I've been saved the horror of Hardcore Slime, but I strongly suspect I know what the nervousness means. I've had some luck working around it (and catching terrified chickens in corners ), though.
I mainly figured I'd pop in here to mention a small thing I've been really appreciating that didn't seem relevant anywhere on the main forum: I've been loving the Hardcore Hoofsies. It's wonderful to watch at night, especially near water (unless I thought I saw something I didn't).
I kept thinking sheep were kicking me when I first played with hoofsies, but I guess it was just a nearby cow. Sheep have hooves though, don't they?
I kept thinking sheep were kicking me when I first played with hoofsies, but I guess it was just a nearby cow. Sheep have hooves though, don't they?
But not hardcore ones.
It's another element of the hoofsies I like, the way they set up a natural hunting progression. Sheep>Pigs>Cows (Chickens in there at some point, but you want them later). Cows are freaking tanks, sheep are much better targets.
Rollback Post to RevisionRollBack
Fly, high, to apocalypse skies
Fight for the world we must save
Like tears of a unicorn lost in the rain
Chaos will triumph this day
I've been saved the horror of Hardcore Slime, but I strongly suspect I know what the nervousness means. I've had some luck working around it (and catching terrified chickens in corners ), though.
That's entirely cool as my goal there wasn't to entirely eliminate the player's ability to figure out clever situational ways to kill animals, just to make it much more difficult to regularly kill them by trapping them with blocks or pits.
Heck, if you're dedicated you can build a huge perimeter fence around them before going in for the kill, but the time (and energy) you'll spend doing so is unlikely to be worthwhile.
Chickens are also likely one of the easiest animals to trap as they don't flee the player, but rather just totally panic.
It's another element of the hoofsies I like, the way they set up a natural hunting progression. Sheep>Pigs>Cows (Chickens in there at some point, but you want them later). Cows are freaking tanks, sheep are much better targets.
Exactly
Resources-wise cows are the most valuable targets, but also the most dangerous/difficult to kill, which emphasizes the position of cloth armor in the early game, gives a purpose to bows and arrows, provides more of an incentive to make yourself some sheers, and which makes the slow accumulation of leather armor a more rewarding experience overall.
I know there was quite awhile in my current game there where I was heading out to a cow-rich area a distance from my base on a fairly regular basis. As I accumulated more arrows, I kept heading back trying to save up for a full set of leather armor.
Right now, each of the passive animals has a different "Oooo...foo" factor to it, and a reason to hunt it. Chickens provide feathers for arrows, sheep provide wool for cloth armor, pigs provide the highest value food in that pork can be easily combined with eggs (I often try to avoid eating my pork in the very early game to save it for ham & eggs later), and cows provide leather for armor and some of the early-tech progression items.
-Changed the night vision effect to improve visibility in gloomy areas. Be cautious with this however, as it's now much more easier for night vision to run out and leave you unexpectedly surrounded by gloom.
-Changed the bounding box on small slimes to make them less likely to slip between diagonal gaps in blocks and Saw-based grinders.
-Changed (increased) the rate at which brown mushrooms generate deep underground as they were exceptionally difficult to find with the previous release.
-Fixed problem where not all block types would unsettle animals.
-Fixed problem where baby cows could be born with full udders.
-Removed the small amount of light that brown mushrooms produce, as it made it rather difficult to farm them given their growth conditions now require complete darkness
Enjoy!
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
After killing everything in a 2 mile radius around my base, I found two cows walkin' about a cave entry and I took it as a sign to imprison them in my happy hole (wow). I got them both in a nice grassy enclosure inside my house (very nice of me allowing them to stay with me), whereupon I left them for a big hunting trip. I came back many days later, and found only one cow remained. I was sad that they had resorted to cannibalism, so I went down the dirt slabs that led to my room of tears where I cried for many minutes.
Then I went down more stairs (all directly under my base, two underground stories) to the caves to vent my sadness by the means of reckless cave-spelunking, secretly hoping to never return to the surface. I saw that silly cow just walkin' about looking for some grass, deep in the caverns. I looked high and low for tom, ****, or harry, but had to face the facts that I was dealing with a real master. Should I increase the thickness of my flooring? Who is providing cow with teleportation tech? Can cows jump over 1 block high stone walls?
