibers (1 and a half hemp) to make. My survival world where I have just built a saw I have half of a stack of unprocessed hemp and two stacks of hemp fibers. Preettty sure I don't need more any time soon. LETS GO AUTOHARVEST MORE. Wait what?
Quote from PizzaSHARK »
Windmills are also equal to water wheels, not inferior. If you're in a desert, you'll have a hard time finding a sufficient water source to power a water wheel, but won't lack open space to build a windmill on; in the nether, windmills are the ONLY option you have.
Concerns about needing nether access are kind of irrelevant. You can have diamonds inside the first thirty minutes of play if you get a lucky spawn, and within the first hour if you don't. Stewing pot is not required for anything for a while, it's just mostly a convenient way of cooking large amounts of porkchops or whatever. You can always just wood blocks or planks or whatever, of course.
1) In a desert, windmills are king, because there are no storms to destroy the gearbox. Ditto nether. My point was, while a lever works, it's not automated. That's manual control. The automated device is five ages higher tech.
2) Diamonds aren't a problem, that wasn't my complaint. Yes, those are easy to get, and one of the reasons I don't play vanilla any more.
3) "Stew pot isn't required for a while." You mean, like, getting a saw? Without a saw you can't build half of the stuff you need after a windmill. Like a hopper, bellows, and hafts.
4) Of course. But I'll point out the beginner's guide and the age listing both recommend netherack.
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Picked this mod up again just recently, it's still pretty entertaining to play. Learned something just recently from Crysyn's videos. 100% return of iron used in tools. Is that available for steel too? If so then damn, I've been wasting steel with the shoddy vanilla repair system. :/ Oh well, probably going to restart soon anyways.
Yes its also available for steel. And some gold stuff too. With steel though, its not lossless.
It seems my previous post got lost in the abyss somewhere, so I'll quote myself. If nobody replies this time, I'll just assume no.
The previous versions are posted on the thread. You just have to search for it. I recommend downloading the current version, reading the readme to find out what the last version of BTW was that was for 1.2.5 and doing a search for that version.
OH MAN, I CAN'T WAIT TO AUTOMATE THE PRODUCTION OF MATERIALS TO MAKE MY PRODUCTION SYSTEMS. OH BOY.
Um,yeah. That's how every single production mod works. BC, IC2, EE, RP2, and so on. They may all do it in somewhat different ways, but this is just about the stupidest arguement against BTW that you can possibly give.
Actually, complaining about the name is the stupidest. That makes your "automating to automate" arguement the second stupidest.
I believe FC has posted that image before and I think he said it was a cattle breeding (and slaughtering mercilessly) facility. I could be wrong though.
I can see some cows inside so you're probably right.
Nope. Use Pistons and a BUD switch for harvesting and the Stewing Pot for collection. I personally don't build automated Hemp farms because a 10x10 square of Hemp plants will provide you with more Hemp than you'll ever need, but to say that you can't auto-harvest it early in your world is [profanity="bull[profanity="[profanity="shit"]"]"].
Heck, I just use a 5 minute timer and pistons for my auto hemp farms. Sure its not efficient but it sure is simple.
Look draco, it sounds like you could have a lot of fun, but a combo of bad luck, misunderstanding and impatience is ruining it for you.
Wolves are hard to get. yes. 90% of the fun you get from wolves, is getting them. After that, you make a 5x5x5 hollow cube, dump some water on the floor for dung collection, put the wolf on a lone block just above the water and keep it there.
Also, wolves always produce dung in about 5 minutes or so. Any longer and it's your collection system failing.
Windmills do miracles in Deserts, but deserts are much harder to set up stuff in, ESPECIALLY with Buckets As They Should Be. (HCB).
Water Wheels are easier in pretty much every other way. Still, they're higher tech. My preference is to remove my windmill and use a waterwheel, although windmills are 300x better in terms of aesthetics for buildings.
Hemp is not realy needed in large quantities. I build a 2x8 farm, automate it and it keeps me satisfied.
Also, wolves always produce dung in about 5 minutes or so. Any longer and it's your collection system failing.
