Seeing how XOR gates are quite useful with the elevators, I just thought I'd recommend a YouTube video for a vertical XOR gate (AFAIK, there are no designs for them on the minecraft wiki at the moment):
Thanks! I was looking for something like this on the MineCraft wiki a few minutes ago and couldn't find a vertical one. Great timing! :smile.gif:
I've been following the update for a while, and it's really impressive stuff you've done here Flower!
You must get this quite often, and I don't see it on the OP, and I don't see myself going through 238pages:
What about SMP ?
How hard would it be to get it to work on smp? and I'm also wondering why so many cool mods are not SMP compatible?
Some explanations on the process would ease my curiosity.
Ideally The Mod API should help this problem in the future. ( at least I hope it would; In the end Notch should have coded Minecraft directly as a multiplayer thing, embedding the server in the client... a bit like UT...Im no coder, but it feels like Minecraft is a bit messy behind the curtains, anyway... )
Basically, for some reason Notch made Single player and multiplayer quite different, meaning code that might work in singleplayer might not work in multiplayer.
Idea for you flower, on the long ago discussed "camp fire"
What if you, say, toss some nether coal in a fire and that gives it the mob repelling abilities?
But simply tossing wood or coal in a fire gives it the long lasting life time?
so it has use early game and late game.
Yay, it works. Just got the call button on my multifloor elevator to work. So no matter where the elevator cage is it will find it's way to your floor. Now that works, it's only a simple matter of adding a couple of latches for the user to select which floor they want and it will be finished. I ended up using wireless redstone so I could have the controller in the basement. Luckily I did, as redstone by itself would've been too slow. Detecting when to apply the break is critical. Even though pulleys don't move very fast, you only get a few ticks for the controller to figure out if the cage is at the correct floor.
I stopped playing Minecraft about a week before the wolf update. This mod has made me play again. Love it!
Due to not really having played with wolves, I don't mind them much. I do start to get really annoyed with them though, because I cannot find any. Need dung to make that damn saw :tongue.gif:
Also, seeing all of the awesome automatic systems you guys make with the Block Dispenser... how do you get all that mossy cobblestone? Did Notch make it so the moss can spread now? 'cause I can't remember him doing that, and I have barely ever found any dungeons at all.
How hard would it be to get it to work on smp? and I'm also wondering why so many cool mods are not SMP compatible?
Some explanations on the process would ease my curiosity.
For a mod that just adds blocks or items, it's as simple as changing one line and removing a few others. But this mod adds entities and GUIs, and that makes it more complicated. And it's a hassle to keep up with two versions of the code (client and server). It also adds another dependency (ModloaderMP).
Also, seeing all of the awesome automatic systems you guys make with the Block Dispenser... how do you get all that mossy cobblestone? Did Notch make it so the moss can spread now? 'cause I can't remember him doing that, and I have barely ever found any dungeons at all.
I don't know how the others get so much, but I just use my mod for mossy cobblestone. :smile.gif:
I stopped playing Minecraft about a week before the wolf update. This mod has made me play again. Love it!
Due to not really having played with wolves, I don't mind them much. I do start to get really annoyed with them though, because I cannot find any. Need dung to make that damn saw :tongue.gif:
Also, seeing all of the awesome automatic systems you guys make with the Block Dispenser... how do you get all that mossy cobblestone? Did Notch make it so the moss can spread now? 'cause I can't remember him doing that, and I have barely ever found any dungeons at all.
Every dungeon gives about 55 or 64 mossy cobblestone, but, I do use a mod that lets you grow the stuff with a rather decent amount of resource investment.
Every dungeon gives about 55 or 64 mossy cobblestone, but, I do use a mod that lets you grow the stuff with a rather decent amount of resource investment.
Ah, you get that much. I didn't know that. Only found about two of them or something, and I never needed to harvest the mossy cobble. I did try that Finite Liquid mod, but it messed up a lot of stuff for me. I will probably use it some time in the future, but not right now.