Also, these names you come up with are pretty funny. I mean, they aren't funny on their own, but there's just somethin bout it all that gives me a chuckle. Perhaps it's the image in my head of a man gone a bit nutty, "How do you like me now?!" kinda thing.
Was there anything that might have spooked them whilst they were in your happy hole? One of them might have given the other a little bit of a boost, as it were. That's the only thing I can think of, unless your enclosure was of the PETA-approved variety, in which case it might be a glitch.
I also love that the forum censors a common expression. This is what English has become.
Rollback Post to RevisionRollBack
Fly, high, to apocalypse skies
Fight for the world we must save
Like tears of a unicorn lost in the rain
Chaos will triumph this day
Was there anything that might have spooked them whilst they were in your happy hole? One of them might have given the other a little bit of a boost, as it were. That's the only thing I can think of, unless your enclosure was of the PETA-approved variety, in which case it might be a glitch.
I also love that the forum censors a common expression. This is what English has become.
I agree. Censorship to protect little childrens' ears doesn't accomplish that much. And tom d1ck and harry were the three tunnels dug out in the story of the Great Escape, which makes me even funnier.
I think the only reasonable explanation is ender cows.
Well, either that, or something so unlikely and sanity shattering that I feel I need to encase it in a spoiler:
Maybe it was just a different cow
Ney, it is too much a coincidence that my plains' (cleared of all life, of course - sorry PETA) only two cows had one disappear only to appear 10 metres below its enclosure in a mine. He has since walked into lava and has been mourned over by his lonely friend. I will eat him one day.
Ney, it is too much a coincidence that my plains' (cleared of all life, of course - sorry PETA) only two cows had one disappear only to appear 10 metres below its enclosure in a mine. He has since walked into lava and has been mourned over by his lonely friend. I will eat him one day.
Well, from my perspective teleporting cows seem far more unlikely than it being another cow that you may have failed to notice that perhaps got in through another entrance in the cave network or that your enclosure was less escape proof than you may suspect.
I could be wrong of course, but would have to experience the whole thing myself, or at least see additional reports of teleporting cows to support the idea, in order to pursue it further.
Oh no, I don't think you should waste time on it, I was wondering what people thought of it. How do animals get 'saved' in their spot when you go very far away from where they are? Could he have reloaded under the block (the floor was 1m thick) and fallen through? Perhaps cows can stand atop 1 block high stone walls. I will spend many nights pondering upon this cow
Excuse me but what is the reasoning for mycelium not spreading to dirt slabs? I think I remember you saying somewhere that getting gravel slabs into the game was hard to pull off. Would the same go for mycelium slabs? Or was it just something like an oversight?
I don't have a version for Mycelium, but that would actually be really easy to add to the block's metadata, so I'll put it on my todo list for after this release.
That was back when FC was working on the massive 1.3 update, and he hasn't mentioned anything about it since.
I'm sure the man himself will log on soon enough, though.
Rollback Post to RevisionRollBack
Fly, high, to apocalypse skies
Fight for the world we must save
Like tears of a unicorn lost in the rain
Chaos will triumph this day
Any idea how you'd go about creating a custom BTW world using the various terrain gen changes? Was thinking it'd be interesting to try doing a BTW version of the common survival island types, and stuff like that. Problem is, while there's actually a pretty solid world gen mod for 1.5 that includes some pretty awesome survival island generators, and it's certainly possible to create a map using that mod, it will be missing the many different changes BTW makes to terrain gen (including but not limited to stratification.)
It seems like it'd be an interesting way of having a different kind of BTW experience, but I'm not sure how you'd go about generating the baseline map, before you even go into going about and balancing the map to accommodate the BTW playstyle. I don't think tools like WorldPainter can be set to use a given mod's terrain gen changes, can they?
Any idea how you'd go about creating a custom BTW world using the various terrain gen changes?
How do you think your normal btw world feels when it hears you're already tired of it? ;P people got such commitment issues tut tut
My only wish is for the naturally 'random' biome/terrain generation of the Notch days. Every area looked unique, and it felt like you were in a world that had its new minecraft version of 'nature'. In Jeb's efforts in making minecraft's terrain more lifelike, he made it less so. Turd beard.