You missed the part where I described in detail what I did, right? I was manually feeding and manually collecting, and every 3 minutes I'd check for dung, find none, and feed again, and immediately on the first feed get hearts. It went like that for 90 minutes.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
You missed the part where I described in detail what I did, right? I was manually feeding and manually collecting, and every 3 minutes I'd check for dung, find none, and feed again, and immediately on the first feed get hearts. It went like that for 90 minutes.
How dark of a room did you have them in? I've found my wolves will often not produce dung at all in the open.
They also won't produce dung unless they have space around them in which to do so.
Also, you may want to try feeding them by throwing the food on the ground instead of doing it by hand. Feeding them by hand triggers breeding behavior, and they'll eat even if they're not hungry.
If you throw it on the ground, they'll only eat it if they're hungry. In other words, only if they need to be fed in order to produce dung. You're probably wasting a lot of food otherwise.
The previous versions are posted on the thread. You just have to search for it. I recommend downloading the current version, reading the readme to find out what the last version of BTW was that was for 1.2.5 and doing a search for that version.
I already tried that. It said the files were private or something like that.
Rollback Post to RevisionRollBack
PLEASE! Learn to use spoiler tags, especially when posting crash reports: [spoiler]YOUR TEXT HERE[ /spoiler]
I already tried that. It said the files were private or something like that.
I only leave the last release that I put out for each release of MC publicly accessible to ensure that if you are playing an old version, you're at least playing the most up to date old version.
So...try harder. I don't support any of this, as people playing old versions is a tech support nightmare. I'd seriously recommend just updating to the most recent version of MC, as since this mod isn't really compatible with others, it's not like you'd be waiting on others to update or what have you.
So I have been playing this mod awhile and have to say some of the recent changes have caused me to ponder the direction this mod is going.
Hardcore sheep started as an interesting game mechanic. Hours days and even weeks were spent breeding multiple generations to determine recessive gene proportions and ratio chances of sheep color output. And the end of that however I realized I had a rainbow of sheep who had little purpose. We can't eat them and after making a bed they are just aesthetic.
Hardcore grinding is also a bit annoying. We used to be able to make many of these things like bonemeal in our personal inventories. We didn't have to carry everything back to a mill. Now mills are required and we have to bring tons of food with us instead of making stuff as we go.
Then came the bed change. Honestly beds have other uses then just resetting a spawn. However now they are purely decorative and have completely devalued sheep. Now sheep are completely aesthetic just obnoxious lawn ornaments. A way of saying hey look what I have. So now we have another useless mob in the game. Sure decorating with colored wool can be fun but mostly useless.And you don't even need sheep for that. GO out and kill a bunch of spiders and use the strong to make the wool.
Then there's F3. I sort of understand the idea behind not using coords. But what about people who can't figure out rail roads? Or have no interest in building ugly landmarks all over the place? Or can't read a compass or see the sky? Why should they be penalized for lack of directional interpretation ability? Besides which REI's minimap still works with BTW and invalidates the whole thing. So why spend time on this?
And nether chickens now provide even more reason to take eggs to the nether. As they drop more feathers when exploding and even add the chance of ghast tears.
I see all this stuff coming about hardcore spawn and hardcore mobs. And I have to wonder what else will be invalidated. Why not make your own game instead of modding minecraft if you dislike vMC mechanics enough to change them?
Then theres the sound thing. Sounds even when turned off add a lot of drain on a computer. What about hose of us who are deaf? We should be able to turn off the sounds from the config file to reduce drain on the computer.
Finally its just too easy for the most part. After you get the resources to create SFS you can keep reusing it over and over. You never have to mine more iron unless you really feel the need to show off your prowess with a fully automated factory. So you just keep getting resources to automate the collection of more of the same resource to automate more resources. It pretty quickly becomes a redundant cycle. The only thing that limits you is the availability of clay.
So I will sum this up with a few suggestions.
1. Add a use for sheep. A reason beyond decoration for us to bother breeding the stupid things. Make them drop meat for tallow, mutton is high in fat and could easily be rendered to tallow.
