I'm building a wither skeleton mobfarm with pistons and I have noticed that in vanilla the area around the fortress of which skeletons can spawn is very small, both in height and wideness. Has this been changed in BTW?
Cheers
Yeah, I changed them to have a larger spawning area than stock:
From version 4.54:
-Changed (loosened) the spawn restrictions for mobs within nether strongholds, which increases the number of wither skeletons, blazes, and magma cubes which will spawn within them significantly. They can now spawn anywhere within the volume of a nether stronghold, not just around "cross roads", which should be much more intuitive when creating mob traps, and also makes exploring them much more interesting.
I was wondering, is it intended for cows to be such wonderful helpers when hunting?
I normally go through a lot of axes during hunting and don't get that much meat anyways due to animals running away, but now, all I need to do is place a block or something, watch the cows go crazy on any sheep, pig, or chicken in the area, kill a few that get away, then walk in and collect the drops after the cows calm down. Now hunting is faster and easier then I ever remember, and I can get more animals for myself and loose less to the random monsters.
Wow!!! This is a fantastic alternate universe. It has much better physics, is more intuitive logical, tougher, and most importantly, more satisfying than... well..., Wolves. Thank you. I'll do what I can to thank you better, but I hope you "eat cheap."
I was wondering, is it intended for cows to be such wonderful helpers when hunting?
Well, it's not actually all that different from the previous release as it's almost as easy to spook cows by attacking other animals than by placing blocks. I haven't found the block mechanic to have really made much of a difference in that regard during my own play. Some situations tend to lend themselves to using cows as a kill mechanism, while others don't.
Wow!!! This is a fantastic alternate universe. It has much better physics, is more intuitive logical, tougher, and most importantly, more satisfying than... well..., Wolves. Thank you. I'll do what I can to thank you better, but I hope you "eat cheap."
This may push the already challenging early game into the realm of impossible, especially for the first day.
I generally find that when trying to make a point, overemphasizing it by taking an example into the realm of the patently absurd does little to help sell it
All fear the deadly tree cows for they make the early game impossible to survive!
Well, it's not actually all that different from the previous release as it's almost as easy to spook cows by attacking other animals than by placing blocks. I haven't found the block mechanic to have really made much of a difference in that regard during my own play. Some situations tend to lend themselves to using cows as a kill mechanism, while others don't.=
Oh, really? Well, like I said, I hadn't been playing for a while, so everything really came to me as a wonderful surprise as far as I was concerned.
I suppose sooner or later, I would end up meeting a bunch of cows in a less-than-savory moment and hate them as much as I love them right now.
In fact, I'm in a hate-love relationship with lots of things in BTW.
Well, okay maybe it is a bit silly, but cows do go nuts at the slightest thing now. Forests (etc) can be pretty cramped though, so it's not uncommon to get stomped to death by an unseen cow or two.
I've never had it happen, have yet to see it happen to anyone else in LPs and such, and have not heard anyone else talk about having it happen, so common is not exactly what I'd call it. Sure, if you aren't paying attention to your surroundings and start chopping down a tree right next to a cow, you'll likely get a hoof to the head in response, but I don't have any problem with that as a not-so-gentle reminder to the player that they should stay alert.
If there's an issue with random deaths occurring that the player can do nothing about, that is of course something that would be of concern to me. I've yet to see any indication of that being the case however, and I'm not exactly fond of manufacturing issues for myself to resolve
I've never had it happen, have yet to see it happen to anyone else in LPs and such, and have not heard anyone else talk about having it happen, so common is not exactly what I'd call it.
I've had cows kick me while doing things.
But isn't that the point of hardcore hoofsies and jittery animals?
But isn't that the point of hardcore hoofsies and jittery animals?
I was talking about random tree-dwelling cows kicking you out of nowhere with no hope of spotting them ahead of time, which seems to be what the previous poster was implying was happening.
Sure, I've been kicked, but it's always been due to an oversight on my part.
There was a skeleton outside that wasn't burning up despite being in broad daylight. I was confused until I killed it and it dropped a skeleton skull. It had been wearing a skull that dropped from a different skeleton and that somehow gave it complete protection from sunlight. I suppose that is vanilla behavior which never happened in practice since skulls didn't randomly drop.
My stupidly slow progress has finally discovered how to make all my damn diamonds useful. After a month of playing and a half of playing, this is a good day. Next time on Scientific Muffins Frontiers, muffins will be wondering about the saw, coming to you in several months' time.
My stupidly slow progress has finally discovered how to make all my damn diamonds useful. After a month of playing and a half of playing, this is a good day. Next time on Scientific Muffins Frontiers, muffins will be wondering about the saw, coming to you in several months' time.