But putting that in perspective, when I returned from my 4 year gap of not playing (quit as the glory days ended) I chose Better than wolves over that perfectly humble experience of late alpha/early beta. My intentions were, and they were strong, to go straight to alpha upon installing that launcher. It's a pure freaking testament to BTW that it won out against nostalgia, and the better promise of a game that minecraft was back then than it is now
That had nothing to do with what you were saying Pizza, I sometimes just gotta say things I feel
I kept thinking sheep were kicking me when I first played with hoofsies, but I guess it was just a nearby cow. Sheep have hooves though, don't they?
But not hardcore ones.
It's another element of the hoofsies I like, the way they set up a natural hunting progression. Sheep>Pigs>Cows (Chickens in there at some point, but you want them later). Cows are freaking tanks, sheep are much better targets.
Fly, high, to apocalypse skies
Fight for the world we must save
Like tears of a unicorn lost in the rain
Chaos will triumph this day
That's entirely cool as my goal there wasn't to entirely eliminate the player's ability to figure out clever situational ways to kill animals, just to make it much more difficult to regularly kill them by trapping them with blocks or pits.
Heck, if you're dedicated you can build a huge perimeter fence around them before going in for the kill, but the time (and energy) you'll spend doing so is unlikely to be worthwhile.
Chickens are also likely one of the easiest animals to trap as they don't flee the player, but rather just totally panic.
So?
Having sheep kick like cows would largely eliminate the following point:
Exactly
Resources-wise cows are the most valuable targets, but also the most dangerous/difficult to kill, which emphasizes the position of cloth armor in the early game, gives a purpose to bows and arrows, provides more of an incentive to make yourself some sheers, and which makes the slow accumulation of leather armor a more rewarding experience overall.
I know there was quite awhile in my current game there where I was heading out to a cow-rich area a distance from my base on a fairly regular basis. As I accumulated more arrows, I kept heading back trying to save up for a full set of leather armor.
Right now, each of the passive animals has a different "Oooo...foo" factor to it, and a reason to hunt it. Chickens provide feathers for arrows, sheep provide wool for cloth armor, pigs provide the highest value food in that pork can be easily combined with eggs (I often try to avoid eating my pork in the very early game to save it for ham & eggs later), and cows provide leather for armor and some of the early-tech progression items.
[**** NEW RELEASE ****]
Version 4.A1 Humped Camel of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Changed the night vision effect to improve visibility in gloomy areas. Be cautious with this however, as it's now much more easier for night vision to run out and leave you unexpectedly surrounded by gloom.
-Changed the bounding box on small slimes to make them less likely to slip between diagonal gaps in blocks and Saw-based grinders.
-Changed (increased) the rate at which brown mushrooms generate deep underground as they were exceptionally difficult to find with the previous release.
-Fixed problem where not all block types would unsettle animals.
-Fixed problem where baby cows could be born with full udders.
-Removed the small amount of light that brown mushrooms produce, as it made it rather difficult to farm them given their growth conditions now require complete darkness
Enjoy!
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
After killing everything in a 2 mile radius around my base, I found two cows walkin' about a cave entry and I took it as a sign to imprison them in my happy hole (wow). I got them both in a nice grassy enclosure inside my house (very nice of me allowing them to stay with me), whereupon I left them for a big hunting trip. I came back many days later, and found only one cow remained. I was sad that they had resorted to cannibalism, so I went down the dirt slabs that led to my room of tears where I cried for many minutes.
Then I went down more stairs (all directly under my base, two underground stories) to the caves to vent my sadness by the means of reckless cave-spelunking, secretly hoping to never return to the surface. I saw that silly cow just walkin' about looking for some grass, deep in the caverns. I looked high and low for tom, ****, or harry, but had to face the facts that I was dealing with a real master. Should I increase the thickness of my flooring? Who is providing cow with teleportation tech? Can cows jump over 1 block high stone walls?
Also, these names you come up with are pretty funny. I mean, they aren't funny on their own, but there's just somethin bout it all that gives me a chuckle. Perhaps it's the image in my head of a man gone a bit nutty, "How do you like me now?!" kinda thing.
I used to have toes
Was there anything that might have spooked them whilst they were in your happy hole? One of them might have given the other a little bit of a boost, as it were. That's the only thing I can think of, unless your enclosure was of the PETA-approved variety, in which case it might be a glitch.