2. Add some way of generating more clay. Once the clay runs out in the world you have to move your base which is just silly when clay is a naturally occurring substance in many dirts and terrains.
3. Remove the feathers from chickens in the nether its invalidates the idea of not having chickens in the nether.
4. add some form or camouflaged way point that can only be seen by the user that placed it. Maybe made from wool?
5. The ability to create a gps device from SFS would make a nice addition to the steel tier.
6. Add variants to the cement bucket. Different ingredients produce different buckets.. dirt, grass, sandstone etc.
7. Add in a loss ratio to the crucible so you can't keep using the same iron and sfs over and over and over.
8. Make planters reusable. By letting us dump stuff out.
9. Add back the ability to grow netherwart overworld in planters as having to afk in the nether for it to grow is annoying.
Frankly while I think you have the basis for a good mod here you might have a better basis for a new game.
A big +1 for responding to a post from a year and a half ago. Also, fire away with the "seriously bad word". I always enjoy a good laugh, especially when it's wolfaboo related.
Nope, I was following the beginner's guide on the wiki. The only cheating I did was with regard to wolves (and only to get one).
OH MAN, I CAN'T WAIT TO AUTOMATE THE PRODUCTION OF MATERIALS TO MAKE MY PRODUCTION SYSTEMS. OH BOY.
An axel needs 6 hemp fibers (1 and a half hemp) to make. My survival world where I have just built a saw I have half of a stack of unprocessed hemp and two stacks of hemp fibers. Preettty sure I don't need more any time soon. LETS GO AUTOHARVEST MORE. Wait what?
1) In a desert, windmills are king, because there are no storms to destroy the gearbox. Ditto nether. My point was, while a lever works, it's not automated. That's manual control. The automated device is five ages higher tech.
2) Diamonds aren't a problem, that wasn't my complaint. Yes, those are easy to get, and one of the reasons I don't play vanilla any more.
3) "Stew pot isn't required for a while." You mean, like, getting a saw? Without a saw you can't build half of the stuff you need after a windmill. Like a hopper, bellows, and hafts.
4) Of course. But I'll point out the beginner's guide and the age listing both recommend netherack.
Yes its also available for steel. And some gold stuff too. With steel though, its not lossless.
The previous versions are posted on the thread. You just have to search for it. I recommend downloading the current version, reading the readme to find out what the last version of BTW was that was for 1.2.5 and doing a search for that version.
If I may ask, what is that awesome looking contraption for?
Um,yeah. That's how every single production mod works. BC, IC2, EE, RP2, and so on. They may all do it in somewhat different ways, but this is just about the stupidest arguement against BTW that you can possibly give.
Actually, complaining about the name is the stupidest. That makes your "automating to automate" arguement the second stupidest.
I can see some cows inside so you're probably right.
Heck, I just use a 5 minute timer and pistons for my auto hemp farms. Sure its not efficient but it sure is simple.
Look draco, it sounds like you could have a lot of fun, but a combo of bad luck, misunderstanding and impatience is ruining it for you.
Wolves are hard to get. yes. 90% of the fun you get from wolves, is getting them. After that, you make a 5x5x5 hollow cube, dump some water on the floor for dung collection, put the wolf on a lone block just above the water and keep it there.
Also, wolves always produce dung in about 5 minutes or so. Any longer and it's your collection system failing.
Windmills do miracles in Deserts, but deserts are much harder to set up stuff in, ESPECIALLY with Buckets As They Should Be. (HCB).
Water Wheels are easier in pretty much every other way. Still, they're higher tech. My preference is to remove my windmill and use a waterwheel, although windmills are 300x better in terms of aesthetics for buildings.
Hemp is not realy needed in large quantities. I build a 2x8 farm, automate it and it keeps me satisfied.
You missed the part where I described in detail what I did, right? I was manually feeding and manually collecting, and every 3 minutes I'd check for dung, find none, and feed again, and immediately on the first feed get hearts. It went like that for 90 minutes.
How dark of a room did you have them in? I've found my wolves will often not produce dung at all in the open.