Told you that you should use the wiki man
Because yeah, stuff like figuring out the diamond recipe will be hell otherwise
Try newest version. Three-four days later have to shut computer down to freezing when like a million wolves howling after a new respawn in a tundra forest. Load game......Forever downloading terrain. Try lower distance from far to tiny to load, still forever loading. Go to get mcedit...Do you want to install 3-4 spyware programs as well as mcedit and you can't skip them? Close installer.
Well it was a fun try, had just found a nether fort. Might try again in a later update. Had forgotten 1.5's bugs like dark patches and spiders sinking through blocks. And with the mushroom changes I didn't find a time brown mushroom were useful to me. I always found cows pretty easily, third strata I always have some iron for clippers and a bucket. And the risk of being in the dark vs just eating the eggs straight, I'd go with the eggs.
And When I died and found base again later. My wolf was totally gone. He was alone in a redstone dark room. But when I got back gone, just two red orbs and no drops in chicken pen below it.
Do players still drop mystery meat? I saw the wiki still says players can, but I never dropped any that I saw.
Had one experience where I was in another room building what would be an addon to the cow room. Endermen warps in to cow's room an I don't think much of it and keep working. Check back in a bit and see two cows are dead and enderman walking around. I guess they must have kicked him or suffocated, I didn't remember hearing the enderman's attack cry or random teleporting during attack.
Try newest version. Three-four days later have to shut computer down to freezing when like a million wolves howling after a new respawn in a tundra forest. Load game......Forever downloading terrain. Try lower distance from far to tiny to load, still forever loading. Go to get mcedit...Do you want to install 3-4 spyware programs as well as mcedit and you can't skip them? Close installer.
Very strange man. Haven't heard anything like that before.
And When I died and found base again later. My wolf was totally gone. He was alone in a redstone dark room. But when I got back gone, just two red orbs and no drops in chicken pen below it.
Probably starved to death.
Do players still drop mystery meat? I saw the wiki still says players can, but I never dropped any that I saw.
Yup, they do, but the amount dropped is dependent on how starving/fat they are.
Had one experience where I was in another room building what would be an addon to the cow room. Endermen warps in to cow's room an I don't think much of it and keep working. Check back in a bit and see two cows are dead and enderman walking around. I guess they must have kicked him or suffocated, I didn't remember hearing the enderman's attack cry or random teleporting during attack.
My theory on that would be that your building panicked the cattle, they kicked the enderman as a result, enderman retaliated and killed them. Just a guess mind you.
Why do you always have such a negative view on my posts?
In all honesty, because I tend to perceive many of them to be walls of text involving a large number of questions with obvious answers that are either stated directly in the release notes, are easily inferred from the release notes, which are immediately evident during play, or where the questions themselves are just thinly veiled suggestions.
I think we've talked about it in the past, but I find reading through such posts to be tiresome, and have largely taken to just avoiding them entirely. So, when you come back a week later or so to poke me on answering those questions after I've intentionally ignored them, yes, I tend to be feeling rather snarky.
If you'd like to improve the quality of our communications, I'd suggest reviewing your questions before hitting send to verify that you feel they really need an answer, and given that, I'll attempt to reset my perception of your posts and address them in a more friendly manner.
I only asked if you had considered removing cows and sheep from wooded areas the same as you had for swampland.
Oh, ok then. If that's all you were asking then the answer is 'no'.
It has been a long time FlowerChild, I dont think we have spoken since the time i had suggested sandwiches and you had implemented them to the mod. Back then you stated that your work was not compatible with Forge, I am curious on whether this has changed or not? I only ask because of the first sentence on the front page that states Compatible with Everything.
Yeah, I changed them to have a larger spawning area than stock:
From version 4.54:
I was wondering, is it intended for cows to be such wonderful helpers when hunting?
I normally go through a lot of axes during hunting and don't get that much meat anyways due to animals running away, but now, all I need to do is place a block or something, watch the cows go crazy on any sheep, pig, or chicken in the area, kill a few that get away, then walk in and collect the drops after the cows calm down. Now hunting is faster and easier then I ever remember, and I can get more animals for myself and loose less to the random monsters.
Wow!!! This is a fantastic alternate universe. It has much better physics, is more
intuitivelogical, tougher, and most importantly, more satisfying than... well..., Wolves. Thank you. I'll do what I can to thank you better, but I hope you "eat cheap."rrr
Well, it's not actually all that different from the previous release as it's almost as easy to spook cows by attacking other animals than by placing blocks. I haven't found the block mechanic to have really made much of a difference in that regard during my own play. Some situations tend to lend themselves to using cows as a kill mechanism, while others don't.
Thanks man
I generally find that when trying to make a point, overemphasizing it by taking an example into the realm of the patently absurd does little to help sell it
All fear the deadly tree cows for they make the early game impossible to survive!
What about making cows hostile if you attack them. On a mobile minecraft copy (Survivalcraft) cows do just that.