Also, seeing all of the awesome automatic systems you guys make with the Block Dispenser... how do you get all that mossy cobblestone? Did Notch make it so the moss can spread now? 'cause I can't remember him doing that, and I have barely ever found any dungeons at all.
I use cartographer and make one normal map then make another map showing only mossy cobblestone. Then layer the mossy map over the normal one. Then just figure out where they are at and dig down. Another method you could use is the "F3" button. It will display mobs entity numbers wether you can see the mob or not. I use that while spelunking to find dungeon as well.
If you want mossy cobble without inventory editing I suggest using a mc mapping program. I use a Mac so there's only one option for me in that department.
Basically you can highlight just mossy cobble and it'll show where the dungeons in your map are. Then u go dig to them in MC, I still consider it legit :smile.gif:
Minor Bug, the two textures for the platform seem to be overlapping on the top and bottom by 1 pixel, I fixed it for my self, but take a look at it when you can i guess.
Damn it. Sorry guys, I just noticed that the new rendering for the Platforms has some shimering when viewed from a distance. Will fix tomorrow, and I'm really not looking forward to the 101 bug reports that will likely pop up as a result
It's not the texture man, it's the revisions I made to the rendering code. I tested them up-close because I was looking for faults, and only noticed after I released that it starts to shimmer at a distance.
This is basically just a rounding error, and ten minutes to fix tops. I'll probably rush out a quick version shortly to take care of it.
Wtf ? Did you say something about this one recently ? I thought it was never gonna happen from your answers to suggestions like that.
It's a good thing, don't get me wrong, I just wish I knew that before destroying and rebuilding my entire mob-trap chests room when I added filters in my hoppers
Back to destroying it again then ^^
Hehe...seriously man, the chaos of the past couple of days has inspired me to revisit many "not a bug" issues
The more time I spend on here, the less features I get to implement (not to mention the less fun I am having with the mod), so I decided to devote a release to making that less of an issue
Block-Carts where u can build blocks on the top. So u can build a moving home on, for example with 4 Block-Carts (2 on each railroad) under it which act exactly like normal carts. (the rails have to be parallel otherwise the whole house, or what ever, on the top breaks).
...
Quote from The Unread OP »
3) Any feature suggestion that would require an inordinate amount of work. The intent of this mod is to provide additional core features to Minecraft with MINIMAL DEVELOPMENT COST. As such, all proposed features will be evaluated in that context. In other words, I'm looking for features that both improve the game substantially, and which don't take a lot of time to implement. Even if your idea would be the coolest thing ever, if it's overly ambitious, it will likely be ignored (this is my whole problem with wolves to begin with).
A quick question: do you know when (roughly) that you'll release the lens? (Not whining, just wondering if I should build my elevators with vertical redpower and try to compensate for the delay by having DBs before floors or if such a system will be redundant within a week or two )
Nah man, I'm currently still making up my mind what will be in the next full release. I'm presently torn between doing the Lens and doing the last couple of features to complete "The Age Of Wood".
I also still have a couple of minor releases I want to get out before then to help polish-up the Platforms and Pullies, so it might be a few days before I even tackle the next new feature, whatever it turns out to be. I'm also still feeling rather burned-out from the Pulley release, so I'm not working at maximum capacity at present.
Probably sometime within the next couple of weeks though. I'm well-aware that the elevator system created a real need for the Lens that wasn't there before
EDIT: Actually, nevermind. I just realized the Lens is much better suited to the NEXT tech-level. Given that, it will probably be at least a month before I look at that again.
EDIT 2: Then again, I might implement it now and retrofit it to the next level as it serves an immediate need. This is kinda what I've been doing with the Saw BTW. It's actually going to be getting yet another revision to its recipe in the near future to finally slot it into where it's supposed to be in the tech-tree.