Also, you may want to try feeding them by throwing the food on the ground instead of doing it by hand. Feeding them by hand triggers breeding behavior, and they'll eat even if they're not hungry.
If you throw it on the ground, they'll only eat it if they're hungry. In other words, only if they need to be fed in order to produce dung. You're probably wasting a lot of food otherwise.
I already tried that. It said the files were private or something like that.
PLEASE! Learn to use spoiler tags, especially when posting crash reports: [spoiler]YOUR TEXT HERE[ /spoiler]
I only leave the last release that I put out for each release of MC publicly accessible to ensure that if you are playing an old version, you're at least playing the most up to date old version.
So...try harder. I don't support any of this, as people playing old versions is a tech support nightmare. I'd seriously recommend just updating to the most recent version of MC, as since this mod isn't really compatible with others, it's not like you'd be waiting on others to update or what have you.
Hardcore sheep started as an interesting game mechanic. Hours days and even weeks were spent breeding multiple generations to determine recessive gene proportions and ratio chances of sheep color output. And the end of that however I realized I had a rainbow of sheep who had little purpose. We can't eat them and after making a bed they are just aesthetic.
Hardcore grinding is also a bit annoying. We used to be able to make many of these things like bonemeal in our personal inventories. We didn't have to carry everything back to a mill. Now mills are required and we have to bring tons of food with us instead of making stuff as we go.
Then came the bed change. Honestly beds have other uses then just resetting a spawn. However now they are purely decorative and have completely devalued sheep. Now sheep are completely aesthetic just obnoxious lawn ornaments. A way of saying hey look what I have. So now we have another useless mob in the game. Sure decorating with colored wool can be fun but mostly useless.And you don't even need sheep for that. GO out and kill a bunch of spiders and use the strong to make the wool.
Then there's F3. I sort of understand the idea behind not using coords. But what about people who can't figure out rail roads? Or have no interest in building ugly landmarks all over the place? Or can't read a compass or see the sky? Why should they be penalized for lack of directional interpretation ability? Besides which REI's minimap still works with BTW and invalidates the whole thing. So why spend time on this?
And nether chickens now provide even more reason to take eggs to the nether. As they drop more feathers when exploding and even add the chance of ghast tears.
I see all this stuff coming about hardcore spawn and hardcore mobs. And I have to wonder what else will be invalidated. Why not make your own game instead of modding minecraft if you dislike vMC mechanics enough to change them?
Then theres the sound thing. Sounds even when turned off add a lot of drain on a computer. What about hose of us who are deaf? We should be able to turn off the sounds from the config file to reduce drain on the computer.
Finally its just too easy for the most part. After you get the resources to create SFS you can keep reusing it over and over. You never have to mine more iron unless you really feel the need to show off your prowess with a fully automated factory. So you just keep getting resources to automate the collection of more of the same resource to automate more resources. It pretty quickly becomes a redundant cycle. The only thing that limits you is the availability of clay.
So I will sum this up with a few suggestions.
1. Add a use for sheep. A reason beyond decoration for us to bother breeding the stupid things. Make them drop meat for tallow, mutton is high in fat and could easily be rendered to tallow.
2. Add some way of generating more clay. Once the clay runs out in the world you have to move your base which is just silly when clay is a naturally occurring substance in many dirts and terrains.
3. Remove the feathers from chickens in the nether its invalidates the idea of not having chickens in the nether.
4. add some form or camouflaged way point that can only be seen by the user that placed it. Maybe made from wool?
5. The ability to create a gps device from SFS would make a nice addition to the steel tier.
6. Add variants to the cement bucket. Different ingredients produce different buckets.. dirt, grass, sandstone etc.
7. Add in a loss ratio to the crucible so you can't keep using the same iron and sfs over and over and over.
8. Make planters reusable. By letting us dump stuff out.
9. Add back the ability to grow netherwart overworld in planters as having to afk in the nether for it to grow is annoying.
Frankly while I think you have the basis for a good mod here you might have a better basis for a new game.
Yo'mamma.
...
Just ask them :]