I am the current maintainer of the Forge Essentials mod for Minecraft and long time gamer!
Oh, really? Well, like I said, I hadn't been playing for a while, so everything really came to me as a wonderful surprise as far as I was concerned.
I suppose sooner or later, I would end up meeting a bunch of cows in a less-than-savory moment and hate them as much as I love them right now.
In fact, I'm in a hate-love relationship with lots of things in BTW.
I've never had it happen, have yet to see it happen to anyone else in LPs and such, and have not heard anyone else talk about having it happen, so common is not exactly what I'd call it. Sure, if you aren't paying attention to your surroundings and start chopping down a tree right next to a cow, you'll likely get a hoof to the head in response, but I don't have any problem with that as a not-so-gentle reminder to the player that they should stay alert.
If there's an issue with random deaths occurring that the player can do nothing about, that is of course something that would be of concern to me. I've yet to see any indication of that being the case however, and I'm not exactly fond of manufacturing issues for myself to resolve
I've had cows kick me while doing things.
But isn't that the point of hardcore hoofsies and jittery animals?
I was talking about random tree-dwelling cows kicking you out of nowhere with no hope of spotting them ahead of time, which seems to be what the previous poster was implying was happening.
Sure, I've been kicked, but it's always been due to an oversight on my part.
There was a skeleton outside that wasn't burning up despite being in broad daylight. I was confused until I killed it and it dropped a skeleton skull. It had been wearing a skull that dropped from a different skeleton and that somehow gave it complete protection from sunlight. I suppose that is vanilla behavior which never happened in practice since skulls didn't randomly drop.
My stupidly slow progress has finally discovered how to make all my damn diamonds useful. After a month of playing and a half of playing, this is a good day. Next time on Scientific Muffins Frontiers, muffins will be wondering about the saw, coming to you in several months' time.
I used to have toes
Told you that you should use the wiki man
Because yeah, stuff like figuring out the diamond recipe will be hell otherwise
Try newest version. Three-four days later have to shut computer down to freezing when like a million wolves howling after a new respawn in a tundra forest. Load game......Forever downloading terrain. Try lower distance from far to tiny to load, still forever loading. Go to get mcedit...Do you want to install 3-4 spyware programs as well as mcedit and you can't skip them? Close installer.
Well it was a fun try, had just found a nether fort. Might try again in a later update. Had forgotten 1.5's bugs like dark patches and spiders sinking through blocks. And with the mushroom changes I didn't find a time brown mushroom were useful to me. I always found cows pretty easily, third strata I always have some iron for clippers and a bucket. And the risk of being in the dark vs just eating the eggs straight, I'd go with the eggs.
And When I died and found base again later. My wolf was totally gone. He was alone in a redstone dark room. But when I got back gone, just two red orbs and no drops in chicken pen below it.
Do players still drop mystery meat? I saw the wiki still says players can, but I never dropped any that I saw.
Had one experience where I was in another room building what would be an addon to the cow room. Endermen warps in to cow's room an I don't think much of it and keep working. Check back in a bit and see two cows are dead and enderman walking around. I guess they must have kicked him or suffocated, I didn't remember hearing the enderman's attack cry or random teleporting during attack.
Very strange man. Haven't heard anything like that before.
Probably starved to death.
Yup, they do, but the amount dropped is dependent on how starving/fat they are.
My theory on that would be that your building panicked the cattle, they kicked the enderman as a result, enderman retaliated and killed them. Just a guess mind you.
In all honesty, because I tend to perceive many of them to be walls of text involving a large number of questions with obvious answers that are either stated directly in the release notes, are easily inferred from the release notes, which are immediately evident during play, or where the questions themselves are just thinly veiled suggestions.
I think we've talked about it in the past, but I find reading through such posts to be tiresome, and have largely taken to just avoiding them entirely. So, when you come back a week later or so to poke me on answering those questions after I've intentionally ignored them, yes, I tend to be feeling rather snarky.
If you'd like to improve the quality of our communications, I'd suggest reviewing your questions before hitting send to verify that you feel they really need an answer, and given that, I'll attempt to reset my perception of your posts and address them in a more friendly manner.
Oh, ok then. If that's all you were asking then the answer is 'no'.
How do i register on the BTW Forums?
I had a good laugh the first time I discovered mystery meat. The best part for me was that it also saved my life.
The thought that you can eat yourself is very smile-making to me. Next update: able to sacrifice limbs for food!
I used to have toes
You know...I don't think I've ever played a game where you could eat bits of yourself. Noted
It has been a long time FlowerChild, I dont think we have spoken since the time i had suggested sandwiches and you had implemented them to the mod. Back then you stated that your work was not compatible with Forge, I am curious on whether this has changed or not? I only ask because of the first sentence on the front page that states Compatible with Everything.