Well, clearly I forgot to actually "Post" the last thing I put up, so...
Can you make some sort of correlation between soul jars and liches (Since basically those have been chained since the dawn of conceptualization as a zombie overlord.)
Rollback Post to RevisionRollBack
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
Is this the place to discuss the possibility of incorporating a mod into the BTW tech tree? Keep in mind I'm not talking about compatibility, I'm talking about something like Better Then Buildcraft, where the mod itself is modded to conform to the BTW tech tree.
The reason I ask is because I've recently been taking a look at railcraft and the oppurtunities it offers to extend BTW automation. However, it does bug me that you're able to craft complex electronics and highly advanced rails using hand tools on a wooden workbench. So before I continue eelaborating I'd like to know if this is the right place for it or if I should head over to the railcraft thread and discuss it there.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 37e56f79 --------
Generated 11.01.12 17:13
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_17, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5650 version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0xb2efaf1e)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1221)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4ebcdf52 ----------
You're missing, or have overwritten one of the class files. Did you install the mod in the jar, or drop it in the mods folder? What order did you install your mods?
Whoa dude. You're on a roll with the tech support this morning. Thanks for handling these
Thanks Stormweaver. Actually I did a clean sweep and removed all mods. It's my son's Pc and he's 8. There's a limit to how long I want to mess about with it. He might try installing this mod (which does look pretty cool) first, but if that doesn't work we'll get rid of it and just replace his old mods.
Thanks again, and people like you make me glad we've joined the forums.
looks like the Integrity test has already proven it's value
amazing mod, but when i started a world my chat said "beware..." has this happened to anyone else and what does it mean!
Everyone, make sure to keep fending the trolls off. We don't want this post to start spreading some Herobrine BS.
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
it could be worse, you could randomly have your default skin turned into a teenage mutant ninja turtle... that actually did happen to me once (two days ago actually), as well as me turning into a green eyed hooded warlock thing... I still have no idea what caused it :tongue.gif: (unless MCPatcher likes playing jokes on people using the debug mode...)
*x files theme starts playing*
I still haven't figured out why it happened, or what the skins were, and it's really pissing me off, the warlock skin was amazing :tongue.gif:
I've run into that myself while developing the mod. The short version is that MCP assigns you a random player name when you're running in debug mode, and sometimes that coincides to an existing player, so you get their skin.
I'd assume the same thing is happening when you run MCPatcher in debug mode.
i have this mod and equivalent exchange and tmi and single player commands, when i try to put a torch down my game says building turain then i get a black screen pls help why is it doing this
i have this mod and equivalent exchange and tmi and single player commands, when i try to put a torch down my game says building turain then i get a black screen pls help why is it doing this
Forge, Forge, Forge. You cannot use any forge mods with this, I'm sorry.
I have a great idea! it took all my mind power to come up with it ( actually it didnt ) but here it goes! - Red stone + Glue = goo-ie red stone, this will alow you to use red stone vertically. redstone on walls.....redstone on walls...
I have a great idea! it took all my mind power to come up with it ( actually it didnt ) but here it goes! - Red stone + Glue = goo-ie red stone, this will alow you to use red stone vertically. redstone on walls.....redstone on walls...
EDIT- Change a word.
That's been suggested five hundred million times.
...But that's the worst I can say about it, actually. I honestly agree that would be a good feature, especially now that redpower isn't compatible...
I have a great idea! it took all my mind power to come up with it ( actually it didnt ) but here it goes! - Red stone + Glue = goo-ie red stone, this will alow you to use red stone vertically. redstone on walls.....redstone on walls...
EDIT- Change a word.
Meta-data wouldnt allow this, I think.
Possible states:
side 1 - On
side 2 - On
side 3 - On
side 4 - On
top - On
bottom - On
side 1 - Off
side 2 - Off
side 3 - Off
side 4 - Off
top - Off
bottom - Off
12 states of being, leaving...no bits left.
So, either on, or off.
So...infinite redstone power?
Playing since Beta 1.3_01. Yeah. I like BTW. Or used to. Still do. Stuff Technic. (Back in the day...)
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*
Can you make some sort of correlation between soul jars and liches (Since basically those have been chained since the dawn of conceptualization as a zombie overlord.)
The reason I ask is because I've recently been taking a look at railcraft and the oppurtunities it offers to extend BTW automation. However, it does bug me that you're able to craft complex electronics and highly advanced rails using hand tools on a wooden workbench. So before I continue eelaborating I'd like to know if this is the right place for it or if I should head over to the railcraft thread and discuss it there.
Mods loaded: 3
ModLoader 1.0.0
mod_TooManyItems 1.0.0 2011-11-29
mod_FCBetterThanWolves 3.48
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 37e56f79 --------
Generated 11.01.12 17:13
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_17, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5650 version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0xb2efaf1e)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1221)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4ebcdf52 ----------
Whoa dude. You're on a roll with the tech support this morning. Thanks for handling these
looks like the Integrity test has already proven it's value
Everyone, make sure to keep fending the trolls off. We don't want this post to start spreading some Herobrine BS.
That isn't anything BTW does, probably another mod you have.
I've run into that myself while developing the mod. The short version is that MCP assigns you a random player name when you're running in debug mode, and sometimes that coincides to an existing player, so you get their skin.
I'd assume the same thing is happening when you run MCPatcher in debug mode.
Forge, Forge, Forge. You cannot use any forge mods with this, I'm sorry.
Guy with single post and an antagonistic user-name puts up an obvious tech support request = most likely a troll.
Eh, not keen to jump to conclusions about that before he says anything rude. He could very well genuinely be asking for help.
You're a better man than I am
EDIT- Change a word.
That's been suggested five hundred million times.
...But that's the worst I can say about it, actually. I honestly agree that would be a good feature, especially now that redpower isn't compatible...
Meta-data wouldnt allow this, I think.
12 states of being, leaving...no bits left.
So, either on, or off.
So...infinite redstone power?
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*