Can someone help me? My connected textures won't work. This happened even with the 1.2.5 version of Optifine when I had it. And clouds won't show up. And I keep getting a crash on my game every 5-6 minutes depending. The crash report changes everytime too. I don't know if it's Optifine causing it though because I'm not that good at Java coding.
Damned nice having all three options rolled into one mod. Seems like things just generally aren't as stable as they were in 1.2.5 but I guess that's to be expected with all the changes 1.3 put into the game.
Near as I can tell, HD_B1 seemed to work just fine for me. Once again, thanks for all your hard work, OptiFine folks.
I just wanted to repost this from sp614x for those that might have not seen it or ignored it.
Also, to clarify, there is now no need for separate Smooth, Mutli-Core, and/or AA editions.
By changing the "Chunk Loading" option, you can switch the behavior of this all-in-one edition to either that of Standard, Smooth, and Multi-Core and any mix of those and the AA/AF edition.
sp614x also stated that he will still be releasing a separate "Standard" edition anyhow because it basically will not have all of the extra code that can possibly cause conflicts with other mods. The same goes for the "Light" edition.
When I run the Ultra on my 1.3.1 I crash, I have deleted the META.INF folder and installed 1.3.1 ModLoader and Opti-fine on a clean .jar. Help? Here is the crash:
...
at net.eq2online.macros.core.MacroModCore.<init>(MacroModCore.java:231)
at mod_Macros.<init>(mod_Macros.java:43)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
...
You have some old mods in the "mods" folder (MacroModCore), nothing to do with OptiFine.
Render Distance: Extreme is analyzed and I know why it does not work. The local server, being a server, runs with a fixed "view-distance" and does not accept any changes from the local client. The default value is between Normal and Far, so vanilla 1.3 running in single-player can not show objects at Far distance at all. A standalone server can still be configured to use a higher value, but the local one is fixed.
The simple solution is to fix max. view distance at Extreme, but then MC will need more memory and run slower. The intelligent solution is to disconnect from the local server and reconnect with a new view distance, however this may be a bit complex. The best solution would be the client to tell the server that is has different view distance so it can transparently rebuild the chunk table and this is also not simple.
Anyway, if the view distance problem is hard to fix, why not take it out for the time being and release 'the rest' of the mod as a finished version, then work on the view distance in the next version?
I will probably do so, the render distance problem is too complex to be fixed now.
tl;dr: The max render distance is limited by the local server. It can't be fixed right now.
I would like a little help.
My computer is multi-core, but my graphic card does not have the options that sp614x says one must When using "Chunk Loading: Multi-Core" make sure to Disable "Threaded Optimization" / "OpenGL Threading" in the graphics card control panel
However, this are my graphic card paremeters (or whatever you call it). Can someone tell me what should i set to stop the flashing?
Asynchronous flip : Off/On
Triple buffering: Default/off/on
Flipping policy: Flip/Blit
Depth Buffer Bit Depth: Default16 bit depth buffer/24 bit depth buffer
Force S3TC Texture compression: off/on
force FXT1 texture compression :off/on
driver meomor footprint: high/normal low
Texture colour depth: desktop color depth/16 bits per texel/32 bits per texel
anisotropic filtering: application control/off/on
I don't know how people claim such insane fps increases from this mod (100+!?), but the 20ish FPS increase I get is nice. 10 fps = unplayable. 30 fps = completely playable. Plus the zoom feature is neat. This is getting downloaded ASAP.
Yeah because everyone is rich and can afford new computers all the time, oh dear my keyboard on my laptop is dirty, oh well I'll just buy a new one for £1,000
My PC's worth 800zł/200€ (don't know how many £ but I guess it's like Euros) and Minecraft works reasonably well even without Optifine (40-60fps).
[color=#282828][font=Verdana, Geneva, Tahoma, sans-serif][size=small][background=rgb(232, 239, 244)]Is there this option for Ati Radeon Cards? (I Have Mobility Radeon HD 5470)[/background][/size][/font][/color]
Flushing blocks/chunks bug appears only on nVidia cards. If you have AMD card, it doesn't concern you.
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I love this mod, it adds about 80 fps for me and it makes it 350 fps. Thanks for making this mod. But the 1.3.1 version seems to have 11 errors when using Magic Launcher. And when manuall downloading it doesnt load minecraft to the Main Menu screen, (with all the Singleplayer Multiplayer and Texture packs) Could you fix it please? I love zooming in. Thanks
Your minecraft.jar has been patched with MCPatcher, start with a clean minecraft.jar
and gets lag spike around 5-23fps
And...get stuck and slow move mouse
Not installed optifine, its fine running 19-63fps
and not stuck and slow move mouse, its fine run move mouse..
My PC Specs:
Processor: AMD™ Athlon 64 X2 Dual Core Processor 6400+ @ 3.2ghz
Graphics card: Nvidia GT 430
RAM: 4GB (Used 3.5GB)
Why decreased fps optifine? getting slow fps and stuck move mouse.
Near as I can tell, HD_B1 seemed to work just fine for me. Once again, thanks for all your hard work, OptiFine folks.
Try to change "Chunk Loading" setting.
PS: Weird. 19-63fps? I have Core 2 Duo 2.4GHz and Radeon HD3650 (AGP, slightly overclocked) and 30-80fps. You have to clean up your OS.
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anyone else getting this?
Exactly
You have some old mods in the "mods" folder (MacroModCore), nothing to do with OptiFine.
Start with a clean minecraft.jar (no MCPatcher, no mods) and delete META-INF.
but my minecraft drops from 75fps when it's running without any mods or anything to 50fps when I run optifine.
Anyone know why it would do this??!
^ Discontinued - new series coming soon.
Graphics Designer
The answer is in these posts:
tl;dr: The max render distance is limited by the local server. It can't be fixed right now.
My computer is multi-core, but my graphic card does not have the options that sp614x says one must When using "Chunk Loading: Multi-Core" make sure to Disable "Threaded Optimization" / "OpenGL Threading" in the graphics card control panel
However, this are my graphic card paremeters (or whatever you call it). Can someone tell me what should i set to stop the flashing?
Asynchronous flip : Off/On
Triple buffering: Default/off/on
Flipping policy: Flip/Blit
Depth Buffer Bit Depth: Default16 bit depth buffer/24 bit depth buffer
Force S3TC Texture compression: off/on
force FXT1 texture compression :off/on
driver meomor footprint: high/normal low
Texture colour depth: desktop color depth/16 bits per texel/32 bits per texel
anisotropic filtering: application control/off/on
Awesome
distance of clouds drawing, not depend of render distance
My PC's worth 800zł/200€ (don't know how many £ but I guess it's like Euros) and Minecraft works reasonably well even without Optifine (40-60fps).
Inactive on these forums. Use Steam or Discord if you want to say hi
Flushing blocks/chunks bug appears only on nVidia cards. If you have AMD card, it doesn't concern you.
Inactive on these forums. Use Steam or Discord if you want to say hi
Your minecraft.jar has been patched with MCPatcher, start with a clean minecraft.jar