So yeah, in summary, I have no frigging idea when it'll be coming out
So yeah, in summary, I have no frigging idea when it'll be coming out
Lol, that's pretty funny. Just be sure not to burn yourself out. I think we can all agree that if you feel like doing a couple of less skull-shattering releases for a while, we can wait. I mean, we have plenty to play with in the meanwhile anyway.
By the way, I saw your change on the millstone. Very nice. Now there's no confusion possible on that part. I also noticed the next-stack-indicator in the Block Dispenser. I think I'm late on that one but still, I like it. Oh and I smiled at the Foul Food addition. I spoiled a dozen donuts just for the heck of it.
Anyway, if I ever find a good spot to construct my castle, I'll start messing around with the platform/pulley.
Rollback Post to RevisionRollBack
Better Than Wolves Mod WARNING: May cause addiction and/or skull detonation. Handle with care.
Yes, but your avatar seems to be performing felatio on a creeper, so I won't take it personally.
You are a surprisingly resiliant woolfaboo. To still be prefering wolves...man, I am amazed by your total emotional commitment to pixels.
wut? its just a pic of the default avatar hugging a creeper as a joke you know the one that the creeper only wants a hug also i lke the mod better i just though posting i like wolves better would be funny at least to me it is lol please excuse my grammar its horrible
Lol, that's pretty funny. Just be sure not to burn yourself out. I think we can all agree that if you feel like doing a couple of less skull-shattering releases for a while, we can wait. I mean, we have plenty to play with in the meanwhile anyway.
Hehe...thanks man. Yeah, I'm considering taking it easy this weekend and spending most of my time conquering Japan to recharge my batteries
Indeed. I checked your banner link, it is good to know you're among like minded! And now I also must curse Flower since after his suggestion, I can't help but seeing your avatar as someone trying to help a Creeper "blow" in a slightly less destructive fashion.
Lol! I'm surprised you didn't see it before man. It was so obvious to me that I wasn't certain if it was intentional or not until the guy responded
Thanks! I was looking for something like this on the MineCraft wiki a few minutes ago and couldn't find a vertical one. Great timing! :smile.gif:
Oh, lots of goodies in this release. This minor update is pretty major if you ask me. ^^
As always, thanks for all the work.
Better Than Wolves Mod WARNING: May cause addiction and/or skull detonation. Handle with care.
You must get this quite often, and I don't see it on the OP, and I don't see myself going through 238pages:
What about SMP ?
How hard would it be to get it to work on smp? and I'm also wondering why so many cool mods are not SMP compatible?
Some explanations on the process would ease my curiosity.
Ideally The Mod API should help this problem in the future. ( at least I hope it would; In the end Notch should have coded Minecraft directly as a multiplayer thing, embedding the server in the client... a bit like UT...Im no coder, but it feels like Minecraft is a bit messy behind the curtains, anyway... )
Keep up the awesome work !! :smile.gif:
Basically, for some reason Notch made Single player and multiplayer quite different, meaning code that might work in singleplayer might not work in multiplayer.
What if you, say, toss some nether coal in a fire and that gives it the mob repelling abilities?
But simply tossing wood or coal in a fire gives it the long lasting life time?
so it has use early game and late game.
Due to not really having played with wolves, I don't mind them much. I do start to get really annoyed with them though, because I cannot find any. Need dung to make that damn saw :tongue.gif:
Also, seeing all of the awesome automatic systems you guys make with the Block Dispenser... how do you get all that mossy cobblestone? Did Notch make it so the moss can spread now? 'cause I can't remember him doing that, and I have barely ever found any dungeons at all.
For a mod that just adds blocks or items, it's as simple as changing one line and removing a few others. But this mod adds entities and GUIs, and that makes it more complicated. And it's a hassle to keep up with two versions of the code (client and server). It also adds another dependency (ModloaderMP).
I don't know how the others get so much, but I just use my mod for mossy cobblestone. :smile.gif:
Every dungeon gives about 55 or 64 mossy cobblestone, but, I do use a mod that lets you grow the stuff with a rather decent amount of resource investment.