I also love that the forum censors a common expression. This is what English has become.
Fly, high, to apocalypse skies
Fight for the world we must save
Like tears of a unicorn lost in the rain
Chaos will triumph this day
I think the only reasonable explanation is ender cows.
Well, either that, or something so unlikely and sanity shattering that I feel I need to encase it in a spoiler:
Maybe it was just a different cow
I agree. Censorship to protect little childrens' ears doesn't accomplish that much. And tom d1ck and harry were the three tunnels dug out in the story of the Great Escape, which makes me even funnier.
Ney, it is too much a coincidence that my plains' (cleared of all life, of course - sorry PETA) only two cows had one disappear only to appear 10 metres below its enclosure in a mine. He has since walked into lava and has been mourned over by his lonely friend. I will eat him one day.
I used to have toes
Well, from my perspective teleporting cows seem far more unlikely than it being another cow that you may have failed to notice that perhaps got in through another entrance in the cave network or that your enclosure was less escape proof than you may suspect.
I could be wrong of course, but would have to experience the whole thing myself, or at least see additional reports of teleporting cows to support the idea, in order to pursue it further.
Oh no, I don't think you should waste time on it, I was wondering what people thought of it. How do animals get 'saved' in their spot when you go very far away from where they are? Could he have reloaded under the block (the floor was 1m thick) and fallen through? Perhaps cows can stand atop 1 block high stone walls. I will spend many nights pondering upon this cow
I used to have toes
Excuse me but what is the reasoning for mycelium not spreading to dirt slabs? I think I remember you saying somewhere that getting gravel slabs into the game was hard to pull off. Would the same go for mycelium slabs? Or was it just something like an oversight?
At a guess, an oversight:
That was back when FC was working on the massive 1.3 update, and he hasn't mentioned anything about it since.
I'm sure the man himself will log on soon enough, though.
Fly, high, to apocalypse skies
Fight for the world we must save
Like tears of a unicorn lost in the rain
Chaos will triumph this day
Yeah, I think that just got lost in the general sea of stuff
Will take another look at it.
So, I got back to BTW after god knows how long.
I decided to try doing stuff at night instead of AFKing the night away, and was digging a staircase down to see if I can find some coal or iron.
Well, it was the second night, and I was digging down slowly in the light of the furnace.
And the furnace went out.
I must say, I haven't freaked like that playing games in like, forever.
A thumbs up to you, good sir!
Any idea how you'd go about creating a custom BTW world using the various terrain gen changes? Was thinking it'd be interesting to try doing a BTW version of the common survival island types, and stuff like that. Problem is, while there's actually a pretty solid world gen mod for 1.5 that includes some pretty awesome survival island generators, and it's certainly possible to create a map using that mod, it will be missing the many different changes BTW makes to terrain gen (including but not limited to stratification.)
It seems like it'd be an interesting way of having a different kind of BTW experience, but I'm not sure how you'd go about generating the baseline map, before you even go into going about and balancing the map to accommodate the BTW playstyle. I don't think tools like WorldPainter can be set to use a given mod's terrain gen changes, can they?
How do you think your normal btw world feels when it hears you're already tired of it? ;P people got such commitment issues tut tut
My only wish is for the naturally 'random' biome/terrain generation of the Notch days. Every area looked unique, and it felt like you were in a world that had its new minecraft version of 'nature'. In Jeb's efforts in making minecraft's terrain more lifelike, he made it less so. Turd beard.
But putting that in perspective, when I returned from my 4 year gap of not playing (quit as the glory days ended) I chose Better than wolves over that perfectly humble experience of late alpha/early beta. My intentions were, and they were strong, to go straight to alpha upon installing that launcher. It's a pure freaking testament to BTW that it won out against nostalgia, and the better promise of a game that minecraft was back then than it is now
That had nothing to do with what you were saying Pizza, I sometimes just gotta say things I feel
I used to have toes
There's a mistake in the description. It's not "Hardcore Spawning", isn't it supposed to be called Hardcore Spawn?
Speaking of puns, I noticed what you've done with the new update names and I love it.
Hardcore spawn. That made me smile
heh
I used to have toes
Is there anyway I can get the beta 1.7.3 version please?
Maybe you should put something in the title indicating that the mod isn't updating to newer versions of Minecraft?