Yeah, I like playing the game without that kind of mods. The only mods I use are Millenaire and BTW. Thanks anyway :smile.gif:
Ah, you get that much. I didn't know that. Only found about two of them or something, and I never needed to harvest the mossy cobble. I did try that Finite Liquid mod, but it messed up a lot of stuff for me. I will probably use it some time in the future, but not right now.
I use cartographer and make one normal map then make another map showing only mossy cobblestone. Then layer the mossy map over the normal one. Then just figure out where they are at and dig down. Another method you could use is the "F3" button. It will display mobs entity numbers wether you can see the mob or not. I use that while spelunking to find dungeon as well.
Basically you can highlight just mossy cobble and it'll show where the dungeons in your map are. Then u go dig to them in MC, I still consider it legit :smile.gif:
....
It's not the texture man, it's the revisions I made to the rendering code. I tested them up-close because I was looking for faults, and only noticed after I released that it starts to shimmer at a distance.
This is basically just a rounding error, and ten minutes to fix tops. I'll probably rush out a quick version shortly to take care of it.
I also don't write the release notes for my health man
Hehe...seriously man, the chaos of the past couple of days has inspired me to revisit many "not a bug" issues
The more time I spend on here, the less features I get to implement (not to mention the less fun I am having with the mod), so I decided to devote a release to making that less of an issue
...
Nah man, I'm currently still making up my mind what will be in the next full release. I'm presently torn between doing the Lens and doing the last couple of features to complete "The Age Of Wood".
I also still have a couple of minor releases I want to get out before then to help polish-up the Platforms and Pullies, so it might be a few days before I even tackle the next new feature, whatever it turns out to be. I'm also still feeling rather burned-out from the Pulley release, so I'm not working at maximum capacity at present.
Probably sometime within the next couple of weeks though. I'm well-aware that the elevator system created a real need for the Lens that wasn't there before
EDIT: Actually, nevermind. I just realized the Lens is much better suited to the NEXT tech-level. Given that, it will probably be at least a month before I look at that again.
EDIT 2: Then again, I might implement it now and retrofit it to the next level as it serves an immediate need. This is kinda what I've been doing with the Saw BTW. It's actually going to be getting yet another revision to its recipe in the near future to finally slot it into where it's supposed to be in the tech-tree.
So yeah, in summary, I have no frigging idea when it'll be coming out
Lol, that's pretty funny. Just be sure not to burn yourself out. I think we can all agree that if you feel like doing a couple of less skull-shattering releases for a while, we can wait. I mean, we have plenty to play with in the meanwhile anyway.
By the way, I saw your change on the millstone. Very nice. Now there's no confusion possible on that part. I also noticed the next-stack-indicator in the Block Dispenser. I think I'm late on that one but still, I like it. Oh and I smiled at the Foul Food addition. I spoiled a dozen donuts just for the heck of it.
Anyway, if I ever find a good spot to construct my castle, I'll start messing around with the platform/pulley.
Better Than Wolves Mod WARNING: May cause addiction and/or skull detonation. Handle with care.
Yes, but your avatar seems to be performing felatio on a creeper, so I won't take it personally.
You are a surprisingly resiliant woolfaboo. To still be prefering wolves...man, I am amazed by your total emotional commitment to pixels.
Oh well. I guess this just means I'll have to detonate a few more heads to really finish you guys off :wink.gif:
wut? its just a pic of the default avatar hugging a creeper as a joke you know the one that the creeper only wants a hug also i lke the mod better i just though posting i like wolves better would be funny at least to me it is lol please excuse my grammar its horrible
Hehe...thanks man. Yeah, I'm considering taking it easy this weekend and spending most of my time conquering Japan to recharge my batteries
Lol! I'm surprised you didn't see it before man. It was so obvious to me that I wasn't certain if it was intentional or not until the guy responded